glslang-zig/glslang
2013-09-17 18:45:24 +00:00
..
GenericCodeGen Add and use ability to tell the backend compiler what version/profile the source shader was. 2013-03-12 17:53:55 +00:00
Include Full thread safety working: 2013-09-08 21:04:46 +00:00
MachineIndependent Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so shaders can change their type/layout. 2013-09-17 18:45:24 +00:00
OSDependent Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
Public Ensure the shared symbol table levels are read-only to make multi-threading safe. Also removed inadvertent extra copies of the symbol table shared across all stages. 2013-09-06 19:52:57 +00:00