glslang-zig/glslang/Include
John Kessenich 5f753e0222 Full thread safety working:
- don't use [] for map lookups, it can modify the map
 - copy up built-in symbols out of shared symbol table levels before modifying them
 - enforce shallow vs. deep TType copies
 - combine maxArraySize with the array dimensions vector, encapsulate
 - remove chaining of array types


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22953 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-08 21:04:46 +00:00
..
BaseTypes.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
Common.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
ConstantUnion.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
InfoSink.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
InitializeGlobals.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
intermediate.h Full thread safety working: 2013-09-08 21:04:46 +00:00
PoolAlloc.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
ResourceLimits.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
ShHandle.h Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
Types.h Full thread safety working: 2013-09-08 21:04:46 +00:00