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preprocessor
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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Constant.cpp
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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glslang.y
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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InfoSink.cpp
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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Initialize.cpp
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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Initialize.h
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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Intermediate.cpp
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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intermOut.cpp
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Some rationalization of TIntermediate (to own it's own tree root) and TParseHelper for better encapsulation. Needed by some upcoming intra-stage link validation.
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2013-09-03 22:57:27 +00:00 |
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IntermTraverse.cpp
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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localintermediate.h
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
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Makefile
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Linux abs() needs to be fabs(); a few other minor Linux tweaks.
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2013-08-05 16:36:49 +00:00 |
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parseConst.cpp
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Remove TIntermediate's dependency on infoSink, simplify folding of constant aggregates, and infoSink use in constant folding.
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2013-09-03 22:14:59 +00:00 |
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ParseHelper.cpp
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Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so shaders can change their type/layout.
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2013-09-17 18:45:24 +00:00 |
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ParseHelper.h
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Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so shaders can change their type/layout.
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2013-09-17 18:45:24 +00:00 |
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PoolAlloc.cpp
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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QualifierAlive.cpp
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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QualifierAlive.h
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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RemoveTree.cpp
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Option rationalization and minor clean up.
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2013-08-31 02:41:30 +00:00 |
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RemoveTree.h
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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Scan.cpp
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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Scan.h
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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ScanContext.h
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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ShaderLang.cpp
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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SymbolTable.cpp
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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SymbolTable.h
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
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unistd.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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Versions.cpp
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
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Versions.h
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Update copyrights to 2013 for files with real change in them.
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2013-01-11 18:40:40 +00:00 |