This option increases the max_id_bound in the optimizer to 0x3FFFFFFF, and then runs a
compact-id pass if the final result has a max_id greater than the standard limit of 0x3FFFFF.
coopmat<> type definition allows type parameters. To make it accept
types defined by spirv_type directive, we add spirvType info to the type
parameters. This change is to support this case. And a test is added to
show the missing usage.
Fix#3538.
Visual Studio 2022 added a new warning to detect when enumerators can
not be represented within the given bit field width. This warning is
disabled by default but can be enabled using the flag /w15249. This PR
increases the width by one to accommodate the signed maximum value of
EvqLast, which is currently 32.
Perhaps a future improvement would be to use scoped enums; however,
that is more work as the typing is more strict and would require more
changes.
Co-authored-by: Neil Hickey <neil.hickey@arm.com>
Co-authored-by: Stuart Brady <stuart.brady@arm.com>
Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
This requires a small change to to use strncpy() instead of strcpy(),
as well as change of include paths to not use "..". The other warnings
are just not being hit anymore.
This change primarily fixes some -Wconversion warnings from gcc, but
also silences a warning triggered in glslang_tab.cpp, which is generated
code from bison.
There are still several GCC conversion warnings in Types.h due to the
use of bit fields that will be resolved in a future change.
Adds the --no-link option which outputs the compiled shader binaries
without linking them. This is a first step towards allowing users to
create SPIR-v binary, non-executable libraries.
When using the --no-link option, all functions are decorated with the
Export linkage attribute.
glslang is using C++ 11, which has first class support for variables of the `thread_local` storage class.
By dropping the use of the `OS_[GS]etTLSValue`, we can simplify the logic, and have it support a thread-local default allocator if none is provided.
Issue: #2346
Previously, spirv_type doesn't accept type specifier as its parameter.
With this change, we can input non-array type specifier. This is because
some SPIR-V type definition intructions often need to reference other
SPIR-V types as its source operands. We add the support to facilitate
such usage.
Add missing callgraph clean for bindless status flag.
Add test cases. Add support to check special extensions not be available for Vulkan when using GLSL.
On Windows, _DEBUG is defined by CMake if CMAKE_BUILD_TYPE is Debug. But
on other platforms, this is not the case and thus in debug mode, the
guard checks are not enabled.
Instead, rely on the NDEBUG define, which is always defined in release
mode (Release, RelWithDebInfo and MinSizeRel). This works reliably on
all platforms: It is also used to enable or disable assertions.
This bug got introduced as part of EXT_mesh_shader changes 228c672
Also updated barycentric test cases to add coverage for multiple pervertexEXT array inputs
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.
These instructions will be generated under the -gV and -gVS command line options. These instructions enable source-level shader debugging with Renderdoc.
This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.