glslang-zig/glslang/MachineIndependent/preprocessor
John Kessenich bd0747d6f0 Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
This includes
 - doing prescan of shader to know version/profile before parsing it
 - putting precision qualifiers on built-in ES symbols
 - getting most built-in state correct for core/compatibility/missing profile
 - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
 - adding the ES 300 gl_Max/Min constants
 - accepting shaders that contain nothing but whitespace without generating an error


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-02-17 06:01:50 +00:00
..
atom.c Pass 2 at building on linux: remove compile errors from the preprocessor. 2013-02-12 04:58:22 +00:00
atom.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
compile.h Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
cpp.c Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
cpp.h Pass 2 at building on linux: remove compile errors from the preprocessor. 2013-02-12 04:58:22 +00:00
cppstruct.c Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
Makefile Pass 2 at building on linux: remove compile errors from the preprocessor. 2013-02-12 04:58:22 +00:00
memory.c Pass 2 at building on linux: remove compile errors from the preprocessor. 2013-02-12 04:58:22 +00:00
memory.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
parser.h Support suffixes for floats and doubles (none were supported in 110). 2012-12-12 22:42:30 +00:00
preprocess.h Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
scanner.c Support suffixes for floats and doubles (none were supported in 110). 2012-12-12 22:42:30 +00:00
scanner.h Pass 2 at building on linux: remove compile errors from the preprocessor. 2013-02-12 04:58:22 +00:00
slglobals.h Support suffixes for floats and doubles (none were supported in 110). 2012-12-12 22:42:30 +00:00
symbols.c Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
symbols.h Pass 2 at building on linux: remove compile errors from the preprocessor. 2013-02-12 04:58:22 +00:00
tokens.c Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
tokens.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00