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preprocessor
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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glslang.l
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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glslang.y
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Improve robustness for symbol downcasts by moving to a "getAs" infrastructure and doing more error checking.
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2013-02-14 19:02:23 +00:00 |
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InfoSink.cpp
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Pass 1 at building on linux: remove compile errors from machine independent.
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2013-02-11 22:36:01 +00:00 |
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Initialize.cpp
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Make legacy texture prototypes more concise, fix minor bugs needed to support it.
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2013-02-20 20:10:07 +00:00 |
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Initialize.h
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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Intermediate.cpp
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Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors.
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2013-02-20 04:42:42 +00:00 |
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intermOut.cpp
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Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors.
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2013-02-20 04:42:42 +00:00 |
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IntermTraverse.cpp
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Remove the pack/unpack languages and bring grammar up from 1.1 to 4.2 and fix the affected 1.1 productions and semantics to still work correctly for 1.1 shaders.
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2012-12-12 21:23:55 +00:00 |
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localintermediate.h
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Pass 1 at building on linux: remove compile errors from machine independent.
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2013-02-11 22:36:01 +00:00 |
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Makefile
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Pass 2 at building on linux: remove compile errors from the preprocessor.
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2013-02-12 04:58:22 +00:00 |
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MMap.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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parseConst.cpp
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Pass 1 at building on linux: remove compile errors from machine independent.
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2013-02-11 22:36:01 +00:00 |
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ParseHelper.cpp
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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ParseHelper.h
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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PoolAlloc.cpp
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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QualifierAlive.cpp
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Pass 1 at building on linux: remove compile errors from machine independent.
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2013-02-11 22:36:01 +00:00 |
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QualifierAlive.h
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Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers.
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2013-01-24 23:10:51 +00:00 |
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RemoveTree.cpp
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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RemoveTree.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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ShaderLang.cpp
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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SymbolTable.cpp
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Improve robustness for symbol downcasts by moving to a "getAs" infrastructure and doing more error checking.
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2013-02-14 19:02:23 +00:00 |
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SymbolTable.h
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Make legacy texture prototypes more concise, fix minor bugs needed to support it.
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2013-02-20 20:10:07 +00:00 |
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unistd.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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Versions.cpp
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Pass 1 at building on linux: remove compile errors from machine independent.
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2013-02-11 22:36:01 +00:00 |
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Versions.h
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Update copyrights to 2013 for files with real change in them.
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2013-01-11 18:40:40 +00:00 |