glslang-zig/glslang/MachineIndependent
2013-02-20 20:10:07 +00:00
..
preprocessor Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
glslang.l Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
glslang.y Improve robustness for symbol downcasts by moving to a "getAs" infrastructure and doing more error checking. 2013-02-14 19:02:23 +00:00
InfoSink.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
Initialize.cpp Make legacy texture prototypes more concise, fix minor bugs needed to support it. 2013-02-20 20:10:07 +00:00
Initialize.h Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
Intermediate.cpp Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors. 2013-02-20 04:42:42 +00:00
intermOut.cpp Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors. 2013-02-20 04:42:42 +00:00
IntermTraverse.cpp Remove the pack/unpack languages and bring grammar up from 1.1 to 4.2 and fix the affected 1.1 productions and semantics to still work correctly for 1.1 shaders. 2012-12-12 21:23:55 +00:00
localintermediate.h Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
Makefile Pass 2 at building on linux: remove compile errors from the preprocessor. 2013-02-12 04:58:22 +00:00
MMap.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
parseConst.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
ParseHelper.cpp Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
ParseHelper.h Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
PoolAlloc.cpp Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
QualifierAlive.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
QualifierAlive.h Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers. 2013-01-24 23:10:51 +00:00
RemoveTree.cpp Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
RemoveTree.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
ShaderLang.cpp Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
SymbolTable.cpp Improve robustness for symbol downcasts by moving to a "getAs" infrastructure and doing more error checking. 2013-02-14 19:02:23 +00:00
SymbolTable.h Make legacy texture prototypes more concise, fix minor bugs needed to support it. 2013-02-20 20:10:07 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Versions.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
Versions.h Update copyrights to 2013 for files with real change in them. 2013-01-11 18:40:40 +00:00