glslang-zig/glslang/MachineIndependent
Rex Xu 8ff43de891 Implement the extension GL_ARB_gpu_shader_int64
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
2016-04-30 13:34:34 +08:00
..
preprocessor Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
Constant.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
gl_types.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
glslang.y Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
glslang_tab.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
glslang_tab.cpp.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
InfoSink.cpp Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00
Initialize.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
Initialize.h SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
Intermediate.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
intermOut.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
IntermTraverse.cpp SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
limits.cpp Array of Array prep: Turn a batch of 0's into nullptr or UnsizedArraySize. 2015-08-09 18:15:25 -06:00
linkValidate.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
localintermediate.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
parseConst.cpp glslang: Fix over 100 warnings from MSVC warning level 4. 2015-05-15 17:30:55 +00:00
ParseHelper.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
ParseHelper.h Refactor TParseContext into 3 level inheritance. 2016-03-12 19:08:55 -07:00
parseVersions.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
PoolAlloc.cpp Support compilation via MinGW 2016-03-16 15:41:31 -04:00
reflection.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
reflection.h Fix g++ build break (portibility problems with stl hash). This partly turns off the stl improvements. 2015-07-20 02:06:22 -06:00
RemoveTree.cpp Improvement to the AST traversal infrastructure. 2014-01-11 19:29:55 +00:00
RemoveTree.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
Scan.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
Scan.h add .err file for eof_missing test 2016-04-27 10:22:22 -04:00
ScanContext.h Refactor TParseContext into 3 level inheritance. 2016-03-12 19:08:55 -07:00
ShaderLang.cpp Merge branch 'master' into hlsl-frontend 2016-04-03 20:36:48 -06:00
SymbolTable.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
SymbolTable.h Front-end: Add specialization-constant subtrees for const variables/symbols. 2016-03-20 16:46:00 -06:00
Versions.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
Versions.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00