glslang-zig/glslang/Include
John Kessenich 7c908d2543 Additional semantic checking for tessellation shaders and related clean up:
- non-arrayed geometry inputs and tessellation-control outputs
 - include user blocks in i/o array resizing based on primitive type
 - things belonging only to 'in' or 'out' are verified only on 'in' or 'out'
 - invocation number changing
 - move shader-scoped qualifier checking into its class
 - remove an incidental union of two levels of the node hierarchy in the yacc stack
 - remove layout(location=) default tracking when setting on a variable


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-18 03:06:24 +00:00
..
BaseTypes.h Add function "const", where the initializer does not have to be a compile-time constant. 2013-10-17 20:55:30 +00:00
Common.h Add new convenience pool allocators for arbitrary types, and use them to keep all TSymbol content in the pool, so they don't have to be deleted. 2013-11-20 18:37:12 +00:00
ConstantUnion.h Finish compile-time constant folding for multi-argument built-ins: distance(), dot(), cross(), faceforward(), reflect(), refract(), and outerProduct(). 2013-12-03 01:18:06 +00:00
InfoSink.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h Simplify and rationalize constant folding for dereferences (array, matrix, vector, swizzle, struct). 2013-12-01 23:37:08 +00:00
PoolAlloc.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
ResourceLimits.h Add built-in constants through version 440. Some still need to be consumed when initializing the symbol table. 2013-10-22 01:50:39 +00:00
revision.h Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
Types.h Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00