glslang-zig/test.cpp
2024-05-30 01:12:00 -07:00

86 lines
No EOL
2.8 KiB
C++

#define GLSLANG_IS_SHARED_LIBRARY
#include <glslang/Include/glslang_c_interface.h>
#include <glslang/Public/resource_limits_c.h>
#include <iostream>
typedef struct SpirVBinary {
uint32_t *words; // SPIR-V words
int size; // number of words in SPIR-V binary
} SpirVBinary;
SpirVBinary compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const char* shaderSource, const char* fileName) {
const glslang_input_t input = {
.language = GLSLANG_SOURCE_HLSL,
.stage = stage,
.client = GLSLANG_CLIENT_VULKAN,
.client_version = GLSLANG_TARGET_VULKAN_1_2,
.target_language = GLSLANG_TARGET_SPV,
.target_language_version = GLSLANG_TARGET_SPV_1_5,
.code = shaderSource,
.default_version = 100,
.default_profile = GLSLANG_NO_PROFILE,
.force_default_version_and_profile = false,
.forward_compatible = false,
.messages = GLSLANG_MSG_DEFAULT_BIT,
.resource = glslang_default_resource(),
};
glslang_shader_t* shader = glslang_shader_create(&input);
SpirVBinary bin = {
.words = NULL,
.size = 0,
};
if (!glslang_shader_preprocess(shader, &input)) {
printf("GLSL preprocessing failed %s\n", fileName);
printf("%s\n", glslang_shader_get_info_log(shader));
printf("%s\n", glslang_shader_get_info_debug_log(shader));
printf("%s\n", input.code);
glslang_shader_delete(shader);
return bin;
}
if (!glslang_shader_parse(shader, &input)) {
printf("GLSL parsing failed %s\n", fileName);
printf("%s\n", glslang_shader_get_info_log(shader));
printf("%s\n", glslang_shader_get_info_debug_log(shader));
printf("%s\n", glslang_shader_get_preprocessed_code(shader));
glslang_shader_delete(shader);
return bin;
}
glslang_program_t* program = glslang_program_create();
glslang_program_add_shader(program, shader);
if (!glslang_program_link(program, GLSLANG_MSG_SPV_RULES_BIT | GLSLANG_MSG_VULKAN_RULES_BIT)) {
printf("GLSL linking failed %s\n", fileName);
printf("%s\n", glslang_program_get_info_log(program));
printf("%s\n", glslang_program_get_info_debug_log(program));
glslang_program_delete(program);
glslang_shader_delete(shader);
return bin;
}
glslang_program_SPIRV_generate(program, stage);
bin.size = glslang_program_SPIRV_get_size(program);
bin.words = malloc(bin.size * sizeof(uint32_t));
glslang_program_SPIRV_get(program, bin.words);
const char* spirv_messages = glslang_program_SPIRV_get_messages(program);
if (spirv_messages)
printf("(%s) %s\b", fileName, spirv_messages);
glslang_program_delete(program);
glslang_shader_delete(shader);
return bin;
}
int main(void)
{
}