#define GLSLANG_IS_SHARED_LIBRARY #include #include #include typedef struct SpirVBinary { uint32_t *words; // SPIR-V words int size; // number of words in SPIR-V binary } SpirVBinary; SpirVBinary compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const char* shaderSource, const char* fileName) { const glslang_input_t input = { .language = GLSLANG_SOURCE_HLSL, .stage = stage, .client = GLSLANG_CLIENT_VULKAN, .client_version = GLSLANG_TARGET_VULKAN_1_2, .target_language = GLSLANG_TARGET_SPV, .target_language_version = GLSLANG_TARGET_SPV_1_5, .code = shaderSource, .default_version = 100, .default_profile = GLSLANG_NO_PROFILE, .force_default_version_and_profile = false, .forward_compatible = false, .messages = GLSLANG_MSG_DEFAULT_BIT, .resource = glslang_default_resource(), }; glslang_shader_t* shader = glslang_shader_create(&input); SpirVBinary bin = { .words = NULL, .size = 0, }; if (!glslang_shader_preprocess(shader, &input)) { printf("GLSL preprocessing failed %s\n", fileName); printf("%s\n", glslang_shader_get_info_log(shader)); printf("%s\n", glslang_shader_get_info_debug_log(shader)); printf("%s\n", input.code); glslang_shader_delete(shader); return bin; } if (!glslang_shader_parse(shader, &input)) { printf("GLSL parsing failed %s\n", fileName); printf("%s\n", glslang_shader_get_info_log(shader)); printf("%s\n", glslang_shader_get_info_debug_log(shader)); printf("%s\n", glslang_shader_get_preprocessed_code(shader)); glslang_shader_delete(shader); return bin; } glslang_program_t* program = glslang_program_create(); glslang_program_add_shader(program, shader); if (!glslang_program_link(program, GLSLANG_MSG_SPV_RULES_BIT | GLSLANG_MSG_VULKAN_RULES_BIT)) { printf("GLSL linking failed %s\n", fileName); printf("%s\n", glslang_program_get_info_log(program)); printf("%s\n", glslang_program_get_info_debug_log(program)); glslang_program_delete(program); glslang_shader_delete(shader); return bin; } glslang_program_SPIRV_generate(program, stage); bin.size = glslang_program_SPIRV_get_size(program); bin.words = malloc(bin.size * sizeof(uint32_t)); glslang_program_SPIRV_get(program, bin.words); const char* spirv_messages = glslang_program_SPIRV_get_messages(program); if (spirv_messages) printf("(%s) %s\b", fileName, spirv_messages); glslang_program_delete(program); glslang_shader_delete(shader); return bin; } int main(void) { }