glslang-zig/glslang/Include
2020-01-06 07:50:40 -07:00
..
arrays.h Implement GL_NV_cooperative_matrix 2019-02-25 23:42:59 -06:00
BaseTypes.h Web: Make switched methods all be non-virtual, more web-dependent code, 2019-08-20 23:21:56 -06:00
Common.h Add cstdlib include 2019-04-06 07:43:17 -04:00
ConstantUnion.h Web: Remove unnecessary GLSL numeric types, and some collateral. 2019-08-20 23:21:56 -06:00
InfoSink.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
InitializeGlobals.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
intermediate.h INTEL_shader_integer_functions2: Add compiler front-end support 2019-12-03 11:06:34 -08:00
PoolAlloc.h Remove glslang::pool_allocator::setAllocator 2019-12-04 14:09:03 -08:00
ResourceLimits.h Interface: remove NV_EXTENSIONS from the resources header. 2018-09-26 03:02:13 -06:00
revision.h Bump revision 2020-01-06 07:50:40 -07:00
revision.template Non-Functional: Whitespace, comments, replace accidentally deleted comment. 2017-01-06 11:24:14 -07:00
ShHandle.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
Types.h Fix #2020: PR #1977 broke HLSL member consistency, this finishes it... 2019-12-09 23:48:50 -07:00