glslang-zig/glslang/MachineIndependent
2014-02-03 16:28:23 +00:00
..
preprocessor update Makefile dependencies 2014-01-10 21:25:05 +00:00
Constant.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
gl_types.h Reflection: Add translation from glslang types to the API #define types. 2013-11-13 19:07:43 +00:00
glslang.y GL_ARB_enhanced_layouts, part 1: Track whether constants are literals, to enable version-specific checking of layout(... = literal) vs. layout(... = expression). 2014-01-07 18:14:48 +00:00
InfoSink.cpp Make some portability improvements identified by Christophe: A few size_t, a couple "../Include", and a whole bunch of parenthesizing "(A && B) || (C && D)", because some compilers don't believe humans know && is higher precedence than ||. 2013-10-04 02:27:06 +00:00
Initialize.cpp GL_ARB_enhanced_layouts, final. #extension tests, built-in constants, and bug fix for non-constant expression in layout(...=expr). 2014-02-03 16:28:23 +00:00
Initialize.h Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_texture_gather. 2013-10-21 19:25:59 +00:00
Intermediate.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
intermOut.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
IntermTraverse.cpp Improvement to the AST traversal infrastructure. 2014-01-11 19:29:55 +00:00
limits.cpp Improvement to the AST traversal infrastructure. 2014-01-11 19:29:55 +00:00
linkValidate.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
localintermediate.h GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
Makefile update Makefile dependencies 2014-01-10 21:25:05 +00:00
parseConst.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
ParseHelper.cpp GL_ARB_enhanced_layouts, final. #extension tests, built-in constants, and bug fix for non-constant expression in layout(...=expr). 2014-02-03 16:28:23 +00:00
ParseHelper.h GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done. 2014-01-28 21:13:59 +00:00
PoolAlloc.cpp Bug 11531: Use %zu when printing size_t values in printf and use "friend class" instead of "friend". 2014-01-22 23:37:55 +00:00
reflection.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
reflection.h Bug 11531: Use %zu when printing size_t values in printf and use "friend class" instead of "friend". 2014-01-22 23:37:55 +00:00
RemoveTree.cpp Improvement to the AST traversal infrastructure. 2014-01-11 19:29:55 +00:00
RemoveTree.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
Scan.cpp Support GL_ARB_texture_cube_map_array extension for desktop. 2014-01-26 22:22:54 +00:00
Scan.h Fix several issues in the preprocessor: 2013-11-10 23:07:36 +00:00
ScanContext.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
ShaderLang.cpp Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. 2013-12-18 18:47:12 +00:00
SymbolTable.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
SymbolTable.h Fix g++ warning and update Window's binary. 2014-01-11 20:35:26 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Versions.cpp ESSL 1.0: Add GL_FRAGMENT_PRECISION_HIGH to ESSL 1.0. It was in desktop, and properly not in ES 3.0, but missing in ES 1.0. 2014-01-31 02:42:25 +00:00
Versions.h Support GL_ARB_texture_cube_map_array extension for desktop. 2014-01-26 22:22:54 +00:00