ESSL 1.0: Add GL_FRAGMENT_PRECISION_HIGH to ESSL 1.0. It was in desktop, and properly not in ES 3.0, but missing in ES 1.0.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25175 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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1 changed files with 18 additions and 7 deletions
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@ -171,13 +171,24 @@ void TParseContext::initializeExtensionBehavior()
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const char* TParseContext::getPreamble()
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{
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if (profile == EEsProfile) {
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return
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"#define GL_ES 1\n"
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"#define GL_OES_texture_3D 1\n"
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"#define GL_OES_standard_derivatives 1\n"
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"#define GL_EXT_frag_depth 1\n"
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"#define GL_OES_EGL_image_external 1\n"
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"#define GL_EXT_shader_texture_lod 1\n";
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if (version == 100) {
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return
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"#define GL_ES 1\n"
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"#define GL_FRAGMENT_PRECISION_HIGH 1\n"
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"#define GL_OES_texture_3D 1\n"
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"#define GL_OES_standard_derivatives 1\n"
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"#define GL_EXT_frag_depth 1\n"
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"#define GL_OES_EGL_image_external 1\n"
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"#define GL_EXT_shader_texture_lod 1\n";
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} else {
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return
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"#define GL_ES 1\n"
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"#define GL_OES_texture_3D 1\n"
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"#define GL_OES_standard_derivatives 1\n"
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"#define GL_EXT_frag_depth 1\n"
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"#define GL_OES_EGL_image_external 1\n"
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"#define GL_EXT_shader_texture_lod 1\n";
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}
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} else {
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return
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"#define GL_FRAGMENT_PRECISION_HIGH 1\n"
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