git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20650 e7fa87d3-cd2b-0410-9028-fcbf551c1848
357 lines
12 KiB
C++
357 lines
12 KiB
C++
//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _SYMBOL_TABLE_INCLUDED_
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#define _SYMBOL_TABLE_INCLUDED_
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//
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// Symbol table for parsing. Has these design characteristics:
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//
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// * Same symbol table can be used to compile many shaders, to preserve
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// effort of creating and loading with the large numbers of built-in
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// symbols.
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//
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// * Name mangling will be used to give each function a unique name
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// so that symbol table lookups are never ambiguous. This allows
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// a simpler symbol table structure.
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//
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// * Pushing and popping of scope, so symbol table will really be a stack
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// of symbol tables. Searched from the top, with new inserts going into
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// the top.
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//
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// * Constants: Compile time constant symbols will keep their values
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// in the symbol table. The parser can substitute constants at parse
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// time, including doing constant folding and constant propagation.
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//
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// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
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// are tracked in the intermediate representation, not the symbol table.
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//
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#include "../Include/Common.h"
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#include "../Include/intermediate.h"
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#include "../Include/InfoSink.h"
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//
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// Symbol base class. (Can build functions or variables out of these...)
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//
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class TVariable;
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class TFunction;
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class TSymbol {
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public:
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POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
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TSymbol(const TString *n) : name(n) { }
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virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
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const TString& getName() const { return *name; }
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virtual const TString& getMangledName() const { return getName(); }
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virtual TFunction* getAsFunction() { return 0; }
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virtual TVariable* getAsVariable() { return 0; }
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void setUniqueId(int id) { uniqueId = id; }
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int getUniqueId() const { return uniqueId; }
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virtual void dump(TInfoSink &infoSink) const = 0;
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TSymbol(const TSymbol&);
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virtual TSymbol* clone(TStructureMap& remapper) = 0;
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protected:
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const TString *name;
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unsigned int uniqueId; // For real comparing during code generation
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};
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//
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// Variable class, meaning a symbol that's not a function.
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//
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// There could be a separate class heirarchy for Constant variables;
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// Only one of int, bool, or float, (or none) is correct for
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// any particular use, but it's easy to do this way, and doesn't
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// seem worth having separate classes, and "getConst" can't simply return
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// different values for different types polymorphically, so this is
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// just simple and pragmatic.
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//
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class TVariable : public TSymbol {
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public:
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TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
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virtual ~TVariable() { }
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virtual TVariable* getAsVariable() { return this; }
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TType& getType() { return type; }
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const TType& getType() const { return type; }
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bool isUserType() const { return userType; }
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void setStorageQualifier(TStorageQualifier qualifier) { type.getQualifier().storage = qualifier; }
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void updateArrayInformationType(TType *t) { arrayInformationType = t; }
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TType* getArrayInformationType() { return arrayInformationType; }
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virtual void dump(TInfoSink &infoSink) const;
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constUnion* getConstUnionPointer() {
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if (!unionArray)
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unionArray = new constUnion[type.getObjectSize()];
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return unionArray;
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}
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constUnion* getConstUnionPointer() const { return unionArray; }
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void shareConstPointer( constUnion *constArray)
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{
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delete unionArray;
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unionArray = constArray;
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}
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TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
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virtual TVariable* clone(TStructureMap& remapper);
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protected:
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TType type;
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bool userType;
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// we are assuming that Pool Allocator will free the memory allocated to unionArray
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// when this object is destroyed
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constUnion *unionArray;
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TType *arrayInformationType; // this is used for updating maxArraySize in all the references to a given symbol
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};
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//
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// The function sub-class of symbols and the parser will need to
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// share this definition of a function parameter.
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//
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struct TParameter {
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TString *name;
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TType* type;
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void copyParam(const TParameter& param, const TStructureMap& remapper)
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{
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if (param.name)
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name = NewPoolTString(param.name->c_str());
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else
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name = 0;
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type = param.type->clone(remapper);
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}
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};
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//
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// The function sub-class of a symbol.
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//
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class TFunction : public TSymbol {
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public:
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TFunction(TOperator o) :
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TSymbol(0),
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returnType(TType(EbtVoid)),
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op(o),
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defined(false) { }
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TFunction(const TString *name, const TType& retType, TOperator tOp = EOpNull) :
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TSymbol(name),
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returnType(retType),
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mangledName(*name + '('),
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op(tOp),
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defined(false) { }
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TFunction(const TFunction&, const TStructureMap& remapper);
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virtual ~TFunction();
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virtual TFunction* getAsFunction() { return this; }
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void addParameter(TParameter& p)
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{
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parameters.push_back(p);
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mangledName = mangledName + p.type->getMangledName();
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}
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const TString& getMangledName() const { return mangledName; }
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const TType& getReturnType() const { return returnType; }
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void relateToOperator(TOperator o) { op = o; }
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TOperator getBuiltInOp() const { return op; }
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void setDefined() { defined = true; }
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bool isDefined() { return defined; }
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int getParamCount() const { return static_cast<int>(parameters.size()); }
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TParameter& operator [](int i) { return parameters[i]; }
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const TParameter& operator [](int i) const { return parameters[i]; }
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virtual void dump(TInfoSink &infoSink) const;
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virtual TFunction* clone(TStructureMap& remapper);
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protected:
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typedef TVector<TParameter> TParamList;
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TParamList parameters;
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TType returnType;
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TString mangledName;
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TOperator op;
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bool defined;
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};
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class TSymbolTableLevel {
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public:
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POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
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TSymbolTableLevel() : defaultPrecision (0) { }
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~TSymbolTableLevel();
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bool insert(TSymbol& symbol)
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{
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//
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// returning true means symbol was added to the table
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//
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tInsertResult result;
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result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
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return result.second;
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}
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TSymbol* find(const TString& name) const
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{
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tLevel::const_iterator it = level.find(name);
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if (it == level.end())
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return 0;
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else
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return (*it).second;
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}
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// Use this to do a lazy 'push' of precision defaults the first time
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// a precision statement is seen in a new scope. Leave it at 0 for
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// when no push was needed. Thus, it is not the current defaults,
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// it is what to restore the defaults to when popping a level.
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void setPreviousDefaultPrecisions(const TPrecisionQualifier *p)
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{
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// can call multiple times at one scope, will only latch on first call,
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// as we're tracking the previous scope's values, not the current values
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if (defaultPrecision != 0)
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return;
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defaultPrecision = new TPrecisionQualifier[EbtNumTypes];
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for (int t = 0; t < EbtNumTypes; ++t)
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defaultPrecision[t] = p[t];
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}
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void getPreviousDefaultPrecisions(TPrecisionQualifier *p)
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{
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// can be called for table level pops that didn't set the
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// defaults
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if (defaultPrecision == 0 || p == 0)
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return;
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for (int t = 0; t < EbtNumTypes; ++t)
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p[t] = defaultPrecision[t];
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}
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void relateToOperator(const char* name, TOperator op);
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void dump(TInfoSink &infoSink) const;
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TSymbolTableLevel* clone(TStructureMap& remapper);
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protected:
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typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
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typedef const tLevel::value_type tLevelPair;
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typedef std::pair<tLevel::iterator, bool> tInsertResult;
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tLevel level;
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TPrecisionQualifier *defaultPrecision;
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};
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class TSymbolTable {
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public:
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TSymbolTable() : uniqueId(0)
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{
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//
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// The symbol table cannot be used until push() is called, but
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// the lack of an initial call to push() can be used to detect
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// that the symbol table has not been preloaded with built-ins.
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//
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}
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TSymbolTable(TSymbolTable& symTable)
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{
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table.push_back(symTable.table[0]);
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uniqueId = symTable.uniqueId;
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}
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~TSymbolTable()
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{
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// level 0 is always built In symbols, so we never pop that out
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while (table.size() > 1)
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pop(0);
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}
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//
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// When the symbol table is initialized with the built-ins, there should
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// 'push' calls, so that built-ins are at level 0 and the shader
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// globals are at level 1.
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//
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bool isEmpty() { return table.size() == 0; }
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bool atBuiltInLevel() { return atSharedBuiltInLevel() || atDynamicBuiltInLevel(); }
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bool atSharedBuiltInLevel() { return table.size() == 1; }
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bool atGlobalLevel() { return table.size() <= 3; }
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void push()
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{
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table.push_back(new TSymbolTableLevel);
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}
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void pop(TPrecisionQualifier *p)
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{
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table[currentLevel()]->getPreviousDefaultPrecisions(p);
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delete table[currentLevel()];
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table.pop_back();
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}
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bool insert(TSymbol& symbol)
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{
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symbol.setUniqueId(++uniqueId);
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return table[currentLevel()]->insert(symbol);
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}
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TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
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{
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int level = currentLevel();
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TSymbol* symbol;
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do {
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symbol = table[level]->find(name);
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--level;
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} while (symbol == 0 && level >= 0);
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level++;
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if (builtIn)
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*builtIn = level == 0;
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if (sameScope)
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*sameScope = level == currentLevel();
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return symbol;
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}
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TSymbolTableLevel* getGlobalLevel() { assert(table.size() >= 3); return table[2]; }
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void relateToOperator(const char* name, TOperator op) { table[0]->relateToOperator(name, op); }
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int getMaxSymbolId() { return uniqueId; }
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void dump(TInfoSink &infoSink) const;
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void copyTable(const TSymbolTable& copyOf);
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void setPreviousDefaultPrecisions(TPrecisionQualifier *p) { table[currentLevel()]->setPreviousDefaultPrecisions(p); }
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protected:
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int currentLevel() const { return static_cast<int>(table.size()) - 1; }
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bool atDynamicBuiltInLevel() { return table.size() == 2; }
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std::vector<TSymbolTableLevel*> table;
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int uniqueId; // for unique identification in code generation
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};
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#endif // _SYMBOL_TABLE_INCLUDED_
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