glslang-zig/glslang/MachineIndependent
2013-03-12 17:53:55 +00:00
..
preprocessor Get a clean g++/gcc build. Runs and gets correct results on linux. 2013-03-09 19:50:19 +00:00
Constant.cpp Get a clean g++/gcc build. Runs and gets correct results on linux. 2013-03-09 19:50:19 +00:00
glslang.l Get a clean g++/gcc build. Runs and gets correct results on linux. 2013-03-09 19:50:19 +00:00
glslang.y Get a clean g++/gcc build. Runs and gets correct results on linux. 2013-03-09 19:50:19 +00:00
InfoSink.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
Initialize.cpp Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
Initialize.h Implement modern (130 and above) texturing. About 250 functions for 3.0, over 500 for 4.3, created programmatically. Handles all 3.0 functions, almost all 4.3 functions. 2013-02-25 19:44:56 +00:00
Intermediate.cpp Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
intermOut.cpp Rationalize locations of type string methods. 2013-02-22 18:43:31 +00:00
IntermTraverse.cpp Remove the pack/unpack languages and bring grammar up from 1.1 to 4.2 and fix the affected 1.1 productions and semantics to still work correctly for 1.1 shaders. 2012-12-12 21:23:55 +00:00
localintermediate.h Change infrastructure to support constant folding across built-in functions, as required by 1.2 semantics. Partially fleshed out with min/max and some trig functions. Still have to complete all operations. 2013-03-07 19:22:07 +00:00
Makefile Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
MMap.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
parseConst.cpp Change infrastructure to support constant folding across built-in functions, as required by 1.2 semantics. Partially fleshed out with min/max and some trig functions. Still have to complete all operations. 2013-03-07 19:22:07 +00:00
ParseHelper.cpp Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
ParseHelper.h Get a clean g++/gcc build. Runs and gets correct results on linux. 2013-03-09 19:50:19 +00:00
PoolAlloc.cpp Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
QualifierAlive.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
QualifierAlive.h Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers. 2013-01-24 23:10:51 +00:00
RemoveTree.cpp Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
RemoveTree.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
ShaderLang.cpp Add and use ability to tell the backend compiler what version/profile the source shader was. 2013-03-12 17:53:55 +00:00
SymbolTable.cpp Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
SymbolTable.h Make legacy texture prototypes more concise, fix minor bugs needed to support it. 2013-02-20 20:10:07 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Versions.cpp Get a clean g++/gcc build. Runs and gets correct results on linux. 2013-03-09 19:50:19 +00:00
Versions.h Update copyrights to 2013 for files with real change in them. 2013-01-11 18:40:40 +00:00