If an 'in' is present in a shader stage, make sure a matching 'out'
is present in the previous stage. Only enabled when doing Vulkan.
This commit also fixes a bug where previous stage's linkerObjects
got polluted with 'in' variables from the next stage when merging
linker objects.
When location aliasing, the aliases sharing the location must have the same underlying numerical type and bit width (floating-point or integer, 32-bit versus 64-bit, etc.) and the same auxiliary storage and interpolation qualification.
This adds checks for the "patch" and "sample" qualifiers, and also relaxes the checks when the signedness of integer types differs.
* location aliasing
when location aliasing, the aliases sharing the location must have the same underlying numerical type
(floating-point or integer) and the same auxiliary storage and interpolation qualification.
The following case, glslang need report error.
layout(vertices = 1) out;
layout (location = 1, component = 0) in double gohan[];
layout (location = 1, component = 2) in float goten[];
in vec4 vs_tcs[];
out vec4 tcs_tes[];
void main()
{
}
* Need consider the following case: location aliasing with different interpolation qualifier.
The 'set' and 'setRT' variables were warning as maybe-uninitialized even
though in practice that case would never trigger (due to how the
function flow-controls).
The code blocks where these variables are actually read do not overlap,
so merge them into the same 'set' variable.
Simplify the control flow of the function with early-returns, which
drops indentation and simplifies the function.
Add missing callgraph clean for bindless status flag.
Add test cases. Add support to check special extensions not be available for Vulkan when using GLSL.
ANGLE no longer links with glslang. This change reverts
1ef2e250fc which added a flag to strip
glslang to reduce its binary size. This flag is no longer needed.
since we are changing the type before the visitBinary now, we need to be
comparing against the new type.
Previous test cases worked since the 'unitType' was a shallow copy and
ended up getting updated in some cases to match the new type, but not all.
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.
These instructions will be generated under the -gV and -gVS command line options. These instructions enable source-level shader debugging with Renderdoc.
This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
Added following updates to GL_EXT_mesh_shader implementation:
1. Added SPIRV and GLSL test cases
2. Added checks to ensure NV and EXT mesh shader builtins cannot be used interchangeably.
3. Updated the language name by removing the postfix "NV" to MeshShader and TaskShader.
4. Added checks for grammar checking to comply with the spec.
5. Added gl_NumWorkGroups builtin to Mesh shader
6. Fixed data type of gl_PrimitiveLineIndicesEXT and gl_PrimitiveTriangleIndicesEXT
7. Added new constants to the resources table
8. Updates to handle new storage qualifier "taskPayloadSharedEXT"
9. Updated test cases by replacing "taskEXT" with storage qualifier "taskPayloadSharedEXT"
Addressed Review comments
1. Fixed instruction description used by glslang disassembly.
2. Updated OpEmitMeshTasksEXT as per spec update
3. Fixed implementation that errors out if there are more then one taskPayloadSharedEXT varjables.
4. Fixed miscellaneous error logs and removed unwanted code.
SPIRV 1.6 related build failure fixes
- Update SPIRV header to 1.6
- Fix conflict wiht SPIRV 1.6 change, where localSizeId is used for execution mode for mesh/task shaders
Enable SPIRV generated for EXT_mesh_shader to be version 1.4
GL_EXT_mesh_shader: Add checks for atomic support and corresponding test cases
For EOpIndexDirectStruct binaries, we want to visit the left symbol (the
structure) before we visit the binary, so it gets updated first.
That way we are comparing the updated structure against the target
'unitType', not the original structure.
Specifically, make GLSL link error messages more specific and output
only information relevant to the error.
Also change type printing to more closely reflect GLSL syntax. This
is the default for link error messages, but must me enabled with the
new option --enhanced-msgs for compilation error messages.
Also with --enhanced-msgs, only emit one error message per source
line.
For GL_EXT_vulkan_glsl_relaxed. When merging the default uniform block,
there were cases where symbols in the tree wern't updated to match the
new block structure after merging blocks together.
This change traverses the symbol tree and updates any references to the
merged block.
* add ability to upgrade uniform block to push constants assuming it fits within the size limit imposed by the caller
* allow selecting the packing for the auto push constants
* check the size using the potential layout packing of the push constants
Avoid adding global uniform blocks to stages that don't already have it.
Otherwise multiple stages point to the same block object, and a
remapping that occurs later on will change the mapping on multiple
stages.
* Fix traceRay/executeCallable to have id instead of constant.
Update to final (non-provisional) SPIR-V capabilities
(includes review feedback)
- Change visibilty of findLinkerObjects.
See merge request GLSL/glslang!78
* Add support for OpConvertUToAccelerationStructureKHR.
GLSL : https://gitlab.khronos.org/GLSL/GLSL/-/merge_requests/60
SPV : https://gitlab.khronos.org/spirv/spirv-extensions/-/merge_requests/182
See merge request GLSL/glslang!77
* Add volatile qualifier to certain builtins for ray tracing.
See merge request GLSL/glslang!81
* make gl_RayTmaxEXT volatile in intersection shader
Vulkan Issue #2268
* Add testing for layouts on SBT
vulkan/vulkan#2230
- no layout specified should be same as std430
- explicitly test std140, std430, scalar layouts
See merge request GLSL/glslang!86
* Support for new opcodes OpIgnoreIntersectionKHR and OpTerminateRayKHR
vulkan/vulkan#2374
Add support for ignoreIntersectionEXT and terminateRayEXT as block
terminator statements.
See merge request GLSL/glslang!87
* Fix code-generation issues with global ray query variables
See merge request GLSL/glslang!88
* update dependencies for spirv-headers and tools
And update mesh shader results
* Fix indeterminate argument ordering
Authored-by: David Neto <dneto@google.com>
Co-authored-by: Ashwin Lele (NVIDIA Corporation) <alele@nvidia.com>
Co-authored-by: Neslisah <Neslisah.Torosdagli@amd.com>
TIntermediate was constructed without initializing any of the `resources` fields,
and `TProgram::linkStage()` was not calling `TIntermediate::setLimits()`
after constructing new `TIntermediate`s for non-first stages.
Fields of `resources` were then read in `TIntermediate::finalCheck()`
triggering undefined behavior.
This CL makes three changes:
(1) `TIntermediate::setLimits()` is now called for non-first stages by
copying the `firstIntermediate`'s limits. This ensures that the
`resources` fields is initialized, fixing the bug.
(2) `TIntermediate::resources` is now wrapped in a `MustBeAssigned<>`
helper struct, asserting in non-release builds that this field is
always initialized before reading.
(3) `TIntermediate::resources` is now zero-initialized, so that if
the `TIntermediate::resources` field is not set in a release build
(and so the `assert()` will be disabled) behavior is still
deterministic.
Fixes#2423
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter. It also hardcodes profile/version
to core/450.
In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE. The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.
This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>