Commit graph

1370 commits

Author SHA1 Message Date
LoopDawg
e570955cdc Reverse order of setShiftBindingForSet parameters
Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API.

It is now:

    void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
2017-11-09 09:51:15 -07:00
John Kessenich
2edde6665d SPV: Don't support noise*() when generating SPV. 2017-11-03 03:39:48 -06:00
John Kessenich
a372a3ed1e Versioning: Update some version strings. Still need better overall version. 2017-11-02 22:34:43 -06:00
John Kessenich
88e22a6090 Fix #1079: don't give error when macro() name used without open (. 2017-11-02 06:48:32 -06:00
John Kessenich
e8d21388ed Fix nondeterminism discussed in 258b700f59 2017-11-02 00:05:53 -06:00
John Kessenich
ac51602455 Fix #1065: don't validate Vulkan binding numbers.
To handle sparse assignments, don't check maxCombinedTextureImageUnits.
2017-11-01 22:37:24 -06:00
John Kessenich
715c353a15 Non-functional: copyright update, to help with non-determinism test. 2017-10-28 14:42:44 -06:00
John Kessenich
e9173b19a9 Non-functional: Add {} expected by convention; retrigger failed bot tests. 2017-10-27 03:10:21 -06:00
Aaron Muir Hamilton
f83e2f0690 GLSL: Fold constant SHRT_MIN/INT_MIN/LLONG_MIN % -1 to 0. 2017-10-25 01:32:20 +00:00
John Kessenich
b5b0846244 Merge pull request #1124 from xorgy/check-inner-implicit-atomic-uint
GLSL: Check for implicit inner dimension in array of atomic_uint.
2017-10-24 08:18:09 -06:00
Aaron Muir Hamilton
9d4a1b24e9 Preprocessor: Evaluate INT_MIN % -1 to 0. 2017-10-24 10:59:01 +00:00
Aaron Muir Hamilton
437911af33 GLSL: Check for implicit inner dimension in array of atomic_uint. 2017-10-23 15:31:10 +00:00
John Kessenich
9cfc15513f Merge pull request #1118 from xorgy/only-swizzle-numbers-and-bools
Only try swizzles on vectors, numbers, and booleans.
2017-10-22 23:28:22 -06:00
John Kessenich
016e47f7a3 Merge branch 'only-parse-inf-constant-in-hlsl' of https://github.com/xorgy/glslang into xorgy-only-parse-inf-constant-in-hlsl 2017-10-22 23:20:42 -06:00
Aaron Muir Hamilton
6031266244 GLSL: Only parse [-]1.#INF in HLSL mode. 2017-10-23 02:56:27 +00:00
Aaron Muir Hamilton
9028ed204d Check for hexadecimal literals exceeding MaxTokenLength. 2017-10-22 17:55:14 +00:00
Aaron Muir Hamilton
07c0bcea92 Only try swizzles on vectors, numbers, and booleans. 2017-10-21 19:54:37 +00:00
LoopDawg
2915da303f Nonfunctional: minor: use std::array for per-set shifts, fix warning.
Two unrelated, minor tweaks:

(1) Use std::array for shiftBindingForSet.  Now matches shiftBinding.
(2) Add parens in shouldFlatten() to make compiler warning happy.
2017-10-20 12:02:38 -06:00
John Kessenich
573cc9e9aa Merge pull request #1111 from LoopDawg/per-set-binding-offsets
Add per-descriptor-set IO mapping shift values.
2017-10-20 11:35:29 -06:00
John Kessenich
6cfeced8de Non-functional: missing comments from missed git add. 2017-10-20 10:56:20 -06:00
John Kessenich
1b46f137f7 HLSL: Fix #1106. Support shader setting of binding/set for $Global. 2017-10-19 16:54:25 -06:00
LoopDawg
08a14422c1 Add per-descriptor-set IO mapping shift values.
This PR adds the ability to provide per-descriptor-set IO mapping shift
values.  If a particular binding does not land into a per-set value,
then it falls back to the prior behavior (global shifts per resource class).

Because there were already 6 copies of many different methods and internal
variables and functions, and this PR would have added 6 more, a new API is
introduced to cut down on replication and present a cleaner interface.
For the global (non-set-specific) API, the old entry points still exist
for backward compatibility, but are phrased internally in terms of the
following.

    // Resource type for IO resolver
    enum TResourceType {
        EResSampler,
        EResTexture,
        EResImage,
        EResUbo,
        EResSsbo,
        EResUav,
        EResCount
    };

Methods on TShader:

    void setShiftBinding(TResourceType res, unsigned int base);
    void setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base);

The first method replaces the 6 prior entry points of various spellings, which
exist now in depreciated form.  The second provides per-resource-set functionality.
Both accept an enum from the list above.

From the command line, the existing options can accept either a single shift value as
before, or a series of 1 or more [set offset] pairs.  Both can be provided, as in:

    ... --stb 20 --stb 2 25 3 30 ...

which will use the offset 20 for anything except descriptor set 2 (which uses 25) and
3 (which uses 30).
2017-10-19 11:50:30 -06:00
John Kessenich
f0e35bf0ef GLSL: Make sampling operations have agnostic precision qualifiers for desktop.
Desktop defaults to highp for samplers, but this should not apply to the built-in
functions, so make it appy only to user declarations.
2017-10-19 00:32:59 -06:00
Aaron Muir Hamilton
dc756a61c8 Preprocessor: Evaluate INT_MIN / -1 to 0.
This division is undefined behaviour which raises SIGFPE on x86.
  Most C++ preprocessors evaluate this silently to 0.
2017-10-18 19:56:19 +00:00
Aaron Muir Hamilton
5313613dd1 Don't try to swizzle void. 2017-10-17 09:04:38 +00:00
John Kessenich
7d67c6cbc2 PP: Fix #1104: Missing check for #if overflow.
Also, rationalized this to generally make it safer and more readable.
It could use a more modern approach, at some point...
2017-10-16 15:29:07 -06:00
LoopDawg
7f93d56ef2 HLSL: add subpass input types and methods
Add support for Subpass Input proposal of issue #1069.

Subpass input types are given as:

    layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
    layout(input_attachment_index = 2) SubpassInput<int4>   subpass_i;
    layout(input_attachment_index = 3) SubpassInput<uint4>  subpass_u;

    layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
    layout(input_attachment_index = 2) SubpassInputMS<int4>   subpass_ms_i;
    layout(input_attachment_index = 3) SubpassInputMS<uint4>  subpass_ms_u;

The input attachment may also be specified using attribute syntax:

    [[vk::input_attachment_index(7)]] SubpassInput subpass_2;

The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported.  (An unimplemented error will be issued).

The load operations are methods on objects of the above type:

    float4 result = subpass_f.SubpassLoad();
    int4   result = subpass_i.SubpassLoad();
    uint4  result = subpass_u.SubpassLoad();

    float4 result = subpass_ms_f.SubpassLoad(samp);
    int4   result = subpass_ms_i.SubpassLoad(samp);
    uint4  result = subpass_ms_u.SubpassLoad(samp);

Additionally, the AST printer could not print EOpSubpass* nodes.  Now it can.

Fixes #1069
2017-10-02 12:46:55 -06:00
John Kessenich
3693e631f5 Fix #1060: Could crash if using --source-entry-point with -e; fixed. 2017-09-29 17:51:52 -06:00
John Kessenich
15fa7ef5f5 HLSL: Remove workarounds for assigning to opaques.
This assumes it will be combined with optimizing transforms
that eliminate assignments to opaques.
2017-09-29 09:53:24 -06:00
Rex Xu
e8fe8b0de9 Implement extension GL_NV_shader_atomic_int64 2017-09-27 12:06:27 +08:00
John Kessenich
31365afaf4 Merge pull request #1044 from dsrbecky/image_external_essl3
Add support for GL_OES_EGL_image_external_essl3
2017-09-15 21:10:08 -06:00
xavier
ae8af5d33e HLSL: fix array[1] of vec4 constant declaration. 2017-09-15 15:28:38 -06:00
John Kessenich
bdbbc68e29 HLSL: Add bounds checking, shared with GLSL. Partially address #1032. 2017-09-14 20:04:20 -06:00
John Kessenich
ba6a3c290e GLSL: Make gl_Layer and gl_ViewportIndex always be outside blocks.
There was some ambiguity/contradiction in this behavior, and
Khronos decided glslang should always have these outside blocks,
rather than have stage/vendor/target variations.
2017-09-13 13:22:50 -06:00
John Kessenich
9855bdad00 GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
Fixes #1045.
2017-09-12 09:40:54 -06:00
John Kessenich
4f4683d251 Merge pull request #1050 from amdrexu/feature
Implement the extension GL_AMD_shader_fragment_mask
2017-09-12 09:09:37 -06:00
John Kessenich
5002c26b5e Fix #1043: set all scan string-locations to have bias, not just the first one. 2017-09-11 20:35:49 -06:00
amhagan
05506bb874 Implement the extension GL_AMD_shader_fragment_mask 2017-09-09 22:05:24 +08:00
David Srbecký
2c5b3d64af Add support for GL_OES_EGL_image_external_essl3 2017-09-05 14:56:26 +01:00
John Kessenich
3a21c88050 Merge pull request #1042 from LoopDawg/warning-fix-2
WIP: Linux build warning fix
2017-08-31 23:46:56 -06:00
LoopDawg
2baa774259 Linux build warning fix
* Remove complaint about unused function parameter in resolveUniformLocation()
* Remove complaint about defined but not used variable in spvIR.h
2017-08-31 18:09:58 -06:00
Rex Xu
2a305f6531 Fix issues of GL_ARB_viewport_layer_array 2017-09-01 06:54:19 +08:00
xavier
eb71cdd5bb HLSL: fix preprocessor concatenation behaviour.
Fix #772.
2017-08-29 00:35:01 +02:00
John Kessenich
82e95a3aa5 SPV: Add auto location mapping of non-opaque non-block uniform variables.
Fix #1019.
2017-08-26 15:47:25 -06:00
John Kessenich
8268a35504 Build: Attempt better support for VS 2012.
Fix #1020. Fix #1021. Fix #1022.
2017-08-25 21:35:37 -06:00
John Kessenich
35343cb84d Merge pull request #1034 from KhronosGroup/module-processes
SPV reflection: Add OpModuleProcessed for compile options.
2017-08-25 13:05:54 -06:00
John Kessenich
2a27116cae SPV reflection: Add OpModuleProcessed for compile options. 2017-08-25 11:48:02 -06:00
Rex Xu
129799a709 Implement extension GL_AMD_shader_image_load_store_lod 2017-08-24 06:56:39 +08:00
John Kessenich
b207daa5d3 Merge pull request #1017 from LoopDawg/texture-struct-return.1
HLSL: add methods to handle user structures in texture template type.
2017-08-19 16:00:26 -06:00
John Kessenich
786e8795ee Build: Fix build when NV_EXTENSIONS is not enabled. 2017-08-19 15:54:49 -06:00