glslang-zig/glslang/MachineIndependent
2017-10-20 10:56:20 -06:00
..
preprocessor Preprocessor: Evaluate INT_MIN / -1 to 0. 2017-10-18 19:56:19 +00:00
Constant.cpp Implement extension GL_AMD_gpu_shader_int16 2017-06-09 17:11:23 +08:00
gl_types.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
glslang.y GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well. 2017-09-12 09:40:54 -06:00
glslang_tab.cpp GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well. 2017-09-12 09:40:54 -06:00
glslang_tab.cpp.h GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well. 2017-09-12 09:40:54 -06:00
InfoSink.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Initialize.cpp Implement extension GL_NV_shader_atomic_int64 2017-09-27 12:06:27 +08:00
Initialize.h Build fix: Make string assignment simpler to avoid some compiler issues. 2017-05-09 23:30:56 -06:00
Intermediate.cpp HLSL: Translate directive [flatten] and [branch] to SPV control mask. 2017-07-06 11:31:33 +08:00
intermOut.cpp HLSL: add subpass input types and methods 2017-10-02 12:46:55 -06:00
IntermTraverse.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
iomapper.cpp HLSL: add subpass input types and methods 2017-10-02 12:46:55 -06:00
iomapper.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
limits.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
linkValidate.cpp Implement SPV_KHR_post_depth_coverage 2017-07-05 12:27:15 -07:00
LiveTraverser.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
localintermediate.h HLSL: Remove workarounds for assigning to opaques. 2017-09-29 09:53:24 -06:00
parseConst.cpp HLSL: Allow empty struct initializers 2017-04-27 18:22:52 -06:00
ParseContextBase.cpp HLSL: Fix #1106. Support shader setting of binding/set for $Global. 2017-10-19 16:54:25 -06:00
ParseHelper.cpp GLSL: Make sampling operations have agnostic precision qualifiers for desktop. 2017-10-19 00:32:59 -06:00
ParseHelper.h Non-functional: missing comments from missed git add. 2017-10-20 10:56:20 -06:00
parseVersions.h Implement extension GL_AMD_gpu_shader_int16 2017-06-09 17:11:23 +08:00
PoolAlloc.cpp Memory/constructor/warning clean-up. Addresses issue #705. 2017-02-02 14:55:02 -07:00
propagateNoContraction.cpp HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670. 2017-01-13 12:35:01 -07:00
propagateNoContraction.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
reflection.cpp GLSL reflection: Fix #985: reflect runtime sized arrays having no constant index. 2017-07-28 17:37:31 -06:00
reflection.h Reflection: Fix #977: Expose getBinding(), use in new getUniformBinding(). 2017-07-20 16:44:17 -06:00
RemoveTree.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
RemoveTree.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
Scan.cpp Add support for GL_OES_EGL_image_external_essl3 2017-09-05 14:56:26 +01:00
Scan.h Fix #1043: set all scan string-locations to have bias, not just the first one. 2017-09-11 20:35:49 -06:00
ScanContext.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
ShaderLang.cpp GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well. 2017-09-12 09:40:54 -06:00
SymbolTable.cpp HLSL: add methods to track user structure in texture return type. 2017-08-15 16:40:21 -06:00
SymbolTable.h HLSL: Implement member functions calling member functions. 2017-05-17 02:20:34 -06:00
Versions.cpp Implement extension GL_NV_shader_atomic_int64 2017-09-27 12:06:27 +08:00
Versions.h Implement extension GL_NV_shader_atomic_int64 2017-09-27 12:06:27 +08:00