Commit graph

784 commits

Author SHA1 Message Date
John Kessenich
90e402f42b SPV_KHR_physical_storage_buffer/SPV: Add GL_EXT_buffer_reference_uvec2
Adds uvec2 <-> reference constructor support.
Switches from EXT to KHR for physical_storage_buffer.
2019-09-18 23:52:36 -06:00
Chow
352e668a6d Add flags for local size values ( compute shader )
Purpose :

According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z).
"If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results."

Why this fix:

If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values.

Test case:
......
layout(local_size_x=1) in;
layout(local_size_x=2) in;
......

So I add test cases for this fix:
1. set local_size_y = 1 => success
2. set local_size_y = 2 => error
3. set local_size_y = 1 => success
2019-09-16 16:39:54 +08:00
John Kessenich
664ad418f8 Fix #1879: Check for valid variable before checking for unsized arrays.
The order of error checking was not quite being correct (maybe there is no correct
ordering, when many checks must be done and they affect each other).
So, check for block-name reuse twice.
2019-09-05 02:30:27 -06:00
Jeff Bolz
387657e4cf GL_NV_integer_cooperative_matrix support 2019-08-22 20:37:59 -05:00
John Kessenich
a3bc04b278 Bump revision. 2019-08-22 11:20:40 -06:00
John Kessenich
9a5689f632 GLSL: Inherit memory qualifiers, both declaratively and in execution.
Fixes #1870, probably others.
2019-08-22 08:54:22 -06:00
John Kessenich
c817600491 Bump version. 2019-08-21 11:12:43 -06:00
John Kessenich
deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00
John Kessenich
b9197c812e Web: Make switched methods all be non-virtual, more web-dependent code,
added a few more HLSL flag tests.  This was mostly focused on the SPV generator.
Saves about 17K.
2019-08-20 23:21:56 -06:00
John Kessenich
fb4f2333da Web: Use isEsProfile() instead of run-time testing; remove more atomics
Saves 2.5K, and design is better.
2019-08-20 23:21:56 -06:00
John Kessenich
155d351f86 Web: Remove unused stage functionality, SPIR-V logger, and hex_utils
Saves another 20K.
2019-08-20 23:21:56 -06:00
John Kessenich
39697cdb9d Web: Remove unnecessary GLSL numeric types, and some collateral.
This saves another 40K of x86 binary, which is about 13% of the target size.
2019-08-20 23:21:56 -06:00
John Kessenich
3e4b6ff76a Web: Tighten up sampling code and interfaces.
Saves about 9K.
2019-08-20 23:21:56 -06:00
John Kessenich
a28f7a75d1 Web: Generalize _EXTENSIONS* in SPIR-V back-end.
About 50 fewer #ifdefs.
About 14K smaller.
Note, the base size is ill-defined due to optimizer settings (size vs. performance),
compression, and target architecture.  Some recent %'s are accidentally reported as
3X the real savings.  Early %'s were accurate.  What matters though is that each
step got worthwhile gains, and what the final size ends up being.
2019-08-20 23:21:55 -06:00
John Kessenich
7015bd658e Web: Remove/rationalize a set of *_EXTENSIONS, using GLSLANG_WEB.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the  target size.

The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
2019-08-20 23:21:55 -06:00
John Kessenich
3aac2d44b2 Bump revision. 2019-08-20 22:42:40 -06:00
John Kessenich
3cea2e5882 Bump revision and give the bots another chance to work. 2019-08-02 06:34:15 -06:00
John Kessenich
642b6ad99f
Merge pull request #1844 from alelenv/ast_print_fix
Fix bug in printing trailing comma when dumping AST for a structure.
2019-07-28 21:33:30 -06:00
John Kessenich
2bb2da9193 SPV: Update to latest SPIR-V header. 2019-07-22 07:06:50 -06:00
Ashwin Lele
a76d1c211b Fix bug in printing trailing comma when dumping AST for a structure. 2019-07-17 14:40:58 -07:00
John Kessenich
50dc8c350b
Merge pull request #1824 from KhronosGroup/fix-spec-expr-array-check
SPV: Fix #1783: Don't do bounds checking for spec-const-expression size
2019-07-15 10:55:30 -06:00
John Kessenich
71892a5eda
Merge pull request #1833 from AaronHaganAMD/master
Add support for SPV_KHR_shader_clock
2019-07-11 13:16:09 -06:00
amhagan
91fb0091a2 Add support for SPV_KHR_shader_clock 2019-07-10 21:34:12 -04:00
Jeff Bolz
c1ad396258 Avoid generating 8/16-bit constants when 8/16-bit arithmetic extensions aren't enabled 2019-07-10 15:04:29 -05:00
John Kessenich
96524f9168 SPV: Fix #1783: Don't do bounds checking for spec-const-expression size
It's okay for symbolic spec-consts, but without constant folding,
not okay when the array size is an expression.
2019-07-03 09:37:25 -06:00
Jeff Bolz
ba6170b534 Implement GL_EXT_demote_to_helper_invocation 2019-07-01 09:36:15 -05:00
John Kessenich
8e96e247fa Bump revision. 2019-06-18 00:37:51 -06:00
John Kessenich
11805e41d9 Bump revision. 2019-06-18 00:33:46 -06:00
John Kessenich
d579c0a7d4 Bump revision. 2019-06-17 22:33:11 -06:00
Daniel Koch
2cb2f197a7 Add support for GL_NV_shader_sm_builtins
Including spirv and AST tests

Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
2019-06-08 08:53:11 -04:00
Jeff Bolz
c6f0ce8dbc Support GL_ARB_fragment_shader_interlock 2019-06-03 11:55:25 -05:00
Daniel Koch
593a4e0aa5 Fix subgroup support for ray tracing
Closes #1735

GlslangToSpv.cpp
- minor formatting cleanup

BaseTypes.h
- minor formatting cleanup
- add subgroup builtins to GetBuiltInVariableString
  (was resulting in "unknown built-in variable" messages in test output)

Initialize.cpp
- better naming and re-use of strings for subgroup builtin variable declarations
- define subgroup builtin variables in ray-tracing shaders

intermOut.cpp
- add handling of the EOpSubgroupParition* variables
  (was resulting in "ERROR: Bad aggregation op" messages in test output)

Update test results.
2019-05-31 14:17:36 -04:00
John Kessenich
08e01e79c5 Bump version and revision. 2019-05-10 00:34:10 -06:00
John Kessenich
1f4d04687b SPV 1.4: Implement the 5 new loop controls. 2019-05-10 00:02:45 -06:00
John Kessenich
6fef1ca6f9 Latest known-good SPIRV-Tools: WARNING: Needs python 3.x.
You may need to install python 3.x and also
[windows users] may need to get it in your path in front of python 2.7.x.

If you don't need the external projects (i.e., SPIRV-Tools) and don't want
to upgrade to python 3, don't create the External subdirectory and CMake
won't require python 3.  (CMake has a bug that makes it find the wrong one
on a first pass if the top level does not require the version needed by
lower levels.)
2019-05-09 10:11:54 -06:00
John Kessenich
c11e3156af Bump revision. 2019-05-09 02:11:28 -06:00
Jeff Bolz
88220d507e For nonuniformEXT constructor, make a copy of the node to decorate 2019-05-08 10:24:46 -05:00
John Kessenich
5cb2fa2ad2 Fix #1759: Check for specialization constants when literals required. 2019-05-03 08:40:35 -06:00
John Kessenich
86c72c9486 Bump revision. 2019-04-19 05:00:32 -06:00
Christoph Kubisch
aa4e527781 revert typeName from getCompleteString() (breaks tests), add to function dump instead 2019-04-16 13:28:49 +02:00
Christoph Kubisch
8a0e12a107 TType::getCompleteString insert optional structure name 2019-04-16 09:50:48 +02:00
Christoph Kubisch
55ba3eaf89 introduce new --dump-builtin-symbols command line
add corresponding EShMsgBuiltinSymbolTable
TSymbol::dump functions have option to do "complete" print
bugfix in TType::getCompleteString, structure can be null for block
2019-04-13 22:18:16 +02:00
Daniel Koch
0aea3106e2 Add cstdlib include
On some platforms some of the includers of this header don't have
'atoi' defined after the change in #1749
2019-04-06 07:43:17 -04:00
John Kessenich
3416d48b59 Update to latest SPIR-V header and bump revision. 2019-04-04 09:38:26 -06:00
Daniel Koch
8b2f96d3fe Check if _MSC_VER is defined before using.
Fixes compilation errors on some platforms.
2019-04-03 17:21:06 -04:00
John Kessenich
b184e41a06 Build: Update to the most recent SPIR-V headers, for Rev. 7 of SPV 1.3 2019-03-17 22:29:25 -06:00
Jeff Bolz
7895e473c3 Move getBufferReferenceAlignment to be a method of TType
This is a better place for it logically, since it is not specific to
glsl->spirv translation. And in a future change I want to use it outside
of glslangtospv.
2019-03-06 13:40:33 -06:00
Jeff Bolz
be63facd80 Handle buffer references vs 'const'
Allow constructors to and from references to be constant folded. Section 4.3.3
says constructors whose arguments are all constant expressions must fold.

Disallow 'const' on buffer reference types. It is not a 'non-void transparent
basic data type' (it is not considered 'basic').

Handle buffer reference constants (which can be assigned to a non-const reference,
or can be further folded to another type of constant) by converting to
'constructor(uint64_t constant)' in addConversion.

Disallow == and != operators on reference types.
2019-03-04 12:46:11 -06:00
Jeff Bolz
4605e2ed2b Implement GL_NV_cooperative_matrix 2019-02-25 23:42:59 -06:00
John Kessenich
f6e7c4d2de Bump version. 2019-02-07 23:56:53 -07:00