This fixes a couple of integer overflows in parsing as well as removes
the construction of a null reference that never got dereferenced.
This also initializes the bool members in TCall
Finally, this adds a UBSAN run alongside ASAN and TSAN in CI.
Adds the --no-link option which outputs the compiled shader binaries
without linking them. This is a first step towards allowing users to
create SPIR-v binary, non-executable libraries.
When using the --no-link option, all functions are decorated with the
Export linkage attribute.
It was counting bits up to the current lane included, whereas the
documentation says it should be excluded. This now matches dxc's behavior
as well.
Fix#2929
Fix the error message for when an erroneous HLSL constructor statement
is detected.
Prior to this change, such error messages would not show correct file
path and line number information.
Additionally, update test data to account for updated error messages.
Generate load of interpolant for first operand to GLSLstd450
InterpolateAt* SPIR-V ops. This allows the interpolants to
propagate from the input struct in the wrapper around main
into the shader during HLSL legalization. A new pass has been
added to legalization which will remove the load and replace
with the pointer of the load to create valid external
interpolate op.
Fixes#2584
Translate printf() to what GL_EXT_debug_printf has done. HLSL could
define non-constant string variable and we don't have such features
in SPIR-V, so just support constant string variable.
`glslang_pch()` did manual mangling of the compiler flags to enable pre-compiled headers.
I couldn't get this approach to work with the `MachineIndependent` subdirectory, but fortunately CMake has added first-class support for precompiled headers in 3.16, which does work with subdirectories.
Moved `glslang_pch()` to the other global function declarations.
`glslang_pch()` is a no-op when using CMake earlier than `3.16`.
CMake's PCH implementation does not need the `pch.cpp` files, so just remove them.
Now that the HLSL source files are part of the `glslang` target (#2271), it makes sense for these to sit in the `glslang` directory.
Changed the case of the directory from `hlsl` to `HLSL` to better match the sibling directories.