fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
This commit is contained in:
parent
9431c53c84
commit
adfa0938a2
117 changed files with 6243 additions and 6243 deletions
|
|
@ -23,9 +23,9 @@ gl_FragCoord origin is upper left
|
|||
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:13 Constant:
|
||||
0:13 0.200000
|
||||
0:13 0.300000
|
||||
0:17 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -96,9 +96,9 @@ gl_FragCoord origin is upper left
|
|||
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:13 Constant:
|
||||
0:13 0.200000
|
||||
0:13 0.300000
|
||||
0:17 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -5,21 +5,21 @@ gl_FragCoord origin is upper left
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 'C' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:7 Constant:
|
||||
0:7 1.000000
|
||||
0:7 2.000000
|
||||
0:7 3.000000
|
||||
0:7 4.000000
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
|
||||
0:11 'c2' ( global 2-element array of 4-component vector of float)
|
||||
0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
|
||||
0:11 'C' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 2.000000
|
||||
0:11 3.000000
|
||||
0:11 4.000000
|
||||
0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:14 'i' ( in int)
|
||||
|
|
@ -152,21 +152,21 @@ gl_FragCoord origin is upper left
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 'C' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:7 Constant:
|
||||
0:7 1.000000
|
||||
0:7 2.000000
|
||||
0:7 3.000000
|
||||
0:7 4.000000
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
|
||||
0:11 'c2' ( global 2-element array of 4-component vector of float)
|
||||
0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
|
||||
0:11 'C' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 2.000000
|
||||
0:11 3.000000
|
||||
0:11 4.000000
|
||||
0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:14 'i' ( in int)
|
||||
|
|
|
|||
|
|
@ -23,11 +23,11 @@ local_size = (4, 6, 8)
|
|||
0:11 Pre-Increment ( temp int)
|
||||
0:11 'x' ( temp int)
|
||||
0:14 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:9 Function Definition: main( ( temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -66,11 +66,11 @@ local_size = (4, 6, 8)
|
|||
0:11 Pre-Increment ( temp int)
|
||||
0:11 'x' ( temp int)
|
||||
0:14 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:9 Function Definition: main( ( temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -50,9 +50,9 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:32 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
|
|
@ -63,9 +63,9 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 0.400000
|
||||
0:33 Constant:
|
||||
0:33 0 (const int)
|
||||
0:34 Sequence
|
||||
|
|
@ -76,9 +76,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:34 Constant:
|
||||
0:34 0.500000
|
||||
0:34 0.600000
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:36 Sequence
|
||||
|
|
@ -89,10 +89,10 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 Constant:
|
||||
0:36 0 (const int)
|
||||
0:37 Sequence
|
||||
|
|
@ -103,10 +103,10 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.400000
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:38 Sequence
|
||||
|
|
@ -117,10 +117,10 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:38 Constant:
|
||||
0:38 0.700000
|
||||
0:38 0.800000
|
||||
0:38 0.900000
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -231,9 +231,9 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:32 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
|
|
@ -244,9 +244,9 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 0.400000
|
||||
0:33 Constant:
|
||||
0:33 0 (const int)
|
||||
0:34 Sequence
|
||||
|
|
@ -257,9 +257,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:34 Constant:
|
||||
0:34 0.500000
|
||||
0:34 0.600000
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:36 Sequence
|
||||
|
|
@ -270,10 +270,10 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 Constant:
|
||||
0:36 0 (const int)
|
||||
0:37 Sequence
|
||||
|
|
@ -284,10 +284,10 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.400000
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:38 Sequence
|
||||
|
|
@ -298,10 +298,10 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:38 Constant:
|
||||
0:38 0.700000
|
||||
0:38 0.800000
|
||||
0:38 0.900000
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -50,9 +50,9 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:32 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:33 Sequence
|
||||
|
|
@ -63,9 +63,9 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 0.400000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:34 Sequence
|
||||
|
|
@ -76,9 +76,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:34 Constant:
|
||||
0:34 0.500000
|
||||
0:34 0.600000
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:36 Sequence
|
||||
|
|
@ -89,10 +89,10 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
|
|
@ -103,10 +103,10 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.400000
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:38 Sequence
|
||||
|
|
@ -117,10 +117,10 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:38 Constant:
|
||||
0:38 0.700000
|
||||
0:38 0.800000
|
||||
0:38 0.900000
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -231,9 +231,9 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:32 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:33 Sequence
|
||||
|
|
@ -244,9 +244,9 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 0.400000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:34 Sequence
|
||||
|
|
@ -257,9 +257,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:34 Constant:
|
||||
0:34 0.500000
|
||||
0:34 0.600000
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:36 Sequence
|
||||
|
|
@ -270,10 +270,10 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
|
|
@ -284,10 +284,10 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.400000
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:38 Sequence
|
||||
|
|
@ -298,10 +298,10 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:38 Constant:
|
||||
0:38 0.700000
|
||||
0:38 0.800000
|
||||
0:38 0.900000
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ gl_FragCoord origin is upper left
|
|||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:5 'v04' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 'v01' ( temp float)
|
||||
|
|
@ -142,11 +142,11 @@ gl_FragCoord origin is upper left
|
|||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:5 'v04' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 'v01' ( temp float)
|
||||
|
|
|
|||
|
|
@ -228,17 +228,17 @@ gl_FragCoord origin is upper left
|
|||
0:40 'f' ( temp 4-component vector of float)
|
||||
0:40 Function Call: vectorCond( ( temp 4-component vector of float)
|
||||
0:40 Function Call: scalarCond( ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:41 Constant:
|
||||
0:41 true (const bool)
|
||||
0:41 false (const bool)
|
||||
0:41 Constant:
|
||||
0:41 1.000000
|
||||
0:41 2.000000
|
||||
0:41 Constant:
|
||||
0:41 3.000000
|
||||
0:41 4.000000
|
||||
0:41 Constant:
|
||||
0:41 10.000000
|
||||
0:41 Constant:
|
||||
|
|
@ -491,17 +491,17 @@ gl_FragCoord origin is upper left
|
|||
0:40 'f' ( temp 4-component vector of float)
|
||||
0:40 Function Call: vectorCond( ( temp 4-component vector of float)
|
||||
0:40 Function Call: scalarCond( ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:41 Constant:
|
||||
0:41 true (const bool)
|
||||
0:41 false (const bool)
|
||||
0:41 Constant:
|
||||
0:41 1.000000
|
||||
0:41 2.000000
|
||||
0:41 Constant:
|
||||
0:41 3.000000
|
||||
0:41 4.000000
|
||||
0:41 Constant:
|
||||
0:41 10.000000
|
||||
0:41 Constant:
|
||||
|
|
|
|||
|
|
@ -18,12 +18,12 @@ gl_FragCoord origin is upper left
|
|||
0:11 Constant:
|
||||
0:11 8 (const int)
|
||||
0:12 Comma ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 9.000000
|
||||
0:? 10.000000
|
||||
0:? Constant:
|
||||
0:? 11.000000
|
||||
0:? 12.000000
|
||||
0:12 Constant:
|
||||
0:12 9.000000
|
||||
0:12 10.000000
|
||||
0:12 Constant:
|
||||
0:12 11.000000
|
||||
0:12 12.000000
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
|
|
@ -72,12 +72,12 @@ gl_FragCoord origin is upper left
|
|||
0:11 Constant:
|
||||
0:11 8 (const int)
|
||||
0:12 Comma ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 9.000000
|
||||
0:? 10.000000
|
||||
0:? Constant:
|
||||
0:? 11.000000
|
||||
0:? 12.000000
|
||||
0:12 Constant:
|
||||
0:12 9.000000
|
||||
0:12 10.000000
|
||||
0:12 Constant:
|
||||
0:12 11.000000
|
||||
0:12 12.000000
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
|
|
|
|||
|
|
@ -28,23 +28,23 @@ gl_FragCoord origin is upper left
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4X4 matrix of int)
|
||||
0:7 'var444' ( temp 4X4 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:11 'var423' ( temp 4X2 matrix of int)
|
||||
|
|
@ -60,15 +60,15 @@ gl_FragCoord origin is upper left
|
|||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:12 'var424' ( temp 4X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:16 'var323' ( temp 3X2 matrix of int)
|
||||
|
|
@ -82,13 +82,13 @@ gl_FragCoord origin is upper left
|
|||
0:17 Sequence
|
||||
0:17 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:17 'var234' ( temp 3X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 0 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:22 'uvar443' ( temp 4X4 matrix of uint)
|
||||
|
|
@ -112,23 +112,23 @@ gl_FragCoord origin is upper left
|
|||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:23 'uvar444' ( temp 4X4 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:23 Constant:
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:27 'uvar423' ( temp 4X2 matrix of uint)
|
||||
|
|
@ -144,15 +144,15 @@ gl_FragCoord origin is upper left
|
|||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:28 'uvar424' ( temp 4X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:32 'uvar323' ( temp 3X2 matrix of uint)
|
||||
|
|
@ -166,13 +166,13 @@ gl_FragCoord origin is upper left
|
|||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:33 'uvar234' ( temp 3X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:33 Constant:
|
||||
0:33 0 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 0 (const uint)
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:38 'bvar443' ( temp 4X4 matrix of bool)
|
||||
|
|
@ -196,23 +196,23 @@ gl_FragCoord origin is upper left
|
|||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:39 'bvar444' ( temp 4X4 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:39 Constant:
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:43 'bvar423' ( temp 4X2 matrix of bool)
|
||||
|
|
@ -228,15 +228,15 @@ gl_FragCoord origin is upper left
|
|||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:44 'bvar424' ( temp 4X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:44 Constant:
|
||||
0:44 false (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:48 'bvar323' ( temp 3X2 matrix of bool)
|
||||
|
|
@ -250,13 +250,13 @@ gl_FragCoord origin is upper left
|
|||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:49 'bvar234' ( temp 3X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:49 Constant:
|
||||
0:49 false (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 false (const bool)
|
||||
0:51 Branch: Return with expression
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
|
|
@ -302,23 +302,23 @@ gl_FragCoord origin is upper left
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4X4 matrix of int)
|
||||
0:7 'var444' ( temp 4X4 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:11 'var423' ( temp 4X2 matrix of int)
|
||||
|
|
@ -334,15 +334,15 @@ gl_FragCoord origin is upper left
|
|||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:12 'var424' ( temp 4X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:16 'var323' ( temp 3X2 matrix of int)
|
||||
|
|
@ -356,13 +356,13 @@ gl_FragCoord origin is upper left
|
|||
0:17 Sequence
|
||||
0:17 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:17 'var234' ( temp 3X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 0 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:22 'uvar443' ( temp 4X4 matrix of uint)
|
||||
|
|
@ -386,23 +386,23 @@ gl_FragCoord origin is upper left
|
|||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:23 'uvar444' ( temp 4X4 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:23 Constant:
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:27 'uvar423' ( temp 4X2 matrix of uint)
|
||||
|
|
@ -418,15 +418,15 @@ gl_FragCoord origin is upper left
|
|||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:28 'uvar424' ( temp 4X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:32 'uvar323' ( temp 3X2 matrix of uint)
|
||||
|
|
@ -440,13 +440,13 @@ gl_FragCoord origin is upper left
|
|||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:33 'uvar234' ( temp 3X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:33 Constant:
|
||||
0:33 0 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 0 (const uint)
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:38 'bvar443' ( temp 4X4 matrix of bool)
|
||||
|
|
@ -470,23 +470,23 @@ gl_FragCoord origin is upper left
|
|||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:39 'bvar444' ( temp 4X4 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:39 Constant:
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:43 'bvar423' ( temp 4X2 matrix of bool)
|
||||
|
|
@ -502,15 +502,15 @@ gl_FragCoord origin is upper left
|
|||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:44 'bvar424' ( temp 4X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:44 Constant:
|
||||
0:44 false (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:48 'bvar323' ( temp 3X2 matrix of bool)
|
||||
|
|
@ -524,13 +524,13 @@ gl_FragCoord origin is upper left
|
|||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:49 'bvar234' ( temp 3X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:49 Constant:
|
||||
0:49 false (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 false (const bool)
|
||||
0:51 Branch: Return with expression
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
|
|
|
|||
|
|
@ -11,11 +11,11 @@ gl_FragCoord origin is upper left
|
|||
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
|
|
@ -72,11 +72,11 @@ gl_FragCoord origin is upper left
|
|||
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ using early_fragment_tests
|
|||
0:10 'oldVal' ( temp uint)
|
||||
0:10 imageAtomicExchange ( temp uint)
|
||||
0:10 'Values' (layout( r32ui) uniform uimage2D)
|
||||
0:? Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Convert float to uint ( temp uint)
|
||||
0:10 direct index ( temp float)
|
||||
0:10 Position: direct index for structure ( temp 4-component vector of float)
|
||||
|
|
@ -67,7 +67,7 @@ using early_fragment_tests
|
|||
0:10 'oldVal' ( temp uint)
|
||||
0:10 imageAtomicExchange ( temp uint)
|
||||
0:10 'Values' (layout( r32ui) uniform uimage2D)
|
||||
0:? Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Convert float to uint ( temp uint)
|
||||
0:10 direct index ( temp float)
|
||||
0:10 Position: direct index for structure ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -6,14 +6,14 @@ gl_FragCoord origin is upper left
|
|||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 4.000000
|
||||
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
0:16 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -67,14 +67,14 @@ gl_FragCoord origin is upper left
|
|||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 4.000000
|
||||
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
0:16 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -15,9 +15,9 @@ gl_FragCoord origin is upper left
|
|||
0:16 's' ( in structure{ temp sampler s2D})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:16 Constant:
|
||||
0:16 0.200000
|
||||
0:16 0.300000
|
||||
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 's' ( in structure{ temp sampler s2D})
|
||||
|
|
@ -47,9 +47,9 @@ gl_FragCoord origin is upper left
|
|||
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:26 Constant:
|
||||
0:26 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:26 Constant:
|
||||
0:26 0.200000
|
||||
0:26 0.300000
|
||||
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
|
||||
0:30 Function Parameters:
|
||||
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
|
|
@ -94,9 +94,9 @@ gl_FragCoord origin is upper left
|
|||
0:37 0 (const int)
|
||||
0:? 's.s2D' ( uniform sampler)
|
||||
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:37 Constant:
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
|
||||
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:38 Sequence
|
||||
|
|
@ -129,9 +129,9 @@ gl_FragCoord origin is upper left
|
|||
0:39 1 (const int)
|
||||
0:? 's2.tex' ( uniform texture2D)
|
||||
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:35 Function Definition: main( ( temp void)
|
||||
0:35 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -164,9 +164,9 @@ gl_FragCoord origin is upper left
|
|||
0:16 's' ( in structure{ temp sampler s2D})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:16 Constant:
|
||||
0:16 0.200000
|
||||
0:16 0.300000
|
||||
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 's' ( in structure{ temp sampler s2D})
|
||||
|
|
@ -196,9 +196,9 @@ gl_FragCoord origin is upper left
|
|||
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:26 Constant:
|
||||
0:26 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:26 Constant:
|
||||
0:26 0.200000
|
||||
0:26 0.300000
|
||||
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
|
||||
0:30 Function Parameters:
|
||||
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
|
|
@ -243,9 +243,9 @@ gl_FragCoord origin is upper left
|
|||
0:37 0 (const int)
|
||||
0:? 's.s2D' ( uniform sampler)
|
||||
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:37 Constant:
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
|
||||
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:38 Sequence
|
||||
|
|
@ -278,9 +278,9 @@ gl_FragCoord origin is upper left
|
|||
0:39 1 (const int)
|
||||
0:? 's2.tex' ( uniform texture2D)
|
||||
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:35 Function Definition: main( ( temp void)
|
||||
0:35 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -17,9 +17,9 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:6 Constant:
|
||||
0:6 0.300000
|
||||
0:6 0.400000
|
||||
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:10 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -101,9 +101,9 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:6 Constant:
|
||||
0:6 0.300000
|
||||
0:6 0.400000
|
||||
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:10 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 f: direct index for structure ( temp float)
|
||||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
|
|
@ -72,7 +72,7 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 f: direct index for structure ( temp float)
|
||||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
|
|
|
|||
|
|
@ -52,11 +52,11 @@ gl_FragCoord origin is upper left
|
|||
0:21 Constant:
|
||||
0:21 1.000000
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:23 Constant:
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -128,11 +128,11 @@ gl_FragCoord origin is upper left
|
|||
0:21 Constant:
|
||||
0:21 1.000000
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:23 Constant:
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -13,10 +13,10 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 0.300000
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of int)
|
||||
0:30 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -24,10 +24,10 @@ using depth_any
|
|||
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:30 Constant:
|
||||
0:30 0.300000
|
||||
0:30 0.400000
|
||||
0:30 0.500000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of uint)
|
||||
0:31 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -35,10 +35,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:31 0.600000
|
||||
0:31 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -46,11 +46,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -58,11 +58,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -70,11 +70,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -146,10 +146,10 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 0.300000
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of int)
|
||||
0:30 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -157,10 +157,10 @@ using depth_any
|
|||
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:30 Constant:
|
||||
0:30 0.300000
|
||||
0:30 0.400000
|
||||
0:30 0.500000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of uint)
|
||||
0:31 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -168,10 +168,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:31 0.600000
|
||||
0:31 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -179,11 +179,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -191,11 +191,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -203,11 +203,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -23,9 +23,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -33,9 +33,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -43,10 +43,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:40 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of int)
|
||||
0:41 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -54,10 +54,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:41 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of uint)
|
||||
0:42 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -65,10 +65,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:42 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:44 move second child to first child ( temp 4-component vector of float)
|
||||
0:44 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -144,9 +144,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -154,9 +154,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -174,10 +174,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:40 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of int)
|
||||
0:41 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -185,10 +185,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:41 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of uint)
|
||||
0:42 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -196,10 +196,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:42 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:44 move second child to first child ( temp 4-component vector of float)
|
||||
0:44 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -11,9 +11,9 @@ Shader version: 500
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -21,9 +21,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -31,9 +31,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -41,10 +41,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:39 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -52,10 +52,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:40 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -63,20 +63,20 @@ Shader version: 500
|
|||
0:41 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:41 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:45 Branch: Return with expression
|
||||
0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
|
|
@ -123,9 +123,9 @@ Shader version: 500
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -133,9 +133,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -143,9 +143,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -153,10 +153,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:39 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -164,10 +164,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:40 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -175,20 +175,20 @@ Shader version: 500
|
|||
0:41 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:41 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:45 Branch: Return with expression
|
||||
0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -13,12 +13,12 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -26,12 +26,12 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 1 (const int)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -39,12 +39,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 -1 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -119,12 +119,12 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -132,12 +132,12 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 1 (const int)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -145,12 +145,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 -1 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,13 +13,13 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:25 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0.100000
|
||||
0:25 0.200000
|
||||
0:25 0.300000
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 0 (const int)
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child ( temp 4-component vector of int)
|
||||
0:26 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -27,13 +27,13 @@ using depth_any
|
|||
0:26 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:26 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:26 Constant:
|
||||
0:26 0.300000
|
||||
0:26 0.400000
|
||||
0:26 0.400000
|
||||
0:26 Constant:
|
||||
0:26 1 (const int)
|
||||
0:26 1 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of uint)
|
||||
0:27 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -41,13 +41,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:27 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.600000
|
||||
0:27 0.700000
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
|
||||
0:27 -1 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -116,13 +116,13 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:25 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0.100000
|
||||
0:25 0.200000
|
||||
0:25 0.300000
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 0 (const int)
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child ( temp 4-component vector of int)
|
||||
0:26 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -130,13 +130,13 @@ using depth_any
|
|||
0:26 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:26 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:26 Constant:
|
||||
0:26 0.300000
|
||||
0:26 0.400000
|
||||
0:26 0.400000
|
||||
0:26 Constant:
|
||||
0:26 1 (const int)
|
||||
0:26 1 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of uint)
|
||||
0:27 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -144,13 +144,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:27 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.600000
|
||||
0:27 0.700000
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
|
||||
0:27 -1 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -19,9 +19,9 @@ using depth_any
|
|||
0:45 1 (const uint)
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 1 (const int)
|
||||
0:45 0 (const int)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 4-component vector of int)
|
||||
0:46 'txval011' ( temp 4-component vector of int)
|
||||
|
|
@ -35,9 +35,9 @@ using depth_any
|
|||
0:46 1 (const uint)
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 -1 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp 4-component vector of uint)
|
||||
0:47 'txval021' ( temp 4-component vector of uint)
|
||||
|
|
@ -51,9 +51,9 @@ using depth_any
|
|||
0:47 1 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:47 Constant:
|
||||
0:47 1 (const int)
|
||||
0:47 1 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 4-component vector of float)
|
||||
0:49 'txval004' ( temp 4-component vector of float)
|
||||
|
|
@ -133,9 +133,9 @@ using depth_any
|
|||
0:53 1 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:53 0 (const int)
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp 4-component vector of int)
|
||||
0:54 'txval411' ( temp 4-component vector of int)
|
||||
|
|
@ -149,9 +149,9 @@ using depth_any
|
|||
0:54 1 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 -1 (const int)
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child ( temp 4-component vector of uint)
|
||||
0:55 'txval421' ( temp 4-component vector of uint)
|
||||
|
|
@ -165,9 +165,9 @@ using depth_any
|
|||
0:55 1 (const uint)
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:55 Constant:
|
||||
0:55 1 (const int)
|
||||
0:55 1 (const int)
|
||||
0:110 move second child to first child ( temp 4-component vector of float)
|
||||
0:110 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -249,9 +249,9 @@ using depth_any
|
|||
0:45 1 (const uint)
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 1 (const int)
|
||||
0:45 0 (const int)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 4-component vector of int)
|
||||
0:46 'txval011' ( temp 4-component vector of int)
|
||||
|
|
@ -265,9 +265,9 @@ using depth_any
|
|||
0:46 1 (const uint)
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 -1 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp 4-component vector of uint)
|
||||
0:47 'txval021' ( temp 4-component vector of uint)
|
||||
|
|
@ -281,9 +281,9 @@ using depth_any
|
|||
0:47 1 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:47 Constant:
|
||||
0:47 1 (const int)
|
||||
0:47 1 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 4-component vector of float)
|
||||
0:49 'txval004' ( temp 4-component vector of float)
|
||||
|
|
@ -363,9 +363,9 @@ using depth_any
|
|||
0:53 1 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:53 0 (const int)
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp 4-component vector of int)
|
||||
0:54 'txval411' ( temp 4-component vector of int)
|
||||
|
|
@ -379,9 +379,9 @@ using depth_any
|
|||
0:54 1 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 -1 (const int)
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child ( temp 4-component vector of uint)
|
||||
0:55 'txval421' ( temp 4-component vector of uint)
|
||||
|
|
@ -395,9 +395,9 @@ using depth_any
|
|||
0:55 1 (const uint)
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:55 Constant:
|
||||
0:55 1 (const int)
|
||||
0:55 1 (const int)
|
||||
0:110 move second child to first child ( temp 4-component vector of float)
|
||||
0:110 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -33,11 +33,11 @@ Shader version: 500
|
|||
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:24 Constant:
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:26 Branch: Return with expression
|
||||
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Definition: main( ( temp void)
|
||||
|
|
@ -93,11 +93,11 @@ Shader version: 500
|
|||
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:24 Constant:
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:26 Branch: Return with expression
|
||||
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ local_size = (8, 8, 1)
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 1.000000
|
||||
0:8 imageStore ( temp void)
|
||||
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||||
0:8 vector swizzle ( temp 2-component vector of uint)
|
||||
|
|
@ -52,11 +52,11 @@ local_size = (8, 8, 1)
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 1.000000
|
||||
0:8 imageStore ( temp void)
|
||||
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||||
0:8 vector swizzle ( temp 2-component vector of uint)
|
||||
|
|
|
|||
|
|
@ -392,7 +392,7 @@ triangle order = ccw
|
|||
0:95 move second child to first child ( temp 4-component vector of float)
|
||||
0:95 'Q0' ( temp 4-component vector of float)
|
||||
0:95 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 'P0' ( temp 3-component vector of float)
|
||||
0:95 Constant:
|
||||
0:95 1.000000
|
||||
|
|
@ -404,7 +404,7 @@ triangle order = ccw
|
|||
0:96 move second child to first child ( temp 4-component vector of float)
|
||||
0:96 'Q1' ( temp 4-component vector of float)
|
||||
0:96 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 'P1' ( temp 3-component vector of float)
|
||||
0:96 Constant:
|
||||
0:96 1.000000
|
||||
|
|
@ -416,7 +416,7 @@ triangle order = ccw
|
|||
0:97 move second child to first child ( temp 4-component vector of float)
|
||||
0:97 'Q2' ( temp 4-component vector of float)
|
||||
0:97 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 'P2' ( temp 3-component vector of float)
|
||||
0:97 Constant:
|
||||
0:97 1.000000
|
||||
|
|
@ -887,7 +887,7 @@ triangle order = ccw
|
|||
0:95 move second child to first child ( temp 4-component vector of float)
|
||||
0:95 'Q0' ( temp 4-component vector of float)
|
||||
0:95 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 'P0' ( temp 3-component vector of float)
|
||||
0:95 Constant:
|
||||
0:95 1.000000
|
||||
|
|
@ -899,7 +899,7 @@ triangle order = ccw
|
|||
0:96 move second child to first child ( temp 4-component vector of float)
|
||||
0:96 'Q1' ( temp 4-component vector of float)
|
||||
0:96 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 'P1' ( temp 3-component vector of float)
|
||||
0:96 Constant:
|
||||
0:96 1.000000
|
||||
|
|
@ -911,7 +911,7 @@ triangle order = ccw
|
|||
0:97 move second child to first child ( temp 4-component vector of float)
|
||||
0:97 'Q2' ( temp 4-component vector of float)
|
||||
0:97 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 'P2' ( temp 3-component vector of float)
|
||||
0:97 Constant:
|
||||
0:97 1.000000
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
|
|||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'sample' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:15 Constant:
|
||||
0:15 3.000000
|
||||
0:15 4.000000
|
||||
0:15 5.000000
|
||||
0:15 6.000000
|
||||
0:17 Branch: Return with expression
|
||||
0:17 vector swizzle ( temp 4-component vector of float)
|
||||
0:17 'sample' ( temp 4-component vector of float)
|
||||
|
|
@ -59,11 +59,11 @@ gl_FragCoord origin is upper left
|
|||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'sample' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:15 Constant:
|
||||
0:15 3.000000
|
||||
0:15 4.000000
|
||||
0:15 5.000000
|
||||
0:15 6.000000
|
||||
0:17 Branch: Return with expression
|
||||
0:17 vector swizzle ( temp 4-component vector of float)
|
||||
0:17 'sample' ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -8,11 +8,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:8 Constant:
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 Convert int to bool ( temp bool)
|
||||
|
|
@ -176,11 +176,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:8 Constant:
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 Convert int to bool ( temp bool)
|
||||
|
|
|
|||
|
|
@ -8,18 +8,18 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'a1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 0.500000
|
||||
0:1 0.000000
|
||||
0:1 1.000000
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'b1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.500000
|
||||
0:? 2.100000
|
||||
0:? 2.200000
|
||||
0:1 Constant:
|
||||
0:1 2.000000
|
||||
0:1 2.500000
|
||||
0:1 2.100000
|
||||
0:1 2.200000
|
||||
0:2 Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:2 'a1i' ( global 4-component vector of float)
|
||||
|
|
@ -88,11 +88,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4-component vector of float)
|
||||
0:22 'a2' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:22 Constant:
|
||||
0:22 0.200000
|
||||
0:22 0.300000
|
||||
0:22 0.400000
|
||||
0:22 0.500000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
|
|
@ -108,11 +108,11 @@ gl_FragCoord origin is upper left
|
|||
0:32 12 (const int)
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Constant:
|
||||
0:32 9 (const int)
|
||||
0:32 'a5' ( global float)
|
||||
0:? Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Comma ( temp float)
|
||||
0:32 'a3' ( global float)
|
||||
0:32 'a4' ( global float)
|
||||
|
|
@ -174,18 +174,18 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'a1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 0.500000
|
||||
0:1 0.000000
|
||||
0:1 1.000000
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'b1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.500000
|
||||
0:? 2.100000
|
||||
0:? 2.200000
|
||||
0:1 Constant:
|
||||
0:1 2.000000
|
||||
0:1 2.500000
|
||||
0:1 2.100000
|
||||
0:1 2.200000
|
||||
0:2 Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:2 'a1i' ( global 4-component vector of float)
|
||||
|
|
@ -254,11 +254,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4-component vector of float)
|
||||
0:22 'a2' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:22 Constant:
|
||||
0:22 0.200000
|
||||
0:22 0.300000
|
||||
0:22 0.400000
|
||||
0:22 0.500000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
|
|
@ -274,11 +274,11 @@ gl_FragCoord origin is upper left
|
|||
0:32 12 (const int)
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Constant:
|
||||
0:32 9 (const int)
|
||||
0:32 'a5' ( global float)
|
||||
0:? Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Comma ( temp float)
|
||||
0:32 'a3' ( global float)
|
||||
0:32 'a4' ( global float)
|
||||
|
|
|
|||
|
|
@ -41,73 +41,73 @@ gl_FragCoord origin is upper left
|
|||
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
|
||||
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
|
||||
0:27 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:27 Constant:
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 add second child into first child ( temp float)
|
||||
0:27 'n' ( temp float)
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:28 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:28 Constant:
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 add second child into first child ( temp float)
|
||||
0:28 'n' ( temp float)
|
||||
0:28 Constant:
|
||||
0:28 1.000000
|
||||
0:29 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:29 Constant:
|
||||
0:29 -0.577350
|
||||
0:29 -0.577350
|
||||
0:29 0.577350
|
||||
0:29 add second child into first child ( temp float)
|
||||
0:29 'n' ( temp float)
|
||||
0:29 Constant:
|
||||
0:29 1.000000
|
||||
0:30 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:30 Constant:
|
||||
0:30 -0.577350
|
||||
0:30 0.577350
|
||||
0:30 -0.577350
|
||||
0:30 add second child into first child ( temp float)
|
||||
0:30 'n' ( temp float)
|
||||
0:30 Constant:
|
||||
0:30 1.000000
|
||||
0:31 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:31 Constant:
|
||||
0:31 -0.577350
|
||||
0:31 0.577350
|
||||
0:31 0.577350
|
||||
0:31 add second child into first child ( temp float)
|
||||
0:31 'n' ( temp float)
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:32 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:32 Constant:
|
||||
0:32 0.577350
|
||||
0:32 -0.577350
|
||||
0:32 -0.577350
|
||||
0:32 add second child into first child ( temp float)
|
||||
0:32 'n' ( temp float)
|
||||
0:32 Constant:
|
||||
0:32 1.000000
|
||||
0:33 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:33 Constant:
|
||||
0:33 0.577350
|
||||
0:33 -0.577350
|
||||
0:33 0.577350
|
||||
0:33 add second child into first child ( temp float)
|
||||
0:33 'n' ( temp float)
|
||||
0:33 Constant:
|
||||
0:33 1.000000
|
||||
0:34 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:34 Constant:
|
||||
0:34 0.577350
|
||||
0:34 0.577350
|
||||
0:34 -0.577350
|
||||
0:34 add second child into first child ( temp float)
|
||||
0:34 'n' ( temp float)
|
||||
0:34 Constant:
|
||||
|
|
@ -117,10 +117,10 @@ gl_FragCoord origin is upper left
|
|||
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
|
||||
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
|
||||
0:36 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:36 Constant:
|
||||
0:36 -0.577350
|
||||
0:36 0.577350
|
||||
0:36 0.577350
|
||||
0:36 add second child into first child ( temp float)
|
||||
0:36 'n' ( temp float)
|
||||
0:36 Constant:
|
||||
|
|
@ -130,19 +130,19 @@ gl_FragCoord origin is upper left
|
|||
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:38 Constant:
|
||||
0:38 -0.577350
|
||||
0:38 0.577350
|
||||
0:38 0.577350
|
||||
0:38 add second child into first child ( temp float)
|
||||
0:38 'n' ( temp float)
|
||||
0:38 Constant:
|
||||
0:38 1.000000
|
||||
0:39 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:39 Constant:
|
||||
0:39 -0.577350
|
||||
0:39 0.577350
|
||||
0:39 0.577350
|
||||
0:39 add second child into first child ( temp float)
|
||||
0:39 'n' ( temp float)
|
||||
0:39 Constant:
|
||||
|
|
@ -222,73 +222,73 @@ gl_FragCoord origin is upper left
|
|||
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
|
||||
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
|
||||
0:27 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:27 Constant:
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 add second child into first child ( temp float)
|
||||
0:27 'n' ( temp float)
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:28 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:28 Constant:
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 add second child into first child ( temp float)
|
||||
0:28 'n' ( temp float)
|
||||
0:28 Constant:
|
||||
0:28 1.000000
|
||||
0:29 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:29 Constant:
|
||||
0:29 -0.577350
|
||||
0:29 -0.577350
|
||||
0:29 0.577350
|
||||
0:29 add second child into first child ( temp float)
|
||||
0:29 'n' ( temp float)
|
||||
0:29 Constant:
|
||||
0:29 1.000000
|
||||
0:30 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:30 Constant:
|
||||
0:30 -0.577350
|
||||
0:30 0.577350
|
||||
0:30 -0.577350
|
||||
0:30 add second child into first child ( temp float)
|
||||
0:30 'n' ( temp float)
|
||||
0:30 Constant:
|
||||
0:30 1.000000
|
||||
0:31 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:31 Constant:
|
||||
0:31 -0.577350
|
||||
0:31 0.577350
|
||||
0:31 0.577350
|
||||
0:31 add second child into first child ( temp float)
|
||||
0:31 'n' ( temp float)
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:32 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:32 Constant:
|
||||
0:32 0.577350
|
||||
0:32 -0.577350
|
||||
0:32 -0.577350
|
||||
0:32 add second child into first child ( temp float)
|
||||
0:32 'n' ( temp float)
|
||||
0:32 Constant:
|
||||
0:32 1.000000
|
||||
0:33 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:33 Constant:
|
||||
0:33 0.577350
|
||||
0:33 -0.577350
|
||||
0:33 0.577350
|
||||
0:33 add second child into first child ( temp float)
|
||||
0:33 'n' ( temp float)
|
||||
0:33 Constant:
|
||||
0:33 1.000000
|
||||
0:34 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:34 Constant:
|
||||
0:34 0.577350
|
||||
0:34 0.577350
|
||||
0:34 -0.577350
|
||||
0:34 add second child into first child ( temp float)
|
||||
0:34 'n' ( temp float)
|
||||
0:34 Constant:
|
||||
|
|
@ -298,10 +298,10 @@ gl_FragCoord origin is upper left
|
|||
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
|
||||
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
|
||||
0:36 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:36 Constant:
|
||||
0:36 -0.577350
|
||||
0:36 0.577350
|
||||
0:36 0.577350
|
||||
0:36 add second child into first child ( temp float)
|
||||
0:36 'n' ( temp float)
|
||||
0:36 Constant:
|
||||
|
|
@ -311,19 +311,19 @@ gl_FragCoord origin is upper left
|
|||
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:38 Constant:
|
||||
0:38 -0.577350
|
||||
0:38 0.577350
|
||||
0:38 0.577350
|
||||
0:38 add second child into first child ( temp float)
|
||||
0:38 'n' ( temp float)
|
||||
0:38 Constant:
|
||||
0:38 1.000000
|
||||
0:39 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:39 Constant:
|
||||
0:39 -0.577350
|
||||
0:39 0.577350
|
||||
0:39 0.577350
|
||||
0:39 add second child into first child ( temp float)
|
||||
0:39 'n' ( temp float)
|
||||
0:39 Constant:
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ using depth_any
|
|||
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:22 Constant:
|
||||
0:22 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 'x' ( temp float)
|
||||
0:22 'y' ( temp float)
|
||||
0:22 'z' ( temp float)
|
||||
|
|
@ -160,7 +160,7 @@ using depth_any
|
|||
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:22 Constant:
|
||||
0:22 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 'x' ( temp float)
|
||||
0:22 'y' ( temp float)
|
||||
0:22 'z' ( temp float)
|
||||
|
|
|
|||
|
|
@ -28,9 +28,9 @@ gl_FragCoord origin is upper left
|
|||
0:10 'inF0' ( in 2-component vector of float)
|
||||
0:10 'inF1' ( in 2-component vector of float)
|
||||
0:11 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 2.000000
|
||||
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -43,10 +43,10 @@ gl_FragCoord origin is upper left
|
|||
0:16 'inF0' ( in 3-component vector of float)
|
||||
0:16 'inF1' ( in 3-component vector of float)
|
||||
0:17 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 2.000000
|
||||
0:17 3.000000
|
||||
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:21 Function Parameters:
|
||||
0:21 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -59,11 +59,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 'inF0' ( in 4-component vector of float)
|
||||
0:22 'inF1' ( in 4-component vector of float)
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:23 Constant:
|
||||
0:23 1.000000
|
||||
0:23 2.000000
|
||||
0:23 3.000000
|
||||
0:23 4.000000
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:33 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -125,9 +125,9 @@ gl_FragCoord origin is upper left
|
|||
0:10 'inF0' ( in 2-component vector of float)
|
||||
0:10 'inF1' ( in 2-component vector of float)
|
||||
0:11 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 2.000000
|
||||
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -140,10 +140,10 @@ gl_FragCoord origin is upper left
|
|||
0:16 'inF0' ( in 3-component vector of float)
|
||||
0:16 'inF1' ( in 3-component vector of float)
|
||||
0:17 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 2.000000
|
||||
0:17 3.000000
|
||||
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:21 Function Parameters:
|
||||
0:21 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -156,11 +156,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 'inF0' ( in 4-component vector of float)
|
||||
0:22 'inF1' ( in 4-component vector of float)
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:23 Constant:
|
||||
0:23 1.000000
|
||||
0:23 2.000000
|
||||
0:23 3.000000
|
||||
0:23 4.000000
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:33 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -21,9 +21,9 @@ Shader version: 500
|
|||
0:9 'inF0' ( in 2-component vector of float)
|
||||
0:9 'inF1' ( in 2-component vector of float)
|
||||
0:10 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 2.000000
|
||||
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:14 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -33,10 +33,10 @@ Shader version: 500
|
|||
0:15 'inF0' ( in 3-component vector of float)
|
||||
0:15 'inF1' ( in 3-component vector of float)
|
||||
0:16 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 2.000000
|
||||
0:16 3.000000
|
||||
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -46,11 +46,11 @@ Shader version: 500
|
|||
0:21 'inF0' ( in 4-component vector of float)
|
||||
0:21 'inF1' ( in 4-component vector of float)
|
||||
0:22 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:22 Constant:
|
||||
0:22 1.000000
|
||||
0:22 2.000000
|
||||
0:22 3.000000
|
||||
0:22 4.000000
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
|
|
@ -80,9 +80,9 @@ Shader version: 500
|
|||
0:9 'inF0' ( in 2-component vector of float)
|
||||
0:9 'inF1' ( in 2-component vector of float)
|
||||
0:10 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 2.000000
|
||||
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:14 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -92,10 +92,10 @@ Shader version: 500
|
|||
0:15 'inF0' ( in 3-component vector of float)
|
||||
0:15 'inF1' ( in 3-component vector of float)
|
||||
0:16 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 2.000000
|
||||
0:16 3.000000
|
||||
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -105,11 +105,11 @@ Shader version: 500
|
|||
0:21 'inF0' ( in 4-component vector of float)
|
||||
0:21 'inF1' ( in 4-component vector of float)
|
||||
0:22 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:22 Constant:
|
||||
0:22 1.000000
|
||||
0:22 2.000000
|
||||
0:22 3.000000
|
||||
0:22 4.000000
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
|
|
|
|||
|
|
@ -155,9 +155,9 @@ local_size = (1, 1, 1)
|
|||
0:71 'gs_ua2' ( shared 2-component vector of uint)
|
||||
0:71 'gs_ub2' ( shared 2-component vector of uint)
|
||||
0:74 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:74 Constant:
|
||||
0:74 1.000000
|
||||
0:74 2.000000
|
||||
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:78 Function Parameters:
|
||||
0:78 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -229,10 +229,10 @@ local_size = (1, 1, 1)
|
|||
0:98 'gs_ua3' ( shared 3-component vector of uint)
|
||||
0:98 'gs_ub3' ( shared 3-component vector of uint)
|
||||
0:101 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:101 Constant:
|
||||
0:101 1.000000
|
||||
0:101 2.000000
|
||||
0:101 3.000000
|
||||
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:105 Function Parameters:
|
||||
0:105 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -304,11 +304,11 @@ local_size = (1, 1, 1)
|
|||
0:125 'gs_ua4' ( shared 4-component vector of uint)
|
||||
0:125 'gs_ub4' ( shared 4-component vector of uint)
|
||||
0:128 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:128 Constant:
|
||||
0:128 1.000000
|
||||
0:128 2.000000
|
||||
0:128 3.000000
|
||||
0:128 4.000000
|
||||
0:105 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:105 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -515,9 +515,9 @@ local_size = (1, 1, 1)
|
|||
0:71 'gs_ua2' ( shared 2-component vector of uint)
|
||||
0:71 'gs_ub2' ( shared 2-component vector of uint)
|
||||
0:74 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:74 Constant:
|
||||
0:74 1.000000
|
||||
0:74 2.000000
|
||||
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:78 Function Parameters:
|
||||
0:78 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -589,10 +589,10 @@ local_size = (1, 1, 1)
|
|||
0:98 'gs_ua3' ( shared 3-component vector of uint)
|
||||
0:98 'gs_ub3' ( shared 3-component vector of uint)
|
||||
0:101 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:101 Constant:
|
||||
0:101 1.000000
|
||||
0:101 2.000000
|
||||
0:101 3.000000
|
||||
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:105 Function Parameters:
|
||||
0:105 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -664,11 +664,11 @@ local_size = (1, 1, 1)
|
|||
0:125 'gs_ua4' ( shared 4-component vector of uint)
|
||||
0:125 'gs_ub4' ( shared 4-component vector of uint)
|
||||
0:128 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:128 Constant:
|
||||
0:128 1.000000
|
||||
0:128 2.000000
|
||||
0:128 3.000000
|
||||
0:128 4.000000
|
||||
0:105 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:105 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -472,10 +472,10 @@ gl_FragCoord origin is upper left
|
|||
0:117 Sequence
|
||||
0:117 move second child to first child ( temp 2-component vector of int)
|
||||
0:117 'r016' ( temp 2-component vector of int)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:117 bitCount ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 7 (const int)
|
||||
0:117 3 (const int)
|
||||
0:118 Sequence
|
||||
0:118 move second child to first child ( temp 2-component vector of float)
|
||||
0:118 'r017' ( temp 2-component vector of float)
|
||||
|
|
@ -543,17 +543,17 @@ gl_FragCoord origin is upper left
|
|||
0:136 Sequence
|
||||
0:136 move second child to first child ( temp 2-component vector of uint)
|
||||
0:136 'r031' ( temp 2-component vector of uint)
|
||||
0:? findMSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:136 findMSB ( temp 2-component vector of uint)
|
||||
0:136 Constant:
|
||||
0:136 7 (const uint)
|
||||
0:136 8 (const uint)
|
||||
0:137 Sequence
|
||||
0:137 move second child to first child ( temp 2-component vector of uint)
|
||||
0:137 'r032' ( temp 2-component vector of uint)
|
||||
0:? findLSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:137 findLSB ( temp 2-component vector of uint)
|
||||
0:137 Constant:
|
||||
0:137 7 (const uint)
|
||||
0:137 8 (const uint)
|
||||
0:138 Sequence
|
||||
0:138 move second child to first child ( temp 2-component vector of float)
|
||||
0:138 'r033' ( temp 2-component vector of float)
|
||||
|
|
@ -673,10 +673,10 @@ gl_FragCoord origin is upper left
|
|||
0:159 Sequence
|
||||
0:159 move second child to first child ( temp 2-component vector of uint)
|
||||
0:159 'r054' ( temp 2-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:159 bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:159 Constant:
|
||||
0:159 1 (const uint)
|
||||
0:159 2 (const uint)
|
||||
0:160 Sequence
|
||||
0:160 move second child to first child ( temp 2-component vector of float)
|
||||
0:160 'r055' ( temp 2-component vector of float)
|
||||
|
|
@ -754,9 +754,9 @@ gl_FragCoord origin is upper left
|
|||
0:173 trunc ( temp 2-component vector of float)
|
||||
0:173 'inF0' ( in 2-component vector of float)
|
||||
0:176 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:176 Constant:
|
||||
0:176 1.000000
|
||||
0:176 2.000000
|
||||
0:180 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:180 Function Parameters:
|
||||
0:180 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -865,11 +865,11 @@ gl_FragCoord origin is upper left
|
|||
0:200 Sequence
|
||||
0:200 move second child to first child ( temp 3-component vector of uint)
|
||||
0:200 'r015' ( temp 3-component vector of uint)
|
||||
0:? bitCount ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:200 bitCount ( temp 3-component vector of uint)
|
||||
0:200 Constant:
|
||||
0:200 7 (const uint)
|
||||
0:200 3 (const uint)
|
||||
0:200 5 (const uint)
|
||||
0:201 Sequence
|
||||
0:201 move second child to first child ( temp 3-component vector of float)
|
||||
0:201 'r016' ( temp 3-component vector of float)
|
||||
|
|
@ -943,19 +943,19 @@ gl_FragCoord origin is upper left
|
|||
0:217 Sequence
|
||||
0:217 move second child to first child ( temp 3-component vector of uint)
|
||||
0:217 'r032' ( temp 3-component vector of uint)
|
||||
0:? findMSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:217 findMSB ( temp 3-component vector of uint)
|
||||
0:217 Constant:
|
||||
0:217 2 (const uint)
|
||||
0:217 3 (const uint)
|
||||
0:217 4 (const uint)
|
||||
0:218 Sequence
|
||||
0:218 move second child to first child ( temp 3-component vector of uint)
|
||||
0:218 'r033' ( temp 3-component vector of uint)
|
||||
0:? findLSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:218 findLSB ( temp 3-component vector of uint)
|
||||
0:218 Constant:
|
||||
0:218 2 (const uint)
|
||||
0:218 3 (const uint)
|
||||
0:218 4 (const uint)
|
||||
0:219 Sequence
|
||||
0:219 move second child to first child ( temp 3-component vector of float)
|
||||
0:219 'r034' ( temp 3-component vector of float)
|
||||
|
|
@ -1083,11 +1083,11 @@ gl_FragCoord origin is upper left
|
|||
0:241 Sequence
|
||||
0:241 move second child to first child ( temp 3-component vector of uint)
|
||||
0:241 'r055' ( temp 3-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:241 bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:241 Constant:
|
||||
0:241 1 (const uint)
|
||||
0:241 2 (const uint)
|
||||
0:241 3 (const uint)
|
||||
0:242 Sequence
|
||||
0:242 move second child to first child ( temp 3-component vector of float)
|
||||
0:242 'r056' ( temp 3-component vector of float)
|
||||
|
|
@ -1165,10 +1165,10 @@ gl_FragCoord origin is upper left
|
|||
0:255 trunc ( temp 3-component vector of float)
|
||||
0:255 'inF0' ( in 3-component vector of float)
|
||||
0:258 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:258 Constant:
|
||||
0:258 1.000000
|
||||
0:258 2.000000
|
||||
0:258 3.000000
|
||||
0:262 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:262 Function Parameters:
|
||||
0:262 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -1279,12 +1279,12 @@ gl_FragCoord origin is upper left
|
|||
0:282 Sequence
|
||||
0:282 move second child to first child ( temp 4-component vector of uint)
|
||||
0:282 'r015' ( temp 4-component vector of uint)
|
||||
0:? bitCount ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:282 bitCount ( temp 4-component vector of uint)
|
||||
0:282 Constant:
|
||||
0:282 7 (const uint)
|
||||
0:282 3 (const uint)
|
||||
0:282 5 (const uint)
|
||||
0:282 2 (const uint)
|
||||
0:283 Sequence
|
||||
0:283 move second child to first child ( temp 4-component vector of float)
|
||||
0:283 'r016' ( temp 4-component vector of float)
|
||||
|
|
@ -1375,21 +1375,21 @@ gl_FragCoord origin is upper left
|
|||
0:299 Sequence
|
||||
0:299 move second child to first child ( temp 4-component vector of uint)
|
||||
0:299 'r032' ( temp 4-component vector of uint)
|
||||
0:? findMSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:299 findMSB ( temp 4-component vector of uint)
|
||||
0:299 Constant:
|
||||
0:299 7 (const uint)
|
||||
0:299 8 (const uint)
|
||||
0:299 9 (const uint)
|
||||
0:299 10 (const uint)
|
||||
0:300 Sequence
|
||||
0:300 move second child to first child ( temp 4-component vector of uint)
|
||||
0:300 'r033' ( temp 4-component vector of uint)
|
||||
0:? findLSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:300 findLSB ( temp 4-component vector of uint)
|
||||
0:300 Constant:
|
||||
0:300 7 (const uint)
|
||||
0:300 8 (const uint)
|
||||
0:300 9 (const uint)
|
||||
0:300 10 (const uint)
|
||||
0:301 Sequence
|
||||
0:301 move second child to first child ( temp 4-component vector of float)
|
||||
0:301 'r034' ( temp 4-component vector of float)
|
||||
|
|
@ -1509,12 +1509,12 @@ gl_FragCoord origin is upper left
|
|||
0:322 Sequence
|
||||
0:322 move second child to first child ( temp 4-component vector of uint)
|
||||
0:322 'r055' ( temp 4-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:322 bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:322 Constant:
|
||||
0:322 1 (const uint)
|
||||
0:322 2 (const uint)
|
||||
0:322 3 (const uint)
|
||||
0:322 4 (const uint)
|
||||
0:323 Sequence
|
||||
0:323 move second child to first child ( temp 4-component vector of float)
|
||||
0:323 'r056' ( temp 4-component vector of float)
|
||||
|
|
@ -1592,11 +1592,11 @@ gl_FragCoord origin is upper left
|
|||
0:336 trunc ( temp 4-component vector of float)
|
||||
0:336 'inF0' ( in 4-component vector of float)
|
||||
0:339 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:339 Constant:
|
||||
0:339 1.000000
|
||||
0:339 2.000000
|
||||
0:339 3.000000
|
||||
0:339 4.000000
|
||||
0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:402 Function Parameters:
|
||||
0:402 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -1876,11 +1876,11 @@ gl_FragCoord origin is upper left
|
|||
0:404 trunc ( temp 2X2 matrix of float)
|
||||
0:404 'inF0' ( in 2X2 matrix of float)
|
||||
0:407 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:407 Constant:
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:411 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:411 Function Parameters:
|
||||
0:411 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -2165,16 +2165,16 @@ gl_FragCoord origin is upper left
|
|||
0:413 trunc ( temp 3X3 matrix of float)
|
||||
0:413 'inF0' ( in 3X3 matrix of float)
|
||||
0:416 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:416 Constant:
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:420 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:420 Function Parameters:
|
||||
0:420 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -2466,23 +2466,23 @@ gl_FragCoord origin is upper left
|
|||
0:422 trunc ( temp 4X4 matrix of float)
|
||||
0:422 'inF0' ( in 4X4 matrix of float)
|
||||
0:425 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:425 Constant:
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:443 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:443 Function Parameters:
|
||||
0:443 'inF0' ( in float)
|
||||
|
|
@ -3303,10 +3303,10 @@ gl_FragCoord origin is upper left
|
|||
0:117 Sequence
|
||||
0:117 move second child to first child ( temp 2-component vector of int)
|
||||
0:117 'r016' ( temp 2-component vector of int)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:117 bitCount ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 7 (const int)
|
||||
0:117 3 (const int)
|
||||
0:118 Sequence
|
||||
0:118 move second child to first child ( temp 2-component vector of float)
|
||||
0:118 'r017' ( temp 2-component vector of float)
|
||||
|
|
@ -3374,17 +3374,17 @@ gl_FragCoord origin is upper left
|
|||
0:136 Sequence
|
||||
0:136 move second child to first child ( temp 2-component vector of uint)
|
||||
0:136 'r031' ( temp 2-component vector of uint)
|
||||
0:? findMSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:136 findMSB ( temp 2-component vector of uint)
|
||||
0:136 Constant:
|
||||
0:136 7 (const uint)
|
||||
0:136 8 (const uint)
|
||||
0:137 Sequence
|
||||
0:137 move second child to first child ( temp 2-component vector of uint)
|
||||
0:137 'r032' ( temp 2-component vector of uint)
|
||||
0:? findLSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:137 findLSB ( temp 2-component vector of uint)
|
||||
0:137 Constant:
|
||||
0:137 7 (const uint)
|
||||
0:137 8 (const uint)
|
||||
0:138 Sequence
|
||||
0:138 move second child to first child ( temp 2-component vector of float)
|
||||
0:138 'r033' ( temp 2-component vector of float)
|
||||
|
|
@ -3504,10 +3504,10 @@ gl_FragCoord origin is upper left
|
|||
0:159 Sequence
|
||||
0:159 move second child to first child ( temp 2-component vector of uint)
|
||||
0:159 'r054' ( temp 2-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:159 bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:159 Constant:
|
||||
0:159 1 (const uint)
|
||||
0:159 2 (const uint)
|
||||
0:160 Sequence
|
||||
0:160 move second child to first child ( temp 2-component vector of float)
|
||||
0:160 'r055' ( temp 2-component vector of float)
|
||||
|
|
@ -3585,9 +3585,9 @@ gl_FragCoord origin is upper left
|
|||
0:173 trunc ( temp 2-component vector of float)
|
||||
0:173 'inF0' ( in 2-component vector of float)
|
||||
0:176 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:176 Constant:
|
||||
0:176 1.000000
|
||||
0:176 2.000000
|
||||
0:180 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:180 Function Parameters:
|
||||
0:180 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -3696,11 +3696,11 @@ gl_FragCoord origin is upper left
|
|||
0:200 Sequence
|
||||
0:200 move second child to first child ( temp 3-component vector of uint)
|
||||
0:200 'r015' ( temp 3-component vector of uint)
|
||||
0:? bitCount ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:200 bitCount ( temp 3-component vector of uint)
|
||||
0:200 Constant:
|
||||
0:200 7 (const uint)
|
||||
0:200 3 (const uint)
|
||||
0:200 5 (const uint)
|
||||
0:201 Sequence
|
||||
0:201 move second child to first child ( temp 3-component vector of float)
|
||||
0:201 'r016' ( temp 3-component vector of float)
|
||||
|
|
@ -3774,19 +3774,19 @@ gl_FragCoord origin is upper left
|
|||
0:217 Sequence
|
||||
0:217 move second child to first child ( temp 3-component vector of uint)
|
||||
0:217 'r032' ( temp 3-component vector of uint)
|
||||
0:? findMSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:217 findMSB ( temp 3-component vector of uint)
|
||||
0:217 Constant:
|
||||
0:217 2 (const uint)
|
||||
0:217 3 (const uint)
|
||||
0:217 4 (const uint)
|
||||
0:218 Sequence
|
||||
0:218 move second child to first child ( temp 3-component vector of uint)
|
||||
0:218 'r033' ( temp 3-component vector of uint)
|
||||
0:? findLSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:218 findLSB ( temp 3-component vector of uint)
|
||||
0:218 Constant:
|
||||
0:218 2 (const uint)
|
||||
0:218 3 (const uint)
|
||||
0:218 4 (const uint)
|
||||
0:219 Sequence
|
||||
0:219 move second child to first child ( temp 3-component vector of float)
|
||||
0:219 'r034' ( temp 3-component vector of float)
|
||||
|
|
@ -3914,11 +3914,11 @@ gl_FragCoord origin is upper left
|
|||
0:241 Sequence
|
||||
0:241 move second child to first child ( temp 3-component vector of uint)
|
||||
0:241 'r055' ( temp 3-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:241 bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:241 Constant:
|
||||
0:241 1 (const uint)
|
||||
0:241 2 (const uint)
|
||||
0:241 3 (const uint)
|
||||
0:242 Sequence
|
||||
0:242 move second child to first child ( temp 3-component vector of float)
|
||||
0:242 'r056' ( temp 3-component vector of float)
|
||||
|
|
@ -3996,10 +3996,10 @@ gl_FragCoord origin is upper left
|
|||
0:255 trunc ( temp 3-component vector of float)
|
||||
0:255 'inF0' ( in 3-component vector of float)
|
||||
0:258 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:258 Constant:
|
||||
0:258 1.000000
|
||||
0:258 2.000000
|
||||
0:258 3.000000
|
||||
0:262 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:262 Function Parameters:
|
||||
0:262 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -4110,12 +4110,12 @@ gl_FragCoord origin is upper left
|
|||
0:282 Sequence
|
||||
0:282 move second child to first child ( temp 4-component vector of uint)
|
||||
0:282 'r015' ( temp 4-component vector of uint)
|
||||
0:? bitCount ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:282 bitCount ( temp 4-component vector of uint)
|
||||
0:282 Constant:
|
||||
0:282 7 (const uint)
|
||||
0:282 3 (const uint)
|
||||
0:282 5 (const uint)
|
||||
0:282 2 (const uint)
|
||||
0:283 Sequence
|
||||
0:283 move second child to first child ( temp 4-component vector of float)
|
||||
0:283 'r016' ( temp 4-component vector of float)
|
||||
|
|
@ -4206,21 +4206,21 @@ gl_FragCoord origin is upper left
|
|||
0:299 Sequence
|
||||
0:299 move second child to first child ( temp 4-component vector of uint)
|
||||
0:299 'r032' ( temp 4-component vector of uint)
|
||||
0:? findMSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:299 findMSB ( temp 4-component vector of uint)
|
||||
0:299 Constant:
|
||||
0:299 7 (const uint)
|
||||
0:299 8 (const uint)
|
||||
0:299 9 (const uint)
|
||||
0:299 10 (const uint)
|
||||
0:300 Sequence
|
||||
0:300 move second child to first child ( temp 4-component vector of uint)
|
||||
0:300 'r033' ( temp 4-component vector of uint)
|
||||
0:? findLSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:300 findLSB ( temp 4-component vector of uint)
|
||||
0:300 Constant:
|
||||
0:300 7 (const uint)
|
||||
0:300 8 (const uint)
|
||||
0:300 9 (const uint)
|
||||
0:300 10 (const uint)
|
||||
0:301 Sequence
|
||||
0:301 move second child to first child ( temp 4-component vector of float)
|
||||
0:301 'r034' ( temp 4-component vector of float)
|
||||
|
|
@ -4340,12 +4340,12 @@ gl_FragCoord origin is upper left
|
|||
0:322 Sequence
|
||||
0:322 move second child to first child ( temp 4-component vector of uint)
|
||||
0:322 'r055' ( temp 4-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:322 bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:322 Constant:
|
||||
0:322 1 (const uint)
|
||||
0:322 2 (const uint)
|
||||
0:322 3 (const uint)
|
||||
0:322 4 (const uint)
|
||||
0:323 Sequence
|
||||
0:323 move second child to first child ( temp 4-component vector of float)
|
||||
0:323 'r056' ( temp 4-component vector of float)
|
||||
|
|
@ -4423,11 +4423,11 @@ gl_FragCoord origin is upper left
|
|||
0:336 trunc ( temp 4-component vector of float)
|
||||
0:336 'inF0' ( in 4-component vector of float)
|
||||
0:339 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:339 Constant:
|
||||
0:339 1.000000
|
||||
0:339 2.000000
|
||||
0:339 3.000000
|
||||
0:339 4.000000
|
||||
0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:402 Function Parameters:
|
||||
0:402 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -4707,11 +4707,11 @@ gl_FragCoord origin is upper left
|
|||
0:404 trunc ( temp 2X2 matrix of float)
|
||||
0:404 'inF0' ( in 2X2 matrix of float)
|
||||
0:407 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:407 Constant:
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:411 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:411 Function Parameters:
|
||||
0:411 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -4996,16 +4996,16 @@ gl_FragCoord origin is upper left
|
|||
0:413 trunc ( temp 3X3 matrix of float)
|
||||
0:413 'inF0' ( in 3X3 matrix of float)
|
||||
0:416 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:416 Constant:
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:420 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:420 Function Parameters:
|
||||
0:420 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -5297,23 +5297,23 @@ gl_FragCoord origin is upper left
|
|||
0:422 trunc ( temp 4X4 matrix of float)
|
||||
0:422 'inF0' ( in 4X4 matrix of float)
|
||||
0:425 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:425 Constant:
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:443 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:443 Function Parameters:
|
||||
0:443 'inF0' ( in float)
|
||||
|
|
|
|||
|
|
@ -30,9 +30,9 @@ local_size = (1, 1, 1)
|
|||
0:66 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:109 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:109 Constant:
|
||||
0:109 1.000000
|
||||
0:109 2.000000
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -41,10 +41,10 @@ local_size = (1, 1, 1)
|
|||
0:113 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:154 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:154 Constant:
|
||||
0:154 1.000000
|
||||
0:154 2.000000
|
||||
0:154 3.000000
|
||||
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -53,11 +53,11 @@ local_size = (1, 1, 1)
|
|||
0:158 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:199 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:199 Constant:
|
||||
0:199 1.000000
|
||||
0:199 2.000000
|
||||
0:199 3.000000
|
||||
0:199 4.000000
|
||||
0:158 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:158 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -122,9 +122,9 @@ local_size = (1, 1, 1)
|
|||
0:66 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:109 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:109 Constant:
|
||||
0:109 1.000000
|
||||
0:109 2.000000
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -133,10 +133,10 @@ local_size = (1, 1, 1)
|
|||
0:113 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:154 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:154 Constant:
|
||||
0:154 1.000000
|
||||
0:154 2.000000
|
||||
0:154 3.000000
|
||||
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -145,11 +145,11 @@ local_size = (1, 1, 1)
|
|||
0:158 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:199 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:199 Constant:
|
||||
0:199 1.000000
|
||||
0:199 2.000000
|
||||
0:199 3.000000
|
||||
0:199 4.000000
|
||||
0:158 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:158 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -224,9 +224,9 @@ ERROR: node is still EOpNull!
|
|||
0:57 Constant:
|
||||
0:57 0.000000
|
||||
0:59 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:59 Constant:
|
||||
0:59 1.000000
|
||||
0:59 2.000000
|
||||
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:63 Function Parameters:
|
||||
0:63 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -283,10 +283,10 @@ ERROR: node is still EOpNull!
|
|||
0:73 Constant:
|
||||
0:73 0.000000
|
||||
0:76 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:76 Constant:
|
||||
0:76 1.000000
|
||||
0:76 2.000000
|
||||
0:76 3.000000
|
||||
0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:80 Function Parameters:
|
||||
0:80 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -355,11 +355,11 @@ ERROR: node is still EOpNull!
|
|||
0:90 Constant:
|
||||
0:90 0.000000
|
||||
0:92 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:92 Constant:
|
||||
0:92 1.000000
|
||||
0:92 2.000000
|
||||
0:92 3.000000
|
||||
0:92 4.000000
|
||||
0:80 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:80 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -415,11 +415,11 @@ ERROR: node is still EOpNull!
|
|||
0:117 Constant:
|
||||
0:117 0.000000
|
||||
0:119 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:119 Constant:
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:123 Function Parameters:
|
||||
0:123 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -453,16 +453,16 @@ ERROR: node is still EOpNull!
|
|||
0:125 Constant:
|
||||
0:125 0.000000
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:127 Constant:
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -496,23 +496,23 @@ ERROR: node is still EOpNull!
|
|||
0:133 Constant:
|
||||
0:133 0.000000
|
||||
0:135 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:135 Constant:
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
|
|
@ -687,9 +687,9 @@ ERROR: node is still EOpNull!
|
|||
0:57 Constant:
|
||||
0:57 0.000000
|
||||
0:59 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:59 Constant:
|
||||
0:59 1.000000
|
||||
0:59 2.000000
|
||||
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:63 Function Parameters:
|
||||
0:63 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -746,10 +746,10 @@ ERROR: node is still EOpNull!
|
|||
0:73 Constant:
|
||||
0:73 0.000000
|
||||
0:76 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:76 Constant:
|
||||
0:76 1.000000
|
||||
0:76 2.000000
|
||||
0:76 3.000000
|
||||
0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:80 Function Parameters:
|
||||
0:80 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -818,11 +818,11 @@ ERROR: node is still EOpNull!
|
|||
0:90 Constant:
|
||||
0:90 0.000000
|
||||
0:92 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:92 Constant:
|
||||
0:92 1.000000
|
||||
0:92 2.000000
|
||||
0:92 3.000000
|
||||
0:92 4.000000
|
||||
0:80 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:80 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -878,11 +878,11 @@ ERROR: node is still EOpNull!
|
|||
0:117 Constant:
|
||||
0:117 0.000000
|
||||
0:119 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:119 Constant:
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:123 Function Parameters:
|
||||
0:123 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -916,16 +916,16 @@ ERROR: node is still EOpNull!
|
|||
0:125 Constant:
|
||||
0:125 0.000000
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:127 Constant:
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -959,23 +959,23 @@ ERROR: node is still EOpNull!
|
|||
0:133 Constant:
|
||||
0:133 0.000000
|
||||
0:135 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:135 Constant:
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -29,9 +29,9 @@ Shader version: 500
|
|||
0:84 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:127 Constant:
|
||||
0:127 1.000000
|
||||
0:127 2.000000
|
||||
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -40,10 +40,10 @@ Shader version: 500
|
|||
0:131 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:172 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:172 Constant:
|
||||
0:172 1.000000
|
||||
0:172 2.000000
|
||||
0:172 3.000000
|
||||
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:176 Function Parameters:
|
||||
0:176 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -52,11 +52,11 @@ Shader version: 500
|
|||
0:176 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:217 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:217 Constant:
|
||||
0:217 1.000000
|
||||
0:217 2.000000
|
||||
0:217 3.000000
|
||||
0:217 4.000000
|
||||
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
||||
0:176 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -86,11 +86,11 @@ Shader version: 500
|
|||
0:226 'inF2' ( in 2X2 matrix of float)
|
||||
0:? Sequence
|
||||
0:230 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:230 Constant:
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:234 Function Parameters:
|
||||
0:234 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -98,16 +98,16 @@ Shader version: 500
|
|||
0:234 'inF2' ( in 3X3 matrix of float)
|
||||
0:? Sequence
|
||||
0:238 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:238 Constant:
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:242 Function Parameters:
|
||||
0:242 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -115,23 +115,23 @@ Shader version: 500
|
|||
0:242 'inF2' ( in 4X4 matrix of float)
|
||||
0:? Sequence
|
||||
0:246 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:246 Constant:
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gs_ua' ( global uint)
|
||||
0:? 'gs_ub' ( global uint)
|
||||
|
|
@ -185,9 +185,9 @@ Shader version: 500
|
|||
0:84 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:127 Constant:
|
||||
0:127 1.000000
|
||||
0:127 2.000000
|
||||
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -196,10 +196,10 @@ Shader version: 500
|
|||
0:131 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:172 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:172 Constant:
|
||||
0:172 1.000000
|
||||
0:172 2.000000
|
||||
0:172 3.000000
|
||||
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:176 Function Parameters:
|
||||
0:176 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -208,11 +208,11 @@ Shader version: 500
|
|||
0:176 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:217 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:217 Constant:
|
||||
0:217 1.000000
|
||||
0:217 2.000000
|
||||
0:217 3.000000
|
||||
0:217 4.000000
|
||||
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
||||
0:176 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -242,11 +242,11 @@ Shader version: 500
|
|||
0:226 'inF2' ( in 2X2 matrix of float)
|
||||
0:? Sequence
|
||||
0:230 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:230 Constant:
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:234 Function Parameters:
|
||||
0:234 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -254,16 +254,16 @@ Shader version: 500
|
|||
0:234 'inF2' ( in 3X3 matrix of float)
|
||||
0:? Sequence
|
||||
0:238 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:238 Constant:
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:242 Function Parameters:
|
||||
0:242 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -271,23 +271,23 @@ Shader version: 500
|
|||
0:242 'inF2' ( in 4X4 matrix of float)
|
||||
0:? Sequence
|
||||
0:246 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:246 Constant:
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gs_ua' ( global uint)
|
||||
0:? 'gs_ub' ( global uint)
|
||||
|
|
|
|||
|
|
@ -28,11 +28,11 @@ gl_FragCoord origin is upper left
|
|||
0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:20 Constant:
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:21 Branch: Return with expression
|
||||
0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:15 Function Definition: main( ( temp void)
|
||||
|
|
@ -82,11 +82,11 @@ gl_FragCoord origin is upper left
|
|||
0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:20 Constant:
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:21 Branch: Return with expression
|
||||
0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:15 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -191,10 +191,10 @@ Shader version: 500
|
|||
0:83 'inF0' ( in 2-component vector of float)
|
||||
0:84 hyp. cosine ( temp 2-component vector of float)
|
||||
0:84 'inF0' ( in 2-component vector of float)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:85 bitCount ( temp 2-component vector of int)
|
||||
0:85 Constant:
|
||||
0:85 7 (const int)
|
||||
0:85 3 (const int)
|
||||
0:86 degrees ( temp 2-component vector of float)
|
||||
0:86 'inF0' ( in 2-component vector of float)
|
||||
0:87 distance ( temp float)
|
||||
|
|
@ -267,10 +267,10 @@ Shader version: 500
|
|||
0:116 'inF1' ( in 2-component vector of float)
|
||||
0:116 Constant:
|
||||
0:116 2.000000
|
||||
0:? bitFieldReverse ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:117 bitFieldReverse ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 1 (const int)
|
||||
0:117 2 (const int)
|
||||
0:118 roundEven ( temp 2-component vector of float)
|
||||
0:118 'inF0' ( in 2-component vector of float)
|
||||
0:119 inverse sqrt ( temp 2-component vector of float)
|
||||
|
|
@ -312,9 +312,9 @@ Shader version: 500
|
|||
0:131 trunc ( temp 2-component vector of float)
|
||||
0:131 'inF0' ( in 2-component vector of float)
|
||||
0:134 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:134 Constant:
|
||||
0:134 1.000000
|
||||
0:134 2.000000
|
||||
0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:138 Function Parameters:
|
||||
0:138 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -356,11 +356,11 @@ Shader version: 500
|
|||
0:152 'inF0' ( in 3-component vector of float)
|
||||
0:153 hyp. cosine ( temp 3-component vector of float)
|
||||
0:153 'inF0' ( in 3-component vector of float)
|
||||
0:? bitCount ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:154 bitCount ( temp 3-component vector of int)
|
||||
0:154 Constant:
|
||||
0:154 7 (const int)
|
||||
0:154 3 (const int)
|
||||
0:154 5 (const int)
|
||||
0:155 cross-product ( temp 3-component vector of float)
|
||||
0:155 'inF0' ( in 3-component vector of float)
|
||||
0:155 'inF1' ( in 3-component vector of float)
|
||||
|
|
@ -436,11 +436,11 @@ Shader version: 500
|
|||
0:186 'inF1' ( in 3-component vector of float)
|
||||
0:186 Constant:
|
||||
0:186 2.000000
|
||||
0:? bitFieldReverse ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:187 bitFieldReverse ( temp 3-component vector of int)
|
||||
0:187 Constant:
|
||||
0:187 1 (const int)
|
||||
0:187 2 (const int)
|
||||
0:187 3 (const int)
|
||||
0:188 roundEven ( temp 3-component vector of float)
|
||||
0:188 'inF0' ( in 3-component vector of float)
|
||||
0:189 inverse sqrt ( temp 3-component vector of float)
|
||||
|
|
@ -482,10 +482,10 @@ Shader version: 500
|
|||
0:201 trunc ( temp 3-component vector of float)
|
||||
0:201 'inF0' ( in 3-component vector of float)
|
||||
0:204 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:204 Constant:
|
||||
0:204 1.000000
|
||||
0:204 2.000000
|
||||
0:204 3.000000
|
||||
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:208 Function Parameters:
|
||||
0:208 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -527,12 +527,12 @@ Shader version: 500
|
|||
0:222 'inF0' ( in 4-component vector of float)
|
||||
0:223 hyp. cosine ( temp 4-component vector of float)
|
||||
0:223 'inF0' ( in 4-component vector of float)
|
||||
0:? bitCount ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:224 bitCount ( temp 4-component vector of int)
|
||||
0:224 Constant:
|
||||
0:224 7 (const int)
|
||||
0:224 3 (const int)
|
||||
0:224 5 (const int)
|
||||
0:224 2 (const int)
|
||||
0:225 degrees ( temp 4-component vector of float)
|
||||
0:225 'inF0' ( in 4-component vector of float)
|
||||
0:226 distance ( temp float)
|
||||
|
|
@ -625,12 +625,12 @@ Shader version: 500
|
|||
0:256 'inF1' ( in 4-component vector of float)
|
||||
0:256 Constant:
|
||||
0:256 2.000000
|
||||
0:? bitFieldReverse ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:257 bitFieldReverse ( temp 4-component vector of int)
|
||||
0:257 Constant:
|
||||
0:257 1 (const int)
|
||||
0:257 2 (const int)
|
||||
0:257 3 (const int)
|
||||
0:257 4 (const int)
|
||||
0:258 roundEven ( temp 4-component vector of float)
|
||||
0:258 'inF0' ( in 4-component vector of float)
|
||||
0:259 inverse sqrt ( temp 4-component vector of float)
|
||||
|
|
@ -672,11 +672,11 @@ Shader version: 500
|
|||
0:271 trunc ( temp 4-component vector of float)
|
||||
0:271 'inF0' ( in 4-component vector of float)
|
||||
0:274 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:274 Constant:
|
||||
0:274 1.000000
|
||||
0:274 2.000000
|
||||
0:274 3.000000
|
||||
0:274 4.000000
|
||||
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:331 Function Parameters:
|
||||
0:331 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -801,11 +801,11 @@ Shader version: 500
|
|||
0:333 trunc ( temp 2X2 matrix of float)
|
||||
0:333 'inF0' ( in 2X2 matrix of float)
|
||||
0:336 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:336 Constant:
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:340 Function Parameters:
|
||||
0:340 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -930,16 +930,16 @@ Shader version: 500
|
|||
0:342 trunc ( temp 3X3 matrix of float)
|
||||
0:342 'inF0' ( in 3X3 matrix of float)
|
||||
0:345 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:345 Constant:
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:349 Function Parameters:
|
||||
0:349 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -1064,23 +1064,23 @@ Shader version: 500
|
|||
0:351 trunc ( temp 4X4 matrix of float)
|
||||
0:351 'inF0' ( in 4X4 matrix of float)
|
||||
0:354 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:354 Constant:
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:372 Function Parameters:
|
||||
0:372 'inF0' ( in float)
|
||||
|
|
@ -1583,10 +1583,10 @@ Shader version: 500
|
|||
0:83 'inF0' ( in 2-component vector of float)
|
||||
0:84 hyp. cosine ( temp 2-component vector of float)
|
||||
0:84 'inF0' ( in 2-component vector of float)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:85 bitCount ( temp 2-component vector of int)
|
||||
0:85 Constant:
|
||||
0:85 7 (const int)
|
||||
0:85 3 (const int)
|
||||
0:86 degrees ( temp 2-component vector of float)
|
||||
0:86 'inF0' ( in 2-component vector of float)
|
||||
0:87 distance ( temp float)
|
||||
|
|
@ -1659,10 +1659,10 @@ Shader version: 500
|
|||
0:116 'inF1' ( in 2-component vector of float)
|
||||
0:116 Constant:
|
||||
0:116 2.000000
|
||||
0:? bitFieldReverse ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:117 bitFieldReverse ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 1 (const int)
|
||||
0:117 2 (const int)
|
||||
0:118 roundEven ( temp 2-component vector of float)
|
||||
0:118 'inF0' ( in 2-component vector of float)
|
||||
0:119 inverse sqrt ( temp 2-component vector of float)
|
||||
|
|
@ -1704,9 +1704,9 @@ Shader version: 500
|
|||
0:131 trunc ( temp 2-component vector of float)
|
||||
0:131 'inF0' ( in 2-component vector of float)
|
||||
0:134 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:134 Constant:
|
||||
0:134 1.000000
|
||||
0:134 2.000000
|
||||
0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:138 Function Parameters:
|
||||
0:138 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -1748,11 +1748,11 @@ Shader version: 500
|
|||
0:152 'inF0' ( in 3-component vector of float)
|
||||
0:153 hyp. cosine ( temp 3-component vector of float)
|
||||
0:153 'inF0' ( in 3-component vector of float)
|
||||
0:? bitCount ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:154 bitCount ( temp 3-component vector of int)
|
||||
0:154 Constant:
|
||||
0:154 7 (const int)
|
||||
0:154 3 (const int)
|
||||
0:154 5 (const int)
|
||||
0:155 cross-product ( temp 3-component vector of float)
|
||||
0:155 'inF0' ( in 3-component vector of float)
|
||||
0:155 'inF1' ( in 3-component vector of float)
|
||||
|
|
@ -1828,11 +1828,11 @@ Shader version: 500
|
|||
0:186 'inF1' ( in 3-component vector of float)
|
||||
0:186 Constant:
|
||||
0:186 2.000000
|
||||
0:? bitFieldReverse ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:187 bitFieldReverse ( temp 3-component vector of int)
|
||||
0:187 Constant:
|
||||
0:187 1 (const int)
|
||||
0:187 2 (const int)
|
||||
0:187 3 (const int)
|
||||
0:188 roundEven ( temp 3-component vector of float)
|
||||
0:188 'inF0' ( in 3-component vector of float)
|
||||
0:189 inverse sqrt ( temp 3-component vector of float)
|
||||
|
|
@ -1874,10 +1874,10 @@ Shader version: 500
|
|||
0:201 trunc ( temp 3-component vector of float)
|
||||
0:201 'inF0' ( in 3-component vector of float)
|
||||
0:204 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:204 Constant:
|
||||
0:204 1.000000
|
||||
0:204 2.000000
|
||||
0:204 3.000000
|
||||
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:208 Function Parameters:
|
||||
0:208 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -1919,12 +1919,12 @@ Shader version: 500
|
|||
0:222 'inF0' ( in 4-component vector of float)
|
||||
0:223 hyp. cosine ( temp 4-component vector of float)
|
||||
0:223 'inF0' ( in 4-component vector of float)
|
||||
0:? bitCount ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:224 bitCount ( temp 4-component vector of int)
|
||||
0:224 Constant:
|
||||
0:224 7 (const int)
|
||||
0:224 3 (const int)
|
||||
0:224 5 (const int)
|
||||
0:224 2 (const int)
|
||||
0:225 degrees ( temp 4-component vector of float)
|
||||
0:225 'inF0' ( in 4-component vector of float)
|
||||
0:226 distance ( temp float)
|
||||
|
|
@ -2017,12 +2017,12 @@ Shader version: 500
|
|||
0:256 'inF1' ( in 4-component vector of float)
|
||||
0:256 Constant:
|
||||
0:256 2.000000
|
||||
0:? bitFieldReverse ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:257 bitFieldReverse ( temp 4-component vector of int)
|
||||
0:257 Constant:
|
||||
0:257 1 (const int)
|
||||
0:257 2 (const int)
|
||||
0:257 3 (const int)
|
||||
0:257 4 (const int)
|
||||
0:258 roundEven ( temp 4-component vector of float)
|
||||
0:258 'inF0' ( in 4-component vector of float)
|
||||
0:259 inverse sqrt ( temp 4-component vector of float)
|
||||
|
|
@ -2064,11 +2064,11 @@ Shader version: 500
|
|||
0:271 trunc ( temp 4-component vector of float)
|
||||
0:271 'inF0' ( in 4-component vector of float)
|
||||
0:274 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:274 Constant:
|
||||
0:274 1.000000
|
||||
0:274 2.000000
|
||||
0:274 3.000000
|
||||
0:274 4.000000
|
||||
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:331 Function Parameters:
|
||||
0:331 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -2193,11 +2193,11 @@ Shader version: 500
|
|||
0:333 trunc ( temp 2X2 matrix of float)
|
||||
0:333 'inF0' ( in 2X2 matrix of float)
|
||||
0:336 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:336 Constant:
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:340 Function Parameters:
|
||||
0:340 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -2322,16 +2322,16 @@ Shader version: 500
|
|||
0:342 trunc ( temp 3X3 matrix of float)
|
||||
0:342 'inF0' ( in 3X3 matrix of float)
|
||||
0:345 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:345 Constant:
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:349 Function Parameters:
|
||||
0:349 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -2456,23 +2456,23 @@ Shader version: 500
|
|||
0:351 trunc ( temp 4X4 matrix of float)
|
||||
0:351 'inF0' ( in 4X4 matrix of float)
|
||||
0:354 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:354 Constant:
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:372 Function Parameters:
|
||||
0:372 'inF0' ( in float)
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@ Shader version: 500
|
|||
0:6 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
|
||||
0:6 'samp' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:6 Constant:
|
||||
0:6 0.200000
|
||||
0:6 0.300000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -37,9 +37,9 @@ Shader version: 500
|
|||
0:6 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
|
||||
0:6 'samp' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:6 Constant:
|
||||
0:6 0.200000
|
||||
0:6 0.300000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -180,11 +180,11 @@ Shader version: 500
|
|||
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:67 Constant:
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:69 Branch: Return with expression
|
||||
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Definition: main( ( temp void)
|
||||
|
|
@ -408,11 +408,11 @@ Shader version: 500
|
|||
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:67 Constant:
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:69 Branch: Return with expression
|
||||
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -93,11 +93,11 @@ gl_FragCoord origin is upper left
|
|||
0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:51 Constant:
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:52 Branch: Return with expression
|
||||
0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Function Definition: main( ( temp void)
|
||||
|
|
@ -211,11 +211,11 @@ gl_FragCoord origin is upper left
|
|||
0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:51 Constant:
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:52 Branch: Return with expression
|
||||
0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -176,11 +176,11 @@ gl_FragCoord origin is upper left
|
|||
0:95 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:95 Constant:
|
||||
0:95 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:95 Constant:
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:96 Branch: Return with expression
|
||||
0:96 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:93 Function Definition: main( ( temp void)
|
||||
|
|
@ -377,11 +377,11 @@ gl_FragCoord origin is upper left
|
|||
0:95 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:95 Constant:
|
||||
0:95 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:95 Constant:
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:96 Branch: Return with expression
|
||||
0:96 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:93 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ ERROR: node is still EOpNull!
|
|||
0:4 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:5 textureFetch ( temp 4-component vector of float)
|
||||
0:5 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:7 Branch: Return with expression
|
||||
|
|
@ -42,11 +42,11 @@ ERROR: node is still EOpNull!
|
|||
0:4 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:5 textureFetch ( temp 4-component vector of float)
|
||||
0:5 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:7 Branch: Return with expression
|
||||
|
|
|
|||
|
|
@ -16,9 +16,9 @@ ERROR: node is still EOpNull!
|
|||
0:5 2 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
|
|
@ -52,9 +52,9 @@ ERROR: node is still EOpNull!
|
|||
0:5 2 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
|
|
|
|||
|
|
@ -8,30 +8,30 @@ gl_FragCoord origin is upper left
|
|||
0:13 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:6 textureFetch ( temp 4-component vector of float)
|
||||
0:6 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 3 (const uint)
|
||||
0:6 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:9 textureFetch ( temp 4-component vector of float)
|
||||
0:9 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 6 (const uint)
|
||||
0:9 7 (const uint)
|
||||
0:9 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 5 (const uint)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:13 vector swizzle ( temp 2-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 14 (const uint)
|
||||
0:? 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 14 (const uint)
|
||||
0:13 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 13 (const int)
|
||||
0:13 Sequence
|
||||
|
|
@ -41,11 +41,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 1 (const int)
|
||||
0:13 Convert float to uint ( temp uint)
|
||||
0:13 direct index ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 10 (const uint)
|
||||
0:? 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 10 (const uint)
|
||||
0:13 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 9 (const int)
|
||||
0:13 Constant:
|
||||
|
|
@ -74,30 +74,30 @@ gl_FragCoord origin is upper left
|
|||
0:13 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:6 textureFetch ( temp 4-component vector of float)
|
||||
0:6 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 3 (const uint)
|
||||
0:6 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:9 textureFetch ( temp 4-component vector of float)
|
||||
0:9 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 6 (const uint)
|
||||
0:9 7 (const uint)
|
||||
0:9 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 5 (const uint)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:13 vector swizzle ( temp 2-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 14 (const uint)
|
||||
0:? 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 14 (const uint)
|
||||
0:13 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 13 (const int)
|
||||
0:13 Sequence
|
||||
|
|
@ -107,11 +107,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 1 (const int)
|
||||
0:13 Convert float to uint ( temp uint)
|
||||
0:13 direct index ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 10 (const uint)
|
||||
0:? 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 10 (const uint)
|
||||
0:13 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 9 (const int)
|
||||
0:13 Constant:
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 2-component vector of float)
|
||||
0:1 'i' ( global 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 2.000000
|
||||
0:5 Function Definition: type1::setmem(vf4; ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
|
|
@ -85,11 +85,11 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:29 Function Call: type1::setmem(vf4; ( temp void)
|
||||
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:29 Constant:
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:30 Function Call: type1::seti(i1; ( temp void)
|
||||
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:30 Constant:
|
||||
|
|
@ -97,20 +97,20 @@ gl_FragCoord origin is upper left
|
|||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:32 add second child into first child ( temp 4-component vector of float)
|
||||
0:32 'f4' ( temp 4-component vector of float)
|
||||
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
|
||||
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:32 Constant:
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:33 add second child into first child ( temp 4-component vector of float)
|
||||
0:33 'f4' ( temp 4-component vector of float)
|
||||
0:33 Convert int to float ( temp float)
|
||||
|
|
@ -141,9 +141,9 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 2-component vector of float)
|
||||
0:1 'i' ( global 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 2.000000
|
||||
0:5 Function Definition: type1::setmem(vf4; ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
|
|
@ -221,11 +221,11 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:29 Function Call: type1::setmem(vf4; ( temp void)
|
||||
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:29 Constant:
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:30 Function Call: type1::seti(i1; ( temp void)
|
||||
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:30 Constant:
|
||||
|
|
@ -233,20 +233,20 @@ gl_FragCoord origin is upper left
|
|||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:32 add second child into first child ( temp 4-component vector of float)
|
||||
0:32 'f4' ( temp 4-component vector of float)
|
||||
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
|
||||
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:32 Constant:
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:33 add second child into first child ( temp 4-component vector of float)
|
||||
0:33 'f4' ( temp 4-component vector of float)
|
||||
0:33 Convert int to float ( temp float)
|
||||
|
|
|
|||
|
|
@ -330,8 +330,8 @@ gl_FragCoord origin is upper left
|
|||
0:133 Construct vec3 ( temp 3-component vector of float)
|
||||
0:133 'f' ( temp float)
|
||||
0:134 Function Call: foo16(vu2; ( temp void)
|
||||
0:? Convert int to uint ( temp 2-component vector of uint)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 Convert int to uint ( temp 2-component vector of uint)
|
||||
0:134 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 'i' ( temp int)
|
||||
0:134 'i' ( temp int)
|
||||
0:136 Function Call: foo13(vf3; ( temp void)
|
||||
|
|
@ -699,8 +699,8 @@ gl_FragCoord origin is upper left
|
|||
0:133 Construct vec3 ( temp 3-component vector of float)
|
||||
0:133 'f' ( temp float)
|
||||
0:134 Function Call: foo16(vu2; ( temp void)
|
||||
0:? Convert int to uint ( temp 2-component vector of uint)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 Convert int to uint ( temp 2-component vector of uint)
|
||||
0:134 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 'i' ( temp int)
|
||||
0:134 'i' ( temp int)
|
||||
0:136 Function Call: foo13(vf3; ( temp void)
|
||||
|
|
|
|||
|
|
@ -34,11 +34,11 @@ gl_FragCoord origin is upper left
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -47,11 +47,11 @@ gl_FragCoord origin is upper left
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:32 Function Definition: fn3(i1; ( temp void)
|
||||
0:32 Function Parameters:
|
||||
0:32 'p0' ( in int)
|
||||
|
|
@ -84,11 +84,11 @@ gl_FragCoord origin is upper left
|
|||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:? Constant:
|
||||
0:? -1 (const int)
|
||||
0:? -2 (const int)
|
||||
0:? -3 (const int)
|
||||
0:? -4 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:14 -2 (const int)
|
||||
0:14 -3 (const int)
|
||||
0:14 -4 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 2 (const int)
|
||||
|
|
@ -224,11 +224,11 @@ gl_FragCoord origin is upper left
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -237,11 +237,11 @@ gl_FragCoord origin is upper left
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:32 Function Definition: fn3(i1; ( temp void)
|
||||
0:32 Function Parameters:
|
||||
0:32 'p0' ( in int)
|
||||
|
|
@ -274,11 +274,11 @@ gl_FragCoord origin is upper left
|
|||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:? Constant:
|
||||
0:? -1 (const int)
|
||||
0:? -2 (const int)
|
||||
0:? -3 (const int)
|
||||
0:? -4 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:14 -2 (const int)
|
||||
0:14 -3 (const int)
|
||||
0:14 -4 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 2 (const int)
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ ERROR: node is still EOpNull!
|
|||
0:7 'p0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 2 (const int)
|
||||
0:7 3 (const int)
|
||||
0:7 4 (const int)
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:9 Function Parameters:
|
||||
0:9 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -51,11 +51,11 @@ ERROR: node is still EOpNull!
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -63,11 +63,11 @@ ERROR: node is still EOpNull!
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:33 Function Definition: fn3(i1; ( temp void)
|
||||
0:33 Function Parameters:
|
||||
0:33 'p0' ( in int)
|
||||
|
|
@ -204,11 +204,11 @@ ERROR: node is still EOpNull!
|
|||
0:7 'p0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 2 (const int)
|
||||
0:7 3 (const int)
|
||||
0:7 4 (const int)
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:9 Function Parameters:
|
||||
0:9 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -241,11 +241,11 @@ ERROR: node is still EOpNull!
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -253,11 +253,11 @@ ERROR: node is still EOpNull!
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:33 Function Definition: fn3(i1; ( temp void)
|
||||
0:33 Function Parameters:
|
||||
0:33 'p0' ( in int)
|
||||
|
|
|
|||
|
|
@ -20,10 +20,10 @@ Shader version: 500
|
|||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
|
|
@ -32,9 +32,9 @@ Shader version: 500
|
|||
0:16 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:17 move second child to first child ( temp float)
|
||||
0:17 x: direct index for structure ( temp float)
|
||||
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
@ -91,7 +91,7 @@ Shader version: 500
|
|||
0:26 Branch: Return with expression
|
||||
0:26 add ( temp 4-component vector of float)
|
||||
0:26 'pos' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 direct index ( temp 3-component vector of float)
|
||||
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
|
||||
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
@ -140,10 +140,10 @@ Shader version: 500
|
|||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
|
|
@ -152,9 +152,9 @@ Shader version: 500
|
|||
0:16 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:17 move second child to first child ( temp float)
|
||||
0:17 x: direct index for structure ( temp float)
|
||||
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
@ -211,7 +211,7 @@ Shader version: 500
|
|||
0:26 Branch: Return with expression
|
||||
0:26 add ( temp 4-component vector of float)
|
||||
0:26 'pos' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 direct index ( temp 3-component vector of float)
|
||||
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
|
||||
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ using depth_any
|
|||
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:126 Constant:
|
||||
0:126 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Convert int to float ( temp float)
|
||||
0:126 'thisLineIs' ( temp int)
|
||||
0:126 Constant:
|
||||
|
|
@ -78,7 +78,7 @@ using depth_any
|
|||
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:126 Constant:
|
||||
0:126 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Convert int to float ( temp float)
|
||||
0:126 'thisLineIs' ( temp int)
|
||||
0:126 Constant:
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
|
|||
0:8 'a2' ( in 4-component vector of float)
|
||||
0:8 'a3' ( in 4-component vector of float)
|
||||
0:8 'a4' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 component-wise multiply ( temp 3-component vector of float)
|
||||
0:8 vector swizzle ( temp 3-component vector of float)
|
||||
0:8 'a1' ( in 4-component vector of float)
|
||||
|
|
@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
|
|||
0:8 'a2' ( in 4-component vector of float)
|
||||
0:8 'a3' ( in 4-component vector of float)
|
||||
0:8 'a4' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 component-wise multiply ( temp 3-component vector of float)
|
||||
0:8 vector swizzle ( temp 3-component vector of float)
|
||||
0:8 'a1' ( in 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Convert int to uint ( temp uint)
|
||||
0:13 'Inc' ( temp int)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -48,11 +48,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Convert int to uint ( temp uint)
|
||||
0:13 'Inc' ( temp int)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -23,11 +23,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Construct float ( in float)
|
||||
0:13 'f1b' ( temp 1-component vector of float)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:3 Function Definition: main( ( temp void)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -65,11 +65,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Construct float ( in float)
|
||||
0:13 'f1b' ( temp 1-component vector of float)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:3 Function Definition: main( ( temp void)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -757,7 +757,7 @@ gl_FragCoord origin is upper left
|
|||
0:196 Sequence
|
||||
0:196 move second child to first child ( temp 4-component vector of float)
|
||||
0:196 'outval' ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Constant:
|
||||
0:196 3.600000
|
||||
0:196 Constant:
|
||||
|
|
@ -1550,7 +1550,7 @@ gl_FragCoord origin is upper left
|
|||
0:196 Sequence
|
||||
0:196 move second child to first child ( temp 4-component vector of float)
|
||||
0:196 'outval' ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Constant:
|
||||
0:196 3.600000
|
||||
0:196 Constant:
|
||||
|
|
|
|||
|
|
@ -183,11 +183,11 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 3 (const int)
|
||||
0:79 4 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -199,11 +199,11 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 3 (const uint)
|
||||
0:80 4 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -428,11 +428,11 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 4-component vector of int)
|
||||
0:97 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 3 (const int)
|
||||
0:97 4 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -444,11 +444,11 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 4-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 3 (const uint)
|
||||
0:98 4 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -481,11 +481,11 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 4-component vector of int)
|
||||
0:103 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:? 7 (const int)
|
||||
0:? 8 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 7 (const int)
|
||||
0:103 8 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -497,11 +497,11 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 4-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 3 (const uint)
|
||||
0:104 4 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -816,11 +816,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 4-component vector of float)
|
||||
0:135 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? imageLoad ( temp 4-component vector of float)
|
||||
0:135 imageLoad ( temp 4-component vector of float)
|
||||
0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
@ -1057,11 +1057,11 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 3 (const int)
|
||||
0:79 4 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1073,11 +1073,11 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 3 (const uint)
|
||||
0:80 4 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1302,11 +1302,11 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 4-component vector of int)
|
||||
0:97 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 3 (const int)
|
||||
0:97 4 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1318,11 +1318,11 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 4-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 3 (const uint)
|
||||
0:98 4 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1355,11 +1355,11 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 4-component vector of int)
|
||||
0:103 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:? 7 (const int)
|
||||
0:? 8 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 7 (const int)
|
||||
0:103 8 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1371,11 +1371,11 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 4-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 3 (const uint)
|
||||
0:104 4 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1690,11 +1690,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 4-component vector of float)
|
||||
0:135 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? imageLoad ( temp 4-component vector of float)
|
||||
0:135 imageLoad ( temp 4-component vector of float)
|
||||
0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
|
|||
|
|
@ -789,11 +789,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp float)
|
||||
0:135 'storeTemp' ( temp float)
|
||||
0:? imageLoad ( temp float)
|
||||
0:135 imageLoad ( temp float)
|
||||
0:135 'g_tTex2df1' (layout( r32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df1' (layout( r32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
@ -1636,11 +1636,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp float)
|
||||
0:135 'storeTemp' ( temp float)
|
||||
0:? imageLoad ( temp float)
|
||||
0:135 imageLoad ( temp float)
|
||||
0:135 'g_tTex2df1' (layout( r32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df1' (layout( r32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@ gl_FragCoord origin is upper left
|
|||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:4 Constant:
|
||||
0:4 1.000000
|
||||
0:4 2.000000
|
||||
0:4 3.000000
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -35,10 +35,10 @@ gl_FragCoord origin is upper left
|
|||
0:12 1 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 imageStore ( temp void)
|
||||
0:12 'rwtx' (layout( rgba32f) uniform image2D)
|
||||
0:12 'tc2' ( temp 2-component vector of int)
|
||||
|
|
@ -109,10 +109,10 @@ gl_FragCoord origin is upper left
|
|||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:4 Constant:
|
||||
0:4 1.000000
|
||||
0:4 2.000000
|
||||
0:4 3.000000
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -138,10 +138,10 @@ gl_FragCoord origin is upper left
|
|||
0:12 1 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 imageStore ( temp void)
|
||||
0:12 'rwtx' (layout( rgba32f) uniform image2D)
|
||||
0:12 'tc2' ( temp 2-component vector of int)
|
||||
|
|
|
|||
|
|
@ -26,27 +26,27 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:46 move second child to first child ( temp 2-component vector of int)
|
||||
0:46 'x' ( out 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:46 0 (const int)
|
||||
0:47 Function Definition: Fn2(vu2; ( temp void)
|
||||
0:47 Function Parameters:
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Sequence
|
||||
0:47 move second child to first child ( temp 2-component vector of uint)
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0 (const uint)
|
||||
0:47 0 (const uint)
|
||||
0:48 Function Definition: Fn2(vf2; ( temp void)
|
||||
0:48 Function Parameters:
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:48 move second child to first child ( temp 2-component vector of float)
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:48 0.000000
|
||||
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
|
||||
0:50 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -177,9 +177,9 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 2-component vector of int)
|
||||
0:79 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -191,9 +191,9 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 2-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -418,9 +418,9 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 2-component vector of int)
|
||||
0:97 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -432,9 +432,9 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 2-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -467,9 +467,9 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 2-component vector of int)
|
||||
0:103 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -481,9 +481,9 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 2-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -798,11 +798,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 2-component vector of float)
|
||||
0:135 'storeTemp' ( temp 2-component vector of float)
|
||||
0:? imageLoad ( temp 2-component vector of float)
|
||||
0:135 imageLoad ( temp 2-component vector of float)
|
||||
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
@ -882,27 +882,27 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:46 move second child to first child ( temp 2-component vector of int)
|
||||
0:46 'x' ( out 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:46 0 (const int)
|
||||
0:47 Function Definition: Fn2(vu2; ( temp void)
|
||||
0:47 Function Parameters:
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Sequence
|
||||
0:47 move second child to first child ( temp 2-component vector of uint)
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0 (const uint)
|
||||
0:47 0 (const uint)
|
||||
0:48 Function Definition: Fn2(vf2; ( temp void)
|
||||
0:48 Function Parameters:
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:48 move second child to first child ( temp 2-component vector of float)
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:48 0.000000
|
||||
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
|
||||
0:50 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -1033,9 +1033,9 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 2-component vector of int)
|
||||
0:79 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1047,9 +1047,9 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 2-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1274,9 +1274,9 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 2-component vector of int)
|
||||
0:97 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1288,9 +1288,9 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 2-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1323,9 +1323,9 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 2-component vector of int)
|
||||
0:103 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1337,9 +1337,9 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 2-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1654,11 +1654,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 2-component vector of float)
|
||||
0:135 'storeTemp' ( temp 2-component vector of float)
|
||||
0:? imageLoad ( temp 2-component vector of float)
|
||||
0:135 imageLoad ( temp 2-component vector of float)
|
||||
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval11' ( temp 4-component vector of int)
|
||||
|
|
@ -23,9 +23,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
|
|
@ -33,9 +33,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
|
|
@ -43,10 +43,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -54,10 +54,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -65,10 +65,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -76,11 +76,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -88,11 +88,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -100,11 +100,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -176,9 +176,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval11' ( temp 4-component vector of int)
|
||||
|
|
@ -186,9 +186,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
|
|
@ -196,9 +196,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
|
|
@ -206,10 +206,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -217,10 +217,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -228,10 +228,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -239,11 +239,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -251,11 +251,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -263,11 +263,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -126,9 +126,9 @@ using depth_any
|
|||
0:74 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:74 'g_tTex2df4' ( uniform texture2D)
|
||||
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:74 Constant:
|
||||
0:74 0.100000
|
||||
0:74 0.200000
|
||||
0:75 Sequence
|
||||
0:75 move second child to first child ( temp 4-component vector of int)
|
||||
0:75 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -136,9 +136,9 @@ using depth_any
|
|||
0:75 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:75 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:75 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:75 Constant:
|
||||
0:75 0.300000
|
||||
0:75 0.400000
|
||||
0:76 Sequence
|
||||
0:76 move second child to first child ( temp 4-component vector of uint)
|
||||
0:76 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -146,9 +146,9 @@ using depth_any
|
|||
0:76 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:76 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:76 Constant:
|
||||
0:76 0.500000
|
||||
0:76 0.600000
|
||||
0:78 Sequence
|
||||
0:78 move second child to first child ( temp 4-component vector of float)
|
||||
0:78 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -156,10 +156,10 @@ using depth_any
|
|||
0:78 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:78 'g_tTex3df4' ( uniform texture3D)
|
||||
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:78 Constant:
|
||||
0:78 0.100000
|
||||
0:78 0.200000
|
||||
0:78 0.300000
|
||||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -167,10 +167,10 @@ using depth_any
|
|||
0:79 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:79 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:79 Constant:
|
||||
0:79 0.400000
|
||||
0:79 0.500000
|
||||
0:79 0.600000
|
||||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -178,10 +178,10 @@ using depth_any
|
|||
0:80 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:80 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:80 Constant:
|
||||
0:80 0.700000
|
||||
0:80 0.800000
|
||||
0:80 0.900000
|
||||
0:82 Sequence
|
||||
0:82 move second child to first child ( temp 4-component vector of float)
|
||||
0:82 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -189,10 +189,10 @@ using depth_any
|
|||
0:82 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:82 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:82 Constant:
|
||||
0:82 0.100000
|
||||
0:82 0.200000
|
||||
0:82 0.300000
|
||||
0:83 Sequence
|
||||
0:83 move second child to first child ( temp 4-component vector of int)
|
||||
0:83 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -200,10 +200,10 @@ using depth_any
|
|||
0:83 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:83 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:83 Constant:
|
||||
0:83 0.400000
|
||||
0:83 0.500000
|
||||
0:83 0.600000
|
||||
0:84 Sequence
|
||||
0:84 move second child to first child ( temp 4-component vector of uint)
|
||||
0:84 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -211,10 +211,10 @@ using depth_any
|
|||
0:84 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:84 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:84 Constant:
|
||||
0:84 0.700000
|
||||
0:84 0.800000
|
||||
0:84 0.900000
|
||||
0:86 move second child to first child ( temp 4-component vector of float)
|
||||
0:86 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:86 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -402,9 +402,9 @@ using depth_any
|
|||
0:74 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:74 'g_tTex2df4' ( uniform texture2D)
|
||||
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:74 Constant:
|
||||
0:74 0.100000
|
||||
0:74 0.200000
|
||||
0:75 Sequence
|
||||
0:75 move second child to first child ( temp 4-component vector of int)
|
||||
0:75 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -412,9 +412,9 @@ using depth_any
|
|||
0:75 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:75 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:75 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:75 Constant:
|
||||
0:75 0.300000
|
||||
0:75 0.400000
|
||||
0:76 Sequence
|
||||
0:76 move second child to first child ( temp 4-component vector of uint)
|
||||
0:76 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -422,9 +422,9 @@ using depth_any
|
|||
0:76 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:76 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:76 Constant:
|
||||
0:76 0.500000
|
||||
0:76 0.600000
|
||||
0:78 Sequence
|
||||
0:78 move second child to first child ( temp 4-component vector of float)
|
||||
0:78 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -432,10 +432,10 @@ using depth_any
|
|||
0:78 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:78 'g_tTex3df4' ( uniform texture3D)
|
||||
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:78 Constant:
|
||||
0:78 0.100000
|
||||
0:78 0.200000
|
||||
0:78 0.300000
|
||||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -443,10 +443,10 @@ using depth_any
|
|||
0:79 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:79 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:79 Constant:
|
||||
0:79 0.400000
|
||||
0:79 0.500000
|
||||
0:79 0.600000
|
||||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -454,10 +454,10 @@ using depth_any
|
|||
0:80 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:80 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:80 Constant:
|
||||
0:80 0.700000
|
||||
0:80 0.800000
|
||||
0:80 0.900000
|
||||
0:82 Sequence
|
||||
0:82 move second child to first child ( temp 4-component vector of float)
|
||||
0:82 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -465,10 +465,10 @@ using depth_any
|
|||
0:82 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:82 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:82 Constant:
|
||||
0:82 0.100000
|
||||
0:82 0.200000
|
||||
0:82 0.300000
|
||||
0:83 Sequence
|
||||
0:83 move second child to first child ( temp 4-component vector of int)
|
||||
0:83 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -476,10 +476,10 @@ using depth_any
|
|||
0:83 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:83 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:83 Constant:
|
||||
0:83 0.400000
|
||||
0:83 0.500000
|
||||
0:83 0.600000
|
||||
0:84 Sequence
|
||||
0:84 move second child to first child ( temp 4-component vector of uint)
|
||||
0:84 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -487,10 +487,10 @@ using depth_any
|
|||
0:84 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:84 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:84 Constant:
|
||||
0:84 0.700000
|
||||
0:84 0.800000
|
||||
0:84 0.900000
|
||||
0:86 move second child to first child ( temp 4-component vector of float)
|
||||
0:86 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:86 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -9,18 +9,18 @@ using depth_any
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'ColorOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'ColorOut' ( temp 4-component vector of float)
|
||||
0:20 texture ( temp 4-component vector of float)
|
||||
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:20 Constant:
|
||||
0:20 0.400000
|
||||
0:20 0.300000
|
||||
0:21 add second child into first child ( temp 4-component vector of float)
|
||||
0:21 'ColorOut' ( temp 4-component vector of float)
|
||||
0:21 texture ( temp 4-component vector of float)
|
||||
|
|
@ -31,41 +31,41 @@ using depth_any
|
|||
0:22 'ColorOut' ( temp 4-component vector of float)
|
||||
0:22 texture ( temp 4-component vector of float)
|
||||
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:22 0.600000
|
||||
0:23 add second child into first child ( temp 4-component vector of float)
|
||||
0:23 'ColorOut' ( temp 4-component vector of float)
|
||||
0:23 texture ( temp 4-component vector of float)
|
||||
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 0.600000
|
||||
0:23 0.400000
|
||||
0:24 add second child into first child ( temp 4-component vector of float)
|
||||
0:24 'ColorOut' ( temp 4-component vector of float)
|
||||
0:24 texture ( temp 4-component vector of float)
|
||||
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 0.600000
|
||||
0:24 0.400000
|
||||
0:26 add second child into first child ( temp 4-component vector of float)
|
||||
0:26 'ColorOut' ( temp 4-component vector of float)
|
||||
0:26 textureLod ( temp 4-component vector of float)
|
||||
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:26 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 Constant:
|
||||
0:26 3 (const int)
|
||||
0:27 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -73,17 +73,17 @@ using depth_any
|
|||
0:27 textureLod ( temp 4-component vector of float)
|
||||
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
|
||||
0:27 Construct float ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 Constant:
|
||||
0:27 3 (const int)
|
||||
0:28 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -91,17 +91,17 @@ using depth_any
|
|||
0:28 textureLod ( temp 4-component vector of float)
|
||||
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:28 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 Constant:
|
||||
0:28 3 (const int)
|
||||
0:29 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -109,17 +109,17 @@ using depth_any
|
|||
0:29 textureLod ( temp 4-component vector of float)
|
||||
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:29 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 Constant:
|
||||
0:29 3 (const int)
|
||||
0:30 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -127,17 +127,17 @@ using depth_any
|
|||
0:30 textureLod ( temp 4-component vector of float)
|
||||
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:30 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 Constant:
|
||||
0:30 3 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -200,18 +200,18 @@ using depth_any
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'ColorOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'ColorOut' ( temp 4-component vector of float)
|
||||
0:20 texture ( temp 4-component vector of float)
|
||||
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:20 Constant:
|
||||
0:20 0.400000
|
||||
0:20 0.300000
|
||||
0:21 add second child into first child ( temp 4-component vector of float)
|
||||
0:21 'ColorOut' ( temp 4-component vector of float)
|
||||
0:21 texture ( temp 4-component vector of float)
|
||||
|
|
@ -222,41 +222,41 @@ using depth_any
|
|||
0:22 'ColorOut' ( temp 4-component vector of float)
|
||||
0:22 texture ( temp 4-component vector of float)
|
||||
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:22 0.600000
|
||||
0:23 add second child into first child ( temp 4-component vector of float)
|
||||
0:23 'ColorOut' ( temp 4-component vector of float)
|
||||
0:23 texture ( temp 4-component vector of float)
|
||||
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 0.600000
|
||||
0:23 0.400000
|
||||
0:24 add second child into first child ( temp 4-component vector of float)
|
||||
0:24 'ColorOut' ( temp 4-component vector of float)
|
||||
0:24 texture ( temp 4-component vector of float)
|
||||
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 0.600000
|
||||
0:24 0.400000
|
||||
0:26 add second child into first child ( temp 4-component vector of float)
|
||||
0:26 'ColorOut' ( temp 4-component vector of float)
|
||||
0:26 textureLod ( temp 4-component vector of float)
|
||||
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:26 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 Constant:
|
||||
0:26 3 (const int)
|
||||
0:27 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -264,17 +264,17 @@ using depth_any
|
|||
0:27 textureLod ( temp 4-component vector of float)
|
||||
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
|
||||
0:27 Construct float ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 Constant:
|
||||
0:27 3 (const int)
|
||||
0:28 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -282,17 +282,17 @@ using depth_any
|
|||
0:28 textureLod ( temp 4-component vector of float)
|
||||
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:28 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 Constant:
|
||||
0:28 3 (const int)
|
||||
0:29 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -300,17 +300,17 @@ using depth_any
|
|||
0:29 textureLod ( temp 4-component vector of float)
|
||||
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:29 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 Constant:
|
||||
0:29 3 (const int)
|
||||
0:30 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -318,17 +318,17 @@ using depth_any
|
|||
0:30 textureLod ( temp 4-component vector of float)
|
||||
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:30 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 Constant:
|
||||
0:30 3 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -7,27 +7,27 @@ Shader version: 500
|
|||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 'PosOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:16 add second child into first child ( temp 4-component vector of float)
|
||||
0:16 'PosOut' ( temp 4-component vector of float)
|
||||
0:16 textureLod ( temp 4-component vector of float)
|
||||
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:16 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 Constant:
|
||||
0:16 3 (const int)
|
||||
0:17 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -35,17 +35,17 @@ Shader version: 500
|
|||
0:17 textureLod ( temp 4-component vector of float)
|
||||
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
|
||||
0:17 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 Constant:
|
||||
0:17 3 (const int)
|
||||
0:19 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -86,27 +86,27 @@ Shader version: 500
|
|||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 'PosOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:16 add second child into first child ( temp 4-component vector of float)
|
||||
0:16 'PosOut' ( temp 4-component vector of float)
|
||||
0:16 textureLod ( temp 4-component vector of float)
|
||||
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:16 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 Constant:
|
||||
0:16 3 (const int)
|
||||
0:17 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -114,17 +114,17 @@ Shader version: 500
|
|||
0:17 textureLod ( temp 4-component vector of float)
|
||||
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
|
||||
0:17 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 Constant:
|
||||
0:17 3 (const int)
|
||||
0:19 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -46,12 +46,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -59,12 +59,12 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -72,12 +72,12 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -85,14 +85,14 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -100,14 +100,14 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -115,14 +115,14 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -230,12 +230,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -243,12 +243,12 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -256,12 +256,12 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -269,14 +269,14 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -284,14 +284,14 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -299,14 +299,14 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
|
|
@ -25,9 +25,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
|
|
@ -37,9 +37,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
|
|
@ -49,13 +49,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -63,13 +63,13 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -77,13 +77,13 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -152,9 +152,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
|
|
@ -176,9 +176,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
|
|
@ -188,13 +188,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -202,13 +202,13 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -216,13 +216,13 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:28 Sequence
|
||||
|
|
@ -25,9 +25,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:29 Sequence
|
||||
|
|
@ -37,9 +37,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:31 Sequence
|
||||
|
|
@ -49,10 +49,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:32 Sequence
|
||||
|
|
@ -62,10 +62,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
|
|
@ -75,10 +75,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:35 Sequence
|
||||
|
|
@ -88,11 +88,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -102,11 +102,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -116,11 +116,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -194,9 +194,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:28 Sequence
|
||||
|
|
@ -206,9 +206,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:29 Sequence
|
||||
|
|
@ -218,9 +218,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:31 Sequence
|
||||
|
|
@ -230,10 +230,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:32 Sequence
|
||||
|
|
@ -243,10 +243,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
|
|
@ -256,10 +256,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:35 Sequence
|
||||
|
|
@ -269,11 +269,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -283,11 +283,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -297,11 +297,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -46,9 +46,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -58,9 +58,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -70,9 +70,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 Sequence
|
||||
|
|
@ -82,10 +82,10 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:40 Sequence
|
||||
|
|
@ -95,10 +95,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:41 Sequence
|
||||
|
|
@ -108,10 +108,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:43 Sequence
|
||||
|
|
@ -121,10 +121,10 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.500000
|
||||
0:44 Sequence
|
||||
|
|
@ -134,10 +134,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.500000
|
||||
0:45 Sequence
|
||||
|
|
@ -147,10 +147,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.500000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -260,9 +260,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -272,9 +272,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -284,9 +284,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 Sequence
|
||||
|
|
@ -296,10 +296,10 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:40 Sequence
|
||||
|
|
@ -309,10 +309,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:41 Sequence
|
||||
|
|
@ -322,10 +322,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:43 Sequence
|
||||
|
|
@ -335,10 +335,10 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.500000
|
||||
0:44 Sequence
|
||||
|
|
@ -348,10 +348,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.500000
|
||||
0:45 Sequence
|
||||
|
|
@ -361,10 +361,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.500000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -52,14 +52,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -67,14 +67,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -82,14 +82,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -97,16 +97,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -114,16 +114,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -131,16 +131,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -254,14 +254,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -269,14 +269,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -284,14 +284,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -299,16 +299,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -316,16 +316,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -333,16 +333,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 Constant:
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 Constant:
|
||||
|
|
@ -41,9 +41,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.500000
|
||||
0:25 Constant:
|
||||
|
|
@ -55,15 +55,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -71,15 +71,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -87,15 +87,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 Constant:
|
||||
|
|
@ -178,9 +178,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 Constant:
|
||||
|
|
@ -192,9 +192,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.500000
|
||||
0:25 Constant:
|
||||
|
|
@ -206,15 +206,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -222,15 +222,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -238,15 +238,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -40,9 +40,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
|
|
@ -53,10 +53,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -67,10 +67,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -81,10 +81,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:52 Sequence
|
||||
|
|
@ -95,11 +95,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -110,11 +110,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -125,11 +125,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:56 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -215,9 +215,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -228,9 +228,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -241,9 +241,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
|
|
@ -254,10 +254,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -268,10 +268,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -282,10 +282,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:52 Sequence
|
||||
|
|
@ -296,11 +296,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -311,11 +311,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -326,11 +326,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:56 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -50,9 +50,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -63,9 +63,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -76,9 +76,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -89,10 +89,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -103,10 +103,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:55 Sequence
|
||||
|
|
@ -117,10 +117,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:57 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -242,9 +242,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -255,9 +255,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -268,9 +268,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -281,10 +281,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -295,10 +295,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:55 Sequence
|
||||
|
|
@ -309,10 +309,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:57 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -14,18 +14,18 @@ ERROR: node is still EOpNull!
|
|||
0:9 'g_shadowTex' ( uniform texture2DShadow)
|
||||
0:9 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:9 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:10 ERROR: Bad aggregation op
|
||||
( temp float)
|
||||
0:10 'g_nonShadowTex' ( uniform texture2D)
|
||||
0:10 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:12 Branch: Return with expression
|
||||
|
|
@ -62,18 +62,18 @@ ERROR: node is still EOpNull!
|
|||
0:9 'g_shadowTex' ( uniform texture2DShadow)
|
||||
0:9 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:9 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:10 ERROR: Bad aggregation op
|
||||
( temp float)
|
||||
0:10 'g_nonShadowTex' ( uniform texture2D)
|
||||
0:10 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:12 Branch: Return with expression
|
||||
|
|
|
|||
|
|
@ -13,14 +13,14 @@ ERROR: node is still EOpNull!
|
|||
( temp 4-component vector of float)
|
||||
0:7 'g_shadowTex' ( uniform texture2D)
|
||||
0:7 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
|
|
@ -52,14 +52,14 @@ ERROR: node is still EOpNull!
|
|||
( temp 4-component vector of float)
|
||||
0:7 'g_shadowTex' ( uniform texture2D)
|
||||
0:7 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
|
|
|
|||
|
|
@ -56,14 +56,14 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -72,14 +72,14 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -88,14 +88,14 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -221,14 +221,14 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -237,14 +237,14 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -253,14 +253,14 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -29,9 +29,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -44,9 +44,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -59,15 +59,15 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -76,15 +76,15 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -93,15 +93,15 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -185,9 +185,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -200,9 +200,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -215,9 +215,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -230,15 +230,15 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -247,15 +247,15 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -264,15 +264,15 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -29,9 +29,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -44,9 +44,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -59,10 +59,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -75,10 +75,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -91,10 +91,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -107,11 +107,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:52 Constant:
|
||||
|
|
@ -124,11 +124,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -141,11 +141,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
@ -233,9 +233,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -248,9 +248,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -263,9 +263,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -278,10 +278,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -294,10 +294,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -310,10 +310,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -326,11 +326,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:52 Constant:
|
||||
|
|
@ -343,11 +343,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -360,11 +360,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
|
|||
|
|
@ -56,9 +56,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -71,9 +71,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -86,9 +86,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -101,10 +101,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -117,10 +117,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
@ -133,10 +133,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
|
|
@ -266,9 +266,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -281,9 +281,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -296,9 +296,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -311,10 +311,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -327,10 +327,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
@ -343,10 +343,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
|
|
|
|||
|
|
@ -62,16 +62,16 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -80,16 +80,16 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -98,16 +98,16 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -239,16 +239,16 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -257,16 +257,16 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -275,16 +275,16 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -31,9 +31,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -48,9 +48,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -65,17 +65,17 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -84,17 +84,17 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -103,17 +103,17 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -197,9 +197,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -214,9 +214,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -231,9 +231,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -248,17 +248,17 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -267,17 +267,17 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -286,17 +286,17 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -41,9 +41,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -55,16 +55,16 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -72,16 +72,16 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -89,16 +89,16 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -106,19 +106,19 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -126,19 +126,19 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -146,19 +146,19 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -230,9 +230,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -244,9 +244,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -258,9 +258,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -272,16 +272,16 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -289,16 +289,16 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -306,16 +306,16 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -323,19 +323,19 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -343,19 +343,19 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -363,19 +363,19 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -52,15 +52,15 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -68,15 +68,15 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -84,15 +84,15 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -100,18 +100,18 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -119,18 +119,18 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -138,18 +138,18 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -157,18 +157,18 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of int)
|
||||
0:44 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -176,18 +176,18 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp 4-component vector of uint)
|
||||
0:45 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -195,18 +195,18 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -320,15 +320,15 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -336,15 +336,15 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -352,15 +352,15 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -368,18 +368,18 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -387,18 +387,18 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -406,18 +406,18 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -425,18 +425,18 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of int)
|
||||
0:44 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -444,18 +444,18 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp 4-component vector of uint)
|
||||
0:45 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -463,18 +463,18 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -50,15 +50,15 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -66,15 +66,15 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -82,15 +82,15 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:38 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -98,18 +98,18 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of int)
|
||||
0:39 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -117,18 +117,18 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of uint)
|
||||
0:40 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -136,18 +136,18 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of float)
|
||||
0:42 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -155,18 +155,18 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of int)
|
||||
0:43 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -174,18 +174,18 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of uint)
|
||||
0:44 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -193,28 +193,28 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
0:46 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
@ -299,15 +299,15 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -315,15 +315,15 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -331,15 +331,15 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:38 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -347,18 +347,18 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of int)
|
||||
0:39 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -366,18 +366,18 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of uint)
|
||||
0:40 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -385,18 +385,18 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of float)
|
||||
0:42 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -404,18 +404,18 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of int)
|
||||
0:43 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -423,18 +423,18 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of uint)
|
||||
0:44 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -442,28 +442,28 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
0:46 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -58,18 +58,18 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -77,18 +77,18 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -96,18 +96,18 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -115,22 +115,22 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -138,22 +138,22 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -161,22 +161,22 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -296,18 +296,18 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -315,18 +315,18 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -334,18 +334,18 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -353,22 +353,22 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -376,22 +376,22 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -399,22 +399,22 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -29,9 +29,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -45,9 +45,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -61,19 +61,19 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 0 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -81,19 +81,19 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -101,19 +101,19 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -185,9 +185,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -201,9 +201,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -217,9 +217,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -233,19 +233,19 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 0 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -253,19 +253,19 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -273,19 +273,19 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:28 Sequence
|
||||
|
|
@ -25,9 +25,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:29 Sequence
|
||||
|
|
@ -37,9 +37,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:31 Sequence
|
||||
|
|
@ -49,10 +49,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.750000
|
||||
0:32 Sequence
|
||||
|
|
@ -62,10 +62,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.750000
|
||||
0:33 Sequence
|
||||
|
|
@ -75,10 +75,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -88,11 +88,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -102,11 +102,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -116,11 +116,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -194,9 +194,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:28 Sequence
|
||||
|
|
@ -206,9 +206,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:29 Sequence
|
||||
|
|
@ -218,9 +218,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:31 Sequence
|
||||
|
|
@ -230,10 +230,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.750000
|
||||
0:32 Sequence
|
||||
|
|
@ -243,10 +243,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.750000
|
||||
0:33 Sequence
|
||||
|
|
@ -256,10 +256,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -269,11 +269,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -283,11 +283,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -297,11 +297,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -46,9 +46,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:36 'g_tTex2df4' ( uniform texture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -58,9 +58,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:37 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -70,9 +70,9 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:38 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.500000
|
||||
0:38 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -82,10 +82,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:40 'g_tTex3df4' ( uniform texture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:41 Sequence
|
||||
|
|
@ -95,10 +95,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:41 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -108,10 +108,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:42 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -121,10 +121,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:44 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:45 Sequence
|
||||
|
|
@ -134,10 +134,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:45 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.400000
|
||||
0:45 0.500000
|
||||
0:45 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:46 Sequence
|
||||
|
|
@ -147,10 +147,10 @@ using depth_any
|
|||
0:46 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:46 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.700000
|
||||
0:46 0.800000
|
||||
0:46 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:48 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -261,9 +261,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:36 'g_tTex2df4' ( uniform texture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -273,9 +273,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:37 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -285,9 +285,9 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:38 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.500000
|
||||
0:38 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -297,10 +297,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:40 'g_tTex3df4' ( uniform texture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:41 Sequence
|
||||
|
|
@ -310,10 +310,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:41 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -323,10 +323,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:42 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -336,10 +336,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:44 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:45 Sequence
|
||||
|
|
@ -349,10 +349,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:45 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.400000
|
||||
0:45 0.500000
|
||||
0:45 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:46 Sequence
|
||||
|
|
@ -362,10 +362,10 @@ using depth_any
|
|||
0:46 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:46 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.700000
|
||||
0:46 0.800000
|
||||
0:46 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:48 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -44,9 +44,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -56,9 +56,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -68,9 +68,9 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -80,10 +80,10 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:39 Sequence
|
||||
|
|
@ -93,10 +93,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -106,10 +106,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -119,10 +119,10 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -132,10 +132,10 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -145,10 +145,10 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -156,11 +156,11 @@ Shader version: 500
|
|||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
@ -239,9 +239,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -251,9 +251,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -263,9 +263,9 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -275,10 +275,10 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:39 Sequence
|
||||
|
|
@ -288,10 +288,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -301,10 +301,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -314,10 +314,10 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -327,10 +327,10 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -340,10 +340,10 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -351,11 +351,11 @@ Shader version: 500
|
|||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -52,14 +52,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -67,14 +67,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -82,14 +82,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -97,16 +97,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -114,16 +114,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -131,16 +131,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -254,14 +254,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -269,14 +269,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -284,14 +284,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -299,16 +299,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -316,16 +316,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -333,16 +333,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.750000
|
||||
0:23 Constant:
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.750000
|
||||
0:24 Constant:
|
||||
|
|
@ -41,9 +41,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.750000
|
||||
0:25 Constant:
|
||||
|
|
@ -55,15 +55,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -71,15 +71,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -87,15 +87,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.750000
|
||||
0:23 Constant:
|
||||
|
|
@ -178,9 +178,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.750000
|
||||
0:24 Constant:
|
||||
|
|
@ -192,9 +192,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.750000
|
||||
0:25 Constant:
|
||||
|
|
@ -206,15 +206,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -222,15 +222,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -238,15 +238,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -89,23 +89,23 @@ gl_FragCoord origin is upper left
|
|||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.100000
|
||||
0:? 4.200000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:17 Constant:
|
||||
0:17 4.000000
|
||||
0:17 4.100000
|
||||
0:17 4.200000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
|
|
@ -278,23 +278,23 @@ gl_FragCoord origin is upper left
|
|||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.100000
|
||||
0:? 4.200000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:17 Constant:
|
||||
0:17 4.000000
|
||||
0:17 4.100000
|
||||
0:17 4.200000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ Shader version: 500
|
|||
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 'v' ( in 4-component vector of float)
|
||||
0:19 Constant:
|
||||
|
|
@ -30,7 +30,7 @@ Shader version: 500
|
|||
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:20 Constant:
|
||||
0:20 2 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'v' ( in 4-component vector of float)
|
||||
0:20 Constant:
|
||||
|
|
@ -44,7 +44,7 @@ Shader version: 500
|
|||
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:21 Constant:
|
||||
0:21 3 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 direct index ( temp float)
|
||||
0:21 'v' ( in 4-component vector of float)
|
||||
0:21 Constant:
|
||||
|
|
@ -58,7 +58,7 @@ Shader version: 500
|
|||
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:22 Constant:
|
||||
0:22 4 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 direct index ( temp float)
|
||||
0:22 'v' ( in 4-component vector of float)
|
||||
0:22 Constant:
|
||||
|
|
@ -139,7 +139,7 @@ Shader version: 500
|
|||
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 'v' ( in 4-component vector of float)
|
||||
0:19 Constant:
|
||||
|
|
@ -153,7 +153,7 @@ Shader version: 500
|
|||
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:20 Constant:
|
||||
0:20 2 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'v' ( in 4-component vector of float)
|
||||
0:20 Constant:
|
||||
|
|
@ -167,7 +167,7 @@ Shader version: 500
|
|||
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:21 Constant:
|
||||
0:21 3 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 direct index ( temp float)
|
||||
0:21 'v' ( in 4-component vector of float)
|
||||
0:21 Constant:
|
||||
|
|
@ -181,7 +181,7 @@ Shader version: 500
|
|||
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:22 Constant:
|
||||
0:22 4 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 direct index ( temp float)
|
||||
0:22 'v' ( in 4-component vector of float)
|
||||
0:22 Constant:
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ Shader version: 500
|
|||
0:4 Sequence
|
||||
0:4 move second child to first child ( temp 2-component vector of int)
|
||||
0:4 'd2' ( temp 2-component vector of int)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 5 (const int)
|
||||
0:4 'd' ( temp int)
|
||||
|
|
@ -30,10 +30,10 @@ Shader version: 500
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 3-component vector of float)
|
||||
0:7 'f3' ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.945910
|
||||
0:? 0.693147
|
||||
0:? 1.098612
|
||||
0:7 Constant:
|
||||
0:7 1.945910
|
||||
0:7 0.693147
|
||||
0:7 1.098612
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 2-component vector of float)
|
||||
0:8 'f22' ( temp 2-component vector of float)
|
||||
|
|
@ -111,7 +111,7 @@ Shader version: 500
|
|||
0:4 Sequence
|
||||
0:4 move second child to first child ( temp 2-component vector of int)
|
||||
0:4 'd2' ( temp 2-component vector of int)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 5 (const int)
|
||||
0:4 'd' ( temp int)
|
||||
|
|
@ -129,10 +129,10 @@ Shader version: 500
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 3-component vector of float)
|
||||
0:7 'f3' ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.945910
|
||||
0:? 0.693147
|
||||
0:? 1.098612
|
||||
0:7 Constant:
|
||||
0:7 1.945910
|
||||
0:7 0.693147
|
||||
0:7 1.098612
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 2-component vector of float)
|
||||
0:8 'f22' ( temp 2-component vector of float)
|
||||
|
|
|
|||
|
|
@ -26,19 +26,19 @@ gl_FragCoord origin is upper left
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:19 add second child into first child ( temp 4-component vector of float)
|
||||
0:19 'f4' ( temp 4-component vector of float)
|
||||
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:19 Constant:
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'f4' ( temp 4-component vector of float)
|
||||
0:20 Convert int to float ( temp float)
|
||||
|
|
@ -87,19 +87,19 @@ gl_FragCoord origin is upper left
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:19 add second child into first child ( temp 4-component vector of float)
|
||||
0:19 'f4' ( temp 4-component vector of float)
|
||||
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:19 Constant:
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'f4' ( temp 4-component vector of float)
|
||||
0:20 Convert int to float ( temp float)
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ gl_FragCoord origin is upper left
|
|||
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 1.000000
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:16 Function Definition: main( ( temp void)
|
||||
|
|
@ -47,11 +47,11 @@ gl_FragCoord origin is upper left
|
|||
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 1.000000
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:16 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -18,11 +18,11 @@ output primitive = triangle_strip
|
|||
0:27 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:27 2.000000
|
||||
0:27 3.000000
|
||||
0:27 4.000000
|
||||
0:28 move second child to first child ( temp 2-component vector of float)
|
||||
0:28 tc: direct index for structure ( temp 2-component vector of float)
|
||||
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
|
||||
|
|
@ -31,9 +31,9 @@ output primitive = triangle_strip
|
|||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:28 Constant:
|
||||
0:28 5.000000
|
||||
0:28 6.000000
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 m0_array: direct index for structure ( temp 2-element array of float)
|
||||
|
|
@ -235,11 +235,11 @@ output primitive = triangle_strip
|
|||
0:27 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:27 2.000000
|
||||
0:27 3.000000
|
||||
0:27 4.000000
|
||||
0:28 move second child to first child ( temp 2-component vector of float)
|
||||
0:28 tc: direct index for structure ( temp 2-component vector of float)
|
||||
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
|
||||
|
|
@ -248,9 +248,9 @@ output primitive = triangle_strip
|
|||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:28 Constant:
|
||||
0:28 5.000000
|
||||
0:28 6.000000
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 m0_array: direct index for structure ( temp 2-element array of float)
|
||||
|
|
|
|||
|
|
@ -22,11 +22,11 @@ gl_FragCoord origin is upper left
|
|||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
0:9 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:9 Constant:
|
||||
0:9 1.000000
|
||||
0:9 2.000000
|
||||
0:9 3.000000
|
||||
0:9 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index ( buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
@ -99,11 +99,11 @@ gl_FragCoord origin is upper left
|
|||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
0:9 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:9 Constant:
|
||||
0:9 1.000000
|
||||
0:9 2.000000
|
||||
0:9 3.000000
|
||||
0:9 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index ( buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -19,11 +19,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 2.000000
|
||||
0:8 3.000000
|
||||
0:8 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
@ -83,11 +83,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 2.000000
|
||||
0:8 3.000000
|
||||
0:8 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
|
|||
0:9 'pos' ( in uint)
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:10 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:10 move second child to first child ( temp int)
|
||||
|
|
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
|||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:11 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:11 move second child to first child ( temp int)
|
||||
|
|
@ -192,7 +192,7 @@ gl_FragCoord origin is upper left
|
|||
0:9 'pos' ( in uint)
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:10 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:10 move second child to first child ( temp int)
|
||||
|
|
@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
|
|||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:11 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:11 move second child to first child ( temp int)
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
|
|||
0:19 1 (const int)
|
||||
0:19 true case
|
||||
0:20 Branch: Return with expression
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 add ( temp 3-component vector of float)
|
||||
0:20 color: direct index for structure ( temp 3-component vector of float)
|
||||
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
|
||||
|
|
@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
|
|||
0:19 1 (const int)
|
||||
0:19 true case
|
||||
0:20 Branch: Return with expression
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 add ( temp 3-component vector of float)
|
||||
0:20 color: direct index for structure ( temp 3-component vector of float)
|
||||
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue