It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.
Fixes#3627
Fix the error message for when an erroneous HLSL constructor statement
is detected.
Prior to this change, such error messages would not show correct file
path and line number information.
Additionally, update test data to account for updated error messages.
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This changes no functional code. There was a bit of a testing hole
in that textures templatized on sub-vec4 types were not being exercised
with any intrinsics. This adds some basic sanity coverage of that case.