HLSL: Refactor attribute implementation.
- make it sharable with GLSL - correct the case insensitivity - remove the map; queries are not needed, all entries need processing - make it easier to build bottom up (will help GLSL parsing) - support semantic checking and reporting - allow front-end dependent semantics and attribute name mapping
This commit is contained in:
parent
e349af7e20
commit
e18fd20d5c
17 changed files with 638 additions and 500 deletions
86
glslang/MachineIndependent/attribute.cpp
Normal file
86
glslang/MachineIndependent/attribute.cpp
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
//
|
||||
// Copyright (C) 2017 LunarG, Inc.
|
||||
// Copyright (C) 2018 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of Google, Inc., nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
|
||||
#include "attribute.h"
|
||||
#include "../Include/intermediate.h"
|
||||
#include "ParseHelper.h"
|
||||
|
||||
namespace glslang {
|
||||
|
||||
// extract integers out of attribute arguments stored in attribute aggregate
|
||||
bool TAttributeArgs::getInt(int& value, int argNum) const
|
||||
{
|
||||
const TConstUnion* intConst = getConstUnion(EbtInt, argNum);
|
||||
|
||||
if (intConst == nullptr)
|
||||
return false;
|
||||
|
||||
value = intConst->getIConst();
|
||||
return true;
|
||||
};
|
||||
|
||||
// extract strings out of attribute arguments stored in attribute aggregate.
|
||||
// convert to lower case if converToLower is true (for case-insensitive compare convenience)
|
||||
bool TAttributeArgs::getString(TString& value, int argNum, bool convertToLower) const
|
||||
{
|
||||
const TConstUnion* stringConst = getConstUnion(EbtString, argNum);
|
||||
|
||||
if (stringConst == nullptr)
|
||||
return false;
|
||||
|
||||
value = *stringConst->getSConst();
|
||||
|
||||
// Convenience.
|
||||
if (convertToLower)
|
||||
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
// Helper to get attribute const union. Returns nullptr on failure.
|
||||
const TConstUnion* TAttributeArgs::getConstUnion(TBasicType basicType, int argNum) const
|
||||
{
|
||||
if (argNum >= args->getSequence().size())
|
||||
return nullptr;
|
||||
|
||||
const TConstUnion* constVal = &args->getSequence()[argNum]->getAsConstantUnion()->getConstArray()[0];
|
||||
if (constVal == nullptr || constVal->getType() != basicType)
|
||||
return nullptr;
|
||||
|
||||
return constVal;
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
Loading…
Add table
Add a link
Reference in a new issue