glslang-zig/glslang/MachineIndependent/attribute.cpp
John Kessenich e18fd20d5c HLSL: Refactor attribute implementation.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
2018-02-01 00:30:34 -07:00

86 lines
3.1 KiB
C++

//
// Copyright (C) 2017 LunarG, Inc.
// Copyright (C) 2018 Google, Inc.
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#include "attribute.h"
#include "../Include/intermediate.h"
#include "ParseHelper.h"
namespace glslang {
// extract integers out of attribute arguments stored in attribute aggregate
bool TAttributeArgs::getInt(int& value, int argNum) const
{
const TConstUnion* intConst = getConstUnion(EbtInt, argNum);
if (intConst == nullptr)
return false;
value = intConst->getIConst();
return true;
};
// extract strings out of attribute arguments stored in attribute aggregate.
// convert to lower case if converToLower is true (for case-insensitive compare convenience)
bool TAttributeArgs::getString(TString& value, int argNum, bool convertToLower) const
{
const TConstUnion* stringConst = getConstUnion(EbtString, argNum);
if (stringConst == nullptr)
return false;
value = *stringConst->getSConst();
// Convenience.
if (convertToLower)
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
return true;
};
// Helper to get attribute const union. Returns nullptr on failure.
const TConstUnion* TAttributeArgs::getConstUnion(TBasicType basicType, int argNum) const
{
if (argNum >= args->getSequence().size())
return nullptr;
const TConstUnion* constVal = &args->getSequence()[argNum]->getAsConstantUnion()->getConstArray()[0];
if (constVal == nullptr || constVal->getType() != basicType)
return nullptr;
return constVal;
}
} // end namespace glslang