Merge pull request #2641 from tgfrerer/fix_hlsl_function_error_msg
fix error message for hlslGrammar::acceptConstructor
This commit is contained in:
commit
202c8abae0
117 changed files with 6243 additions and 6243 deletions
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@ -23,9 +23,9 @@ gl_FragCoord origin is upper left
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:13 Constant:
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0:13 0.200000
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0:13 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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@ -96,9 +96,9 @@ gl_FragCoord origin is upper left
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:13 Constant:
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0:13 0.200000
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0:13 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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@ -5,21 +5,21 @@ gl_FragCoord origin is upper left
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:7 Constant:
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0:7 1.000000
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0:7 2.000000
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0:7 3.000000
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0:7 4.000000
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:11 Constant:
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0:11 1.000000
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0:11 2.000000
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0:11 3.000000
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0:11 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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@ -152,21 +152,21 @@ gl_FragCoord origin is upper left
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:7 Constant:
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0:7 1.000000
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0:7 2.000000
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0:7 3.000000
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0:7 4.000000
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:11 Constant:
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0:11 1.000000
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0:11 2.000000
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0:11 3.000000
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0:11 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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@ -23,11 +23,11 @@ local_size = (4, 6, 8)
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:14 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:14 Constant:
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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@ -66,11 +66,11 @@ local_size = (4, 6, 8)
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:14 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:14 Constant:
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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0:14 0.000000
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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@ -50,9 +50,9 @@ using depth_any
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0.100000
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0:32 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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@ -63,9 +63,9 @@ using depth_any
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
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0:33 'g_tTex2di4a' ( uniform itexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0.300000
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0:33 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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@ -76,9 +76,9 @@ using depth_any
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
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0:34 'g_tTex2du4a' ( uniform utexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0.500000
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0:34 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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@ -89,10 +89,10 @@ using depth_any
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
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0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0.100000
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0:36 0.200000
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0:36 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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@ -103,10 +103,10 @@ using depth_any
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0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.400000
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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@ -117,10 +117,10 @@ using depth_any
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0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0.700000
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0:38 0.800000
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0:38 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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@ -231,9 +231,9 @@ using depth_any
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0.100000
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0:32 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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@ -244,9 +244,9 @@ using depth_any
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
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0:33 'g_tTex2di4a' ( uniform itexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0.300000
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0:33 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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@ -257,9 +257,9 @@ using depth_any
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
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0:34 'g_tTex2du4a' ( uniform utexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0.500000
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0:34 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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@ -270,10 +270,10 @@ using depth_any
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
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0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0.100000
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0:36 0.200000
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0:36 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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@ -284,10 +284,10 @@ using depth_any
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0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.400000
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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@ -298,10 +298,10 @@ using depth_any
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0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0.700000
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0:38 0.800000
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0:38 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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@ -50,9 +50,9 @@ using depth_any
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0.100000
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0:32 0.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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@ -63,9 +63,9 @@ using depth_any
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
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0:33 'g_tTex2di4a' ( uniform itexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0.300000
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0:33 0.400000
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0:33 Constant:
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0:33 1 (const int)
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0:34 Sequence
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@ -76,9 +76,9 @@ using depth_any
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
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0:34 'g_tTex2du4a' ( uniform utexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0.500000
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0:34 0.600000
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0:34 Constant:
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0:34 1 (const int)
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0:36 Sequence
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@ -89,10 +89,10 @@ using depth_any
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
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0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
|
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0:36 Constant:
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0:36 0.100000
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0:36 0.200000
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0:36 0.300000
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0:36 Constant:
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0:36 1 (const int)
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0:37 Sequence
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|
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@ -103,10 +103,10 @@ using depth_any
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0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
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0:? 0.600000
|
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0:37 Constant:
|
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0:37 0.400000
|
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0:37 0.500000
|
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0:37 0.600000
|
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0:37 Constant:
|
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0:37 1 (const int)
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0:38 Sequence
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|
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@ -117,10 +117,10 @@ using depth_any
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0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
|
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0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
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0:38 Constant:
|
||||
0:38 0.700000
|
||||
0:38 0.800000
|
||||
0:38 0.900000
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
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0:40 move second child to first child ( temp 4-component vector of float)
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|
|
@ -231,9 +231,9 @@ using depth_any
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
|
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:32 Constant:
|
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0:32 0.100000
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0:32 0.200000
|
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0:32 Constant:
|
||||
0:32 1 (const int)
|
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0:33 Sequence
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|
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@ -244,9 +244,9 @@ using depth_any
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
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0:33 Constant:
|
||||
0:33 0.300000
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0:33 0.400000
|
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0:33 Constant:
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0:33 1 (const int)
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0:34 Sequence
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|
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@ -257,9 +257,9 @@ using depth_any
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:34 Constant:
|
||||
0:34 0.500000
|
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0:34 0.600000
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:36 Sequence
|
||||
|
|
@ -270,10 +270,10 @@ using depth_any
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
|
|
@ -284,10 +284,10 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.400000
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:38 Sequence
|
||||
|
|
@ -298,10 +298,10 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:38 Constant:
|
||||
0:38 0.700000
|
||||
0:38 0.800000
|
||||
0:38 0.900000
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ gl_FragCoord origin is upper left
|
|||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:5 'v04' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 'v01' ( temp float)
|
||||
|
|
@ -142,11 +142,11 @@ gl_FragCoord origin is upper left
|
|||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:5 'v04' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 'v01' ( temp float)
|
||||
|
|
|
|||
|
|
@ -228,17 +228,17 @@ gl_FragCoord origin is upper left
|
|||
0:40 'f' ( temp 4-component vector of float)
|
||||
0:40 Function Call: vectorCond( ( temp 4-component vector of float)
|
||||
0:40 Function Call: scalarCond( ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:41 Constant:
|
||||
0:41 true (const bool)
|
||||
0:41 false (const bool)
|
||||
0:41 Constant:
|
||||
0:41 1.000000
|
||||
0:41 2.000000
|
||||
0:41 Constant:
|
||||
0:41 3.000000
|
||||
0:41 4.000000
|
||||
0:41 Constant:
|
||||
0:41 10.000000
|
||||
0:41 Constant:
|
||||
|
|
@ -491,17 +491,17 @@ gl_FragCoord origin is upper left
|
|||
0:40 'f' ( temp 4-component vector of float)
|
||||
0:40 Function Call: vectorCond( ( temp 4-component vector of float)
|
||||
0:40 Function Call: scalarCond( ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Construct vec4 ( temp 4-component vector of float)
|
||||
0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:41 Constant:
|
||||
0:41 true (const bool)
|
||||
0:41 false (const bool)
|
||||
0:41 Constant:
|
||||
0:41 1.000000
|
||||
0:41 2.000000
|
||||
0:41 Constant:
|
||||
0:41 3.000000
|
||||
0:41 4.000000
|
||||
0:41 Constant:
|
||||
0:41 10.000000
|
||||
0:41 Constant:
|
||||
|
|
|
|||
|
|
@ -18,12 +18,12 @@ gl_FragCoord origin is upper left
|
|||
0:11 Constant:
|
||||
0:11 8 (const int)
|
||||
0:12 Comma ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 9.000000
|
||||
0:? 10.000000
|
||||
0:? Constant:
|
||||
0:? 11.000000
|
||||
0:? 12.000000
|
||||
0:12 Constant:
|
||||
0:12 9.000000
|
||||
0:12 10.000000
|
||||
0:12 Constant:
|
||||
0:12 11.000000
|
||||
0:12 12.000000
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
|
|
@ -72,12 +72,12 @@ gl_FragCoord origin is upper left
|
|||
0:11 Constant:
|
||||
0:11 8 (const int)
|
||||
0:12 Comma ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 9.000000
|
||||
0:? 10.000000
|
||||
0:? Constant:
|
||||
0:? 11.000000
|
||||
0:? 12.000000
|
||||
0:12 Constant:
|
||||
0:12 9.000000
|
||||
0:12 10.000000
|
||||
0:12 Constant:
|
||||
0:12 11.000000
|
||||
0:12 12.000000
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
|
|
|
|||
|
|
@ -28,23 +28,23 @@ gl_FragCoord origin is upper left
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4X4 matrix of int)
|
||||
0:7 'var444' ( temp 4X4 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:11 'var423' ( temp 4X2 matrix of int)
|
||||
|
|
@ -60,15 +60,15 @@ gl_FragCoord origin is upper left
|
|||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:12 'var424' ( temp 4X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:16 'var323' ( temp 3X2 matrix of int)
|
||||
|
|
@ -82,13 +82,13 @@ gl_FragCoord origin is upper left
|
|||
0:17 Sequence
|
||||
0:17 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:17 'var234' ( temp 3X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 0 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:22 'uvar443' ( temp 4X4 matrix of uint)
|
||||
|
|
@ -112,23 +112,23 @@ gl_FragCoord origin is upper left
|
|||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:23 'uvar444' ( temp 4X4 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:23 Constant:
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:27 'uvar423' ( temp 4X2 matrix of uint)
|
||||
|
|
@ -144,15 +144,15 @@ gl_FragCoord origin is upper left
|
|||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:28 'uvar424' ( temp 4X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:32 'uvar323' ( temp 3X2 matrix of uint)
|
||||
|
|
@ -166,13 +166,13 @@ gl_FragCoord origin is upper left
|
|||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:33 'uvar234' ( temp 3X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:33 Constant:
|
||||
0:33 0 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 0 (const uint)
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:38 'bvar443' ( temp 4X4 matrix of bool)
|
||||
|
|
@ -196,23 +196,23 @@ gl_FragCoord origin is upper left
|
|||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:39 'bvar444' ( temp 4X4 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:39 Constant:
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:43 'bvar423' ( temp 4X2 matrix of bool)
|
||||
|
|
@ -228,15 +228,15 @@ gl_FragCoord origin is upper left
|
|||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:44 'bvar424' ( temp 4X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:44 Constant:
|
||||
0:44 false (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:48 'bvar323' ( temp 3X2 matrix of bool)
|
||||
|
|
@ -250,13 +250,13 @@ gl_FragCoord origin is upper left
|
|||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:49 'bvar234' ( temp 3X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:49 Constant:
|
||||
0:49 false (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 false (const bool)
|
||||
0:51 Branch: Return with expression
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
|
|
@ -302,23 +302,23 @@ gl_FragCoord origin is upper left
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 4X4 matrix of int)
|
||||
0:7 'var444' ( temp 4X4 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 1 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:11 'var423' ( temp 4X2 matrix of int)
|
||||
|
|
@ -334,15 +334,15 @@ gl_FragCoord origin is upper left
|
|||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X2 matrix of int)
|
||||
0:12 'var424' ( temp 4X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 1 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:12 0 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:16 'var323' ( temp 3X2 matrix of int)
|
||||
|
|
@ -356,13 +356,13 @@ gl_FragCoord origin is upper left
|
|||
0:17 Sequence
|
||||
0:17 move second child to first child ( temp 3X2 matrix of int)
|
||||
0:17 'var234' ( temp 3X2 matrix of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 1 (const int)
|
||||
0:17 0 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:22 'uvar443' ( temp 4X4 matrix of uint)
|
||||
|
|
@ -386,23 +386,23 @@ gl_FragCoord origin is upper left
|
|||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp 4X4 matrix of uint)
|
||||
0:23 'uvar444' ( temp 4X4 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:23 Constant:
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 1 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:23 0 (const uint)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:27 'uvar423' ( temp 4X2 matrix of uint)
|
||||
|
|
@ -418,15 +418,15 @@ gl_FragCoord origin is upper left
|
|||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4X2 matrix of uint)
|
||||
0:28 'uvar424' ( temp 4X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 1 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:28 0 (const uint)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:32 'uvar323' ( temp 3X2 matrix of uint)
|
||||
|
|
@ -440,13 +440,13 @@ gl_FragCoord origin is upper left
|
|||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 3X2 matrix of uint)
|
||||
0:33 'uvar234' ( temp 3X2 matrix of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 1 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:33 Constant:
|
||||
0:33 0 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 1 (const uint)
|
||||
0:33 0 (const uint)
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:38 'bvar443' ( temp 4X4 matrix of bool)
|
||||
|
|
@ -470,23 +470,23 @@ gl_FragCoord origin is upper left
|
|||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4X4 matrix of bool)
|
||||
0:39 'bvar444' ( temp 4X4 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:39 Constant:
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 true (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:39 false (const bool)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:43 'bvar423' ( temp 4X2 matrix of bool)
|
||||
|
|
@ -502,15 +502,15 @@ gl_FragCoord origin is upper left
|
|||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4X2 matrix of bool)
|
||||
0:44 'bvar424' ( temp 4X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:? false (const bool)
|
||||
0:44 Constant:
|
||||
0:44 false (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 true (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:44 false (const bool)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:48 'bvar323' ( temp 3X2 matrix of bool)
|
||||
|
|
@ -524,13 +524,13 @@ gl_FragCoord origin is upper left
|
|||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 3X2 matrix of bool)
|
||||
0:49 'bvar234' ( temp 3X2 matrix of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:49 Constant:
|
||||
0:49 false (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 true (const bool)
|
||||
0:49 false (const bool)
|
||||
0:51 Branch: Return with expression
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
|
|
|
|||
|
|
@ -11,11 +11,11 @@ gl_FragCoord origin is upper left
|
|||
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
|
|
@ -72,11 +72,11 @@ gl_FragCoord origin is upper left
|
|||
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ using early_fragment_tests
|
|||
0:10 'oldVal' ( temp uint)
|
||||
0:10 imageAtomicExchange ( temp uint)
|
||||
0:10 'Values' (layout( r32ui) uniform uimage2D)
|
||||
0:? Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Convert float to uint ( temp uint)
|
||||
0:10 direct index ( temp float)
|
||||
0:10 Position: direct index for structure ( temp 4-component vector of float)
|
||||
|
|
@ -67,7 +67,7 @@ using early_fragment_tests
|
|||
0:10 'oldVal' ( temp uint)
|
||||
0:10 imageAtomicExchange ( temp uint)
|
||||
0:10 'Values' (layout( r32ui) uniform uimage2D)
|
||||
0:? Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Construct uvec2 ( temp 2-component vector of uint)
|
||||
0:10 Convert float to uint ( temp uint)
|
||||
0:10 direct index ( temp float)
|
||||
0:10 Position: direct index for structure ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -6,14 +6,14 @@ gl_FragCoord origin is upper left
|
|||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 4.000000
|
||||
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
0:16 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -67,14 +67,14 @@ gl_FragCoord origin is upper left
|
|||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 4.000000
|
||||
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
0:16 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -15,9 +15,9 @@ gl_FragCoord origin is upper left
|
|||
0:16 's' ( in structure{ temp sampler s2D})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:16 Constant:
|
||||
0:16 0.200000
|
||||
0:16 0.300000
|
||||
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 's' ( in structure{ temp sampler s2D})
|
||||
|
|
@ -47,9 +47,9 @@ gl_FragCoord origin is upper left
|
|||
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:26 Constant:
|
||||
0:26 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:26 Constant:
|
||||
0:26 0.200000
|
||||
0:26 0.300000
|
||||
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
|
||||
0:30 Function Parameters:
|
||||
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
|
|
@ -94,9 +94,9 @@ gl_FragCoord origin is upper left
|
|||
0:37 0 (const int)
|
||||
0:? 's.s2D' ( uniform sampler)
|
||||
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:37 Constant:
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
|
||||
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:38 Sequence
|
||||
|
|
@ -129,9 +129,9 @@ gl_FragCoord origin is upper left
|
|||
0:39 1 (const int)
|
||||
0:? 's2.tex' ( uniform texture2D)
|
||||
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:35 Function Definition: main( ( temp void)
|
||||
0:35 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -164,9 +164,9 @@ gl_FragCoord origin is upper left
|
|||
0:16 's' ( in structure{ temp sampler s2D})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:16 Constant:
|
||||
0:16 0.200000
|
||||
0:16 0.300000
|
||||
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 's' ( in structure{ temp sampler s2D})
|
||||
|
|
@ -196,9 +196,9 @@ gl_FragCoord origin is upper left
|
|||
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:26 Constant:
|
||||
0:26 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:26 Constant:
|
||||
0:26 0.200000
|
||||
0:26 0.300000
|
||||
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
|
||||
0:30 Function Parameters:
|
||||
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
|
||||
|
|
@ -243,9 +243,9 @@ gl_FragCoord origin is upper left
|
|||
0:37 0 (const int)
|
||||
0:? 's.s2D' ( uniform sampler)
|
||||
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:37 Constant:
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
|
||||
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:38 Sequence
|
||||
|
|
@ -278,9 +278,9 @@ gl_FragCoord origin is upper left
|
|||
0:39 1 (const int)
|
||||
0:? 's2.tex' ( uniform texture2D)
|
||||
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:35 Function Definition: main( ( temp void)
|
||||
0:35 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -17,9 +17,9 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:6 Constant:
|
||||
0:6 0.300000
|
||||
0:6 0.400000
|
||||
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:10 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -101,9 +101,9 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:6 Constant:
|
||||
0:6 0.300000
|
||||
0:6 0.400000
|
||||
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
||||
0:10 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 f: direct index for structure ( temp float)
|
||||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
|
|
@ -72,7 +72,7 @@ Shader version: 500
|
|||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 Construct vec2 ( temp 2-component vector of float)
|
||||
0:6 f: direct index for structure ( temp float)
|
||||
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
||||
0:6 Constant:
|
||||
|
|
|
|||
|
|
@ -52,11 +52,11 @@ gl_FragCoord origin is upper left
|
|||
0:21 Constant:
|
||||
0:21 1.000000
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:23 Constant:
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -128,11 +128,11 @@ gl_FragCoord origin is upper left
|
|||
0:21 Constant:
|
||||
0:21 1.000000
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:23 Constant:
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:23 0.000000
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -13,10 +13,10 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 0.300000
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of int)
|
||||
0:30 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -24,10 +24,10 @@ using depth_any
|
|||
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:30 Constant:
|
||||
0:30 0.300000
|
||||
0:30 0.400000
|
||||
0:30 0.500000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of uint)
|
||||
0:31 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -35,10 +35,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:31 0.600000
|
||||
0:31 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -46,11 +46,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -58,11 +58,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -70,11 +70,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -146,10 +146,10 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 0.300000
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of int)
|
||||
0:30 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -157,10 +157,10 @@ using depth_any
|
|||
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:30 Constant:
|
||||
0:30 0.300000
|
||||
0:30 0.400000
|
||||
0:30 0.500000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of uint)
|
||||
0:31 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -168,10 +168,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:31 0.600000
|
||||
0:31 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -179,11 +179,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -191,11 +191,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -203,11 +203,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -23,9 +23,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -33,9 +33,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -43,10 +43,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:40 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of int)
|
||||
0:41 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -54,10 +54,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:41 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of uint)
|
||||
0:42 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -65,10 +65,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:42 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:44 move second child to first child ( temp 4-component vector of float)
|
||||
0:44 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -144,9 +144,9 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -154,9 +154,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -174,10 +174,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:40 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of int)
|
||||
0:41 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -185,10 +185,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:41 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of uint)
|
||||
0:42 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -196,10 +196,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:42 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:44 move second child to first child ( temp 4-component vector of float)
|
||||
0:44 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -11,9 +11,9 @@ Shader version: 500
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -21,9 +21,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -31,9 +31,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -41,10 +41,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:39 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -52,10 +52,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:40 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -63,20 +63,20 @@ Shader version: 500
|
|||
0:41 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:41 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:45 Branch: Return with expression
|
||||
0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
|
|
@ -123,9 +123,9 @@ Shader version: 500
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -133,9 +133,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -143,9 +143,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -153,10 +153,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:39 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -164,10 +164,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:40 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -175,20 +175,20 @@ Shader version: 500
|
|||
0:41 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:41 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:43 0.000000
|
||||
0:45 Branch: Return with expression
|
||||
0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -13,12 +13,12 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -26,12 +26,12 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 1 (const int)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -39,12 +39,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 -1 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -119,12 +119,12 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:33 'g_tTex2df4' ( uniform texture2D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of int)
|
||||
0:34 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -132,12 +132,12 @@ using depth_any
|
|||
0:34 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:34 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 0.300000
|
||||
0:34 0.400000
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 1 (const int)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of uint)
|
||||
0:35 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -145,12 +145,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:35 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 -1 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,13 +13,13 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:25 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0.100000
|
||||
0:25 0.200000
|
||||
0:25 0.300000
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 0 (const int)
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child ( temp 4-component vector of int)
|
||||
0:26 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -27,13 +27,13 @@ using depth_any
|
|||
0:26 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:26 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:26 Constant:
|
||||
0:26 0.300000
|
||||
0:26 0.400000
|
||||
0:26 0.400000
|
||||
0:26 Constant:
|
||||
0:26 1 (const int)
|
||||
0:26 1 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of uint)
|
||||
0:27 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -41,13 +41,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:27 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.600000
|
||||
0:27 0.700000
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
|
||||
0:27 -1 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -116,13 +116,13 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:25 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0.100000
|
||||
0:25 0.200000
|
||||
0:25 0.300000
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 0 (const int)
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child ( temp 4-component vector of int)
|
||||
0:26 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -130,13 +130,13 @@ using depth_any
|
|||
0:26 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:26 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:26 Constant:
|
||||
0:26 0.300000
|
||||
0:26 0.400000
|
||||
0:26 0.400000
|
||||
0:26 Constant:
|
||||
0:26 1 (const int)
|
||||
0:26 1 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of uint)
|
||||
0:27 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -144,13 +144,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:27 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.600000
|
||||
0:27 0.700000
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
|
||||
0:27 -1 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -19,9 +19,9 @@ using depth_any
|
|||
0:45 1 (const uint)
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 1 (const int)
|
||||
0:45 0 (const int)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 4-component vector of int)
|
||||
0:46 'txval011' ( temp 4-component vector of int)
|
||||
|
|
@ -35,9 +35,9 @@ using depth_any
|
|||
0:46 1 (const uint)
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 -1 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp 4-component vector of uint)
|
||||
0:47 'txval021' ( temp 4-component vector of uint)
|
||||
|
|
@ -51,9 +51,9 @@ using depth_any
|
|||
0:47 1 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:47 Constant:
|
||||
0:47 1 (const int)
|
||||
0:47 1 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 4-component vector of float)
|
||||
0:49 'txval004' ( temp 4-component vector of float)
|
||||
|
|
@ -133,9 +133,9 @@ using depth_any
|
|||
0:53 1 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:53 0 (const int)
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp 4-component vector of int)
|
||||
0:54 'txval411' ( temp 4-component vector of int)
|
||||
|
|
@ -149,9 +149,9 @@ using depth_any
|
|||
0:54 1 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 -1 (const int)
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child ( temp 4-component vector of uint)
|
||||
0:55 'txval421' ( temp 4-component vector of uint)
|
||||
|
|
@ -165,9 +165,9 @@ using depth_any
|
|||
0:55 1 (const uint)
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:55 Constant:
|
||||
0:55 1 (const int)
|
||||
0:55 1 (const int)
|
||||
0:110 move second child to first child ( temp 4-component vector of float)
|
||||
0:110 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -249,9 +249,9 @@ using depth_any
|
|||
0:45 1 (const uint)
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 1 (const int)
|
||||
0:45 0 (const int)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 4-component vector of int)
|
||||
0:46 'txval011' ( temp 4-component vector of int)
|
||||
|
|
@ -265,9 +265,9 @@ using depth_any
|
|||
0:46 1 (const uint)
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 -1 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp 4-component vector of uint)
|
||||
0:47 'txval021' ( temp 4-component vector of uint)
|
||||
|
|
@ -281,9 +281,9 @@ using depth_any
|
|||
0:47 1 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:47 Constant:
|
||||
0:47 1 (const int)
|
||||
0:47 1 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp 4-component vector of float)
|
||||
0:49 'txval004' ( temp 4-component vector of float)
|
||||
|
|
@ -363,9 +363,9 @@ using depth_any
|
|||
0:53 1 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:53 0 (const int)
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp 4-component vector of int)
|
||||
0:54 'txval411' ( temp 4-component vector of int)
|
||||
|
|
@ -379,9 +379,9 @@ using depth_any
|
|||
0:54 1 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 -1 (const int)
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child ( temp 4-component vector of uint)
|
||||
0:55 'txval421' ( temp 4-component vector of uint)
|
||||
|
|
@ -395,9 +395,9 @@ using depth_any
|
|||
0:55 1 (const uint)
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:55 Constant:
|
||||
0:55 1 (const int)
|
||||
0:55 1 (const int)
|
||||
0:110 move second child to first child ( temp 4-component vector of float)
|
||||
0:110 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -33,11 +33,11 @@ Shader version: 500
|
|||
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:24 Constant:
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:26 Branch: Return with expression
|
||||
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Definition: main( ( temp void)
|
||||
|
|
@ -93,11 +93,11 @@ Shader version: 500
|
|||
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:24 Constant:
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:24 0.000000
|
||||
0:26 Branch: Return with expression
|
||||
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ local_size = (8, 8, 1)
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 1.000000
|
||||
0:8 imageStore ( temp void)
|
||||
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||||
0:8 vector swizzle ( temp 2-component vector of uint)
|
||||
|
|
@ -52,11 +52,11 @@ local_size = (8, 8, 1)
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 1.000000
|
||||
0:8 imageStore ( temp void)
|
||||
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||||
0:8 vector swizzle ( temp 2-component vector of uint)
|
||||
|
|
|
|||
|
|
@ -392,7 +392,7 @@ triangle order = ccw
|
|||
0:95 move second child to first child ( temp 4-component vector of float)
|
||||
0:95 'Q0' ( temp 4-component vector of float)
|
||||
0:95 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 'P0' ( temp 3-component vector of float)
|
||||
0:95 Constant:
|
||||
0:95 1.000000
|
||||
|
|
@ -404,7 +404,7 @@ triangle order = ccw
|
|||
0:96 move second child to first child ( temp 4-component vector of float)
|
||||
0:96 'Q1' ( temp 4-component vector of float)
|
||||
0:96 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 'P1' ( temp 3-component vector of float)
|
||||
0:96 Constant:
|
||||
0:96 1.000000
|
||||
|
|
@ -416,7 +416,7 @@ triangle order = ccw
|
|||
0:97 move second child to first child ( temp 4-component vector of float)
|
||||
0:97 'Q2' ( temp 4-component vector of float)
|
||||
0:97 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 'P2' ( temp 3-component vector of float)
|
||||
0:97 Constant:
|
||||
0:97 1.000000
|
||||
|
|
@ -887,7 +887,7 @@ triangle order = ccw
|
|||
0:95 move second child to first child ( temp 4-component vector of float)
|
||||
0:95 'Q0' ( temp 4-component vector of float)
|
||||
0:95 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 Construct vec4 ( temp 4-component vector of float)
|
||||
0:95 'P0' ( temp 3-component vector of float)
|
||||
0:95 Constant:
|
||||
0:95 1.000000
|
||||
|
|
@ -899,7 +899,7 @@ triangle order = ccw
|
|||
0:96 move second child to first child ( temp 4-component vector of float)
|
||||
0:96 'Q1' ( temp 4-component vector of float)
|
||||
0:96 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 Construct vec4 ( temp 4-component vector of float)
|
||||
0:96 'P1' ( temp 3-component vector of float)
|
||||
0:96 Constant:
|
||||
0:96 1.000000
|
||||
|
|
@ -911,7 +911,7 @@ triangle order = ccw
|
|||
0:97 move second child to first child ( temp 4-component vector of float)
|
||||
0:97 'Q2' ( temp 4-component vector of float)
|
||||
0:97 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 Construct vec4 ( temp 4-component vector of float)
|
||||
0:97 'P2' ( temp 3-component vector of float)
|
||||
0:97 Constant:
|
||||
0:97 1.000000
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
|
|||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'sample' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:15 Constant:
|
||||
0:15 3.000000
|
||||
0:15 4.000000
|
||||
0:15 5.000000
|
||||
0:15 6.000000
|
||||
0:17 Branch: Return with expression
|
||||
0:17 vector swizzle ( temp 4-component vector of float)
|
||||
0:17 'sample' ( temp 4-component vector of float)
|
||||
|
|
@ -59,11 +59,11 @@ gl_FragCoord origin is upper left
|
|||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'sample' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:15 Constant:
|
||||
0:15 3.000000
|
||||
0:15 4.000000
|
||||
0:15 5.000000
|
||||
0:15 6.000000
|
||||
0:17 Branch: Return with expression
|
||||
0:17 vector swizzle ( temp 4-component vector of float)
|
||||
0:17 'sample' ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -8,11 +8,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:8 Constant:
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 Convert int to bool ( temp bool)
|
||||
|
|
@ -176,11 +176,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:8 Constant:
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 Convert int to bool ( temp bool)
|
||||
|
|
|
|||
|
|
@ -8,18 +8,18 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'a1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 0.500000
|
||||
0:1 0.000000
|
||||
0:1 1.000000
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'b1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.500000
|
||||
0:? 2.100000
|
||||
0:? 2.200000
|
||||
0:1 Constant:
|
||||
0:1 2.000000
|
||||
0:1 2.500000
|
||||
0:1 2.100000
|
||||
0:1 2.200000
|
||||
0:2 Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:2 'a1i' ( global 4-component vector of float)
|
||||
|
|
@ -88,11 +88,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4-component vector of float)
|
||||
0:22 'a2' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:22 Constant:
|
||||
0:22 0.200000
|
||||
0:22 0.300000
|
||||
0:22 0.400000
|
||||
0:22 0.500000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
|
|
@ -108,11 +108,11 @@ gl_FragCoord origin is upper left
|
|||
0:32 12 (const int)
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Constant:
|
||||
0:32 9 (const int)
|
||||
0:32 'a5' ( global float)
|
||||
0:? Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Comma ( temp float)
|
||||
0:32 'a3' ( global float)
|
||||
0:32 'a4' ( global float)
|
||||
|
|
@ -174,18 +174,18 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'a1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 0.500000
|
||||
0:1 0.000000
|
||||
0:1 1.000000
|
||||
0:1 move second child to first child ( temp 4-component vector of float)
|
||||
0:1 'b1' ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.500000
|
||||
0:? 2.100000
|
||||
0:? 2.200000
|
||||
0:1 Constant:
|
||||
0:1 2.000000
|
||||
0:1 2.500000
|
||||
0:1 2.100000
|
||||
0:1 2.200000
|
||||
0:2 Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:2 'a1i' ( global 4-component vector of float)
|
||||
|
|
@ -254,11 +254,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp 4-component vector of float)
|
||||
0:22 'a2' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:22 Constant:
|
||||
0:22 0.200000
|
||||
0:22 0.300000
|
||||
0:22 0.400000
|
||||
0:22 0.500000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
|
|
@ -274,11 +274,11 @@ gl_FragCoord origin is upper left
|
|||
0:32 12 (const int)
|
||||
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
|
||||
0:32 Constant:
|
||||
0:32 9 (const int)
|
||||
0:32 'a5' ( global float)
|
||||
0:? Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Construct structure ( temp structure{ temp float f, temp int i})
|
||||
0:32 Comma ( temp float)
|
||||
0:32 'a3' ( global float)
|
||||
0:32 'a4' ( global float)
|
||||
|
|
|
|||
|
|
@ -41,73 +41,73 @@ gl_FragCoord origin is upper left
|
|||
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
|
||||
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
|
||||
0:27 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:27 Constant:
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 add second child into first child ( temp float)
|
||||
0:27 'n' ( temp float)
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:28 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:28 Constant:
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 add second child into first child ( temp float)
|
||||
0:28 'n' ( temp float)
|
||||
0:28 Constant:
|
||||
0:28 1.000000
|
||||
0:29 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:29 Constant:
|
||||
0:29 -0.577350
|
||||
0:29 -0.577350
|
||||
0:29 0.577350
|
||||
0:29 add second child into first child ( temp float)
|
||||
0:29 'n' ( temp float)
|
||||
0:29 Constant:
|
||||
0:29 1.000000
|
||||
0:30 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:30 Constant:
|
||||
0:30 -0.577350
|
||||
0:30 0.577350
|
||||
0:30 -0.577350
|
||||
0:30 add second child into first child ( temp float)
|
||||
0:30 'n' ( temp float)
|
||||
0:30 Constant:
|
||||
0:30 1.000000
|
||||
0:31 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:31 Constant:
|
||||
0:31 -0.577350
|
||||
0:31 0.577350
|
||||
0:31 0.577350
|
||||
0:31 add second child into first child ( temp float)
|
||||
0:31 'n' ( temp float)
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:32 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:32 Constant:
|
||||
0:32 0.577350
|
||||
0:32 -0.577350
|
||||
0:32 -0.577350
|
||||
0:32 add second child into first child ( temp float)
|
||||
0:32 'n' ( temp float)
|
||||
0:32 Constant:
|
||||
0:32 1.000000
|
||||
0:33 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:33 Constant:
|
||||
0:33 0.577350
|
||||
0:33 -0.577350
|
||||
0:33 0.577350
|
||||
0:33 add second child into first child ( temp float)
|
||||
0:33 'n' ( temp float)
|
||||
0:33 Constant:
|
||||
0:33 1.000000
|
||||
0:34 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:34 Constant:
|
||||
0:34 0.577350
|
||||
0:34 0.577350
|
||||
0:34 -0.577350
|
||||
0:34 add second child into first child ( temp float)
|
||||
0:34 'n' ( temp float)
|
||||
0:34 Constant:
|
||||
|
|
@ -117,10 +117,10 @@ gl_FragCoord origin is upper left
|
|||
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
|
||||
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
|
||||
0:36 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:36 Constant:
|
||||
0:36 -0.577350
|
||||
0:36 0.577350
|
||||
0:36 0.577350
|
||||
0:36 add second child into first child ( temp float)
|
||||
0:36 'n' ( temp float)
|
||||
0:36 Constant:
|
||||
|
|
@ -130,19 +130,19 @@ gl_FragCoord origin is upper left
|
|||
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:38 Constant:
|
||||
0:38 -0.577350
|
||||
0:38 0.577350
|
||||
0:38 0.577350
|
||||
0:38 add second child into first child ( temp float)
|
||||
0:38 'n' ( temp float)
|
||||
0:38 Constant:
|
||||
0:38 1.000000
|
||||
0:39 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:39 Constant:
|
||||
0:39 -0.577350
|
||||
0:39 0.577350
|
||||
0:39 0.577350
|
||||
0:39 add second child into first child ( temp float)
|
||||
0:39 'n' ( temp float)
|
||||
0:39 Constant:
|
||||
|
|
@ -222,73 +222,73 @@ gl_FragCoord origin is upper left
|
|||
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
|
||||
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
|
||||
0:27 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:27 Constant:
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 0.577350
|
||||
0:27 add second child into first child ( temp float)
|
||||
0:27 'n' ( temp float)
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:28 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:28 Constant:
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 -0.577350
|
||||
0:28 add second child into first child ( temp float)
|
||||
0:28 'n' ( temp float)
|
||||
0:28 Constant:
|
||||
0:28 1.000000
|
||||
0:29 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:29 Constant:
|
||||
0:29 -0.577350
|
||||
0:29 -0.577350
|
||||
0:29 0.577350
|
||||
0:29 add second child into first child ( temp float)
|
||||
0:29 'n' ( temp float)
|
||||
0:29 Constant:
|
||||
0:29 1.000000
|
||||
0:30 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:30 Constant:
|
||||
0:30 -0.577350
|
||||
0:30 0.577350
|
||||
0:30 -0.577350
|
||||
0:30 add second child into first child ( temp float)
|
||||
0:30 'n' ( temp float)
|
||||
0:30 Constant:
|
||||
0:30 1.000000
|
||||
0:31 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:31 Constant:
|
||||
0:31 -0.577350
|
||||
0:31 0.577350
|
||||
0:31 0.577350
|
||||
0:31 add second child into first child ( temp float)
|
||||
0:31 'n' ( temp float)
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:32 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? -0.577350
|
||||
0:32 Constant:
|
||||
0:32 0.577350
|
||||
0:32 -0.577350
|
||||
0:32 -0.577350
|
||||
0:32 add second child into first child ( temp float)
|
||||
0:32 'n' ( temp float)
|
||||
0:32 Constant:
|
||||
0:32 1.000000
|
||||
0:33 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:33 Constant:
|
||||
0:33 0.577350
|
||||
0:33 -0.577350
|
||||
0:33 0.577350
|
||||
0:33 add second child into first child ( temp float)
|
||||
0:33 'n' ( temp float)
|
||||
0:33 Constant:
|
||||
0:33 1.000000
|
||||
0:34 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:? -0.577350
|
||||
0:34 Constant:
|
||||
0:34 0.577350
|
||||
0:34 0.577350
|
||||
0:34 -0.577350
|
||||
0:34 add second child into first child ( temp float)
|
||||
0:34 'n' ( temp float)
|
||||
0:34 Constant:
|
||||
|
|
@ -298,10 +298,10 @@ gl_FragCoord origin is upper left
|
|||
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
|
||||
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
|
||||
0:36 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:36 Constant:
|
||||
0:36 -0.577350
|
||||
0:36 0.577350
|
||||
0:36 0.577350
|
||||
0:36 add second child into first child ( temp float)
|
||||
0:36 'n' ( temp float)
|
||||
0:36 Constant:
|
||||
|
|
@ -311,19 +311,19 @@ gl_FragCoord origin is upper left
|
|||
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:38 Constant:
|
||||
0:38 -0.577350
|
||||
0:38 0.577350
|
||||
0:38 0.577350
|
||||
0:38 add second child into first child ( temp float)
|
||||
0:38 'n' ( temp float)
|
||||
0:38 Constant:
|
||||
0:38 1.000000
|
||||
0:39 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:39 Constant:
|
||||
0:39 -0.577350
|
||||
0:39 0.577350
|
||||
0:39 0.577350
|
||||
0:39 add second child into first child ( temp float)
|
||||
0:39 'n' ( temp float)
|
||||
0:39 Constant:
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ using depth_any
|
|||
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:22 Constant:
|
||||
0:22 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 'x' ( temp float)
|
||||
0:22 'y' ( temp float)
|
||||
0:22 'z' ( temp float)
|
||||
|
|
@ -160,7 +160,7 @@ using depth_any
|
|||
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:22 Constant:
|
||||
0:22 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 'x' ( temp float)
|
||||
0:22 'y' ( temp float)
|
||||
0:22 'z' ( temp float)
|
||||
|
|
|
|||
|
|
@ -28,9 +28,9 @@ gl_FragCoord origin is upper left
|
|||
0:10 'inF0' ( in 2-component vector of float)
|
||||
0:10 'inF1' ( in 2-component vector of float)
|
||||
0:11 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 2.000000
|
||||
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -43,10 +43,10 @@ gl_FragCoord origin is upper left
|
|||
0:16 'inF0' ( in 3-component vector of float)
|
||||
0:16 'inF1' ( in 3-component vector of float)
|
||||
0:17 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 2.000000
|
||||
0:17 3.000000
|
||||
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:21 Function Parameters:
|
||||
0:21 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -59,11 +59,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 'inF0' ( in 4-component vector of float)
|
||||
0:22 'inF1' ( in 4-component vector of float)
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:23 Constant:
|
||||
0:23 1.000000
|
||||
0:23 2.000000
|
||||
0:23 3.000000
|
||||
0:23 4.000000
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:33 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -125,9 +125,9 @@ gl_FragCoord origin is upper left
|
|||
0:10 'inF0' ( in 2-component vector of float)
|
||||
0:10 'inF1' ( in 2-component vector of float)
|
||||
0:11 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:11 Constant:
|
||||
0:11 1.000000
|
||||
0:11 2.000000
|
||||
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -140,10 +140,10 @@ gl_FragCoord origin is upper left
|
|||
0:16 'inF0' ( in 3-component vector of float)
|
||||
0:16 'inF1' ( in 3-component vector of float)
|
||||
0:17 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 2.000000
|
||||
0:17 3.000000
|
||||
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:21 Function Parameters:
|
||||
0:21 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -156,11 +156,11 @@ gl_FragCoord origin is upper left
|
|||
0:22 'inF0' ( in 4-component vector of float)
|
||||
0:22 'inF1' ( in 4-component vector of float)
|
||||
0:23 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:23 Constant:
|
||||
0:23 1.000000
|
||||
0:23 2.000000
|
||||
0:23 3.000000
|
||||
0:23 4.000000
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:33 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -21,9 +21,9 @@ Shader version: 500
|
|||
0:9 'inF0' ( in 2-component vector of float)
|
||||
0:9 'inF1' ( in 2-component vector of float)
|
||||
0:10 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 2.000000
|
||||
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:14 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -33,10 +33,10 @@ Shader version: 500
|
|||
0:15 'inF0' ( in 3-component vector of float)
|
||||
0:15 'inF1' ( in 3-component vector of float)
|
||||
0:16 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 2.000000
|
||||
0:16 3.000000
|
||||
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -46,11 +46,11 @@ Shader version: 500
|
|||
0:21 'inF0' ( in 4-component vector of float)
|
||||
0:21 'inF1' ( in 4-component vector of float)
|
||||
0:22 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:22 Constant:
|
||||
0:22 1.000000
|
||||
0:22 2.000000
|
||||
0:22 3.000000
|
||||
0:22 4.000000
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
|
|
@ -80,9 +80,9 @@ Shader version: 500
|
|||
0:9 'inF0' ( in 2-component vector of float)
|
||||
0:9 'inF1' ( in 2-component vector of float)
|
||||
0:10 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 2.000000
|
||||
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:14 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -92,10 +92,10 @@ Shader version: 500
|
|||
0:15 'inF0' ( in 3-component vector of float)
|
||||
0:15 'inF1' ( in 3-component vector of float)
|
||||
0:16 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 2.000000
|
||||
0:16 3.000000
|
||||
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:20 Function Parameters:
|
||||
0:20 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -105,11 +105,11 @@ Shader version: 500
|
|||
0:21 'inF0' ( in 4-component vector of float)
|
||||
0:21 'inF1' ( in 4-component vector of float)
|
||||
0:22 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:22 Constant:
|
||||
0:22 1.000000
|
||||
0:22 2.000000
|
||||
0:22 3.000000
|
||||
0:22 4.000000
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
|
|
|
|||
|
|
@ -155,9 +155,9 @@ local_size = (1, 1, 1)
|
|||
0:71 'gs_ua2' ( shared 2-component vector of uint)
|
||||
0:71 'gs_ub2' ( shared 2-component vector of uint)
|
||||
0:74 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:74 Constant:
|
||||
0:74 1.000000
|
||||
0:74 2.000000
|
||||
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:78 Function Parameters:
|
||||
0:78 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -229,10 +229,10 @@ local_size = (1, 1, 1)
|
|||
0:98 'gs_ua3' ( shared 3-component vector of uint)
|
||||
0:98 'gs_ub3' ( shared 3-component vector of uint)
|
||||
0:101 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:101 Constant:
|
||||
0:101 1.000000
|
||||
0:101 2.000000
|
||||
0:101 3.000000
|
||||
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:105 Function Parameters:
|
||||
0:105 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -304,11 +304,11 @@ local_size = (1, 1, 1)
|
|||
0:125 'gs_ua4' ( shared 4-component vector of uint)
|
||||
0:125 'gs_ub4' ( shared 4-component vector of uint)
|
||||
0:128 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:128 Constant:
|
||||
0:128 1.000000
|
||||
0:128 2.000000
|
||||
0:128 3.000000
|
||||
0:128 4.000000
|
||||
0:105 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:105 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -515,9 +515,9 @@ local_size = (1, 1, 1)
|
|||
0:71 'gs_ua2' ( shared 2-component vector of uint)
|
||||
0:71 'gs_ub2' ( shared 2-component vector of uint)
|
||||
0:74 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:74 Constant:
|
||||
0:74 1.000000
|
||||
0:74 2.000000
|
||||
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:78 Function Parameters:
|
||||
0:78 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -589,10 +589,10 @@ local_size = (1, 1, 1)
|
|||
0:98 'gs_ua3' ( shared 3-component vector of uint)
|
||||
0:98 'gs_ub3' ( shared 3-component vector of uint)
|
||||
0:101 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:101 Constant:
|
||||
0:101 1.000000
|
||||
0:101 2.000000
|
||||
0:101 3.000000
|
||||
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:105 Function Parameters:
|
||||
0:105 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -664,11 +664,11 @@ local_size = (1, 1, 1)
|
|||
0:125 'gs_ua4' ( shared 4-component vector of uint)
|
||||
0:125 'gs_ub4' ( shared 4-component vector of uint)
|
||||
0:128 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:128 Constant:
|
||||
0:128 1.000000
|
||||
0:128 2.000000
|
||||
0:128 3.000000
|
||||
0:128 4.000000
|
||||
0:105 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:105 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -472,10 +472,10 @@ gl_FragCoord origin is upper left
|
|||
0:117 Sequence
|
||||
0:117 move second child to first child ( temp 2-component vector of int)
|
||||
0:117 'r016' ( temp 2-component vector of int)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:117 bitCount ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 7 (const int)
|
||||
0:117 3 (const int)
|
||||
0:118 Sequence
|
||||
0:118 move second child to first child ( temp 2-component vector of float)
|
||||
0:118 'r017' ( temp 2-component vector of float)
|
||||
|
|
@ -543,17 +543,17 @@ gl_FragCoord origin is upper left
|
|||
0:136 Sequence
|
||||
0:136 move second child to first child ( temp 2-component vector of uint)
|
||||
0:136 'r031' ( temp 2-component vector of uint)
|
||||
0:? findMSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:136 findMSB ( temp 2-component vector of uint)
|
||||
0:136 Constant:
|
||||
0:136 7 (const uint)
|
||||
0:136 8 (const uint)
|
||||
0:137 Sequence
|
||||
0:137 move second child to first child ( temp 2-component vector of uint)
|
||||
0:137 'r032' ( temp 2-component vector of uint)
|
||||
0:? findLSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:137 findLSB ( temp 2-component vector of uint)
|
||||
0:137 Constant:
|
||||
0:137 7 (const uint)
|
||||
0:137 8 (const uint)
|
||||
0:138 Sequence
|
||||
0:138 move second child to first child ( temp 2-component vector of float)
|
||||
0:138 'r033' ( temp 2-component vector of float)
|
||||
|
|
@ -673,10 +673,10 @@ gl_FragCoord origin is upper left
|
|||
0:159 Sequence
|
||||
0:159 move second child to first child ( temp 2-component vector of uint)
|
||||
0:159 'r054' ( temp 2-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:159 bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:159 Constant:
|
||||
0:159 1 (const uint)
|
||||
0:159 2 (const uint)
|
||||
0:160 Sequence
|
||||
0:160 move second child to first child ( temp 2-component vector of float)
|
||||
0:160 'r055' ( temp 2-component vector of float)
|
||||
|
|
@ -754,9 +754,9 @@ gl_FragCoord origin is upper left
|
|||
0:173 trunc ( temp 2-component vector of float)
|
||||
0:173 'inF0' ( in 2-component vector of float)
|
||||
0:176 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:176 Constant:
|
||||
0:176 1.000000
|
||||
0:176 2.000000
|
||||
0:180 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:180 Function Parameters:
|
||||
0:180 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -865,11 +865,11 @@ gl_FragCoord origin is upper left
|
|||
0:200 Sequence
|
||||
0:200 move second child to first child ( temp 3-component vector of uint)
|
||||
0:200 'r015' ( temp 3-component vector of uint)
|
||||
0:? bitCount ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:200 bitCount ( temp 3-component vector of uint)
|
||||
0:200 Constant:
|
||||
0:200 7 (const uint)
|
||||
0:200 3 (const uint)
|
||||
0:200 5 (const uint)
|
||||
0:201 Sequence
|
||||
0:201 move second child to first child ( temp 3-component vector of float)
|
||||
0:201 'r016' ( temp 3-component vector of float)
|
||||
|
|
@ -943,19 +943,19 @@ gl_FragCoord origin is upper left
|
|||
0:217 Sequence
|
||||
0:217 move second child to first child ( temp 3-component vector of uint)
|
||||
0:217 'r032' ( temp 3-component vector of uint)
|
||||
0:? findMSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:217 findMSB ( temp 3-component vector of uint)
|
||||
0:217 Constant:
|
||||
0:217 2 (const uint)
|
||||
0:217 3 (const uint)
|
||||
0:217 4 (const uint)
|
||||
0:218 Sequence
|
||||
0:218 move second child to first child ( temp 3-component vector of uint)
|
||||
0:218 'r033' ( temp 3-component vector of uint)
|
||||
0:? findLSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:218 findLSB ( temp 3-component vector of uint)
|
||||
0:218 Constant:
|
||||
0:218 2 (const uint)
|
||||
0:218 3 (const uint)
|
||||
0:218 4 (const uint)
|
||||
0:219 Sequence
|
||||
0:219 move second child to first child ( temp 3-component vector of float)
|
||||
0:219 'r034' ( temp 3-component vector of float)
|
||||
|
|
@ -1083,11 +1083,11 @@ gl_FragCoord origin is upper left
|
|||
0:241 Sequence
|
||||
0:241 move second child to first child ( temp 3-component vector of uint)
|
||||
0:241 'r055' ( temp 3-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:241 bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:241 Constant:
|
||||
0:241 1 (const uint)
|
||||
0:241 2 (const uint)
|
||||
0:241 3 (const uint)
|
||||
0:242 Sequence
|
||||
0:242 move second child to first child ( temp 3-component vector of float)
|
||||
0:242 'r056' ( temp 3-component vector of float)
|
||||
|
|
@ -1165,10 +1165,10 @@ gl_FragCoord origin is upper left
|
|||
0:255 trunc ( temp 3-component vector of float)
|
||||
0:255 'inF0' ( in 3-component vector of float)
|
||||
0:258 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:258 Constant:
|
||||
0:258 1.000000
|
||||
0:258 2.000000
|
||||
0:258 3.000000
|
||||
0:262 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:262 Function Parameters:
|
||||
0:262 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -1279,12 +1279,12 @@ gl_FragCoord origin is upper left
|
|||
0:282 Sequence
|
||||
0:282 move second child to first child ( temp 4-component vector of uint)
|
||||
0:282 'r015' ( temp 4-component vector of uint)
|
||||
0:? bitCount ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:282 bitCount ( temp 4-component vector of uint)
|
||||
0:282 Constant:
|
||||
0:282 7 (const uint)
|
||||
0:282 3 (const uint)
|
||||
0:282 5 (const uint)
|
||||
0:282 2 (const uint)
|
||||
0:283 Sequence
|
||||
0:283 move second child to first child ( temp 4-component vector of float)
|
||||
0:283 'r016' ( temp 4-component vector of float)
|
||||
|
|
@ -1375,21 +1375,21 @@ gl_FragCoord origin is upper left
|
|||
0:299 Sequence
|
||||
0:299 move second child to first child ( temp 4-component vector of uint)
|
||||
0:299 'r032' ( temp 4-component vector of uint)
|
||||
0:? findMSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:299 findMSB ( temp 4-component vector of uint)
|
||||
0:299 Constant:
|
||||
0:299 7 (const uint)
|
||||
0:299 8 (const uint)
|
||||
0:299 9 (const uint)
|
||||
0:299 10 (const uint)
|
||||
0:300 Sequence
|
||||
0:300 move second child to first child ( temp 4-component vector of uint)
|
||||
0:300 'r033' ( temp 4-component vector of uint)
|
||||
0:? findLSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:300 findLSB ( temp 4-component vector of uint)
|
||||
0:300 Constant:
|
||||
0:300 7 (const uint)
|
||||
0:300 8 (const uint)
|
||||
0:300 9 (const uint)
|
||||
0:300 10 (const uint)
|
||||
0:301 Sequence
|
||||
0:301 move second child to first child ( temp 4-component vector of float)
|
||||
0:301 'r034' ( temp 4-component vector of float)
|
||||
|
|
@ -1509,12 +1509,12 @@ gl_FragCoord origin is upper left
|
|||
0:322 Sequence
|
||||
0:322 move second child to first child ( temp 4-component vector of uint)
|
||||
0:322 'r055' ( temp 4-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:322 bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:322 Constant:
|
||||
0:322 1 (const uint)
|
||||
0:322 2 (const uint)
|
||||
0:322 3 (const uint)
|
||||
0:322 4 (const uint)
|
||||
0:323 Sequence
|
||||
0:323 move second child to first child ( temp 4-component vector of float)
|
||||
0:323 'r056' ( temp 4-component vector of float)
|
||||
|
|
@ -1592,11 +1592,11 @@ gl_FragCoord origin is upper left
|
|||
0:336 trunc ( temp 4-component vector of float)
|
||||
0:336 'inF0' ( in 4-component vector of float)
|
||||
0:339 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:339 Constant:
|
||||
0:339 1.000000
|
||||
0:339 2.000000
|
||||
0:339 3.000000
|
||||
0:339 4.000000
|
||||
0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:402 Function Parameters:
|
||||
0:402 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -1876,11 +1876,11 @@ gl_FragCoord origin is upper left
|
|||
0:404 trunc ( temp 2X2 matrix of float)
|
||||
0:404 'inF0' ( in 2X2 matrix of float)
|
||||
0:407 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:407 Constant:
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:411 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:411 Function Parameters:
|
||||
0:411 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -2165,16 +2165,16 @@ gl_FragCoord origin is upper left
|
|||
0:413 trunc ( temp 3X3 matrix of float)
|
||||
0:413 'inF0' ( in 3X3 matrix of float)
|
||||
0:416 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:416 Constant:
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:420 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:420 Function Parameters:
|
||||
0:420 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -2466,23 +2466,23 @@ gl_FragCoord origin is upper left
|
|||
0:422 trunc ( temp 4X4 matrix of float)
|
||||
0:422 'inF0' ( in 4X4 matrix of float)
|
||||
0:425 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:425 Constant:
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:443 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:443 Function Parameters:
|
||||
0:443 'inF0' ( in float)
|
||||
|
|
@ -3303,10 +3303,10 @@ gl_FragCoord origin is upper left
|
|||
0:117 Sequence
|
||||
0:117 move second child to first child ( temp 2-component vector of int)
|
||||
0:117 'r016' ( temp 2-component vector of int)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:117 bitCount ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 7 (const int)
|
||||
0:117 3 (const int)
|
||||
0:118 Sequence
|
||||
0:118 move second child to first child ( temp 2-component vector of float)
|
||||
0:118 'r017' ( temp 2-component vector of float)
|
||||
|
|
@ -3374,17 +3374,17 @@ gl_FragCoord origin is upper left
|
|||
0:136 Sequence
|
||||
0:136 move second child to first child ( temp 2-component vector of uint)
|
||||
0:136 'r031' ( temp 2-component vector of uint)
|
||||
0:? findMSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:136 findMSB ( temp 2-component vector of uint)
|
||||
0:136 Constant:
|
||||
0:136 7 (const uint)
|
||||
0:136 8 (const uint)
|
||||
0:137 Sequence
|
||||
0:137 move second child to first child ( temp 2-component vector of uint)
|
||||
0:137 'r032' ( temp 2-component vector of uint)
|
||||
0:? findLSB ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:137 findLSB ( temp 2-component vector of uint)
|
||||
0:137 Constant:
|
||||
0:137 7 (const uint)
|
||||
0:137 8 (const uint)
|
||||
0:138 Sequence
|
||||
0:138 move second child to first child ( temp 2-component vector of float)
|
||||
0:138 'r033' ( temp 2-component vector of float)
|
||||
|
|
@ -3504,10 +3504,10 @@ gl_FragCoord origin is upper left
|
|||
0:159 Sequence
|
||||
0:159 move second child to first child ( temp 2-component vector of uint)
|
||||
0:159 'r054' ( temp 2-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:159 bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:159 Constant:
|
||||
0:159 1 (const uint)
|
||||
0:159 2 (const uint)
|
||||
0:160 Sequence
|
||||
0:160 move second child to first child ( temp 2-component vector of float)
|
||||
0:160 'r055' ( temp 2-component vector of float)
|
||||
|
|
@ -3585,9 +3585,9 @@ gl_FragCoord origin is upper left
|
|||
0:173 trunc ( temp 2-component vector of float)
|
||||
0:173 'inF0' ( in 2-component vector of float)
|
||||
0:176 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:176 Constant:
|
||||
0:176 1.000000
|
||||
0:176 2.000000
|
||||
0:180 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:180 Function Parameters:
|
||||
0:180 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -3696,11 +3696,11 @@ gl_FragCoord origin is upper left
|
|||
0:200 Sequence
|
||||
0:200 move second child to first child ( temp 3-component vector of uint)
|
||||
0:200 'r015' ( temp 3-component vector of uint)
|
||||
0:? bitCount ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:200 bitCount ( temp 3-component vector of uint)
|
||||
0:200 Constant:
|
||||
0:200 7 (const uint)
|
||||
0:200 3 (const uint)
|
||||
0:200 5 (const uint)
|
||||
0:201 Sequence
|
||||
0:201 move second child to first child ( temp 3-component vector of float)
|
||||
0:201 'r016' ( temp 3-component vector of float)
|
||||
|
|
@ -3774,19 +3774,19 @@ gl_FragCoord origin is upper left
|
|||
0:217 Sequence
|
||||
0:217 move second child to first child ( temp 3-component vector of uint)
|
||||
0:217 'r032' ( temp 3-component vector of uint)
|
||||
0:? findMSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:217 findMSB ( temp 3-component vector of uint)
|
||||
0:217 Constant:
|
||||
0:217 2 (const uint)
|
||||
0:217 3 (const uint)
|
||||
0:217 4 (const uint)
|
||||
0:218 Sequence
|
||||
0:218 move second child to first child ( temp 3-component vector of uint)
|
||||
0:218 'r033' ( temp 3-component vector of uint)
|
||||
0:? findLSB ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:218 findLSB ( temp 3-component vector of uint)
|
||||
0:218 Constant:
|
||||
0:218 2 (const uint)
|
||||
0:218 3 (const uint)
|
||||
0:218 4 (const uint)
|
||||
0:219 Sequence
|
||||
0:219 move second child to first child ( temp 3-component vector of float)
|
||||
0:219 'r034' ( temp 3-component vector of float)
|
||||
|
|
@ -3914,11 +3914,11 @@ gl_FragCoord origin is upper left
|
|||
0:241 Sequence
|
||||
0:241 move second child to first child ( temp 3-component vector of uint)
|
||||
0:241 'r055' ( temp 3-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:241 bitFieldReverse ( temp 3-component vector of uint)
|
||||
0:241 Constant:
|
||||
0:241 1 (const uint)
|
||||
0:241 2 (const uint)
|
||||
0:241 3 (const uint)
|
||||
0:242 Sequence
|
||||
0:242 move second child to first child ( temp 3-component vector of float)
|
||||
0:242 'r056' ( temp 3-component vector of float)
|
||||
|
|
@ -3996,10 +3996,10 @@ gl_FragCoord origin is upper left
|
|||
0:255 trunc ( temp 3-component vector of float)
|
||||
0:255 'inF0' ( in 3-component vector of float)
|
||||
0:258 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:258 Constant:
|
||||
0:258 1.000000
|
||||
0:258 2.000000
|
||||
0:258 3.000000
|
||||
0:262 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:262 Function Parameters:
|
||||
0:262 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -4110,12 +4110,12 @@ gl_FragCoord origin is upper left
|
|||
0:282 Sequence
|
||||
0:282 move second child to first child ( temp 4-component vector of uint)
|
||||
0:282 'r015' ( temp 4-component vector of uint)
|
||||
0:? bitCount ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 5 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:282 bitCount ( temp 4-component vector of uint)
|
||||
0:282 Constant:
|
||||
0:282 7 (const uint)
|
||||
0:282 3 (const uint)
|
||||
0:282 5 (const uint)
|
||||
0:282 2 (const uint)
|
||||
0:283 Sequence
|
||||
0:283 move second child to first child ( temp 4-component vector of float)
|
||||
0:283 'r016' ( temp 4-component vector of float)
|
||||
|
|
@ -4206,21 +4206,21 @@ gl_FragCoord origin is upper left
|
|||
0:299 Sequence
|
||||
0:299 move second child to first child ( temp 4-component vector of uint)
|
||||
0:299 'r032' ( temp 4-component vector of uint)
|
||||
0:? findMSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:299 findMSB ( temp 4-component vector of uint)
|
||||
0:299 Constant:
|
||||
0:299 7 (const uint)
|
||||
0:299 8 (const uint)
|
||||
0:299 9 (const uint)
|
||||
0:299 10 (const uint)
|
||||
0:300 Sequence
|
||||
0:300 move second child to first child ( temp 4-component vector of uint)
|
||||
0:300 'r033' ( temp 4-component vector of uint)
|
||||
0:? findLSB ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:? 9 (const uint)
|
||||
0:? 10 (const uint)
|
||||
0:300 findLSB ( temp 4-component vector of uint)
|
||||
0:300 Constant:
|
||||
0:300 7 (const uint)
|
||||
0:300 8 (const uint)
|
||||
0:300 9 (const uint)
|
||||
0:300 10 (const uint)
|
||||
0:301 Sequence
|
||||
0:301 move second child to first child ( temp 4-component vector of float)
|
||||
0:301 'r034' ( temp 4-component vector of float)
|
||||
|
|
@ -4340,12 +4340,12 @@ gl_FragCoord origin is upper left
|
|||
0:322 Sequence
|
||||
0:322 move second child to first child ( temp 4-component vector of uint)
|
||||
0:322 'r055' ( temp 4-component vector of uint)
|
||||
0:? bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:322 bitFieldReverse ( temp 4-component vector of uint)
|
||||
0:322 Constant:
|
||||
0:322 1 (const uint)
|
||||
0:322 2 (const uint)
|
||||
0:322 3 (const uint)
|
||||
0:322 4 (const uint)
|
||||
0:323 Sequence
|
||||
0:323 move second child to first child ( temp 4-component vector of float)
|
||||
0:323 'r056' ( temp 4-component vector of float)
|
||||
|
|
@ -4423,11 +4423,11 @@ gl_FragCoord origin is upper left
|
|||
0:336 trunc ( temp 4-component vector of float)
|
||||
0:336 'inF0' ( in 4-component vector of float)
|
||||
0:339 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:339 Constant:
|
||||
0:339 1.000000
|
||||
0:339 2.000000
|
||||
0:339 3.000000
|
||||
0:339 4.000000
|
||||
0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:402 Function Parameters:
|
||||
0:402 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -4707,11 +4707,11 @@ gl_FragCoord origin is upper left
|
|||
0:404 trunc ( temp 2X2 matrix of float)
|
||||
0:404 'inF0' ( in 2X2 matrix of float)
|
||||
0:407 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:407 Constant:
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:407 2.000000
|
||||
0:411 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:411 Function Parameters:
|
||||
0:411 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -4996,16 +4996,16 @@ gl_FragCoord origin is upper left
|
|||
0:413 trunc ( temp 3X3 matrix of float)
|
||||
0:413 'inF0' ( in 3X3 matrix of float)
|
||||
0:416 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:416 Constant:
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:416 3.000000
|
||||
0:420 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:420 Function Parameters:
|
||||
0:420 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -5297,23 +5297,23 @@ gl_FragCoord origin is upper left
|
|||
0:422 trunc ( temp 4X4 matrix of float)
|
||||
0:422 'inF0' ( in 4X4 matrix of float)
|
||||
0:425 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:425 Constant:
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:425 4.000000
|
||||
0:443 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:443 Function Parameters:
|
||||
0:443 'inF0' ( in float)
|
||||
|
|
|
|||
|
|
@ -30,9 +30,9 @@ local_size = (1, 1, 1)
|
|||
0:66 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:109 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:109 Constant:
|
||||
0:109 1.000000
|
||||
0:109 2.000000
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -41,10 +41,10 @@ local_size = (1, 1, 1)
|
|||
0:113 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:154 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:154 Constant:
|
||||
0:154 1.000000
|
||||
0:154 2.000000
|
||||
0:154 3.000000
|
||||
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -53,11 +53,11 @@ local_size = (1, 1, 1)
|
|||
0:158 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:199 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:199 Constant:
|
||||
0:199 1.000000
|
||||
0:199 2.000000
|
||||
0:199 3.000000
|
||||
0:199 4.000000
|
||||
0:158 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:158 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -122,9 +122,9 @@ local_size = (1, 1, 1)
|
|||
0:66 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:109 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:109 Constant:
|
||||
0:109 1.000000
|
||||
0:109 2.000000
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -133,10 +133,10 @@ local_size = (1, 1, 1)
|
|||
0:113 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:154 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:154 Constant:
|
||||
0:154 1.000000
|
||||
0:154 2.000000
|
||||
0:154 3.000000
|
||||
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -145,11 +145,11 @@ local_size = (1, 1, 1)
|
|||
0:158 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:199 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:199 Constant:
|
||||
0:199 1.000000
|
||||
0:199 2.000000
|
||||
0:199 3.000000
|
||||
0:199 4.000000
|
||||
0:158 Function Definition: ComputeShaderFunction( ( temp void)
|
||||
0:158 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -224,9 +224,9 @@ ERROR: node is still EOpNull!
|
|||
0:57 Constant:
|
||||
0:57 0.000000
|
||||
0:59 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:59 Constant:
|
||||
0:59 1.000000
|
||||
0:59 2.000000
|
||||
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:63 Function Parameters:
|
||||
0:63 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -283,10 +283,10 @@ ERROR: node is still EOpNull!
|
|||
0:73 Constant:
|
||||
0:73 0.000000
|
||||
0:76 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:76 Constant:
|
||||
0:76 1.000000
|
||||
0:76 2.000000
|
||||
0:76 3.000000
|
||||
0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:80 Function Parameters:
|
||||
0:80 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -355,11 +355,11 @@ ERROR: node is still EOpNull!
|
|||
0:90 Constant:
|
||||
0:90 0.000000
|
||||
0:92 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:92 Constant:
|
||||
0:92 1.000000
|
||||
0:92 2.000000
|
||||
0:92 3.000000
|
||||
0:92 4.000000
|
||||
0:80 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:80 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -415,11 +415,11 @@ ERROR: node is still EOpNull!
|
|||
0:117 Constant:
|
||||
0:117 0.000000
|
||||
0:119 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:119 Constant:
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:123 Function Parameters:
|
||||
0:123 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -453,16 +453,16 @@ ERROR: node is still EOpNull!
|
|||
0:125 Constant:
|
||||
0:125 0.000000
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:127 Constant:
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -496,23 +496,23 @@ ERROR: node is still EOpNull!
|
|||
0:133 Constant:
|
||||
0:133 0.000000
|
||||
0:135 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:135 Constant:
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
|
|
@ -687,9 +687,9 @@ ERROR: node is still EOpNull!
|
|||
0:57 Constant:
|
||||
0:57 0.000000
|
||||
0:59 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:59 Constant:
|
||||
0:59 1.000000
|
||||
0:59 2.000000
|
||||
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:63 Function Parameters:
|
||||
0:63 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -746,10 +746,10 @@ ERROR: node is still EOpNull!
|
|||
0:73 Constant:
|
||||
0:73 0.000000
|
||||
0:76 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:76 Constant:
|
||||
0:76 1.000000
|
||||
0:76 2.000000
|
||||
0:76 3.000000
|
||||
0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:80 Function Parameters:
|
||||
0:80 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -818,11 +818,11 @@ ERROR: node is still EOpNull!
|
|||
0:90 Constant:
|
||||
0:90 0.000000
|
||||
0:92 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:92 Constant:
|
||||
0:92 1.000000
|
||||
0:92 2.000000
|
||||
0:92 3.000000
|
||||
0:92 4.000000
|
||||
0:80 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:80 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -878,11 +878,11 @@ ERROR: node is still EOpNull!
|
|||
0:117 Constant:
|
||||
0:117 0.000000
|
||||
0:119 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:119 Constant:
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:119 2.000000
|
||||
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:123 Function Parameters:
|
||||
0:123 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -916,16 +916,16 @@ ERROR: node is still EOpNull!
|
|||
0:125 Constant:
|
||||
0:125 0.000000
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:127 Constant:
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:127 3.000000
|
||||
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -959,23 +959,23 @@ ERROR: node is still EOpNull!
|
|||
0:133 Constant:
|
||||
0:133 0.000000
|
||||
0:135 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:135 Constant:
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:135 4.000000
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -29,9 +29,9 @@ Shader version: 500
|
|||
0:84 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:127 Constant:
|
||||
0:127 1.000000
|
||||
0:127 2.000000
|
||||
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -40,10 +40,10 @@ Shader version: 500
|
|||
0:131 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:172 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:172 Constant:
|
||||
0:172 1.000000
|
||||
0:172 2.000000
|
||||
0:172 3.000000
|
||||
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:176 Function Parameters:
|
||||
0:176 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -52,11 +52,11 @@ Shader version: 500
|
|||
0:176 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:217 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:217 Constant:
|
||||
0:217 1.000000
|
||||
0:217 2.000000
|
||||
0:217 3.000000
|
||||
0:217 4.000000
|
||||
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
||||
0:176 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -86,11 +86,11 @@ Shader version: 500
|
|||
0:226 'inF2' ( in 2X2 matrix of float)
|
||||
0:? Sequence
|
||||
0:230 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:230 Constant:
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:234 Function Parameters:
|
||||
0:234 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -98,16 +98,16 @@ Shader version: 500
|
|||
0:234 'inF2' ( in 3X3 matrix of float)
|
||||
0:? Sequence
|
||||
0:238 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:238 Constant:
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:242 Function Parameters:
|
||||
0:242 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -115,23 +115,23 @@ Shader version: 500
|
|||
0:242 'inF2' ( in 4X4 matrix of float)
|
||||
0:? Sequence
|
||||
0:246 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:246 Constant:
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gs_ua' ( global uint)
|
||||
0:? 'gs_ub' ( global uint)
|
||||
|
|
@ -185,9 +185,9 @@ Shader version: 500
|
|||
0:84 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:127 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:127 Constant:
|
||||
0:127 1.000000
|
||||
0:127 2.000000
|
||||
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -196,10 +196,10 @@ Shader version: 500
|
|||
0:131 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:172 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:172 Constant:
|
||||
0:172 1.000000
|
||||
0:172 2.000000
|
||||
0:172 3.000000
|
||||
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:176 Function Parameters:
|
||||
0:176 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -208,11 +208,11 @@ Shader version: 500
|
|||
0:176 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:217 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:217 Constant:
|
||||
0:217 1.000000
|
||||
0:217 2.000000
|
||||
0:217 3.000000
|
||||
0:217 4.000000
|
||||
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
||||
0:176 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -242,11 +242,11 @@ Shader version: 500
|
|||
0:226 'inF2' ( in 2X2 matrix of float)
|
||||
0:? Sequence
|
||||
0:230 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:230 Constant:
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:234 Function Parameters:
|
||||
0:234 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -254,16 +254,16 @@ Shader version: 500
|
|||
0:234 'inF2' ( in 3X3 matrix of float)
|
||||
0:? Sequence
|
||||
0:238 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:238 Constant:
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:242 Function Parameters:
|
||||
0:242 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -271,23 +271,23 @@ Shader version: 500
|
|||
0:242 'inF2' ( in 4X4 matrix of float)
|
||||
0:? Sequence
|
||||
0:246 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:246 Constant:
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gs_ua' ( global uint)
|
||||
0:? 'gs_ub' ( global uint)
|
||||
|
|
|
|||
|
|
@ -28,11 +28,11 @@ gl_FragCoord origin is upper left
|
|||
0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:20 Constant:
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:21 Branch: Return with expression
|
||||
0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:15 Function Definition: main( ( temp void)
|
||||
|
|
@ -82,11 +82,11 @@ gl_FragCoord origin is upper left
|
|||
0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:20 Constant:
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:20 0.000000
|
||||
0:21 Branch: Return with expression
|
||||
0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:15 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -191,10 +191,10 @@ Shader version: 500
|
|||
0:83 'inF0' ( in 2-component vector of float)
|
||||
0:84 hyp. cosine ( temp 2-component vector of float)
|
||||
0:84 'inF0' ( in 2-component vector of float)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:85 bitCount ( temp 2-component vector of int)
|
||||
0:85 Constant:
|
||||
0:85 7 (const int)
|
||||
0:85 3 (const int)
|
||||
0:86 degrees ( temp 2-component vector of float)
|
||||
0:86 'inF0' ( in 2-component vector of float)
|
||||
0:87 distance ( temp float)
|
||||
|
|
@ -267,10 +267,10 @@ Shader version: 500
|
|||
0:116 'inF1' ( in 2-component vector of float)
|
||||
0:116 Constant:
|
||||
0:116 2.000000
|
||||
0:? bitFieldReverse ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:117 bitFieldReverse ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 1 (const int)
|
||||
0:117 2 (const int)
|
||||
0:118 roundEven ( temp 2-component vector of float)
|
||||
0:118 'inF0' ( in 2-component vector of float)
|
||||
0:119 inverse sqrt ( temp 2-component vector of float)
|
||||
|
|
@ -312,9 +312,9 @@ Shader version: 500
|
|||
0:131 trunc ( temp 2-component vector of float)
|
||||
0:131 'inF0' ( in 2-component vector of float)
|
||||
0:134 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:134 Constant:
|
||||
0:134 1.000000
|
||||
0:134 2.000000
|
||||
0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:138 Function Parameters:
|
||||
0:138 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -356,11 +356,11 @@ Shader version: 500
|
|||
0:152 'inF0' ( in 3-component vector of float)
|
||||
0:153 hyp. cosine ( temp 3-component vector of float)
|
||||
0:153 'inF0' ( in 3-component vector of float)
|
||||
0:? bitCount ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:154 bitCount ( temp 3-component vector of int)
|
||||
0:154 Constant:
|
||||
0:154 7 (const int)
|
||||
0:154 3 (const int)
|
||||
0:154 5 (const int)
|
||||
0:155 cross-product ( temp 3-component vector of float)
|
||||
0:155 'inF0' ( in 3-component vector of float)
|
||||
0:155 'inF1' ( in 3-component vector of float)
|
||||
|
|
@ -436,11 +436,11 @@ Shader version: 500
|
|||
0:186 'inF1' ( in 3-component vector of float)
|
||||
0:186 Constant:
|
||||
0:186 2.000000
|
||||
0:? bitFieldReverse ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:187 bitFieldReverse ( temp 3-component vector of int)
|
||||
0:187 Constant:
|
||||
0:187 1 (const int)
|
||||
0:187 2 (const int)
|
||||
0:187 3 (const int)
|
||||
0:188 roundEven ( temp 3-component vector of float)
|
||||
0:188 'inF0' ( in 3-component vector of float)
|
||||
0:189 inverse sqrt ( temp 3-component vector of float)
|
||||
|
|
@ -482,10 +482,10 @@ Shader version: 500
|
|||
0:201 trunc ( temp 3-component vector of float)
|
||||
0:201 'inF0' ( in 3-component vector of float)
|
||||
0:204 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:204 Constant:
|
||||
0:204 1.000000
|
||||
0:204 2.000000
|
||||
0:204 3.000000
|
||||
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:208 Function Parameters:
|
||||
0:208 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -527,12 +527,12 @@ Shader version: 500
|
|||
0:222 'inF0' ( in 4-component vector of float)
|
||||
0:223 hyp. cosine ( temp 4-component vector of float)
|
||||
0:223 'inF0' ( in 4-component vector of float)
|
||||
0:? bitCount ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:224 bitCount ( temp 4-component vector of int)
|
||||
0:224 Constant:
|
||||
0:224 7 (const int)
|
||||
0:224 3 (const int)
|
||||
0:224 5 (const int)
|
||||
0:224 2 (const int)
|
||||
0:225 degrees ( temp 4-component vector of float)
|
||||
0:225 'inF0' ( in 4-component vector of float)
|
||||
0:226 distance ( temp float)
|
||||
|
|
@ -625,12 +625,12 @@ Shader version: 500
|
|||
0:256 'inF1' ( in 4-component vector of float)
|
||||
0:256 Constant:
|
||||
0:256 2.000000
|
||||
0:? bitFieldReverse ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:257 bitFieldReverse ( temp 4-component vector of int)
|
||||
0:257 Constant:
|
||||
0:257 1 (const int)
|
||||
0:257 2 (const int)
|
||||
0:257 3 (const int)
|
||||
0:257 4 (const int)
|
||||
0:258 roundEven ( temp 4-component vector of float)
|
||||
0:258 'inF0' ( in 4-component vector of float)
|
||||
0:259 inverse sqrt ( temp 4-component vector of float)
|
||||
|
|
@ -672,11 +672,11 @@ Shader version: 500
|
|||
0:271 trunc ( temp 4-component vector of float)
|
||||
0:271 'inF0' ( in 4-component vector of float)
|
||||
0:274 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:274 Constant:
|
||||
0:274 1.000000
|
||||
0:274 2.000000
|
||||
0:274 3.000000
|
||||
0:274 4.000000
|
||||
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:331 Function Parameters:
|
||||
0:331 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -801,11 +801,11 @@ Shader version: 500
|
|||
0:333 trunc ( temp 2X2 matrix of float)
|
||||
0:333 'inF0' ( in 2X2 matrix of float)
|
||||
0:336 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:336 Constant:
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:340 Function Parameters:
|
||||
0:340 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -930,16 +930,16 @@ Shader version: 500
|
|||
0:342 trunc ( temp 3X3 matrix of float)
|
||||
0:342 'inF0' ( in 3X3 matrix of float)
|
||||
0:345 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:345 Constant:
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:349 Function Parameters:
|
||||
0:349 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -1064,23 +1064,23 @@ Shader version: 500
|
|||
0:351 trunc ( temp 4X4 matrix of float)
|
||||
0:351 'inF0' ( in 4X4 matrix of float)
|
||||
0:354 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:354 Constant:
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:372 Function Parameters:
|
||||
0:372 'inF0' ( in float)
|
||||
|
|
@ -1583,10 +1583,10 @@ Shader version: 500
|
|||
0:83 'inF0' ( in 2-component vector of float)
|
||||
0:84 hyp. cosine ( temp 2-component vector of float)
|
||||
0:84 'inF0' ( in 2-component vector of float)
|
||||
0:? bitCount ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:85 bitCount ( temp 2-component vector of int)
|
||||
0:85 Constant:
|
||||
0:85 7 (const int)
|
||||
0:85 3 (const int)
|
||||
0:86 degrees ( temp 2-component vector of float)
|
||||
0:86 'inF0' ( in 2-component vector of float)
|
||||
0:87 distance ( temp float)
|
||||
|
|
@ -1659,10 +1659,10 @@ Shader version: 500
|
|||
0:116 'inF1' ( in 2-component vector of float)
|
||||
0:116 Constant:
|
||||
0:116 2.000000
|
||||
0:? bitFieldReverse ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:117 bitFieldReverse ( temp 2-component vector of int)
|
||||
0:117 Constant:
|
||||
0:117 1 (const int)
|
||||
0:117 2 (const int)
|
||||
0:118 roundEven ( temp 2-component vector of float)
|
||||
0:118 'inF0' ( in 2-component vector of float)
|
||||
0:119 inverse sqrt ( temp 2-component vector of float)
|
||||
|
|
@ -1704,9 +1704,9 @@ Shader version: 500
|
|||
0:131 trunc ( temp 2-component vector of float)
|
||||
0:131 'inF0' ( in 2-component vector of float)
|
||||
0:134 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:134 Constant:
|
||||
0:134 1.000000
|
||||
0:134 2.000000
|
||||
0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
||||
0:138 Function Parameters:
|
||||
0:138 'inF0' ( in 3-component vector of float)
|
||||
|
|
@ -1748,11 +1748,11 @@ Shader version: 500
|
|||
0:152 'inF0' ( in 3-component vector of float)
|
||||
0:153 hyp. cosine ( temp 3-component vector of float)
|
||||
0:153 'inF0' ( in 3-component vector of float)
|
||||
0:? bitCount ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:154 bitCount ( temp 3-component vector of int)
|
||||
0:154 Constant:
|
||||
0:154 7 (const int)
|
||||
0:154 3 (const int)
|
||||
0:154 5 (const int)
|
||||
0:155 cross-product ( temp 3-component vector of float)
|
||||
0:155 'inF0' ( in 3-component vector of float)
|
||||
0:155 'inF1' ( in 3-component vector of float)
|
||||
|
|
@ -1828,11 +1828,11 @@ Shader version: 500
|
|||
0:186 'inF1' ( in 3-component vector of float)
|
||||
0:186 Constant:
|
||||
0:186 2.000000
|
||||
0:? bitFieldReverse ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:187 bitFieldReverse ( temp 3-component vector of int)
|
||||
0:187 Constant:
|
||||
0:187 1 (const int)
|
||||
0:187 2 (const int)
|
||||
0:187 3 (const int)
|
||||
0:188 roundEven ( temp 3-component vector of float)
|
||||
0:188 'inF0' ( in 3-component vector of float)
|
||||
0:189 inverse sqrt ( temp 3-component vector of float)
|
||||
|
|
@ -1874,10 +1874,10 @@ Shader version: 500
|
|||
0:201 trunc ( temp 3-component vector of float)
|
||||
0:201 'inF0' ( in 3-component vector of float)
|
||||
0:204 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:204 Constant:
|
||||
0:204 1.000000
|
||||
0:204 2.000000
|
||||
0:204 3.000000
|
||||
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
||||
0:208 Function Parameters:
|
||||
0:208 'inF0' ( in 4-component vector of float)
|
||||
|
|
@ -1919,12 +1919,12 @@ Shader version: 500
|
|||
0:222 'inF0' ( in 4-component vector of float)
|
||||
0:223 hyp. cosine ( temp 4-component vector of float)
|
||||
0:223 'inF0' ( in 4-component vector of float)
|
||||
0:? bitCount ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 7 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:224 bitCount ( temp 4-component vector of int)
|
||||
0:224 Constant:
|
||||
0:224 7 (const int)
|
||||
0:224 3 (const int)
|
||||
0:224 5 (const int)
|
||||
0:224 2 (const int)
|
||||
0:225 degrees ( temp 4-component vector of float)
|
||||
0:225 'inF0' ( in 4-component vector of float)
|
||||
0:226 distance ( temp float)
|
||||
|
|
@ -2017,12 +2017,12 @@ Shader version: 500
|
|||
0:256 'inF1' ( in 4-component vector of float)
|
||||
0:256 Constant:
|
||||
0:256 2.000000
|
||||
0:? bitFieldReverse ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:257 bitFieldReverse ( temp 4-component vector of int)
|
||||
0:257 Constant:
|
||||
0:257 1 (const int)
|
||||
0:257 2 (const int)
|
||||
0:257 3 (const int)
|
||||
0:257 4 (const int)
|
||||
0:258 roundEven ( temp 4-component vector of float)
|
||||
0:258 'inF0' ( in 4-component vector of float)
|
||||
0:259 inverse sqrt ( temp 4-component vector of float)
|
||||
|
|
@ -2064,11 +2064,11 @@ Shader version: 500
|
|||
0:271 trunc ( temp 4-component vector of float)
|
||||
0:271 'inF0' ( in 4-component vector of float)
|
||||
0:274 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:274 Constant:
|
||||
0:274 1.000000
|
||||
0:274 2.000000
|
||||
0:274 3.000000
|
||||
0:274 4.000000
|
||||
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:331 Function Parameters:
|
||||
0:331 'inF0' ( in 2X2 matrix of float)
|
||||
|
|
@ -2193,11 +2193,11 @@ Shader version: 500
|
|||
0:333 trunc ( temp 2X2 matrix of float)
|
||||
0:333 'inF0' ( in 2X2 matrix of float)
|
||||
0:336 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:336 Constant:
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:336 2.000000
|
||||
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:340 Function Parameters:
|
||||
0:340 'inF0' ( in 3X3 matrix of float)
|
||||
|
|
@ -2322,16 +2322,16 @@ Shader version: 500
|
|||
0:342 trunc ( temp 3X3 matrix of float)
|
||||
0:342 'inF0' ( in 3X3 matrix of float)
|
||||
0:345 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:? 3.000000
|
||||
0:345 Constant:
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:345 3.000000
|
||||
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:349 Function Parameters:
|
||||
0:349 'inF0' ( in 4X4 matrix of float)
|
||||
|
|
@ -2456,23 +2456,23 @@ Shader version: 500
|
|||
0:351 trunc ( temp 4X4 matrix of float)
|
||||
0:351 'inF0' ( in 4X4 matrix of float)
|
||||
0:354 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:? 4.000000
|
||||
0:354 Constant:
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:354 4.000000
|
||||
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
||||
0:372 Function Parameters:
|
||||
0:372 'inF0' ( in float)
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@ Shader version: 500
|
|||
0:6 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
|
||||
0:6 'samp' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:6 Constant:
|
||||
0:6 0.200000
|
||||
0:6 0.300000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -37,9 +37,9 @@ Shader version: 500
|
|||
0:6 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
|
||||
0:6 'samp' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:6 Constant:
|
||||
0:6 0.200000
|
||||
0:6 0.300000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -180,11 +180,11 @@ Shader version: 500
|
|||
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:67 Constant:
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:69 Branch: Return with expression
|
||||
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Definition: main( ( temp void)
|
||||
|
|
@ -408,11 +408,11 @@ Shader version: 500
|
|||
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:67 Constant:
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:69 Branch: Return with expression
|
||||
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -93,11 +93,11 @@ gl_FragCoord origin is upper left
|
|||
0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:51 Constant:
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:52 Branch: Return with expression
|
||||
0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Function Definition: main( ( temp void)
|
||||
|
|
@ -211,11 +211,11 @@ gl_FragCoord origin is upper left
|
|||
0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:51 Constant:
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:51 0.000000
|
||||
0:52 Branch: Return with expression
|
||||
0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -176,11 +176,11 @@ gl_FragCoord origin is upper left
|
|||
0:95 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:95 Constant:
|
||||
0:95 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:95 Constant:
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:96 Branch: Return with expression
|
||||
0:96 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:93 Function Definition: main( ( temp void)
|
||||
|
|
@ -377,11 +377,11 @@ gl_FragCoord origin is upper left
|
|||
0:95 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:95 Constant:
|
||||
0:95 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:95 Constant:
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:95 0.000000
|
||||
0:96 Branch: Return with expression
|
||||
0:96 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:93 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ ERROR: node is still EOpNull!
|
|||
0:4 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:5 textureFetch ( temp 4-component vector of float)
|
||||
0:5 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:7 Branch: Return with expression
|
||||
|
|
@ -42,11 +42,11 @@ ERROR: node is still EOpNull!
|
|||
0:4 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:5 textureFetch ( temp 4-component vector of float)
|
||||
0:5 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:7 Branch: Return with expression
|
||||
|
|
|
|||
|
|
@ -16,9 +16,9 @@ ERROR: node is still EOpNull!
|
|||
0:5 2 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
|
|
@ -52,9 +52,9 @@ ERROR: node is still EOpNull!
|
|||
0:5 2 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:5 Constant:
|
||||
0:5 3 (const uint)
|
||||
0:5 4 (const uint)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
|
|
|
|||
|
|
@ -8,30 +8,30 @@ gl_FragCoord origin is upper left
|
|||
0:13 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:6 textureFetch ( temp 4-component vector of float)
|
||||
0:6 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 3 (const uint)
|
||||
0:6 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:9 textureFetch ( temp 4-component vector of float)
|
||||
0:9 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 6 (const uint)
|
||||
0:9 7 (const uint)
|
||||
0:9 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 5 (const uint)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:13 vector swizzle ( temp 2-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 14 (const uint)
|
||||
0:? 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 14 (const uint)
|
||||
0:13 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 13 (const int)
|
||||
0:13 Sequence
|
||||
|
|
@ -41,11 +41,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 1 (const int)
|
||||
0:13 Convert float to uint ( temp uint)
|
||||
0:13 direct index ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 10 (const uint)
|
||||
0:? 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 10 (const uint)
|
||||
0:13 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 9 (const int)
|
||||
0:13 Constant:
|
||||
|
|
@ -74,30 +74,30 @@ gl_FragCoord origin is upper left
|
|||
0:13 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:6 textureFetch ( temp 4-component vector of float)
|
||||
0:6 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 3 (const uint)
|
||||
0:6 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:9 textureFetch ( temp 4-component vector of float)
|
||||
0:9 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 7 (const uint)
|
||||
0:? 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 6 (const uint)
|
||||
0:9 7 (const uint)
|
||||
0:9 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 5 (const uint)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:13 vector swizzle ( temp 2-component vector of float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 14 (const uint)
|
||||
0:? 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 14 (const uint)
|
||||
0:13 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 13 (const int)
|
||||
0:13 Sequence
|
||||
|
|
@ -107,11 +107,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 1 (const int)
|
||||
0:13 Convert float to uint ( temp uint)
|
||||
0:13 direct index ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? Constant:
|
||||
0:? 10 (const uint)
|
||||
0:? 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 10 (const uint)
|
||||
0:13 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 9 (const int)
|
||||
0:13 Constant:
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 2-component vector of float)
|
||||
0:1 'i' ( global 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 2.000000
|
||||
0:5 Function Definition: type1::setmem(vf4; ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
|
|
@ -85,11 +85,11 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:29 Function Call: type1::setmem(vf4; ( temp void)
|
||||
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:29 Constant:
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:30 Function Call: type1::seti(i1; ( temp void)
|
||||
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:30 Constant:
|
||||
|
|
@ -97,20 +97,20 @@ gl_FragCoord origin is upper left
|
|||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:32 add second child into first child ( temp 4-component vector of float)
|
||||
0:32 'f4' ( temp 4-component vector of float)
|
||||
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
|
||||
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:32 Constant:
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:33 add second child into first child ( temp 4-component vector of float)
|
||||
0:33 'f4' ( temp 4-component vector of float)
|
||||
0:33 Convert int to float ( temp float)
|
||||
|
|
@ -141,9 +141,9 @@ gl_FragCoord origin is upper left
|
|||
0:1 Sequence
|
||||
0:1 move second child to first child ( temp 2-component vector of float)
|
||||
0:1 'i' ( global 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:1 2.000000
|
||||
0:5 Function Definition: type1::setmem(vf4; ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
|
|
@ -221,11 +221,11 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:29 Function Call: type1::setmem(vf4; ( temp void)
|
||||
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:? 2.000000
|
||||
0:29 Constant:
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:29 2.000000
|
||||
0:30 Function Call: type1::seti(i1; ( temp void)
|
||||
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:30 Constant:
|
||||
|
|
@ -233,20 +233,20 @@ gl_FragCoord origin is upper left
|
|||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:31 1.000000
|
||||
0:32 add second child into first child ( temp 4-component vector of float)
|
||||
0:32 'f4' ( temp 4-component vector of float)
|
||||
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
|
||||
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:32 Constant:
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:32 5.000000
|
||||
0:33 add second child into first child ( temp 4-component vector of float)
|
||||
0:33 'f4' ( temp 4-component vector of float)
|
||||
0:33 Convert int to float ( temp float)
|
||||
|
|
|
|||
|
|
@ -330,8 +330,8 @@ gl_FragCoord origin is upper left
|
|||
0:133 Construct vec3 ( temp 3-component vector of float)
|
||||
0:133 'f' ( temp float)
|
||||
0:134 Function Call: foo16(vu2; ( temp void)
|
||||
0:? Convert int to uint ( temp 2-component vector of uint)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 Convert int to uint ( temp 2-component vector of uint)
|
||||
0:134 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 'i' ( temp int)
|
||||
0:134 'i' ( temp int)
|
||||
0:136 Function Call: foo13(vf3; ( temp void)
|
||||
|
|
@ -699,8 +699,8 @@ gl_FragCoord origin is upper left
|
|||
0:133 Construct vec3 ( temp 3-component vector of float)
|
||||
0:133 'f' ( temp float)
|
||||
0:134 Function Call: foo16(vu2; ( temp void)
|
||||
0:? Convert int to uint ( temp 2-component vector of uint)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 Convert int to uint ( temp 2-component vector of uint)
|
||||
0:134 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:134 'i' ( temp int)
|
||||
0:134 'i' ( temp int)
|
||||
0:136 Function Call: foo13(vf3; ( temp void)
|
||||
|
|
|
|||
|
|
@ -34,11 +34,11 @@ gl_FragCoord origin is upper left
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -47,11 +47,11 @@ gl_FragCoord origin is upper left
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:32 Function Definition: fn3(i1; ( temp void)
|
||||
0:32 Function Parameters:
|
||||
0:32 'p0' ( in int)
|
||||
|
|
@ -84,11 +84,11 @@ gl_FragCoord origin is upper left
|
|||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:? Constant:
|
||||
0:? -1 (const int)
|
||||
0:? -2 (const int)
|
||||
0:? -3 (const int)
|
||||
0:? -4 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:14 -2 (const int)
|
||||
0:14 -3 (const int)
|
||||
0:14 -4 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 2 (const int)
|
||||
|
|
@ -224,11 +224,11 @@ gl_FragCoord origin is upper left
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -237,11 +237,11 @@ gl_FragCoord origin is upper left
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:32 Function Definition: fn3(i1; ( temp void)
|
||||
0:32 Function Parameters:
|
||||
0:32 'p0' ( in int)
|
||||
|
|
@ -274,11 +274,11 @@ gl_FragCoord origin is upper left
|
|||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
0:? Constant:
|
||||
0:? -1 (const int)
|
||||
0:? -2 (const int)
|
||||
0:? -3 (const int)
|
||||
0:? -4 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:14 -2 (const int)
|
||||
0:14 -3 (const int)
|
||||
0:14 -4 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 2 (const int)
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ ERROR: node is still EOpNull!
|
|||
0:7 'p0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 2 (const int)
|
||||
0:7 3 (const int)
|
||||
0:7 4 (const int)
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:9 Function Parameters:
|
||||
0:9 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -51,11 +51,11 @@ ERROR: node is still EOpNull!
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -63,11 +63,11 @@ ERROR: node is still EOpNull!
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:33 Function Definition: fn3(i1; ( temp void)
|
||||
0:33 Function Parameters:
|
||||
0:33 'p0' ( in int)
|
||||
|
|
@ -204,11 +204,11 @@ ERROR: node is still EOpNull!
|
|||
0:7 'p0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 2 (const int)
|
||||
0:7 3 (const int)
|
||||
0:7 4 (const int)
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:9 Function Parameters:
|
||||
0:9 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -241,11 +241,11 @@ ERROR: node is still EOpNull!
|
|||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 10 (const int)
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:24 Constant:
|
||||
0:24 10 (const int)
|
||||
0:24 11 (const int)
|
||||
0:24 12 (const int)
|
||||
0:24 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
|
|
@ -253,11 +253,11 @@ ERROR: node is still EOpNull!
|
|||
0:29 Branch: Return with expression
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:29 Constant:
|
||||
0:29 20 (const int)
|
||||
0:29 21 (const int)
|
||||
0:29 22 (const int)
|
||||
0:29 23 (const int)
|
||||
0:33 Function Definition: fn3(i1; ( temp void)
|
||||
0:33 Function Parameters:
|
||||
0:33 'p0' ( in int)
|
||||
|
|
|
|||
|
|
@ -20,10 +20,10 @@ Shader version: 500
|
|||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
|
|
@ -32,9 +32,9 @@ Shader version: 500
|
|||
0:16 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:17 move second child to first child ( temp float)
|
||||
0:17 x: direct index for structure ( temp float)
|
||||
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
@ -91,7 +91,7 @@ Shader version: 500
|
|||
0:26 Branch: Return with expression
|
||||
0:26 add ( temp 4-component vector of float)
|
||||
0:26 'pos' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 direct index ( temp 3-component vector of float)
|
||||
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
|
||||
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
@ -140,10 +140,10 @@ Shader version: 500
|
|||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:16 move second child to first child ( temp 2-component vector of float)
|
||||
0:16 direct index ( temp 2-component vector of float)
|
||||
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
|
||||
|
|
@ -152,9 +152,9 @@ Shader version: 500
|
|||
0:16 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:17 move second child to first child ( temp float)
|
||||
0:17 x: direct index for structure ( temp float)
|
||||
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
@ -211,7 +211,7 @@ Shader version: 500
|
|||
0:26 Branch: Return with expression
|
||||
0:26 add ( temp 4-component vector of float)
|
||||
0:26 'pos' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 direct index ( temp 3-component vector of float)
|
||||
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
|
||||
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ using depth_any
|
|||
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:126 Constant:
|
||||
0:126 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Convert int to float ( temp float)
|
||||
0:126 'thisLineIs' ( temp int)
|
||||
0:126 Constant:
|
||||
|
|
@ -78,7 +78,7 @@ using depth_any
|
|||
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:126 Constant:
|
||||
0:126 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Construct vec4 ( temp 4-component vector of float)
|
||||
0:126 Convert int to float ( temp float)
|
||||
0:126 'thisLineIs' ( temp int)
|
||||
0:126 Constant:
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
|
|||
0:8 'a2' ( in 4-component vector of float)
|
||||
0:8 'a3' ( in 4-component vector of float)
|
||||
0:8 'a4' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 component-wise multiply ( temp 3-component vector of float)
|
||||
0:8 vector swizzle ( temp 3-component vector of float)
|
||||
0:8 'a1' ( in 4-component vector of float)
|
||||
|
|
@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
|
|||
0:8 'a2' ( in 4-component vector of float)
|
||||
0:8 'a3' ( in 4-component vector of float)
|
||||
0:8 'a4' ( in 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 component-wise multiply ( temp 3-component vector of float)
|
||||
0:8 vector swizzle ( temp 3-component vector of float)
|
||||
0:8 'a1' ( in 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Convert int to uint ( temp uint)
|
||||
0:13 'Inc' ( temp int)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -48,11 +48,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Convert int to uint ( temp uint)
|
||||
0:13 'Inc' ( temp int)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -23,11 +23,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Construct float ( in float)
|
||||
0:13 'f1b' ( temp 1-component vector of float)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:3 Function Definition: main( ( temp void)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -65,11 +65,11 @@ gl_FragCoord origin is upper left
|
|||
0:13 Construct float ( in float)
|
||||
0:13 'f1b' ( temp 1-component vector of float)
|
||||
0:15 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:15 Constant:
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:15 0.000000
|
||||
0:3 Function Definition: main( ( temp void)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
|
|||
|
|
@ -757,7 +757,7 @@ gl_FragCoord origin is upper left
|
|||
0:196 Sequence
|
||||
0:196 move second child to first child ( temp 4-component vector of float)
|
||||
0:196 'outval' ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Constant:
|
||||
0:196 3.600000
|
||||
0:196 Constant:
|
||||
|
|
@ -1550,7 +1550,7 @@ gl_FragCoord origin is upper left
|
|||
0:196 Sequence
|
||||
0:196 move second child to first child ( temp 4-component vector of float)
|
||||
0:196 'outval' ( temp 4-component vector of float)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Construct vec4 ( temp 4-component vector of float)
|
||||
0:196 Constant:
|
||||
0:196 3.600000
|
||||
0:196 Constant:
|
||||
|
|
|
|||
|
|
@ -183,11 +183,11 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 3 (const int)
|
||||
0:79 4 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -199,11 +199,11 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 3 (const uint)
|
||||
0:80 4 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -428,11 +428,11 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 4-component vector of int)
|
||||
0:97 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 3 (const int)
|
||||
0:97 4 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -444,11 +444,11 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 4-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 3 (const uint)
|
||||
0:98 4 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -481,11 +481,11 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 4-component vector of int)
|
||||
0:103 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:? 7 (const int)
|
||||
0:? 8 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 7 (const int)
|
||||
0:103 8 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -497,11 +497,11 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 4-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 3 (const uint)
|
||||
0:104 4 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -816,11 +816,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 4-component vector of float)
|
||||
0:135 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? imageLoad ( temp 4-component vector of float)
|
||||
0:135 imageLoad ( temp 4-component vector of float)
|
||||
0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
@ -1057,11 +1057,11 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 3 (const int)
|
||||
0:79 4 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1073,11 +1073,11 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 3 (const uint)
|
||||
0:80 4 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1302,11 +1302,11 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 4-component vector of int)
|
||||
0:97 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 3 (const int)
|
||||
0:97 4 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1318,11 +1318,11 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 4-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 3 (const uint)
|
||||
0:98 4 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1355,11 +1355,11 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 4-component vector of int)
|
||||
0:103 'storeTemp' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:? 7 (const int)
|
||||
0:? 8 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 7 (const int)
|
||||
0:103 8 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1371,11 +1371,11 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 4-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 3 (const uint)
|
||||
0:104 4 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1690,11 +1690,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 4-component vector of float)
|
||||
0:135 'storeTemp' ( temp 4-component vector of float)
|
||||
0:? imageLoad ( temp 4-component vector of float)
|
||||
0:135 imageLoad ( temp 4-component vector of float)
|
||||
0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
|
|||
|
|
@ -789,11 +789,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp float)
|
||||
0:135 'storeTemp' ( temp float)
|
||||
0:? imageLoad ( temp float)
|
||||
0:135 imageLoad ( temp float)
|
||||
0:135 'g_tTex2df1' (layout( r32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df1' (layout( r32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
@ -1636,11 +1636,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp float)
|
||||
0:135 'storeTemp' ( temp float)
|
||||
0:? imageLoad ( temp float)
|
||||
0:135 imageLoad ( temp float)
|
||||
0:135 'g_tTex2df1' (layout( r32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df1' (layout( r32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@ gl_FragCoord origin is upper left
|
|||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:4 Constant:
|
||||
0:4 1.000000
|
||||
0:4 2.000000
|
||||
0:4 3.000000
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -35,10 +35,10 @@ gl_FragCoord origin is upper left
|
|||
0:12 1 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 imageStore ( temp void)
|
||||
0:12 'rwtx' (layout( rgba32f) uniform image2D)
|
||||
0:12 'tc2' ( temp 2-component vector of int)
|
||||
|
|
@ -109,10 +109,10 @@ gl_FragCoord origin is upper left
|
|||
0:4 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:4 Constant:
|
||||
0:4 1.000000
|
||||
0:4 2.000000
|
||||
0:4 3.000000
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -138,10 +138,10 @@ gl_FragCoord origin is upper left
|
|||
0:12 1 (const int)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:12 Constant:
|
||||
0:12 1.000000
|
||||
0:12 2.000000
|
||||
0:12 3.000000
|
||||
0:12 imageStore ( temp void)
|
||||
0:12 'rwtx' (layout( rgba32f) uniform image2D)
|
||||
0:12 'tc2' ( temp 2-component vector of int)
|
||||
|
|
|
|||
|
|
@ -26,27 +26,27 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:46 move second child to first child ( temp 2-component vector of int)
|
||||
0:46 'x' ( out 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:46 0 (const int)
|
||||
0:47 Function Definition: Fn2(vu2; ( temp void)
|
||||
0:47 Function Parameters:
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Sequence
|
||||
0:47 move second child to first child ( temp 2-component vector of uint)
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0 (const uint)
|
||||
0:47 0 (const uint)
|
||||
0:48 Function Definition: Fn2(vf2; ( temp void)
|
||||
0:48 Function Parameters:
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:48 move second child to first child ( temp 2-component vector of float)
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:48 0.000000
|
||||
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
|
||||
0:50 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -177,9 +177,9 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 2-component vector of int)
|
||||
0:79 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -191,9 +191,9 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 2-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -418,9 +418,9 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 2-component vector of int)
|
||||
0:97 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -432,9 +432,9 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 2-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -467,9 +467,9 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 2-component vector of int)
|
||||
0:103 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -481,9 +481,9 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 2-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -798,11 +798,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 2-component vector of float)
|
||||
0:135 'storeTemp' ( temp 2-component vector of float)
|
||||
0:? imageLoad ( temp 2-component vector of float)
|
||||
0:135 imageLoad ( temp 2-component vector of float)
|
||||
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
@ -882,27 +882,27 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:46 move second child to first child ( temp 2-component vector of int)
|
||||
0:46 'x' ( out 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:46 0 (const int)
|
||||
0:47 Function Definition: Fn2(vu2; ( temp void)
|
||||
0:47 Function Parameters:
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Sequence
|
||||
0:47 move second child to first child ( temp 2-component vector of uint)
|
||||
0:47 'x' ( out 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? 0 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 0 (const uint)
|
||||
0:47 0 (const uint)
|
||||
0:48 Function Definition: Fn2(vf2; ( temp void)
|
||||
0:48 Function Parameters:
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:48 move second child to first child ( temp 2-component vector of float)
|
||||
0:48 'x' ( out 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:48 0.000000
|
||||
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
|
||||
0:50 Function Parameters:
|
||||
0:? Sequence
|
||||
|
|
@ -1033,9 +1033,9 @@ gl_FragCoord origin is upper left
|
|||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 2-component vector of int)
|
||||
0:79 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 2 (const int)
|
||||
0:79 Constant:
|
||||
0:79 2 (const int)
|
||||
0:79 2 (const int)
|
||||
0:79 imageStore ( temp void)
|
||||
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
||||
0:79 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1047,9 +1047,9 @@ gl_FragCoord origin is upper left
|
|||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 2-component vector of uint)
|
||||
0:80 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 3 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:80 Constant:
|
||||
0:80 3 (const uint)
|
||||
0:80 2 (const uint)
|
||||
0:80 imageStore ( temp void)
|
||||
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
||||
0:80 c1: direct index for structure ( uniform int)
|
||||
|
|
@ -1274,9 +1274,9 @@ gl_FragCoord origin is upper left
|
|||
0:97 Sequence
|
||||
0:97 move second child to first child ( temp 2-component vector of int)
|
||||
0:97 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 5 (const int)
|
||||
0:? 2 (const int)
|
||||
0:97 Constant:
|
||||
0:97 5 (const int)
|
||||
0:97 2 (const int)
|
||||
0:97 imageStore ( temp void)
|
||||
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
||||
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1288,9 +1288,9 @@ gl_FragCoord origin is upper left
|
|||
0:98 Sequence
|
||||
0:98 move second child to first child ( temp 2-component vector of uint)
|
||||
0:98 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 6 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:98 Constant:
|
||||
0:98 6 (const uint)
|
||||
0:98 2 (const uint)
|
||||
0:98 imageStore ( temp void)
|
||||
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
||||
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
|
|
@ -1323,9 +1323,9 @@ gl_FragCoord origin is upper left
|
|||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp 2-component vector of int)
|
||||
0:103 'storeTemp' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 8 (const int)
|
||||
0:? 6 (const int)
|
||||
0:103 Constant:
|
||||
0:103 8 (const int)
|
||||
0:103 6 (const int)
|
||||
0:103 imageStore ( temp void)
|
||||
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
||||
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1337,9 +1337,9 @@ gl_FragCoord origin is upper left
|
|||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp 2-component vector of uint)
|
||||
0:104 'storeTemp' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 9 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:104 Constant:
|
||||
0:104 9 (const uint)
|
||||
0:104 2 (const uint)
|
||||
0:104 imageStore ( temp void)
|
||||
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
||||
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
|
|
@ -1654,11 +1654,11 @@ gl_FragCoord origin is upper left
|
|||
0:135 Sequence
|
||||
0:135 move second child to first child ( temp 2-component vector of float)
|
||||
0:135 'storeTemp' ( temp 2-component vector of float)
|
||||
0:? imageLoad ( temp 2-component vector of float)
|
||||
0:135 imageLoad ( temp 2-component vector of float)
|
||||
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:135 Constant:
|
||||
0:135 2 (const int)
|
||||
0:135 3 (const int)
|
||||
0:135 imageStore ( temp void)
|
||||
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
||||
0:135 Constant:
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval11' ( temp 4-component vector of int)
|
||||
|
|
@ -23,9 +23,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
|
|
@ -33,9 +33,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
|
|
@ -43,10 +43,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -54,10 +54,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -65,10 +65,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -76,11 +76,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -88,11 +88,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -100,11 +100,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -176,9 +176,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval11' ( temp 4-component vector of int)
|
||||
|
|
@ -186,9 +186,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
|
|
@ -196,9 +196,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
|
|
@ -206,10 +206,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -217,10 +217,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -228,10 +228,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -239,11 +239,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -251,11 +251,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -263,11 +263,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -126,9 +126,9 @@ using depth_any
|
|||
0:74 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:74 'g_tTex2df4' ( uniform texture2D)
|
||||
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:74 Constant:
|
||||
0:74 0.100000
|
||||
0:74 0.200000
|
||||
0:75 Sequence
|
||||
0:75 move second child to first child ( temp 4-component vector of int)
|
||||
0:75 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -136,9 +136,9 @@ using depth_any
|
|||
0:75 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:75 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:75 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:75 Constant:
|
||||
0:75 0.300000
|
||||
0:75 0.400000
|
||||
0:76 Sequence
|
||||
0:76 move second child to first child ( temp 4-component vector of uint)
|
||||
0:76 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -146,9 +146,9 @@ using depth_any
|
|||
0:76 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:76 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:76 Constant:
|
||||
0:76 0.500000
|
||||
0:76 0.600000
|
||||
0:78 Sequence
|
||||
0:78 move second child to first child ( temp 4-component vector of float)
|
||||
0:78 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -156,10 +156,10 @@ using depth_any
|
|||
0:78 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:78 'g_tTex3df4' ( uniform texture3D)
|
||||
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:78 Constant:
|
||||
0:78 0.100000
|
||||
0:78 0.200000
|
||||
0:78 0.300000
|
||||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -167,10 +167,10 @@ using depth_any
|
|||
0:79 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:79 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:79 Constant:
|
||||
0:79 0.400000
|
||||
0:79 0.500000
|
||||
0:79 0.600000
|
||||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -178,10 +178,10 @@ using depth_any
|
|||
0:80 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:80 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:80 Constant:
|
||||
0:80 0.700000
|
||||
0:80 0.800000
|
||||
0:80 0.900000
|
||||
0:82 Sequence
|
||||
0:82 move second child to first child ( temp 4-component vector of float)
|
||||
0:82 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -189,10 +189,10 @@ using depth_any
|
|||
0:82 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:82 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:82 Constant:
|
||||
0:82 0.100000
|
||||
0:82 0.200000
|
||||
0:82 0.300000
|
||||
0:83 Sequence
|
||||
0:83 move second child to first child ( temp 4-component vector of int)
|
||||
0:83 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -200,10 +200,10 @@ using depth_any
|
|||
0:83 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:83 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:83 Constant:
|
||||
0:83 0.400000
|
||||
0:83 0.500000
|
||||
0:83 0.600000
|
||||
0:84 Sequence
|
||||
0:84 move second child to first child ( temp 4-component vector of uint)
|
||||
0:84 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -211,10 +211,10 @@ using depth_any
|
|||
0:84 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:84 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:84 Constant:
|
||||
0:84 0.700000
|
||||
0:84 0.800000
|
||||
0:84 0.900000
|
||||
0:86 move second child to first child ( temp 4-component vector of float)
|
||||
0:86 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:86 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -402,9 +402,9 @@ using depth_any
|
|||
0:74 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:74 'g_tTex2df4' ( uniform texture2D)
|
||||
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:74 Constant:
|
||||
0:74 0.100000
|
||||
0:74 0.200000
|
||||
0:75 Sequence
|
||||
0:75 move second child to first child ( temp 4-component vector of int)
|
||||
0:75 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -412,9 +412,9 @@ using depth_any
|
|||
0:75 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:75 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:75 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:75 Constant:
|
||||
0:75 0.300000
|
||||
0:75 0.400000
|
||||
0:76 Sequence
|
||||
0:76 move second child to first child ( temp 4-component vector of uint)
|
||||
0:76 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -422,9 +422,9 @@ using depth_any
|
|||
0:76 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:76 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:76 Constant:
|
||||
0:76 0.500000
|
||||
0:76 0.600000
|
||||
0:78 Sequence
|
||||
0:78 move second child to first child ( temp 4-component vector of float)
|
||||
0:78 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -432,10 +432,10 @@ using depth_any
|
|||
0:78 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:78 'g_tTex3df4' ( uniform texture3D)
|
||||
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:78 Constant:
|
||||
0:78 0.100000
|
||||
0:78 0.200000
|
||||
0:78 0.300000
|
||||
0:79 Sequence
|
||||
0:79 move second child to first child ( temp 4-component vector of int)
|
||||
0:79 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -443,10 +443,10 @@ using depth_any
|
|||
0:79 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:79 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:79 Constant:
|
||||
0:79 0.400000
|
||||
0:79 0.500000
|
||||
0:79 0.600000
|
||||
0:80 Sequence
|
||||
0:80 move second child to first child ( temp 4-component vector of uint)
|
||||
0:80 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -454,10 +454,10 @@ using depth_any
|
|||
0:80 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:80 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:80 Constant:
|
||||
0:80 0.700000
|
||||
0:80 0.800000
|
||||
0:80 0.900000
|
||||
0:82 Sequence
|
||||
0:82 move second child to first child ( temp 4-component vector of float)
|
||||
0:82 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -465,10 +465,10 @@ using depth_any
|
|||
0:82 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:82 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:82 Constant:
|
||||
0:82 0.100000
|
||||
0:82 0.200000
|
||||
0:82 0.300000
|
||||
0:83 Sequence
|
||||
0:83 move second child to first child ( temp 4-component vector of int)
|
||||
0:83 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -476,10 +476,10 @@ using depth_any
|
|||
0:83 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:83 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:83 Constant:
|
||||
0:83 0.400000
|
||||
0:83 0.500000
|
||||
0:83 0.600000
|
||||
0:84 Sequence
|
||||
0:84 move second child to first child ( temp 4-component vector of uint)
|
||||
0:84 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -487,10 +487,10 @@ using depth_any
|
|||
0:84 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:84 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:84 Constant:
|
||||
0:84 0.700000
|
||||
0:84 0.800000
|
||||
0:84 0.900000
|
||||
0:86 move second child to first child ( temp 4-component vector of float)
|
||||
0:86 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:86 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -9,18 +9,18 @@ using depth_any
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'ColorOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'ColorOut' ( temp 4-component vector of float)
|
||||
0:20 texture ( temp 4-component vector of float)
|
||||
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:20 Constant:
|
||||
0:20 0.400000
|
||||
0:20 0.300000
|
||||
0:21 add second child into first child ( temp 4-component vector of float)
|
||||
0:21 'ColorOut' ( temp 4-component vector of float)
|
||||
0:21 texture ( temp 4-component vector of float)
|
||||
|
|
@ -31,41 +31,41 @@ using depth_any
|
|||
0:22 'ColorOut' ( temp 4-component vector of float)
|
||||
0:22 texture ( temp 4-component vector of float)
|
||||
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:22 0.600000
|
||||
0:23 add second child into first child ( temp 4-component vector of float)
|
||||
0:23 'ColorOut' ( temp 4-component vector of float)
|
||||
0:23 texture ( temp 4-component vector of float)
|
||||
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 0.600000
|
||||
0:23 0.400000
|
||||
0:24 add second child into first child ( temp 4-component vector of float)
|
||||
0:24 'ColorOut' ( temp 4-component vector of float)
|
||||
0:24 texture ( temp 4-component vector of float)
|
||||
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 0.600000
|
||||
0:24 0.400000
|
||||
0:26 add second child into first child ( temp 4-component vector of float)
|
||||
0:26 'ColorOut' ( temp 4-component vector of float)
|
||||
0:26 textureLod ( temp 4-component vector of float)
|
||||
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:26 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 Constant:
|
||||
0:26 3 (const int)
|
||||
0:27 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -73,17 +73,17 @@ using depth_any
|
|||
0:27 textureLod ( temp 4-component vector of float)
|
||||
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
|
||||
0:27 Construct float ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 Constant:
|
||||
0:27 3 (const int)
|
||||
0:28 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -91,17 +91,17 @@ using depth_any
|
|||
0:28 textureLod ( temp 4-component vector of float)
|
||||
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:28 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 Constant:
|
||||
0:28 3 (const int)
|
||||
0:29 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -109,17 +109,17 @@ using depth_any
|
|||
0:29 textureLod ( temp 4-component vector of float)
|
||||
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:29 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 Constant:
|
||||
0:29 3 (const int)
|
||||
0:30 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -127,17 +127,17 @@ using depth_any
|
|||
0:30 textureLod ( temp 4-component vector of float)
|
||||
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:30 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 Constant:
|
||||
0:30 3 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -200,18 +200,18 @@ using depth_any
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'ColorOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'ColorOut' ( temp 4-component vector of float)
|
||||
0:20 texture ( temp 4-component vector of float)
|
||||
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:20 Constant:
|
||||
0:20 0.400000
|
||||
0:20 0.300000
|
||||
0:21 add second child into first child ( temp 4-component vector of float)
|
||||
0:21 'ColorOut' ( temp 4-component vector of float)
|
||||
0:21 texture ( temp 4-component vector of float)
|
||||
|
|
@ -222,41 +222,41 @@ using depth_any
|
|||
0:22 'ColorOut' ( temp 4-component vector of float)
|
||||
0:22 texture ( temp 4-component vector of float)
|
||||
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:22 0.600000
|
||||
0:23 add second child into first child ( temp 4-component vector of float)
|
||||
0:23 'ColorOut' ( temp 4-component vector of float)
|
||||
0:23 texture ( temp 4-component vector of float)
|
||||
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 0.600000
|
||||
0:23 0.400000
|
||||
0:24 add second child into first child ( temp 4-component vector of float)
|
||||
0:24 'ColorOut' ( temp 4-component vector of float)
|
||||
0:24 texture ( temp 4-component vector of float)
|
||||
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 0.600000
|
||||
0:24 0.400000
|
||||
0:26 add second child into first child ( temp 4-component vector of float)
|
||||
0:26 'ColorOut' ( temp 4-component vector of float)
|
||||
0:26 textureLod ( temp 4-component vector of float)
|
||||
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:26 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.300000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:26 Constant:
|
||||
0:26 0.400000
|
||||
0:26 0.300000
|
||||
0:26 0.000000
|
||||
0:26 0.000000
|
||||
0:26 Constant:
|
||||
0:26 3 (const int)
|
||||
0:27 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -264,17 +264,17 @@ using depth_any
|
|||
0:27 textureLod ( temp 4-component vector of float)
|
||||
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
|
||||
0:27 Construct float ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 0.000000
|
||||
0:27 Constant:
|
||||
0:27 3 (const int)
|
||||
0:28 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -282,17 +282,17 @@ using depth_any
|
|||
0:28 textureLod ( temp 4-component vector of float)
|
||||
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
|
||||
0:28 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:28 0.600000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 Constant:
|
||||
0:28 3 (const int)
|
||||
0:29 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -300,17 +300,17 @@ using depth_any
|
|||
0:29 textureLod ( temp 4-component vector of float)
|
||||
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
|
||||
0:29 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.400000
|
||||
0:29 0.000000
|
||||
0:29 Constant:
|
||||
0:29 3 (const int)
|
||||
0:30 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -318,17 +318,17 @@ using depth_any
|
|||
0:30 textureLod ( temp 4-component vector of float)
|
||||
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
|
||||
0:30 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:30 Constant:
|
||||
0:30 0.500000
|
||||
0:30 0.600000
|
||||
0:30 0.400000
|
||||
0:30 0.000000
|
||||
0:30 Constant:
|
||||
0:30 3 (const int)
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -7,27 +7,27 @@ Shader version: 500
|
|||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 'PosOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:16 add second child into first child ( temp 4-component vector of float)
|
||||
0:16 'PosOut' ( temp 4-component vector of float)
|
||||
0:16 textureLod ( temp 4-component vector of float)
|
||||
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:16 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 Constant:
|
||||
0:16 3 (const int)
|
||||
0:17 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -35,17 +35,17 @@ Shader version: 500
|
|||
0:17 textureLod ( temp 4-component vector of float)
|
||||
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
|
||||
0:17 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 Constant:
|
||||
0:17 3 (const int)
|
||||
0:19 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -86,27 +86,27 @@ Shader version: 500
|
|||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 'PosOut' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:14 0.000000
|
||||
0:16 add second child into first child ( temp 4-component vector of float)
|
||||
0:16 'PosOut' ( temp 4-component vector of float)
|
||||
0:16 textureLod ( temp 4-component vector of float)
|
||||
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
|
||||
0:16 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:16 Constant:
|
||||
0:16 0.300000
|
||||
0:16 0.400000
|
||||
0:16 0.000000
|
||||
0:16 1.000000
|
||||
0:16 Constant:
|
||||
0:16 3 (const int)
|
||||
0:17 add second child into first child ( temp 4-component vector of float)
|
||||
|
|
@ -114,17 +114,17 @@ Shader version: 500
|
|||
0:17 textureLod ( temp 4-component vector of float)
|
||||
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
|
||||
0:17 Construct vec2 ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 direct index ( temp float)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:17 Constant:
|
||||
0:17 0.500000
|
||||
0:17 0.600000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:17 Constant:
|
||||
0:17 3 (const int)
|
||||
0:19 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -46,12 +46,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -59,12 +59,12 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -72,12 +72,12 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -85,14 +85,14 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -100,14 +100,14 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -115,14 +115,14 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -230,12 +230,12 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -243,12 +243,12 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -256,12 +256,12 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -269,14 +269,14 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -284,14 +284,14 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -299,14 +299,14 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
|
|
@ -25,9 +25,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
|
|
@ -37,9 +37,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
|
|
@ -49,13 +49,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -63,13 +63,13 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -77,13 +77,13 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -152,9 +152,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
|
|
@ -176,9 +176,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
|
|
@ -188,13 +188,13 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -202,13 +202,13 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -216,13 +216,13 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:28 Sequence
|
||||
|
|
@ -25,9 +25,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:29 Sequence
|
||||
|
|
@ -37,9 +37,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:31 Sequence
|
||||
|
|
@ -49,10 +49,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:32 Sequence
|
||||
|
|
@ -62,10 +62,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
|
|
@ -75,10 +75,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:35 Sequence
|
||||
|
|
@ -88,11 +88,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -102,11 +102,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -116,11 +116,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -194,9 +194,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:28 Sequence
|
||||
|
|
@ -206,9 +206,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:29 Sequence
|
||||
|
|
@ -218,9 +218,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:31 Sequence
|
||||
|
|
@ -230,10 +230,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.500000
|
||||
0:32 Sequence
|
||||
|
|
@ -243,10 +243,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.500000
|
||||
0:33 Sequence
|
||||
|
|
@ -256,10 +256,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:35 Sequence
|
||||
|
|
@ -269,11 +269,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -283,11 +283,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -297,11 +297,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -46,9 +46,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -58,9 +58,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -70,9 +70,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 Sequence
|
||||
|
|
@ -82,10 +82,10 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:40 Sequence
|
||||
|
|
@ -95,10 +95,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:41 Sequence
|
||||
|
|
@ -108,10 +108,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:43 Sequence
|
||||
|
|
@ -121,10 +121,10 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.500000
|
||||
0:44 Sequence
|
||||
|
|
@ -134,10 +134,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.500000
|
||||
0:45 Sequence
|
||||
|
|
@ -147,10 +147,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.500000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -260,9 +260,9 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:36 Sequence
|
||||
|
|
@ -272,9 +272,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:37 Sequence
|
||||
|
|
@ -284,9 +284,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:39 Sequence
|
||||
|
|
@ -296,10 +296,10 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:40 Sequence
|
||||
|
|
@ -309,10 +309,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:41 Sequence
|
||||
|
|
@ -322,10 +322,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:43 Sequence
|
||||
|
|
@ -335,10 +335,10 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 0.500000
|
||||
0:44 Sequence
|
||||
|
|
@ -348,10 +348,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 0.500000
|
||||
0:45 Sequence
|
||||
|
|
@ -361,10 +361,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 0.500000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -52,14 +52,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -67,14 +67,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -82,14 +82,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -97,16 +97,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -114,16 +114,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -131,16 +131,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -254,14 +254,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -269,14 +269,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -284,14 +284,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -299,16 +299,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -316,16 +316,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -333,16 +333,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.500000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 Constant:
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 Constant:
|
||||
|
|
@ -41,9 +41,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.500000
|
||||
0:25 Constant:
|
||||
|
|
@ -55,15 +55,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -71,15 +71,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -87,15 +87,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:23 Constant:
|
||||
|
|
@ -178,9 +178,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.500000
|
||||
0:24 Constant:
|
||||
|
|
@ -192,9 +192,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.500000
|
||||
0:25 Constant:
|
||||
|
|
@ -206,15 +206,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -222,15 +222,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -238,15 +238,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -40,9 +40,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
|
|
@ -53,10 +53,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -67,10 +67,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -81,10 +81,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:52 Sequence
|
||||
|
|
@ -95,11 +95,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -110,11 +110,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -125,11 +125,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:56 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -215,9 +215,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -228,9 +228,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -241,9 +241,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
|
|
@ -254,10 +254,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -268,10 +268,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -282,10 +282,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:52 Sequence
|
||||
|
|
@ -296,11 +296,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -311,11 +311,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -326,11 +326,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:56 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -50,9 +50,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -63,9 +63,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -76,9 +76,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -89,10 +89,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -103,10 +103,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:55 Sequence
|
||||
|
|
@ -117,10 +117,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:57 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -242,9 +242,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
|
|
@ -255,9 +255,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
|
|
@ -268,9 +268,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:53 Sequence
|
||||
|
|
@ -281,10 +281,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
|
|
@ -295,10 +295,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:55 Sequence
|
||||
|
|
@ -309,10 +309,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:57 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -14,18 +14,18 @@ ERROR: node is still EOpNull!
|
|||
0:9 'g_shadowTex' ( uniform texture2DShadow)
|
||||
0:9 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:9 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:10 ERROR: Bad aggregation op
|
||||
( temp float)
|
||||
0:10 'g_nonShadowTex' ( uniform texture2D)
|
||||
0:10 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:12 Branch: Return with expression
|
||||
|
|
@ -62,18 +62,18 @@ ERROR: node is still EOpNull!
|
|||
0:9 'g_shadowTex' ( uniform texture2DShadow)
|
||||
0:9 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:9 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:10 ERROR: Bad aggregation op
|
||||
( temp float)
|
||||
0:10 'g_nonShadowTex' ( uniform texture2D)
|
||||
0:10 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:12 Branch: Return with expression
|
||||
|
|
|
|||
|
|
@ -13,14 +13,14 @@ ERROR: node is still EOpNull!
|
|||
( temp 4-component vector of float)
|
||||
0:7 'g_shadowTex' ( uniform texture2D)
|
||||
0:7 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
|
|
@ -52,14 +52,14 @@ ERROR: node is still EOpNull!
|
|||
( temp 4-component vector of float)
|
||||
0:7 'g_shadowTex' ( uniform texture2D)
|
||||
0:7 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 0 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
|
|
|
|||
|
|
@ -56,14 +56,14 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -72,14 +72,14 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -88,14 +88,14 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -221,14 +221,14 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -237,14 +237,14 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -253,14 +253,14 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -29,9 +29,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -44,9 +44,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -59,15 +59,15 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -76,15 +76,15 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -93,15 +93,15 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -185,9 +185,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -200,9 +200,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -215,9 +215,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -230,15 +230,15 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -247,15 +247,15 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -264,15 +264,15 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -29,9 +29,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -44,9 +44,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -59,10 +59,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -75,10 +75,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -91,10 +91,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -107,11 +107,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:52 Constant:
|
||||
|
|
@ -124,11 +124,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -141,11 +141,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
@ -233,9 +233,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -248,9 +248,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -263,9 +263,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -278,10 +278,10 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -294,10 +294,10 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -310,10 +310,10 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -326,11 +326,11 @@ using depth_any
|
|||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:52 Constant:
|
||||
|
|
@ -343,11 +343,11 @@ using depth_any
|
|||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -360,11 +360,11 @@ using depth_any
|
|||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
|
|||
|
|
@ -56,9 +56,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -71,9 +71,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -86,9 +86,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -101,10 +101,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -117,10 +117,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
@ -133,10 +133,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
|
|
@ -266,9 +266,9 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
|
|
@ -281,9 +281,9 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
|
|
@ -296,9 +296,9 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
|
|
@ -311,10 +311,10 @@ using depth_any
|
|||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
|
|
@ -327,10 +327,10 @@ using depth_any
|
|||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
|
|
@ -343,10 +343,10 @@ using depth_any
|
|||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
|
|
|
|||
|
|
@ -62,16 +62,16 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -80,16 +80,16 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -98,16 +98,16 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -239,16 +239,16 @@ using depth_any
|
|||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
|
|
@ -257,16 +257,16 @@ using depth_any
|
|||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
|
|
@ -275,16 +275,16 @@ using depth_any
|
|||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -31,9 +31,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -48,9 +48,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -65,17 +65,17 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -84,17 +84,17 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -103,17 +103,17 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -197,9 +197,9 @@ using depth_any
|
|||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
|
|
@ -214,9 +214,9 @@ using depth_any
|
|||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
|
|
@ -231,9 +231,9 @@ using depth_any
|
|||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
|
|
@ -248,17 +248,17 @@ using depth_any
|
|||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r33' ( temp float)
|
||||
|
|
@ -267,17 +267,17 @@ using depth_any
|
|||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r35' ( temp float)
|
||||
|
|
@ -286,17 +286,17 @@ using depth_any
|
|||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:63 move second child to first child ( temp 4-component vector of float)
|
||||
0:63 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -41,9 +41,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -55,16 +55,16 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -72,16 +72,16 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -89,16 +89,16 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -106,19 +106,19 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -126,19 +126,19 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -146,19 +146,19 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -230,9 +230,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -244,9 +244,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -258,9 +258,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -272,16 +272,16 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -289,16 +289,16 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -306,16 +306,16 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -323,19 +323,19 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -343,19 +343,19 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -363,19 +363,19 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -52,15 +52,15 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -68,15 +68,15 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -84,15 +84,15 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -100,18 +100,18 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -119,18 +119,18 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -138,18 +138,18 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -157,18 +157,18 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of int)
|
||||
0:44 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -176,18 +176,18 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp 4-component vector of uint)
|
||||
0:45 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -195,18 +195,18 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -320,15 +320,15 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -336,15 +336,15 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -352,15 +352,15 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -368,18 +368,18 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -387,18 +387,18 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -406,18 +406,18 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -425,18 +425,18 @@ using depth_any
|
|||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 0.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of int)
|
||||
0:44 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -444,18 +444,18 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.400000
|
||||
0:44 0.500000
|
||||
0:44 0.600000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp 4-component vector of uint)
|
||||
0:45 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -463,18 +463,18 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:45 Constant:
|
||||
0:45 0.700000
|
||||
0:45 0.800000
|
||||
0:45 0.900000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:45 Constant:
|
||||
0:45 1.100000
|
||||
0:45 1.200000
|
||||
0:45 1.300000
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -50,15 +50,15 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -66,15 +66,15 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -82,15 +82,15 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:38 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -98,18 +98,18 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of int)
|
||||
0:39 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -117,18 +117,18 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of uint)
|
||||
0:40 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -136,18 +136,18 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of float)
|
||||
0:42 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -155,18 +155,18 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of int)
|
||||
0:43 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -174,18 +174,18 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of uint)
|
||||
0:44 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -193,28 +193,28 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
0:46 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
@ -299,15 +299,15 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:34 Constant:
|
||||
0:34 1.100000
|
||||
0:34 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of int)
|
||||
0:35 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -315,15 +315,15 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of uint)
|
||||
0:36 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -331,15 +331,15 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:38 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -347,18 +347,18 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:38 Constant:
|
||||
0:38 1.100000
|
||||
0:38 1.200000
|
||||
0:38 1.300000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of int)
|
||||
0:39 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -366,18 +366,18 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of uint)
|
||||
0:40 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -385,18 +385,18 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 4-component vector of float)
|
||||
0:42 'txval40' ( temp 4-component vector of float)
|
||||
|
|
@ -404,18 +404,18 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:42 Constant:
|
||||
0:42 1.100000
|
||||
0:42 1.200000
|
||||
0:42 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp 4-component vector of int)
|
||||
0:43 'txval41' ( temp 4-component vector of int)
|
||||
|
|
@ -423,18 +423,18 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:43 Constant:
|
||||
0:43 1.100000
|
||||
0:43 1.200000
|
||||
0:43 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp 4-component vector of uint)
|
||||
0:44 'txval42' ( temp 4-component vector of uint)
|
||||
|
|
@ -442,28 +442,28 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:44 Constant:
|
||||
0:44 1.100000
|
||||
0:44 1.200000
|
||||
0:44 1.300000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
0:46 Pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -58,18 +58,18 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -77,18 +77,18 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -96,18 +96,18 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -115,22 +115,22 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -138,22 +138,22 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -161,22 +161,22 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -296,18 +296,18 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -315,18 +315,18 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -334,18 +334,18 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -353,22 +353,22 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -376,22 +376,22 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -399,22 +399,22 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -29,9 +29,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -45,9 +45,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -61,19 +61,19 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 0 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -81,19 +81,19 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -101,19 +101,19 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -185,9 +185,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
|
|
@ -201,9 +201,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
|
|
@ -217,9 +217,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
|
|
@ -233,19 +233,19 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 0 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -253,19 +253,19 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -273,19 +273,19 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 0 (const int)
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:28 Sequence
|
||||
|
|
@ -25,9 +25,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:29 Sequence
|
||||
|
|
@ -37,9 +37,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:31 Sequence
|
||||
|
|
@ -49,10 +49,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.750000
|
||||
0:32 Sequence
|
||||
|
|
@ -62,10 +62,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.750000
|
||||
0:33 Sequence
|
||||
|
|
@ -75,10 +75,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -88,11 +88,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -102,11 +102,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -116,11 +116,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -194,9 +194,9 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:28 Sequence
|
||||
|
|
@ -206,9 +206,9 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.200000
|
||||
0:28 0.300000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:29 Sequence
|
||||
|
|
@ -218,9 +218,9 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.300000
|
||||
0:29 0.400000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:31 Sequence
|
||||
|
|
@ -230,10 +230,10 @@ using depth_any
|
|||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 0.750000
|
||||
0:32 Sequence
|
||||
|
|
@ -243,10 +243,10 @@ using depth_any
|
|||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.300000
|
||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:32 Constant:
|
||||
0:32 0.750000
|
||||
0:33 Sequence
|
||||
|
|
@ -256,10 +256,10 @@ using depth_any
|
|||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.500000
|
||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
|
||||
0:33 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -269,11 +269,11 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -283,11 +283,11 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -297,11 +297,11 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -46,9 +46,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:36 'g_tTex2df4' ( uniform texture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -58,9 +58,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:37 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -70,9 +70,9 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:38 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.500000
|
||||
0:38 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -82,10 +82,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:40 'g_tTex3df4' ( uniform texture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:41 Sequence
|
||||
|
|
@ -95,10 +95,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:41 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -108,10 +108,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:42 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -121,10 +121,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:44 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:45 Sequence
|
||||
|
|
@ -134,10 +134,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:45 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.400000
|
||||
0:45 0.500000
|
||||
0:45 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:46 Sequence
|
||||
|
|
@ -147,10 +147,10 @@ using depth_any
|
|||
0:46 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:46 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.700000
|
||||
0:46 0.800000
|
||||
0:46 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:48 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -261,9 +261,9 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:36 'g_tTex2df4' ( uniform texture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
|
|
@ -273,9 +273,9 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:37 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -285,9 +285,9 @@ using depth_any
|
|||
0:38 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:38 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.500000
|
||||
0:38 0.600000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -297,10 +297,10 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:40 'g_tTex3df4' ( uniform texture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.100000
|
||||
0:40 0.200000
|
||||
0:40 0.300000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:41 Sequence
|
||||
|
|
@ -310,10 +310,10 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:41 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.400000
|
||||
0:41 0.500000
|
||||
0:41 0.600000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -323,10 +323,10 @@ using depth_any
|
|||
0:42 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:42 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.700000
|
||||
0:42 0.800000
|
||||
0:42 0.900000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -336,10 +336,10 @@ using depth_any
|
|||
0:44 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:44 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 0.300000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:45 Sequence
|
||||
|
|
@ -349,10 +349,10 @@ using depth_any
|
|||
0:45 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:45 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.400000
|
||||
0:45 0.500000
|
||||
0:45 0.600000
|
||||
0:45 Constant:
|
||||
0:45 0.750000
|
||||
0:46 Sequence
|
||||
|
|
@ -362,10 +362,10 @@ using depth_any
|
|||
0:46 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:46 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.700000
|
||||
0:46 0.800000
|
||||
0:46 0.900000
|
||||
0:46 Constant:
|
||||
0:46 0.750000
|
||||
0:48 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -44,9 +44,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -56,9 +56,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -68,9 +68,9 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -80,10 +80,10 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:39 Sequence
|
||||
|
|
@ -93,10 +93,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -106,10 +106,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -119,10 +119,10 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -132,10 +132,10 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -145,10 +145,10 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -156,11 +156,11 @@ Shader version: 500
|
|||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
@ -239,9 +239,9 @@ Shader version: 500
|
|||
0:34 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:34 'g_tTex2df4' ( uniform texture2D)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.100000
|
||||
0:34 0.200000
|
||||
0:34 Constant:
|
||||
0:34 0.750000
|
||||
0:35 Sequence
|
||||
|
|
@ -251,9 +251,9 @@ Shader version: 500
|
|||
0:35 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:35 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
|
|
@ -263,9 +263,9 @@ Shader version: 500
|
|||
0:36 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:36 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:38 Sequence
|
||||
|
|
@ -275,10 +275,10 @@ Shader version: 500
|
|||
0:38 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:38 'g_tTex3df4' ( uniform texture3D)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.100000
|
||||
0:38 0.200000
|
||||
0:38 0.300000
|
||||
0:38 Constant:
|
||||
0:38 0.750000
|
||||
0:39 Sequence
|
||||
|
|
@ -288,10 +288,10 @@ Shader version: 500
|
|||
0:39 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:39 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.400000
|
||||
0:39 0.500000
|
||||
0:39 0.600000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:40 Sequence
|
||||
|
|
@ -301,10 +301,10 @@ Shader version: 500
|
|||
0:40 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:40 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.700000
|
||||
0:40 0.800000
|
||||
0:40 0.900000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:42 Sequence
|
||||
|
|
@ -314,10 +314,10 @@ Shader version: 500
|
|||
0:42 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:42 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 0.200000
|
||||
0:42 0.300000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
|
|
@ -327,10 +327,10 @@ Shader version: 500
|
|||
0:43 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:43 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.400000
|
||||
0:43 0.500000
|
||||
0:43 0.600000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
|
|
@ -340,10 +340,10 @@ Shader version: 500
|
|||
0:44 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:44 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.700000
|
||||
0:44 0.800000
|
||||
0:44 0.900000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:46 move second child to first child ( temp 4-component vector of float)
|
||||
|
|
@ -351,11 +351,11 @@ Shader version: 500
|
|||
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:46 Constant:
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:46 0.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:27 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -52,14 +52,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -67,14 +67,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -82,14 +82,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -97,16 +97,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -114,16 +114,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -131,16 +131,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -254,14 +254,14 @@ using depth_any
|
|||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -269,14 +269,14 @@ using depth_any
|
|||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -284,14 +284,14 @@ using depth_any
|
|||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
|
|
@ -299,16 +299,16 @@ using depth_any
|
|||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
|
|
@ -316,16 +316,16 @@ using depth_any
|
|||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
|
|
@ -333,16 +333,16 @@ using depth_any
|
|||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.750000
|
||||
0:23 Constant:
|
||||
|
|
@ -27,9 +27,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.750000
|
||||
0:24 Constant:
|
||||
|
|
@ -41,9 +41,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.750000
|
||||
0:25 Constant:
|
||||
|
|
@ -55,15 +55,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -71,15 +71,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -87,15 +87,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -164,9 +164,9 @@ using depth_any
|
|||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0.750000
|
||||
0:23 Constant:
|
||||
|
|
@ -178,9 +178,9 @@ using depth_any
|
|||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 0.750000
|
||||
0:24 Constant:
|
||||
|
|
@ -192,9 +192,9 @@ using depth_any
|
|||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 0.750000
|
||||
0:25 Constant:
|
||||
|
|
@ -206,15 +206,15 @@ using depth_any
|
|||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval21' ( temp 4-component vector of int)
|
||||
|
|
@ -222,15 +222,15 @@ using depth_any
|
|||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.300000
|
||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval22' ( temp 4-component vector of uint)
|
||||
|
|
@ -238,15 +238,15 @@ using depth_any
|
|||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.500000
|
||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0.750000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
|
|||
|
|
@ -89,23 +89,23 @@ gl_FragCoord origin is upper left
|
|||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.100000
|
||||
0:? 4.200000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:17 Constant:
|
||||
0:17 4.000000
|
||||
0:17 4.100000
|
||||
0:17 4.200000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
|
|
@ -278,23 +278,23 @@ gl_FragCoord origin is upper left
|
|||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.100000
|
||||
0:? 4.200000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:17 Constant:
|
||||
0:17 4.000000
|
||||
0:17 4.100000
|
||||
0:17 4.200000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ Shader version: 500
|
|||
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 'v' ( in 4-component vector of float)
|
||||
0:19 Constant:
|
||||
|
|
@ -30,7 +30,7 @@ Shader version: 500
|
|||
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:20 Constant:
|
||||
0:20 2 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'v' ( in 4-component vector of float)
|
||||
0:20 Constant:
|
||||
|
|
@ -44,7 +44,7 @@ Shader version: 500
|
|||
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:21 Constant:
|
||||
0:21 3 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 direct index ( temp float)
|
||||
0:21 'v' ( in 4-component vector of float)
|
||||
0:21 Constant:
|
||||
|
|
@ -58,7 +58,7 @@ Shader version: 500
|
|||
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:22 Constant:
|
||||
0:22 4 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 direct index ( temp float)
|
||||
0:22 'v' ( in 4-component vector of float)
|
||||
0:22 Constant:
|
||||
|
|
@ -139,7 +139,7 @@ Shader version: 500
|
|||
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 Construct vec2 ( temp 2-component vector of float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 'v' ( in 4-component vector of float)
|
||||
0:19 Constant:
|
||||
|
|
@ -153,7 +153,7 @@ Shader version: 500
|
|||
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:20 Constant:
|
||||
0:20 2 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 Construct vec2 ( temp 2-component vector of float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'v' ( in 4-component vector of float)
|
||||
0:20 Constant:
|
||||
|
|
@ -167,7 +167,7 @@ Shader version: 500
|
|||
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:21 Constant:
|
||||
0:21 3 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 Construct vec2 ( temp 2-component vector of float)
|
||||
0:21 direct index ( temp float)
|
||||
0:21 'v' ( in 4-component vector of float)
|
||||
0:21 Constant:
|
||||
|
|
@ -181,7 +181,7 @@ Shader version: 500
|
|||
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
|
||||
0:22 Constant:
|
||||
0:22 4 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 Construct vec2 ( temp 2-component vector of float)
|
||||
0:22 direct index ( temp float)
|
||||
0:22 'v' ( in 4-component vector of float)
|
||||
0:22 Constant:
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ Shader version: 500
|
|||
0:4 Sequence
|
||||
0:4 move second child to first child ( temp 2-component vector of int)
|
||||
0:4 'd2' ( temp 2-component vector of int)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 5 (const int)
|
||||
0:4 'd' ( temp int)
|
||||
|
|
@ -30,10 +30,10 @@ Shader version: 500
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 3-component vector of float)
|
||||
0:7 'f3' ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.945910
|
||||
0:? 0.693147
|
||||
0:? 1.098612
|
||||
0:7 Constant:
|
||||
0:7 1.945910
|
||||
0:7 0.693147
|
||||
0:7 1.098612
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 2-component vector of float)
|
||||
0:8 'f22' ( temp 2-component vector of float)
|
||||
|
|
@ -111,7 +111,7 @@ Shader version: 500
|
|||
0:4 Sequence
|
||||
0:4 move second child to first child ( temp 2-component vector of int)
|
||||
0:4 'd2' ( temp 2-component vector of int)
|
||||
0:? Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 5 (const int)
|
||||
0:4 'd' ( temp int)
|
||||
|
|
@ -129,10 +129,10 @@ Shader version: 500
|
|||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 3-component vector of float)
|
||||
0:7 'f3' ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.945910
|
||||
0:? 0.693147
|
||||
0:? 1.098612
|
||||
0:7 Constant:
|
||||
0:7 1.945910
|
||||
0:7 0.693147
|
||||
0:7 1.098612
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 2-component vector of float)
|
||||
0:8 'f22' ( temp 2-component vector of float)
|
||||
|
|
|
|||
|
|
@ -26,19 +26,19 @@ gl_FragCoord origin is upper left
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:19 add second child into first child ( temp 4-component vector of float)
|
||||
0:19 'f4' ( temp 4-component vector of float)
|
||||
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:19 Constant:
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'f4' ( temp 4-component vector of float)
|
||||
0:20 Convert int to float ( temp float)
|
||||
|
|
@ -87,19 +87,19 @@ gl_FragCoord origin is upper left
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 'f4' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:18 1.000000
|
||||
0:19 add second child into first child ( temp 4-component vector of float)
|
||||
0:19 'f4' ( temp 4-component vector of float)
|
||||
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:? 5.000000
|
||||
0:19 Constant:
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:20 add second child into first child ( temp 4-component vector of float)
|
||||
0:20 'f4' ( temp 4-component vector of float)
|
||||
0:20 Convert int to float ( temp float)
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ gl_FragCoord origin is upper left
|
|||
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 1.000000
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:16 Function Definition: main( ( temp void)
|
||||
|
|
@ -47,11 +47,11 @@ gl_FragCoord origin is upper left
|
|||
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:18 Constant:
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 0.000000
|
||||
0:18 1.000000
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:16 Function Definition: main( ( temp void)
|
||||
|
|
|
|||
|
|
@ -18,11 +18,11 @@ output primitive = triangle_strip
|
|||
0:27 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:27 2.000000
|
||||
0:27 3.000000
|
||||
0:27 4.000000
|
||||
0:28 move second child to first child ( temp 2-component vector of float)
|
||||
0:28 tc: direct index for structure ( temp 2-component vector of float)
|
||||
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
|
||||
|
|
@ -31,9 +31,9 @@ output primitive = triangle_strip
|
|||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:28 Constant:
|
||||
0:28 5.000000
|
||||
0:28 6.000000
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 m0_array: direct index for structure ( temp 2-element array of float)
|
||||
|
|
@ -235,11 +235,11 @@ output primitive = triangle_strip
|
|||
0:27 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:27 2.000000
|
||||
0:27 3.000000
|
||||
0:27 4.000000
|
||||
0:28 move second child to first child ( temp 2-component vector of float)
|
||||
0:28 tc: direct index for structure ( temp 2-component vector of float)
|
||||
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
|
||||
|
|
@ -248,9 +248,9 @@ output primitive = triangle_strip
|
|||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Constant:
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:28 Constant:
|
||||
0:28 5.000000
|
||||
0:28 6.000000
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 m0_array: direct index for structure ( temp 2-element array of float)
|
||||
|
|
|
|||
|
|
@ -22,11 +22,11 @@ gl_FragCoord origin is upper left
|
|||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
0:9 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:9 Constant:
|
||||
0:9 1.000000
|
||||
0:9 2.000000
|
||||
0:9 3.000000
|
||||
0:9 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index ( buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
@ -99,11 +99,11 @@ gl_FragCoord origin is upper left
|
|||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
0:9 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:9 Constant:
|
||||
0:9 1.000000
|
||||
0:9 2.000000
|
||||
0:9 3.000000
|
||||
0:9 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index ( buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -19,11 +19,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 2.000000
|
||||
0:8 3.000000
|
||||
0:8 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
@ -83,11 +83,11 @@ gl_FragCoord origin is upper left
|
|||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const uint)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:8 Constant:
|
||||
0:8 1.000000
|
||||
0:8 2.000000
|
||||
0:8 3.000000
|
||||
0:8 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
|
|||
0:9 'pos' ( in uint)
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:10 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:10 move second child to first child ( temp int)
|
||||
|
|
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
|||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:11 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:11 move second child to first child ( temp int)
|
||||
|
|
@ -192,7 +192,7 @@ gl_FragCoord origin is upper left
|
|||
0:9 'pos' ( in uint)
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:10 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:10 move second child to first child ( temp int)
|
||||
|
|
@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
|
|||
0:10 0.000000
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:11 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Convert uint to float ( temp 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:11 move second child to first child ( temp int)
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
|
|||
0:19 1 (const int)
|
||||
0:19 true case
|
||||
0:20 Branch: Return with expression
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 add ( temp 3-component vector of float)
|
||||
0:20 color: direct index for structure ( temp 3-component vector of float)
|
||||
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
|
||||
|
|
@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
|
|||
0:19 1 (const int)
|
||||
0:19 true case
|
||||
0:20 Branch: Return with expression
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 Construct vec4 ( temp 4-component vector of float)
|
||||
0:20 add ( temp 3-component vector of float)
|
||||
0:20 color: direct index for structure ( temp 3-component vector of float)
|
||||
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
|
||||
|
|
|
|||
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