lisgd + wvkbd
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155
packages/wvkbd/keyboard.h
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155
packages/wvkbd/keyboard.h
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#ifndef __KEYBOARD_H
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#define __KEYBOARD_H
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#include "drw.h"
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#define MAX_LAYERS 25
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enum key_type;
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enum key_modifier_type;
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struct clr_scheme;
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struct key;
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struct layout;
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struct kbd;
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enum key_type {
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Pad = 0, // Padding, not a pressable key
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Code, // A normal key emitting a keycode
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Mod, // A modifier key
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Copy, // Copy key, copies the unicode value specified in code (creates and
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// activates temporary keymap)
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// used for keys that are not part of the keymap
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Layout, // Layout switch to a specific layout
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BackLayer, // Layout switch to the layout that was previously active
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NextLayer, // Layout switch to the next layout in the layers sequence
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Compose, // Compose modifier key, switches to a specific associated layout
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// upon next keypress
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EndRow, // Incidates the end of a key row
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Last, // Indicated the end of a layout
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};
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/* Modifiers passed to the virtual_keyboard protocol. They are based on
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* wayland's wl_keyboard, which doesn't document them.
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*/
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enum key_modifier_type {
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NoMod = 0,
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Shift = 1,
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CapsLock = 2,
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Ctrl = 4,
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Alt = 8,
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Super = 64,
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AltGr = 128,
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};
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enum key_draw_type {
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None = 0,
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Unpress,
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Press,
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Swipe,
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};
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struct clr_scheme {
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Color fg;
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Color bg;
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Color high;
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Color swipe;
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Color text;
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char *font;
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int rounding;
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PangoFontDescription *font_description;
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};
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struct key {
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const char *label; // primary label
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const char *shift_label; // secondary label
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const double width; // relative width (1.0)
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const enum key_type type;
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const uint32_t
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code; /* code: key scancode or modifier name (see
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* `/usr/include/linux/input-event-codes.h` for scancode names, and
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* `keyboard.h` for modifiers)
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* XKB keycodes are +8 */
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struct layout *layout; // pointer back to the parent layout that holds this
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// key
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const uint32_t code_mod; /* modifier to force when this key is pressed */
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uint8_t scheme; // index of the scheme to use
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bool reset_mod; /* reset modifiers when clicked */
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// actual coordinates on the surface (pixels), will be computed automatically
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// for all keys
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uint32_t x, y, w, h;
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};
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struct layout {
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struct key *keys;
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const char *keymap_name;
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const char *name;
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bool abc; //is this an alphabetical/abjad layout or not? (i.e. something that is a primary input layout)
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uint32_t keyheight; // absolute height (pixels)
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};
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struct kbd {
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bool debug;
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struct layout *layout;
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struct clr_scheme *schemes;
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bool print;
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bool print_intersect;
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uint32_t w, h;
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double scale;
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double preferred_scale, preferred_fractional_scale;
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bool landscape;
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uint8_t mods;
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uint8_t compose;
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struct key *last_press;
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struct key *last_swipe;
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struct layout *prevlayout; //the previous layout, needed to keep track of keymap changes
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size_t layer_index;
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struct layout *last_abc_layout; //the last alphabetical layout to fall back to (may be further away than prevlayout)
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size_t last_abc_index; //the layer index of the last alphabetical layout
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struct layout *layouts;
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enum layout_id *layers;
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enum layout_id *landscape_layers;
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struct drwsurf *surf;
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struct drwsurf *popup_surf;
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struct zwp_virtual_keyboard_v1 *vkbd;
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uint32_t last_popup_x, last_popup_y, last_popup_w, last_popup_h;
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};
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void draw_inset(struct drwsurf *ds, uint32_t x, uint32_t y, uint32_t width,
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uint32_t height, uint32_t border, Color color, int rounding);
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void draw_over_inset(struct drwsurf *ds, uint32_t x, uint32_t y, uint32_t width,
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uint32_t height, uint32_t border, Color color, int rounding);
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void kbd_init(struct kbd *kb, struct layout *layouts,
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char *layer_names_list, char *landscape_layer_names_list);
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void kbd_init_layout(struct layout *l, uint32_t width, uint32_t height);
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struct key *kbd_get_key(struct kbd *kb, uint32_t x, uint32_t y);
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size_t kbd_get_layer_index(struct kbd *kb, struct layout *l);
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void kbd_unpress_key(struct kbd *kb, uint32_t time);
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void kbd_release_key(struct kbd *kb, uint32_t time);
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void kbd_motion_key(struct kbd *kb, uint32_t time, uint32_t x, uint32_t y);
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void kbd_press_key(struct kbd *kb, struct key *k, uint32_t time);
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void kbd_print_key_stdout(struct kbd *kb, struct key *k);
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void kbd_clear_last_popup(struct kbd *kb);
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void kbd_draw_key(struct kbd *kb, struct key *k, enum key_draw_type);
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void kbd_draw_layout(struct kbd *kb);
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void kbd_resize(struct kbd *kb, struct layout *layouts, uint8_t layoutcount);
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uint8_t kbd_get_rows(struct layout *l);
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double kbd_get_row_length(struct key *k);
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void kbd_next_layer(struct kbd *kb, struct key *k, bool invert);
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void kbd_switch_layout(struct kbd *kb, struct layout *l, size_t layer_index);
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void create_and_upload_keymap(struct kbd *kb, const char *name,
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uint32_t comp_unichr, uint32_t comp_shift_unichr);
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#ifndef LAYOUT
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#error "make sure to define LAYOUT"
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#endif
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#include LAYOUT
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#endif
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