Update for Vulkan-Docs 1.3.246
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15 changed files with 17290 additions and 3985 deletions
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@ -432,6 +432,7 @@ namespace VULKAN_HPP_NAMESPACE
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using PhysicalDeviceSubgroupSizeControlPropertiesEXT = PhysicalDeviceSubgroupSizeControlProperties;
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struct PipelineShaderStageRequiredSubgroupSizeCreateInfo;
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using PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT = PipelineShaderStageRequiredSubgroupSizeCreateInfo;
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using ShaderRequiredSubgroupSizeCreateInfoEXT = PipelineShaderStageRequiredSubgroupSizeCreateInfo;
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struct PhysicalDeviceInlineUniformBlockFeatures;
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using PhysicalDeviceInlineUniformBlockFeaturesEXT = PhysicalDeviceInlineUniformBlockFeatures;
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struct PhysicalDeviceInlineUniformBlockProperties;
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@ -1432,6 +1433,10 @@ namespace VULKAN_HPP_NAMESPACE
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//=== VK_EXT_image_2d_view_of_3d ===
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struct PhysicalDeviceImage2DViewOf3DFeaturesEXT;
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//=== VK_EXT_shader_tile_image ===
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struct PhysicalDeviceShaderTileImageFeaturesEXT;
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struct PhysicalDeviceShaderTileImagePropertiesEXT;
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//=== VK_EXT_opacity_micromap ===
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struct MicromapBuildInfoEXT;
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struct MicromapUsageEXT;
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@ -1552,6 +1557,11 @@ namespace VULKAN_HPP_NAMESPACE
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//=== VK_EXT_pipeline_protected_access ===
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struct PhysicalDevicePipelineProtectedAccessFeaturesEXT;
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//=== VK_EXT_shader_object ===
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struct PhysicalDeviceShaderObjectFeaturesEXT;
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struct PhysicalDeviceShaderObjectPropertiesEXT;
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struct ShaderCreateInfoEXT;
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//=== VK_QCOM_tile_properties ===
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struct PhysicalDeviceTilePropertiesFeaturesQCOM;
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struct TilePropertiesQCOM;
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@ -1677,6 +1687,9 @@ namespace VULKAN_HPP_NAMESPACE
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//=== VK_NV_optical_flow ===
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class OpticalFlowSessionNV;
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//=== VK_EXT_shader_object ===
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class ShaderEXT;
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#ifndef VULKAN_HPP_NO_SMART_HANDLE
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//======================
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//=== UNIQUE HANDLEs ===
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@ -2012,6 +2025,15 @@ namespace VULKAN_HPP_NAMESPACE
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using deleter = ObjectDestroy<Device, Dispatch>;
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};
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using UniqueOpticalFlowSessionNV = UniqueHandle<OpticalFlowSessionNV, VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>;
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//=== VK_EXT_shader_object ===
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template <typename Dispatch>
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class UniqueHandleTraits<ShaderEXT, Dispatch>
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{
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public:
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using deleter = ObjectDestroy<Device, Dispatch>;
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};
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using UniqueShaderEXT = UniqueHandle<ShaderEXT, VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>;
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#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
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//===============
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@ -3211,6 +3233,85 @@ namespace VULKAN_HPP_NAMESPACE
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static VULKAN_HPP_CONST_OR_CONSTEXPR bool value = true;
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};
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class ShaderEXT
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{
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public:
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using CType = VkShaderEXT;
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using NativeType = VkShaderEXT;
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static VULKAN_HPP_CONST_OR_CONSTEXPR VULKAN_HPP_NAMESPACE::ObjectType objectType = VULKAN_HPP_NAMESPACE::ObjectType::eShaderEXT;
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static VULKAN_HPP_CONST_OR_CONSTEXPR VULKAN_HPP_NAMESPACE::DebugReportObjectTypeEXT debugReportObjectType =
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VULKAN_HPP_NAMESPACE::DebugReportObjectTypeEXT::eUnknown;
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public:
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VULKAN_HPP_CONSTEXPR ShaderEXT() = default;
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VULKAN_HPP_CONSTEXPR ShaderEXT( std::nullptr_t ) VULKAN_HPP_NOEXCEPT {}
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VULKAN_HPP_TYPESAFE_EXPLICIT ShaderEXT( VkShaderEXT shaderEXT ) VULKAN_HPP_NOEXCEPT : m_shaderEXT( shaderEXT ) {}
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#if defined( VULKAN_HPP_TYPESAFE_CONVERSION )
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ShaderEXT & operator=( VkShaderEXT shaderEXT ) VULKAN_HPP_NOEXCEPT
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{
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m_shaderEXT = shaderEXT;
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return *this;
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}
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#endif
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ShaderEXT & operator=( std::nullptr_t ) VULKAN_HPP_NOEXCEPT
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{
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m_shaderEXT = {};
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return *this;
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}
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#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
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auto operator<=>( ShaderEXT const & ) const = default;
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#else
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bool operator==( ShaderEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
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{
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return m_shaderEXT == rhs.m_shaderEXT;
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}
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bool operator!=( ShaderEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
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{
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return m_shaderEXT != rhs.m_shaderEXT;
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}
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bool operator<( ShaderEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
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{
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return m_shaderEXT < rhs.m_shaderEXT;
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}
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#endif
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VULKAN_HPP_TYPESAFE_EXPLICIT operator VkShaderEXT() const VULKAN_HPP_NOEXCEPT
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{
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return m_shaderEXT;
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}
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explicit operator bool() const VULKAN_HPP_NOEXCEPT
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{
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return m_shaderEXT != VK_NULL_HANDLE;
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}
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bool operator!() const VULKAN_HPP_NOEXCEPT
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{
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return m_shaderEXT == VK_NULL_HANDLE;
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}
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private:
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VkShaderEXT m_shaderEXT = {};
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};
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template <>
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struct CppType<VULKAN_HPP_NAMESPACE::ObjectType, VULKAN_HPP_NAMESPACE::ObjectType::eShaderEXT>
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{
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using Type = VULKAN_HPP_NAMESPACE::ShaderEXT;
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};
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template <>
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struct isVulkanHandleType<VULKAN_HPP_NAMESPACE::ShaderEXT>
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{
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static VULKAN_HPP_CONST_OR_CONSTEXPR bool value = true;
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};
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class Image
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{
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public:
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@ -5978,6 +6079,20 @@ namespace VULKAN_HPP_NAMESPACE
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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//=== VK_EXT_shader_object ===
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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void bindShadersEXT( uint32_t stageCount,
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const VULKAN_HPP_NAMESPACE::ShaderStageFlagBits * pStages,
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const VULKAN_HPP_NAMESPACE::ShaderEXT * pShaders,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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void bindShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderStageFlagBits> const & stages,
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VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderEXT> const & shaders,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT_WHEN_NO_EXCEPTIONS;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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operator VkCommandBuffer() const VULKAN_HPP_NOEXCEPT
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{
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return m_commandBuffer;
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@ -12476,6 +12591,97 @@ namespace VULKAN_HPP_NAMESPACE
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
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//=== VK_EXT_shader_object ===
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD Result createShadersEXT( uint32_t createInfoCount,
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const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT * pCreateInfos,
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const VULKAN_HPP_NAMESPACE::AllocationCallbacks * pAllocator,
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VULKAN_HPP_NAMESPACE::ShaderEXT * pShaders,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename ShaderEXTAllocator = std::allocator<VULKAN_HPP_NAMESPACE::ShaderEXT>, typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>::type
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createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename ShaderEXTAllocator = std::allocator<VULKAN_HPP_NAMESPACE::ShaderEXT>,
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typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
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typename B0 = ShaderEXTAllocator,
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typename std::enable_if<std::is_same<typename B0::value_type, ShaderEXT>::value, int>::type = 0>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>::type
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createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
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ShaderEXTAllocator & shaderEXTAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD typename ResultValueType<VULKAN_HPP_NAMESPACE::ShaderEXT>::type
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createShaderEXT( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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# ifndef VULKAN_HPP_NO_SMART_HANDLE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
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typename ShaderEXTAllocator = std::allocator<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>::type
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createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
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typename ShaderEXTAllocator = std::allocator<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>,
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typename B0 = ShaderEXTAllocator,
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typename std::enable_if<std::is_same<typename B0::value_type, UniqueHandle<ShaderEXT, Dispatch>>::value, int>::type = 0>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>::type
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createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
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ShaderEXTAllocator & shaderEXTAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD typename ResultValueType<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>::type
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createShaderEXTUnique( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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# endif /* VULKAN_HPP_NO_SMART_HANDLE */
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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void destroyShaderEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
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const VULKAN_HPP_NAMESPACE::AllocationCallbacks * pAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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void destroyShaderEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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void destroy( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
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const VULKAN_HPP_NAMESPACE::AllocationCallbacks * pAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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void destroy( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD Result getShaderBinaryDataEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
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size_t * pDataSize,
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void * pData,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename Uint8_tAllocator = std::allocator<uint8_t>, typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<uint8_t, Uint8_tAllocator>>::type
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getShaderBinaryDataEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader, Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename Uint8_tAllocator = std::allocator<uint8_t>,
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typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
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typename B1 = Uint8_tAllocator,
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typename std::enable_if<std::is_same<typename B1::value_type, uint8_t>::value, int>::type = 0>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<uint8_t, Uint8_tAllocator>>::type getShaderBinaryDataEXT(
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VULKAN_HPP_NAMESPACE::ShaderEXT shader, Uint8_tAllocator & uint8_tAllocator, Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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//=== VK_QCOM_tile_properties ===
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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