Update for Vulkan-Docs 1.3.246

This commit is contained in:
Jon Leech 2023-03-31 03:21:46 -07:00 committed by Jon Leech
parent 0c34d02861
commit 63af1cf1ee
15 changed files with 17290 additions and 3985 deletions

View file

@ -432,6 +432,7 @@ namespace VULKAN_HPP_NAMESPACE
using PhysicalDeviceSubgroupSizeControlPropertiesEXT = PhysicalDeviceSubgroupSizeControlProperties;
struct PipelineShaderStageRequiredSubgroupSizeCreateInfo;
using PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT = PipelineShaderStageRequiredSubgroupSizeCreateInfo;
using ShaderRequiredSubgroupSizeCreateInfoEXT = PipelineShaderStageRequiredSubgroupSizeCreateInfo;
struct PhysicalDeviceInlineUniformBlockFeatures;
using PhysicalDeviceInlineUniformBlockFeaturesEXT = PhysicalDeviceInlineUniformBlockFeatures;
struct PhysicalDeviceInlineUniformBlockProperties;
@ -1432,6 +1433,10 @@ namespace VULKAN_HPP_NAMESPACE
//=== VK_EXT_image_2d_view_of_3d ===
struct PhysicalDeviceImage2DViewOf3DFeaturesEXT;
//=== VK_EXT_shader_tile_image ===
struct PhysicalDeviceShaderTileImageFeaturesEXT;
struct PhysicalDeviceShaderTileImagePropertiesEXT;
//=== VK_EXT_opacity_micromap ===
struct MicromapBuildInfoEXT;
struct MicromapUsageEXT;
@ -1552,6 +1557,11 @@ namespace VULKAN_HPP_NAMESPACE
//=== VK_EXT_pipeline_protected_access ===
struct PhysicalDevicePipelineProtectedAccessFeaturesEXT;
//=== VK_EXT_shader_object ===
struct PhysicalDeviceShaderObjectFeaturesEXT;
struct PhysicalDeviceShaderObjectPropertiesEXT;
struct ShaderCreateInfoEXT;
//=== VK_QCOM_tile_properties ===
struct PhysicalDeviceTilePropertiesFeaturesQCOM;
struct TilePropertiesQCOM;
@ -1677,6 +1687,9 @@ namespace VULKAN_HPP_NAMESPACE
//=== VK_NV_optical_flow ===
class OpticalFlowSessionNV;
//=== VK_EXT_shader_object ===
class ShaderEXT;
#ifndef VULKAN_HPP_NO_SMART_HANDLE
//======================
//=== UNIQUE HANDLEs ===
@ -2012,6 +2025,15 @@ namespace VULKAN_HPP_NAMESPACE
using deleter = ObjectDestroy<Device, Dispatch>;
};
using UniqueOpticalFlowSessionNV = UniqueHandle<OpticalFlowSessionNV, VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>;
//=== VK_EXT_shader_object ===
template <typename Dispatch>
class UniqueHandleTraits<ShaderEXT, Dispatch>
{
public:
using deleter = ObjectDestroy<Device, Dispatch>;
};
using UniqueShaderEXT = UniqueHandle<ShaderEXT, VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>;
#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
//===============
@ -3211,6 +3233,85 @@ namespace VULKAN_HPP_NAMESPACE
static VULKAN_HPP_CONST_OR_CONSTEXPR bool value = true;
};
class ShaderEXT
{
public:
using CType = VkShaderEXT;
using NativeType = VkShaderEXT;
static VULKAN_HPP_CONST_OR_CONSTEXPR VULKAN_HPP_NAMESPACE::ObjectType objectType = VULKAN_HPP_NAMESPACE::ObjectType::eShaderEXT;
static VULKAN_HPP_CONST_OR_CONSTEXPR VULKAN_HPP_NAMESPACE::DebugReportObjectTypeEXT debugReportObjectType =
VULKAN_HPP_NAMESPACE::DebugReportObjectTypeEXT::eUnknown;
public:
VULKAN_HPP_CONSTEXPR ShaderEXT() = default;
VULKAN_HPP_CONSTEXPR ShaderEXT( std::nullptr_t ) VULKAN_HPP_NOEXCEPT {}
VULKAN_HPP_TYPESAFE_EXPLICIT ShaderEXT( VkShaderEXT shaderEXT ) VULKAN_HPP_NOEXCEPT : m_shaderEXT( shaderEXT ) {}
#if defined( VULKAN_HPP_TYPESAFE_CONVERSION )
ShaderEXT & operator=( VkShaderEXT shaderEXT ) VULKAN_HPP_NOEXCEPT
{
m_shaderEXT = shaderEXT;
return *this;
}
#endif
ShaderEXT & operator=( std::nullptr_t ) VULKAN_HPP_NOEXCEPT
{
m_shaderEXT = {};
return *this;
}
#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
auto operator<=>( ShaderEXT const & ) const = default;
#else
bool operator==( ShaderEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return m_shaderEXT == rhs.m_shaderEXT;
}
bool operator!=( ShaderEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return m_shaderEXT != rhs.m_shaderEXT;
}
bool operator<( ShaderEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return m_shaderEXT < rhs.m_shaderEXT;
}
#endif
VULKAN_HPP_TYPESAFE_EXPLICIT operator VkShaderEXT() const VULKAN_HPP_NOEXCEPT
{
return m_shaderEXT;
}
explicit operator bool() const VULKAN_HPP_NOEXCEPT
{
return m_shaderEXT != VK_NULL_HANDLE;
}
bool operator!() const VULKAN_HPP_NOEXCEPT
{
return m_shaderEXT == VK_NULL_HANDLE;
}
private:
VkShaderEXT m_shaderEXT = {};
};
template <>
struct CppType<VULKAN_HPP_NAMESPACE::ObjectType, VULKAN_HPP_NAMESPACE::ObjectType::eShaderEXT>
{
using Type = VULKAN_HPP_NAMESPACE::ShaderEXT;
};
template <>
struct isVulkanHandleType<VULKAN_HPP_NAMESPACE::ShaderEXT>
{
static VULKAN_HPP_CONST_OR_CONSTEXPR bool value = true;
};
class Image
{
public:
@ -5978,6 +6079,20 @@ namespace VULKAN_HPP_NAMESPACE
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
//=== VK_EXT_shader_object ===
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
void bindShadersEXT( uint32_t stageCount,
const VULKAN_HPP_NAMESPACE::ShaderStageFlagBits * pStages,
const VULKAN_HPP_NAMESPACE::ShaderEXT * pShaders,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
void bindShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderStageFlagBits> const & stages,
VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderEXT> const & shaders,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT_WHEN_NO_EXCEPTIONS;
#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
operator VkCommandBuffer() const VULKAN_HPP_NOEXCEPT
{
return m_commandBuffer;
@ -12476,6 +12591,97 @@ namespace VULKAN_HPP_NAMESPACE
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
//=== VK_EXT_shader_object ===
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
VULKAN_HPP_NODISCARD Result createShadersEXT( uint32_t createInfoCount,
const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT * pCreateInfos,
const VULKAN_HPP_NAMESPACE::AllocationCallbacks * pAllocator,
VULKAN_HPP_NAMESPACE::ShaderEXT * pShaders,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
template <typename ShaderEXTAllocator = std::allocator<VULKAN_HPP_NAMESPACE::ShaderEXT>, typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>::type
createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
template <typename ShaderEXTAllocator = std::allocator<VULKAN_HPP_NAMESPACE::ShaderEXT>,
typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
typename B0 = ShaderEXTAllocator,
typename std::enable_if<std::is_same<typename B0::value_type, ShaderEXT>::value, int>::type = 0>
VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>::type
createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
ShaderEXTAllocator & shaderEXTAllocator,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
VULKAN_HPP_NODISCARD typename ResultValueType<VULKAN_HPP_NAMESPACE::ShaderEXT>::type
createShaderEXT( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
# ifndef VULKAN_HPP_NO_SMART_HANDLE
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
typename ShaderEXTAllocator = std::allocator<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>>
VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>::type
createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
typename ShaderEXTAllocator = std::allocator<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>,
typename B0 = ShaderEXTAllocator,
typename std::enable_if<std::is_same<typename B0::value_type, UniqueHandle<ShaderEXT, Dispatch>>::value, int>::type = 0>
VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>::type
createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
ShaderEXTAllocator & shaderEXTAllocator,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
VULKAN_HPP_NODISCARD typename ResultValueType<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>::type
createShaderEXTUnique( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
# endif /* VULKAN_HPP_NO_SMART_HANDLE */
#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
void destroyShaderEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
const VULKAN_HPP_NAMESPACE::AllocationCallbacks * pAllocator,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
void destroyShaderEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
void destroy( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
const VULKAN_HPP_NAMESPACE::AllocationCallbacks * pAllocator,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
void destroy( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
VULKAN_HPP_NODISCARD Result getShaderBinaryDataEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader,
size_t * pDataSize,
void * pData,
Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
template <typename Uint8_tAllocator = std::allocator<uint8_t>, typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<uint8_t, Uint8_tAllocator>>::type
getShaderBinaryDataEXT( VULKAN_HPP_NAMESPACE::ShaderEXT shader, Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
template <typename Uint8_tAllocator = std::allocator<uint8_t>,
typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
typename B1 = Uint8_tAllocator,
typename std::enable_if<std::is_same<typename B1::value_type, uint8_t>::value, int>::type = 0>
VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<uint8_t, Uint8_tAllocator>>::type getShaderBinaryDataEXT(
VULKAN_HPP_NAMESPACE::ShaderEXT shader, Uint8_tAllocator & uint8_tAllocator, Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
//=== VK_QCOM_tile_properties ===
template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>