Update for Vulkan-Docs 1.3.278
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16 changed files with 3388 additions and 916 deletions
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@ -1163,6 +1163,11 @@ namespace VULKAN_HPP_NAMESPACE
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struct MemoryMapInfoKHR;
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struct MemoryUnmapInfoKHR;
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//=== VK_EXT_map_memory_placed ===
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struct PhysicalDeviceMapMemoryPlacedFeaturesEXT;
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struct PhysicalDeviceMapMemoryPlacedPropertiesEXT;
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struct MemoryMapPlacedInfoEXT;
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//=== VK_EXT_shader_atomic_float2 ===
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struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT;
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@ -1815,6 +1820,9 @@ namespace VULKAN_HPP_NAMESPACE
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//=== VK_NV_descriptor_pool_overallocation ===
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struct PhysicalDeviceDescriptorPoolOverallocationFeaturesNV;
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//=== VK_NV_shader_atomic_float16_vector ===
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struct PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV;
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//===================================
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//=== HANDLE forward declarations ===
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//===================================
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@ -12754,12 +12762,12 @@ namespace VULKAN_HPP_NAMESPACE
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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Result unmapMemory2KHR( const VULKAN_HPP_NAMESPACE::MemoryUnmapInfoKHR * pMemoryUnmapInfo,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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VULKAN_HPP_NODISCARD Result unmapMemory2KHR( const VULKAN_HPP_NAMESPACE::MemoryUnmapInfoKHR * pMemoryUnmapInfo,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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void unmapMemory2KHR( const VULKAN_HPP_NAMESPACE::MemoryUnmapInfoKHR & memoryUnmapInfo,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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typename ResultValueType<void>::type unmapMemory2KHR( const VULKAN_HPP_NAMESPACE::MemoryUnmapInfoKHR & memoryUnmapInfo,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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//=== VK_EXT_swapchain_maintenance1 ===
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@ -13167,8 +13175,8 @@ namespace VULKAN_HPP_NAMESPACE
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD ResultValue<std::pair<VULKAN_HPP_NAMESPACE::DeviceFaultCountsEXT, VULKAN_HPP_NAMESPACE::DeviceFaultInfoEXT>>
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getFaultInfoEXT( Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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VULKAN_HPP_NODISCARD typename ResultValueType<std::pair<VULKAN_HPP_NAMESPACE::DeviceFaultCountsEXT, VULKAN_HPP_NAMESPACE::DeviceFaultInfoEXT>>::type
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getFaultInfoEXT( Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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#if defined( VK_USE_PLATFORM_FUCHSIA )
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@ -13318,7 +13326,7 @@ namespace VULKAN_HPP_NAMESPACE
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD ResultValue<VULKAN_HPP_NAMESPACE::Extent2D>
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VULKAN_HPP_NODISCARD typename ResultValueType<VULKAN_HPP_NAMESPACE::Extent2D>::type
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getSubpassShadingMaxWorkgroupSizeHUAWEI( VULKAN_HPP_NAMESPACE::RenderPass renderpass, Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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@ -13736,44 +13744,44 @@ namespace VULKAN_HPP_NAMESPACE
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const VULKAN_HPP_NOEXCEPT;
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#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
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template <typename ShaderEXTAllocator = std::allocator<VULKAN_HPP_NAMESPACE::ShaderEXT>, typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>::type
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createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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VULKAN_HPP_NODISCARD ResultValue<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>
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createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename ShaderEXTAllocator = std::allocator<VULKAN_HPP_NAMESPACE::ShaderEXT>,
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typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
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typename std::enable_if<std::is_same<typename ShaderEXTAllocator::value_type, VULKAN_HPP_NAMESPACE::ShaderEXT>::value, int>::type = 0>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>::type
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createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
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ShaderEXTAllocator & shaderEXTAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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VULKAN_HPP_NODISCARD ResultValue<std::vector<VULKAN_HPP_NAMESPACE::ShaderEXT, ShaderEXTAllocator>>
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createShadersEXT( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
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ShaderEXTAllocator & shaderEXTAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD typename ResultValueType<VULKAN_HPP_NAMESPACE::ShaderEXT>::type
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createShaderEXT( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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VULKAN_HPP_NODISCARD ResultValue<VULKAN_HPP_NAMESPACE::ShaderEXT>
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createShaderEXT( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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# ifndef VULKAN_HPP_NO_SMART_HANDLE
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
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typename ShaderEXTAllocator = std::allocator<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>::type
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createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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VULKAN_HPP_NODISCARD ResultValue<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>
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createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE,
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typename ShaderEXTAllocator = std::allocator<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>,
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typename std::enable_if<std::is_same<typename ShaderEXTAllocator::value_type, UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>::value,
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int>::type = 0>
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VULKAN_HPP_NODISCARD typename ResultValueType<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>::type
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createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
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ShaderEXTAllocator & shaderEXTAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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VULKAN_HPP_NODISCARD ResultValue<std::vector<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>, ShaderEXTAllocator>>
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createShadersEXTUnique( VULKAN_HPP_NAMESPACE::ArrayProxy<const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT> const & createInfos,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator,
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ShaderEXTAllocator & shaderEXTAllocator,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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template <typename Dispatch = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
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VULKAN_HPP_NODISCARD typename ResultValueType<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>::type
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createShaderEXTUnique( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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VULKAN_HPP_NODISCARD ResultValue<UniqueHandle<VULKAN_HPP_NAMESPACE::ShaderEXT, Dispatch>>
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createShaderEXTUnique( const VULKAN_HPP_NAMESPACE::ShaderCreateInfoEXT & createInfo,
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Optional<const VULKAN_HPP_NAMESPACE::AllocationCallbacks> allocator VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT,
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Dispatch const & d VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT ) const;
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# endif /* VULKAN_HPP_NO_SMART_HANDLE */
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#endif /* VULKAN_HPP_DISABLE_ENHANCED_MODE */
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