Update for Vulkan-Docs 1.3.278

This commit is contained in:
Jon Leech 2024-02-16 02:32:27 -08:00 committed by Jon Leech
parent 5ac36269f5
commit 31aa7f634b
16 changed files with 3388 additions and 916 deletions

View file

@ -905,7 +905,6 @@ export namespace VULKAN_HPP_NAMESPACE
# endif /*VK_USE_PLATFORM_WIN32_KHR*/
using VULKAN_HPP_NAMESPACE::CompressionExhaustedEXTError;
using VULKAN_HPP_NAMESPACE::IncompatibleShaderBinaryEXTError;
using VULKAN_HPP_NAMESPACE::InvalidVideoStdParametersKHRError;
#endif /*VULKAN_HPP_NO_EXCEPTIONS*/
@ -1873,6 +1872,10 @@ export namespace VULKAN_HPP_NAMESPACE
using VULKAN_HPP_NAMESPACE::KHRMapMemory2ExtensionName;
using VULKAN_HPP_NAMESPACE::KHRMapMemory2SpecVersion;
//=== VK_EXT_map_memory_placed ===
using VULKAN_HPP_NAMESPACE::EXTMapMemoryPlacedExtensionName;
using VULKAN_HPP_NAMESPACE::EXTMapMemoryPlacedSpecVersion;
//=== VK_EXT_shader_atomic_float2 ===
using VULKAN_HPP_NAMESPACE::EXTShaderAtomicFloat2ExtensionName;
using VULKAN_HPP_NAMESPACE::EXTShaderAtomicFloat2SpecVersion;
@ -2491,6 +2494,10 @@ export namespace VULKAN_HPP_NAMESPACE
using VULKAN_HPP_NAMESPACE::NVDescriptorPoolOverallocationExtensionName;
using VULKAN_HPP_NAMESPACE::NVDescriptorPoolOverallocationSpecVersion;
//=== VK_NV_shader_atomic_float16_vector ===
using VULKAN_HPP_NAMESPACE::NVShaderAtomicFloat16VectorExtensionName;
using VULKAN_HPP_NAMESPACE::NVShaderAtomicFloat16VectorSpecVersion;
//========================
//=== CONSTEXPR VALUEs ===
//========================
@ -3671,6 +3678,11 @@ export namespace VULKAN_HPP_NAMESPACE
using VULKAN_HPP_NAMESPACE::MemoryMapInfoKHR;
using VULKAN_HPP_NAMESPACE::MemoryUnmapInfoKHR;
//=== VK_EXT_map_memory_placed ===
using VULKAN_HPP_NAMESPACE::MemoryMapPlacedInfoEXT;
using VULKAN_HPP_NAMESPACE::PhysicalDeviceMapMemoryPlacedFeaturesEXT;
using VULKAN_HPP_NAMESPACE::PhysicalDeviceMapMemoryPlacedPropertiesEXT;
//=== VK_EXT_shader_atomic_float2 ===
using VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloat2FeaturesEXT;
@ -4323,6 +4335,9 @@ export namespace VULKAN_HPP_NAMESPACE
//=== VK_NV_descriptor_pool_overallocation ===
using VULKAN_HPP_NAMESPACE::PhysicalDeviceDescriptorPoolOverallocationFeaturesNV;
//=== VK_NV_shader_atomic_float16_vector ===
using VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV;
//===============
//=== HANDLEs ===
//===============