glslang-zig/glslang/Include
John Kessenich fcb4ed054c Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included
- consistently dealing with EOF and its effect on error recovery (bug 11444, #1)
 - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy
 - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself
 - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not
 - delete some unused "memory cleanup" code


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-30 20:34:28 +00:00
..
BaseTypes.h Add function "const", where the initializer does not have to be a compile-time constant. 2013-10-17 20:55:30 +00:00
Common.h Add new convenience pool allocators for arbitrary types, and use them to keep all TSymbol content in the pool, so they don't have to be deleted. 2013-11-20 18:37:12 +00:00
ConstantUnion.h Finish compile-time constant folding for multi-argument built-ins: distance(), dot(), cross(), faceforward(), reflect(), refract(), and outerProduct(). 2013-12-03 01:18:06 +00:00
InfoSink.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h Simplify and rationalize constant folding for dereferences (array, matrix, vector, swizzle, struct). 2013-12-01 23:37:08 +00:00
PoolAlloc.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
ResourceLimits.h Add built-in constants through version 440. Some still need to be consumed when initializing the symbol table. 2013-10-22 01:50:39 +00:00
revision.h Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included 2013-12-30 20:34:28 +00:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
Types.h Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00