glslang-zig/glslang/Include
David Neto fa6e3c2737 Add IntLog2 and use it
Replace uses of floating point log2 when we want an integer result from
an integer operand.  This avoids concerns about accuracy of floating
point library functions.
2021-04-13 14:09:44 -06:00
..
arrays.h Implement GL_NV_cooperative_matrix 2019-02-25 23:42:59 -06:00
BaseTypes.h Add GL_EXT_fragment_shading_rate 2020-10-20 13:46:13 +01:00
Common.h Add IntLog2 and use it 2021-04-13 14:09:44 -06:00
ConstantUnion.h Fixes for gcc 9 / -Werror=deprecated-copy 2019-10-19 15:36:34 +03:00
glslang_c_interface.h GLSLANG_EXPORT for C APIs. 2020-08-10 22:26:41 +02:00
glslang_c_shader_types.h Fix missing enum values in the C-interface #2507 2021-01-21 02:33:16 +03:00
InfoSink.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
InitializeGlobals.h Revert changes that migrate to thread_local. 2020-07-31 07:13:24 +01:00
intermediate.h Updates for final Vulkan ray tracing extensions (#2466) 2020-11-23 13:41:27 -07:00
PoolAlloc.h Remove glslang::pool_allocator::setAllocator 2019-12-04 14:09:03 -08:00
ResourceLimits.h Add support for es extension GL_EXT_blend_func_extended 2020-04-30 23:21:14 -07:00
ShHandle.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
Types.h Implement GL_EXT_null_initializer 2021-01-25 15:54:52 -05:00