glslang-zig/glslang/Include
John Kessenich f6640761c4 Front-end: Implement 2nd task of issue #400; precision of result and operation.
From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl:
- Update precision qualifiers for all built-in function prototypes.
- Implement the new algorithm used to distinguish built-in function
  operation precisions from result precisions.
Also add tracking of separate result and operation precisions, and
use that in generating SPIR-V.
(SPIR-V cares about precision of operation, while the front-end
cares about precision of result, for propagation.)
2016-08-02 21:48:02 -06:00
..
arrays.h SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
BaseTypes.h Implement 4 AMD-specific extensions. 2016-07-20 16:18:05 +08:00
Common.h Add g++/clang warnings to match some enabled by /W4 in MSVC. 2016-07-21 09:59:18 -06:00
ConstantUnion.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
InfoSink.h fix spelling mistakes 2016-04-03 01:17:13 +01:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h Front-end: Implement 2nd task of issue #400; precision of result and operation. 2016-08-02 21:48:02 -06:00
PoolAlloc.h fix spelling mistakes 2016-04-03 01:17:13 +01:00
ResourceLimits.h Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. 2014-08-13 16:54:02 +00:00
revision.h Front-end: Implement 2nd task of issue #400; precision of result and operation. 2016-08-02 21:48:02 -06:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h Fix warnings/errors for strict aliasing & function prototypes 2016-02-23 12:17:11 -05:00
Types.h Merge pull request #401 from steve-lunarg/samplers 2016-07-21 14:41:47 -06:00