1. Pull OpDebugFunction, OpDebugScope and OpDebugVariable for params out of makeFunctionEntry. 2. Put above in a separate function called setupDebugFunctionEntry, which also accept line number and set it correctly in builder. 3. Call setupDebugFunctionEntry in makeFunction. Also special case handle entry function since it's created ealier elsewhere.
98 lines
5.9 KiB
Text
98 lines
5.9 KiB
Text
spv.debuginfo.const_params.glsl.comp
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 70
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Capability Shader
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Extension "SPV_KHR_non_semantic_info"
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2: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
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3: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 14 "main"
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ExecutionMode 14 LocalSize 1 1 1
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1: String ""
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8: String "uint"
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17: String "float"
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35: String "function"
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38: String "// OpModuleProcessed auto-map-locations
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// OpModuleProcessed auto-map-bindings
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed keep-uncalled
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// OpModuleProcessed entry-point main
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#line 1
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"
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45: String "f"
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49: String "f2"
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52: String "f3"
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55: String "f4"
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57: String "main"
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Name 14 "main"
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Name 33 "function(f1;vf2;vf3;vf4;"
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Name 29 "f"
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Name 30 "f2"
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Name 31 "f3"
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Name 32 "f4"
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4: TypeVoid
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5: TypeFunction 4
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7: TypeInt 32 0
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10: 7(int) Constant 32
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11: 7(int) Constant 6
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12: 7(int) Constant 0
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9: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 8 10 11 12
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13: 7(int) Constant 3
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6: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 8(DebugTypeFunction) 13 4
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16: TypeFloat 32
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18: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 17 10 13 12
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19: TypeVector 16(float) 2
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20: 7(int) Constant 2
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21: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 18 20
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22: TypeVector 16(float) 3
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23: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 18 13
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24: TypeVector 16(float) 4
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25: 7(int) Constant 4
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26: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 18 25
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27: TypeFunction 4 16(float) 19(fvec2) 22(fvec3) 24(fvec4)
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28: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 8(DebugTypeFunction) 13 4 18 21 23 26
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37: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 35(DebugSource) 1 38
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39: 7(int) Constant 7
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41: 7(int) Constant 1
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40: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 1(DebugCompilationUnit) 41 25 37 20
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36: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 20(DebugFunction) 35 28 37 39 12 40 35 13 39
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44: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 45 18 37 39 12 36 25 41
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47: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 31(DebugExpression)
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48: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 49 21 37 39 12 36 25 20
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51: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 52 23 37 39 12 36 25 13
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54: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 55 26 37 39 12 36 25 25
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59: 7(int) Constant 11
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58: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 20(DebugFunction) 57 6 37 59 12 40 57 13 59
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64: 7(int) Constant 13
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65: 16(float) Constant 0
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66: 19(fvec2) ConstantComposite 65 65
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67: 22(fvec3) ConstantComposite 65 65 65
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68: 24(fvec4) ConstantComposite 65 65 65 65
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Line 1 11 11
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14(main): 4 Function None 5
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15: Label
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61: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 58 14(main)
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62: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 58
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63: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 37 64 64 12 12
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69: 4 FunctionCall 33(function(f1;vf2;vf3;vf4;) 65 66 67 68
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Return
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FunctionEnd
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Line 1 7 18
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33(function(f1;vf2;vf3;vf4;): 4 Function None 27
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29(f): 16(float) FunctionParameter
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30(f2): 19(fvec2) FunctionParameter
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31(f3): 22(fvec3) FunctionParameter
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32(f4): 24(fvec4) FunctionParameter
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34: Label
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42: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 36
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43: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 37 39 39 12 12
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46: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 44 29(f) 47
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50: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 48 30(f2) 47
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53: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 51 31(f3) 47
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56: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 54 32(f4) 47
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60: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 36 33(function(f1;vf2;vf3;vf4;)
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Return
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FunctionEnd
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