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120.frag
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Allow GLSL construction of matrix from matrix, starting with version 120, and always for ES shaders.
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2013-02-12 08:02:20 +00:00 |
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130.frag
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Properly declare versions for precision qualifiers, in/out/attribute/varying.
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2013-01-10 18:20:47 +00:00 |
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140.frag
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Properly declare versions for precision qualifiers, in/out/attribute/varying.
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2013-01-10 18:20:47 +00:00 |
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300.frag
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Skip dummy unused second component for 1D non-array shadows.
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2013-02-26 19:48:48 +00:00 |
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300.vert
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Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors.
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2013-02-20 04:42:42 +00:00 |
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330.frag
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Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile.
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2013-02-27 19:02:52 +00:00 |
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330comp.frag
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Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile.
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2013-02-27 19:02:52 +00:00 |
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array.frag
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Simultaneously fix only known memory leak and take the next step in supporting arrays of arrays. Improved several minor things along the way.
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2013-02-11 00:54:44 +00:00 |
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array100.frag
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Simultaneously fix only known memory leak and take the next step in supporting arrays of arrays. Improved several minor things along the way.
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2013-02-11 00:54:44 +00:00 |
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comment.frag
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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cppComplexExpr.vert
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Add some CPP tests.
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2013-02-06 00:14:16 +00:00 |
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cppIndent.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
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cppNest.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
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cppSimple.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
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matrixError.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
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nonSquare.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
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pointCoord.frag
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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precision.frag
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Put in basic propagation algorithm for precision qualifiers. Some corner cases are document as TODO.
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2013-01-28 23:52:49 +00:00 |
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run.bat
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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runtests
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Fix checking-in of wrong test files.
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2013-02-26 19:47:21 +00:00 |
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sample.frag
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
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sample.frag.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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sample.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
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sample.vert.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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specExamples.frag
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Add ability to treat keywords as identifiers in versions that had not yet reserved the keyword.
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2013-01-31 22:55:53 +00:00 |
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specExamples.vert
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Classify more keywords as to what versions they are identifiers, reserved, or keywords.
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2013-02-12 06:53:13 +00:00 |
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testlist
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Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile.
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2013-02-27 19:02:52 +00:00 |
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versionsClean.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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versionsClean.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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versionsErrors.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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versionsErrors.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |