glslang-zig/Test/baseResults/spv.specConstant.int8.comp.out
Matthew Moulton 5073d93ec4
Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
2024-08-28 17:46:16 -04:00

52 lines
2.6 KiB
Text

spv.specConstant.int8.comp
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 18
Capability Shader
Capability Int8
Capability UniformAndStorageBuffer8BitAccess
Extension "SPV_KHR_8bit_storage"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main"
ExecutionMode 4 LocalSize 1 1 1
Source GLSL 450
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 7 "Output"
MemberName 7(Output) 0 "r0"
MemberName 7(Output) 1 "r1"
Name 9 "sb_out"
Name 12 "sc0"
Name 16 "sc1"
Decorate 7(Output) BufferBlock
MemberDecorate 7(Output) 0 NonReadable
MemberDecorate 7(Output) 0 Offset 0
MemberDecorate 7(Output) 1 NonReadable
MemberDecorate 7(Output) 1 Offset 1
Decorate 9(sb_out) NonReadable
Decorate 9(sb_out) Binding 0
Decorate 9(sb_out) DescriptorSet 0
Decorate 12(sc0) SpecId 1
Decorate 16(sc1) SpecId 2
2: TypeVoid
3: TypeFunction 2
6: TypeInt 8 1
7(Output): TypeStruct 6(int8_t) 6(int8_t)
8: TypePointer Uniform 7(Output)
9(sb_out): 8(ptr) Variable Uniform
10: TypeInt 32 1
11: 10(int) Constant 0
12(sc0): 6(int8_t) SpecConstant 127
13: TypePointer Uniform 6(int8_t)
15: 10(int) Constant 1
16(sc1): 6(int8_t) SpecConstant 4294967169
4(main): 2 Function None 3
5: Label
14: 13(ptr) AccessChain 9(sb_out) 11
Store 14 12(sc0)
17: 13(ptr) AccessChain 9(sb_out) 15
Store 17 16(sc1)
Return
FunctionEnd