This patch tries to attach debug location of a branch/return instruction to its predecessor or the closing brace. If none could be found, no debug info should be emitted.
549 lines
33 KiB
Text
549 lines
33 KiB
Text
spv.debuginfo.glsl.tese
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 359
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Capability Tessellation
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Extension "SPV_KHR_non_semantic_info"
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1: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
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3: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationEvaluation 14 "main" 47 66 93 116 143 183 300 316 324 337 344
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ExecutionMode 14 Quads
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ExecutionMode 14 SpacingEqual
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ExecutionMode 14 VertexOrderCw
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2: String "spv.debuginfo.glsl.tese"
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8: String "uint"
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16: String "main"
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19: String "// OpModuleProcessed auto-map-locations
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// OpModuleProcessed auto-map-bindings
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed keep-uncalled
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// OpModuleProcessed entry-point main
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#line 1
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/*
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The MIT License (MIT)
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Copyright (c) 2022 Sascha Willems
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#version 450
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layout (set = 0, binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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vec4 lightPos;
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vec4 frustumPlanes[6];
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float displacementFactor;
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float tessellationFactor;
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vec2 viewportDim;
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float tessellatedEdgeSize;
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} ubo;
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layout (set = 0, binding = 1) uniform sampler2D displacementMap;
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layout(quads, equal_spacing, cw) in;
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layout (location = 0) in vec3 inNormal[];
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layout (location = 1) in vec2 inUV[];
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec2 outUV;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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layout (location = 4) out vec3 outEyePos;
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layout (location = 5) out vec3 outWorldPos;
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void main()
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{
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// Interpolate UV coordinates
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vec2 uv1 = mix(inUV[0], inUV[1], gl_TessCoord.x);
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vec2 uv2 = mix(inUV[3], inUV[2], gl_TessCoord.x);
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outUV = mix(uv1, uv2, gl_TessCoord.y);
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vec3 n1 = mix(inNormal[0], inNormal[1], gl_TessCoord.x);
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vec3 n2 = mix(inNormal[3], inNormal[2], gl_TessCoord.x);
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outNormal = mix(n1, n2, gl_TessCoord.y);
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// Interpolate positions
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vec4 pos1 = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);
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vec4 pos2 = mix(gl_in[3].gl_Position, gl_in[2].gl_Position, gl_TessCoord.x);
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vec4 pos = mix(pos1, pos2, gl_TessCoord.y);
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// Displace
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pos.y -= textureLod(displacementMap, outUV, 0.0).r * ubo.displacementFactor;
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// Perspective projection
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gl_Position = ubo.projection * ubo.modelview * pos;
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// Calculate vectors for lighting based on tessellated position
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outViewVec = -pos.xyz;
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outLightVec = normalize(ubo.lightPos.xyz + outViewVec);
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outWorldPos = pos.xyz;
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outEyePos = vec3(ubo.modelview * pos);
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}
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"
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29: String "float"
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38: String "uv1"
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49: String "inUV"
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52: String "int"
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68: String "gl_TessCoord"
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77: String "uv2"
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95: String "outUV"
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108: String "n1"
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118: String "inNormal"
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129: String "n2"
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145: String "outNormal"
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160: String "pos1"
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168: String "gl_Position"
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171: String "gl_PointSize"
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174: String "gl_CullDistance"
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178: String "gl_PerVertex"
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185: String "gl_in"
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198: String "pos2"
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212: String "pos"
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224: String "type.2d.image"
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226: String "@type.2d.image"
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230: String "type.sampled.image"
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231: String "@type.sampled.image"
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236: String "displacementMap"
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246: String "bool"
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253: String "modelview"
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257: String "lightPos"
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260: String "frustumPlanes"
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262: String "tessellatedEdgeSize"
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266: String "viewportDim"
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270: String "UBO"
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275: String "ubo"
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302: String ""
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318: String "outViewVec"
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326: String "outLightVec"
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339: String "outWorldPos"
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346: String "outEyePos"
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Name 14 "main"
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Name 36 "uv1"
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Name 47 "inUV"
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Name 66 "gl_TessCoord"
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Name 75 "uv2"
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Name 93 "outUV"
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Name 106 "n1"
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Name 116 "inNormal"
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Name 127 "n2"
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Name 143 "outNormal"
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Name 158 "pos1"
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Name 166 "gl_PerVertex"
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MemberName 166(gl_PerVertex) 0 "gl_Position"
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MemberName 166(gl_PerVertex) 1 "gl_PointSize"
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MemberName 166(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 166(gl_PerVertex) 3 "gl_CullDistance"
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Name 183 "gl_in"
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Name 196 "pos2"
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Name 210 "pos"
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Name 234 "displacementMap"
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Name 251 "UBO"
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MemberName 251(UBO) 0 "projection"
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MemberName 251(UBO) 1 "modelview"
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MemberName 251(UBO) 2 "lightPos"
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MemberName 251(UBO) 3 "frustumPlanes"
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MemberName 251(UBO) 4 "displacementFactor"
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MemberName 251(UBO) 5 "tessellationFactor"
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MemberName 251(UBO) 6 "viewportDim"
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MemberName 251(UBO) 7 "tessellatedEdgeSize"
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Name 273 "ubo"
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Name 288 "gl_PerVertex"
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MemberName 288(gl_PerVertex) 0 "gl_Position"
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MemberName 288(gl_PerVertex) 1 "gl_PointSize"
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MemberName 288(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 288(gl_PerVertex) 3 "gl_CullDistance"
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Name 300 ""
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Name 316 "outViewVec"
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Name 324 "outLightVec"
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Name 337 "outWorldPos"
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Name 344 "outEyePos"
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Decorate 47(inUV) Location 1
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Decorate 66(gl_TessCoord) BuiltIn TessCoord
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Decorate 93(outUV) Location 1
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Decorate 116(inNormal) Location 0
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Decorate 143(outNormal) Location 0
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Decorate 166(gl_PerVertex) Block
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MemberDecorate 166(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 166(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 166(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 166(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 234(displacementMap) Binding 1
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Decorate 234(displacementMap) DescriptorSet 0
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Decorate 249 ArrayStride 16
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Decorate 251(UBO) Block
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MemberDecorate 251(UBO) 0 ColMajor
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MemberDecorate 251(UBO) 0 MatrixStride 16
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MemberDecorate 251(UBO) 0 Offset 0
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MemberDecorate 251(UBO) 1 ColMajor
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MemberDecorate 251(UBO) 1 MatrixStride 16
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MemberDecorate 251(UBO) 1 Offset 64
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MemberDecorate 251(UBO) 2 Offset 128
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MemberDecorate 251(UBO) 3 Offset 144
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MemberDecorate 251(UBO) 4 Offset 240
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MemberDecorate 251(UBO) 5 Offset 244
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MemberDecorate 251(UBO) 6 Offset 248
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MemberDecorate 251(UBO) 7 Offset 256
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Decorate 273(ubo) Binding 0
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Decorate 273(ubo) DescriptorSet 0
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Decorate 288(gl_PerVertex) Block
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MemberDecorate 288(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 288(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 288(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 288(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 316(outViewVec) Location 2
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Decorate 324(outLightVec) Location 3
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Decorate 337(outWorldPos) Location 5
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Decorate 344(outEyePos) Location 4
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4: TypeVoid
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5: TypeFunction 4
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7: TypeInt 32 0
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10: 7(int) Constant 32
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11: 7(int) Constant 6
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12: 7(int) Constant 0
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9: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 8 10 11 12
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13: 7(int) Constant 3
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6: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 8(DebugTypeFunction) 13 4
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18: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 35(DebugSource) 2 19
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20: 7(int) Constant 53
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22: 7(int) Constant 1
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23: 7(int) Constant 4
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24: 7(int) Constant 2
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21: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 1(DebugCompilationUnit) 22 23 18 24
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17: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 20(DebugFunction) 16 6 18 20 12 21 16 13 20
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28: TypeFloat 32
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30: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 29 10 13 12
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31: TypeVector 28(float) 2
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32: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 24
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33: TypePointer Function 31(fvec2)
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34: 7(int) Constant 7
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35: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 32 34 12
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39: 7(int) Constant 56
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37: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 38 32 18 39 12 17 23
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41: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 31(DebugExpression)
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43: TypeArray 31(fvec2) 10
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44: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 32 10
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45: TypePointer Input 43
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46: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 44 22 12
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47(inUV): 45(ptr) Variable Input
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50: 7(int) Constant 8
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48: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 49 44 18 39 12 21 49 47(inUV) 50
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51: TypeInt 32 1
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53: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 52 10 23 12
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54: 51(int) Constant 0
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55: TypePointer Input 31(fvec2)
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56: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 32 22 12
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59: 51(int) Constant 1
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62: TypeVector 28(float) 3
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63: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 13
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64: TypePointer Input 62(fvec3)
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65: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 63 22 12
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66(gl_TessCoord): 64(ptr) Variable Input
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67: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 68 63 18 39 12 21 68 66(gl_TessCoord) 50
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69: TypePointer Input 28(float)
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70: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 30 22 12
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78: 7(int) Constant 57
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76: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 77 32 18 78 12 17 23
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81: 51(int) Constant 3
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84: 51(int) Constant 2
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91: TypePointer Output 31(fvec2)
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92: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 32 13 12
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93(outUV): 91(ptr) Variable Output
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96: 7(int) Constant 58
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94: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 95 32 18 96 12 21 95 93(outUV) 50
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104: TypePointer Function 62(fvec3)
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105: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 63 34 12
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109: 7(int) Constant 60
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107: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 108 63 18 109 12 17 23
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112: TypeArray 62(fvec3) 10
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113: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 63 10
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114: TypePointer Input 112
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115: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 113 22 12
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116(inNormal): 114(ptr) Variable Input
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117: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 118 113 18 109 12 21 118 116(inNormal) 50
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130: 7(int) Constant 61
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128: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 129 63 18 130 12 17 23
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141: TypePointer Output 62(fvec3)
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142: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 63 13 12
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143(outNormal): 141(ptr) Variable Output
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146: 7(int) Constant 62
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144: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 145 63 18 146 12 21 145 143(outNormal) 50
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154: TypeVector 28(float) 4
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155: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 23
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156: TypePointer Function 154(fvec4)
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157: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 34 12
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161: 7(int) Constant 65
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159: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 160 155 18 161 12 17 23
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164: TypeArray 28(float) 22
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165: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 30 22
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166(gl_PerVertex): TypeStruct 154(fvec4) 28(float) 164 164
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169: 7(int) Constant 1756
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167: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 168 155 18 22 169 12 12 13
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172: 7(int) Constant 1774
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170: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 171 30 18 22 172 12 12 13
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175: 7(int) Constant 1817
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173: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 175 12 12 13
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176: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 175 12 12 13
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177: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 178 22 18 161 12 21 178 12 13 167 170 173 176
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179: TypeArray 166(gl_PerVertex) 10
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180: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 177 10
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181: TypePointer Input 179
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182: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 180 22 12
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183(gl_in): 181(ptr) Variable Input
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184: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 185 180 18 161 12 21 185 183(gl_in) 50
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186: TypePointer Input 154(fvec4)
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187: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 22 12
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199: 7(int) Constant 66
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197: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 198 155 18 199 12 17 23
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213: 7(int) Constant 67
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211: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 212 155 18 213 12 17 23
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222: TypeImage 28(float) 2D sampled format:Unknown
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225: 7(int) Constant 69
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227: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 0(DebugInfoNone)
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223: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 224 12 18 225 12 21 226 227 13
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228: TypeSampledImage 222
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229: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 230 12 18 225 12 21 231 227 13
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232: TypePointer UniformConstant 228
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233: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 229 12 12
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234(displacementMap): 232(ptr) Variable UniformConstant
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235: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 236 229 18 225 12 21 236 234(displacementMap) 50
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240: 28(float) Constant 0
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243: TypeMatrix 154(fvec4) 4
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245: TypeBool
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247: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 246 10 24 12
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248: 245(bool) ConstantTrue
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244: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 108(DebugTypeMatrix) 155 23 248
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249: TypeArray 154(fvec4) 11
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250: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 155 11
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251(UBO): TypeStruct 243 243 154(fvec4) 249 28(float) 28(float) 31(fvec2) 28(float)
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254: 7(int) Constant 30
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252: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 253 244 18 254 34 12 12 13
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255: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 253 244 18 254 34 12 12 13
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258: 7(int) Constant 31
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256: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 257 155 18 258 34 12 12 13
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259: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 260 250 18 10 34 12 12 13
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263: 7(int) Constant 36
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261: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 262 30 18 263 50 12 12 13
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264: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 262 30 18 263 50 12 12 13
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267: 7(int) Constant 35
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265: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 266 32 18 267 34 12 12 13
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268: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 262 30 18 263 50 12 12 13
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269: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 270 22 18 225 12 21 270 12 13 252 255 256 259 261 264 265 268
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271: TypePointer Uniform 251(UBO)
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272: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 269 24 12
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273(ubo): 271(ptr) Variable Uniform
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274: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 275 269 18 225 12 21 275 273(ubo) 50
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276: 51(int) Constant 4
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277: TypePointer Uniform 28(float)
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278: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 30 24 12
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282: TypePointer Function 28(float)
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283: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 30 34 12
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288(gl_PerVertex): TypeStruct 154(fvec4) 28(float) 164 164
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290: 7(int) Constant 165
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289: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 168 155 18 22 290 12 12 13
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292: 7(int) Constant 183
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291: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 171 30 18 22 292 12 12 13
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294: 7(int) Constant 226
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293: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 294 12 12 13
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295: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 294 12 12 13
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297: 7(int) Constant 71
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296: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 178 22 18 297 12 21 178 12 13 289 291 293 295
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298: TypePointer Output 288(gl_PerVertex)
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299: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 296 13 12
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300: 298(ptr) Variable Output
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301: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 302 296 18 297 12 21 302 300 50
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303: TypePointer Uniform 243
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304: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 244 24 12
|
|
313: TypePointer Output 154(fvec4)
|
|
314: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 13 12
|
|
316(outViewVec): 141(ptr) Variable Output
|
|
319: 7(int) Constant 74
|
|
317: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 318 63 18 319 12 21 318 316(outViewVec) 50
|
|
324(outLightVec): 141(ptr) Variable Output
|
|
327: 7(int) Constant 75
|
|
325: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 326 63 18 327 12 21 326 324(outLightVec) 50
|
|
328: TypePointer Uniform 154(fvec4)
|
|
329: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 24 12
|
|
337(outWorldPos): 141(ptr) Variable Output
|
|
340: 7(int) Constant 76
|
|
338: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 339 63 18 340 12 21 339 337(outWorldPos) 50
|
|
344(outEyePos): 141(ptr) Variable Output
|
|
347: 7(int) Constant 77
|
|
345: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 346 63 18 347 12 21 346 344(outEyePos) 50
|
|
358: 7(int) Constant 78
|
|
14(main): 4 Function None 5
|
|
15: Label
|
|
36(uv1): 33(ptr) Variable Function
|
|
75(uv2): 33(ptr) Variable Function
|
|
106(n1): 104(ptr) Variable Function
|
|
127(n2): 104(ptr) Variable Function
|
|
158(pos1): 156(ptr) Variable Function
|
|
196(pos2): 156(ptr) Variable Function
|
|
210(pos): 156(ptr) Variable Function
|
|
26: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 17
|
|
27: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 20 20 12 12
|
|
25: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 17 14(main)
|
|
42: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 39 39 12 12
|
|
40: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 37 36(uv1) 41
|
|
57: 55(ptr) AccessChain 47(inUV) 54
|
|
58: 31(fvec2) Load 57
|
|
60: 55(ptr) AccessChain 47(inUV) 59
|
|
61: 31(fvec2) Load 60
|
|
71: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
72: 28(float) Load 71
|
|
73: 31(fvec2) CompositeConstruct 72 72
|
|
74: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 58 61 73
|
|
Store 36(uv1) 74
|
|
80: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 78 78 12 12
|
|
79: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 76 75(uv2) 41
|
|
82: 55(ptr) AccessChain 47(inUV) 81
|
|
83: 31(fvec2) Load 82
|
|
85: 55(ptr) AccessChain 47(inUV) 84
|
|
86: 31(fvec2) Load 85
|
|
87: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
88: 28(float) Load 87
|
|
89: 31(fvec2) CompositeConstruct 88 88
|
|
90: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 83 86 89
|
|
Store 75(uv2) 90
|
|
98: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 96 96 12 12
|
|
97: 31(fvec2) Load 36(uv1)
|
|
99: 31(fvec2) Load 75(uv2)
|
|
100: 69(ptr) AccessChain 66(gl_TessCoord) 22
|
|
101: 28(float) Load 100
|
|
102: 31(fvec2) CompositeConstruct 101 101
|
|
103: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 97 99 102
|
|
Store 93(outUV) 103
|
|
111: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 109 109 12 12
|
|
110: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 107 106(n1) 41
|
|
119: 64(ptr) AccessChain 116(inNormal) 54
|
|
120: 62(fvec3) Load 119
|
|
121: 64(ptr) AccessChain 116(inNormal) 59
|
|
122: 62(fvec3) Load 121
|
|
123: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
124: 28(float) Load 123
|
|
125: 62(fvec3) CompositeConstruct 124 124 124
|
|
126: 62(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 120 122 125
|
|
Store 106(n1) 126
|
|
132: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 130 130 12 12
|
|
131: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 128 127(n2) 41
|
|
133: 64(ptr) AccessChain 116(inNormal) 81
|
|
134: 62(fvec3) Load 133
|
|
135: 64(ptr) AccessChain 116(inNormal) 84
|
|
136: 62(fvec3) Load 135
|
|
137: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
138: 28(float) Load 137
|
|
139: 62(fvec3) CompositeConstruct 138 138 138
|
|
140: 62(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 134 136 139
|
|
Store 127(n2) 140
|
|
148: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 146 146 12 12
|
|
147: 62(fvec3) Load 106(n1)
|
|
149: 62(fvec3) Load 127(n2)
|
|
150: 69(ptr) AccessChain 66(gl_TessCoord) 22
|
|
151: 28(float) Load 150
|
|
152: 62(fvec3) CompositeConstruct 151 151 151
|
|
153: 62(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 147 149 152
|
|
Store 143(outNormal) 153
|
|
163: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 161 161 12 12
|
|
162: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 159 158(pos1) 41
|
|
188: 186(ptr) AccessChain 183(gl_in) 54 54
|
|
189: 154(fvec4) Load 188
|
|
190: 186(ptr) AccessChain 183(gl_in) 59 54
|
|
191: 154(fvec4) Load 190
|
|
192: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
193: 28(float) Load 192
|
|
194: 154(fvec4) CompositeConstruct 193 193 193 193
|
|
195: 154(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 189 191 194
|
|
Store 158(pos1) 195
|
|
201: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 199 199 12 12
|
|
200: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 197 196(pos2) 41
|
|
202: 186(ptr) AccessChain 183(gl_in) 81 54
|
|
203: 154(fvec4) Load 202
|
|
204: 186(ptr) AccessChain 183(gl_in) 84 54
|
|
205: 154(fvec4) Load 204
|
|
206: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
207: 28(float) Load 206
|
|
208: 154(fvec4) CompositeConstruct 207 207 207 207
|
|
209: 154(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 203 205 208
|
|
Store 196(pos2) 209
|
|
215: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 213 213 12 12
|
|
214: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 211 210(pos) 41
|
|
216: 154(fvec4) Load 158(pos1)
|
|
217: 154(fvec4) Load 196(pos2)
|
|
218: 69(ptr) AccessChain 66(gl_TessCoord) 22
|
|
219: 28(float) Load 218
|
|
220: 154(fvec4) CompositeConstruct 219 219 219 219
|
|
221: 154(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 216 217 220
|
|
Store 210(pos) 221
|
|
238: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 225 225 12 12
|
|
237: 228 Load 234(displacementMap)
|
|
239: 31(fvec2) Load 93(outUV)
|
|
241: 154(fvec4) ImageSampleExplicitLod 237 239 Lod 240
|
|
242: 28(float) CompositeExtract 241 0
|
|
279: 277(ptr) AccessChain 273(ubo) 276
|
|
280: 28(float) Load 279
|
|
281: 28(float) FMul 242 280
|
|
284: 282(ptr) AccessChain 210(pos) 22
|
|
285: 28(float) Load 284
|
|
286: 28(float) FSub 285 281
|
|
287: 282(ptr) AccessChain 210(pos) 22
|
|
Store 287 286
|
|
306: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 297 297 12 12
|
|
305: 303(ptr) AccessChain 273(ubo) 54
|
|
307: 243 Load 305
|
|
308: 303(ptr) AccessChain 273(ubo) 59
|
|
309: 243 Load 308
|
|
310: 243 MatrixTimesMatrix 307 309
|
|
311: 154(fvec4) Load 210(pos)
|
|
312: 154(fvec4) MatrixTimesVector 310 311
|
|
315: 313(ptr) AccessChain 300 54
|
|
Store 315 312
|
|
321: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 319 319 12 12
|
|
320: 154(fvec4) Load 210(pos)
|
|
322: 62(fvec3) VectorShuffle 320 320 0 1 2
|
|
323: 62(fvec3) FNegate 322
|
|
Store 316(outViewVec) 323
|
|
331: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 327 327 12 12
|
|
330: 328(ptr) AccessChain 273(ubo) 84
|
|
332: 154(fvec4) Load 330
|
|
333: 62(fvec3) VectorShuffle 332 332 0 1 2
|
|
334: 62(fvec3) Load 316(outViewVec)
|
|
335: 62(fvec3) FAdd 333 334
|
|
336: 62(fvec3) ExtInst 3(GLSL.std.450) 69(Normalize) 335
|
|
Store 324(outLightVec) 336
|
|
342: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 340 340 12 12
|
|
341: 154(fvec4) Load 210(pos)
|
|
343: 62(fvec3) VectorShuffle 341 341 0 1 2
|
|
Store 337(outWorldPos) 343
|
|
349: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 347 347 12 12
|
|
348: 303(ptr) AccessChain 273(ubo) 59
|
|
350: 243 Load 348
|
|
351: 154(fvec4) Load 210(pos)
|
|
352: 154(fvec4) MatrixTimesVector 350 351
|
|
353: 28(float) CompositeExtract 352 0
|
|
354: 28(float) CompositeExtract 352 1
|
|
355: 28(float) CompositeExtract 352 2
|
|
356: 62(fvec3) CompositeConstruct 353 354 355
|
|
Store 344(outEyePos) 356
|
|
357: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 358 358 12 12
|
|
Return
|
|
FunctionEnd
|