Apply memory decorations from GLSL source to the top-level OpVariable. Previously, these decorations would only be applied to individual members. While this is correct behavior, it is more convenient for some front ends to see the decorations (specifically ReadOnly and WriteOnly) applied to the whole variable rather than individual members.
249 lines
12 KiB
Text
249 lines
12 KiB
Text
hlsl.structbuffer.fn2.comp
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Shader version: 500
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local_size = (256, 1, 1)
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0:? Sequence
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0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
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0:5 Function Parameters:
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0:5 'loc' ( in uint)
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0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of uint)
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0:6 'result' ( temp 2-component vector of uint)
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0:? Sequence
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0:6 move second child to first child ( temp int)
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0:6 'byteAddrTemp' ( temp int)
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0:6 right-shift ( temp int)
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0:6 'loc' ( in uint)
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0:6 Constant:
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0:6 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of uint)
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0:6 indirect index ( temp uint)
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0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 'byteAddrTemp' ( temp int)
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0:6 indirect index ( temp uint)
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0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 add ( temp int)
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0:6 'byteAddrTemp' ( temp int)
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0:6 Constant:
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0:6 1 (const int)
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0:7 Branch: Return with expression
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0:7 'result' ( temp 2-component vector of uint)
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0:12 Function Definition: @main(u1; ( temp void)
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0:12 Function Parameters:
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0:12 'dispatchId' ( in uint)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 2-component vector of uint)
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0:13 'result' ( temp 2-component vector of uint)
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0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
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0:13 'dispatchId' ( in uint)
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0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:14 Sequence
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0:14 imageStore ( temp void)
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0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
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0:14 'dispatchId' ( in uint)
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0:14 'result' ( temp 2-component vector of uint)
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0:14 'result' ( temp 2-component vector of uint)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'dispatchId' ( temp uint)
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0:? Construct uint ( temp uint)
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0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
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0:12 Function Call: @main(u1; ( temp void)
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0:? 'dispatchId' ( temp uint)
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0:? Linker Objects
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0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
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0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
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Linked compute stage:
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Shader version: 500
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local_size = (256, 1, 1)
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0:? Sequence
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0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
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0:5 Function Parameters:
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0:5 'loc' ( in uint)
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0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of uint)
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0:6 'result' ( temp 2-component vector of uint)
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0:? Sequence
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0:6 move second child to first child ( temp int)
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0:6 'byteAddrTemp' ( temp int)
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0:6 right-shift ( temp int)
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0:6 'loc' ( in uint)
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0:6 Constant:
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0:6 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of uint)
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0:6 indirect index ( temp uint)
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0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 'byteAddrTemp' ( temp int)
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0:6 indirect index ( temp uint)
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0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 add ( temp int)
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0:6 'byteAddrTemp' ( temp int)
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0:6 Constant:
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0:6 1 (const int)
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0:7 Branch: Return with expression
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0:7 'result' ( temp 2-component vector of uint)
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0:12 Function Definition: @main(u1; ( temp void)
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0:12 Function Parameters:
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0:12 'dispatchId' ( in uint)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 2-component vector of uint)
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0:13 'result' ( temp 2-component vector of uint)
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0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
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0:13 'dispatchId' ( in uint)
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0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:14 Sequence
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0:14 imageStore ( temp void)
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0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
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0:14 'dispatchId' ( in uint)
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0:14 'result' ( temp 2-component vector of uint)
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0:14 'result' ( temp 2-component vector of uint)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'dispatchId' ( temp uint)
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0:? Construct uint ( temp uint)
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0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
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0:12 Function Call: @main(u1; ( temp void)
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0:? 'dispatchId' ( temp uint)
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0:? Linker Objects
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0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
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0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 63
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Capability Shader
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Capability ImageBuffer
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Capability StorageImageExtendedFormats
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 57
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ExecutionMode 4 LocalSize 256 1 1
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Source HLSL 500
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Name 4 "main"
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Name 9 ""
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MemberName 9 0 "@data"
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Name 15 "testLoad(u1;block--u1[0]1;"
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Name 13 "loc"
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Name 14 "buffer"
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Name 19 "@main(u1;"
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Name 18 "dispatchId"
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Name 22 "result"
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Name 25 "byteAddrTemp"
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Name 43 "result"
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Name 44 "g_input"
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Name 45 "param"
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Name 50 "g_output"
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Name 54 "dispatchId"
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Name 57 "dispatchId"
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Name 60 "param"
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Decorate 8 ArrayStride 4
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Decorate 9 BufferBlock
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MemberDecorate 9 0 NonWritable
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MemberDecorate 9 0 Offset 0
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Decorate 14(buffer) NonWritable
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Decorate 44(g_input) NonWritable
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Decorate 44(g_input) Binding 0
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Decorate 44(g_input) DescriptorSet 0
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Decorate 50(g_output) Binding 1
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Decorate 50(g_output) DescriptorSet 0
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Decorate 57(dispatchId) BuiltIn GlobalInvocationId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeRuntimeArray 6(int)
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9: TypeStruct 8
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10: TypePointer Uniform 9(struct)
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11: TypeVector 6(int) 2
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12: TypeFunction 11(ivec2) 7(ptr) 10(ptr)
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17: TypeFunction 2 7(ptr)
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21: TypePointer Function 11(ivec2)
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23: TypeInt 32 1
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24: TypePointer Function 23(int)
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27: 23(int) Constant 2
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29: 23(int) Constant 0
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31: TypePointer Uniform 6(int)
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35: 23(int) Constant 1
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44(g_input): 10(ptr) Variable Uniform
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48: TypeImage 6(int) Buffer nonsampled format:Rg32ui
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49: TypePointer UniformConstant 48
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50(g_output): 49(ptr) Variable UniformConstant
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55: TypeVector 6(int) 3
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56: TypePointer Input 55(ivec3)
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57(dispatchId): 56(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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54(dispatchId): 7(ptr) Variable Function
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60(param): 7(ptr) Variable Function
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58: 55(ivec3) Load 57(dispatchId)
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59: 6(int) CompositeExtract 58 0
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Store 54(dispatchId) 59
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61: 6(int) Load 54(dispatchId)
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Store 60(param) 61
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62: 2 FunctionCall 19(@main(u1;) 60(param)
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Return
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FunctionEnd
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15(testLoad(u1;block--u1[0]1;): 11(ivec2) Function None 12
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13(loc): 7(ptr) FunctionParameter
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14(buffer): 10(ptr) FunctionParameter
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16: Label
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22(result): 21(ptr) Variable Function
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25(byteAddrTemp): 24(ptr) Variable Function
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26: 6(int) Load 13(loc)
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28: 23(int) ShiftRightLogical 26 27
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Store 25(byteAddrTemp) 28
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30: 23(int) Load 25(byteAddrTemp)
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32: 31(ptr) AccessChain 14(buffer) 29 30
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33: 6(int) Load 32
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34: 23(int) Load 25(byteAddrTemp)
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36: 23(int) IAdd 34 35
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37: 31(ptr) AccessChain 14(buffer) 29 36
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38: 6(int) Load 37
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39: 11(ivec2) CompositeConstruct 33 38
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Store 22(result) 39
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40: 11(ivec2) Load 22(result)
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ReturnValue 40
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FunctionEnd
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19(@main(u1;): 2 Function None 17
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18(dispatchId): 7(ptr) FunctionParameter
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20: Label
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43(result): 21(ptr) Variable Function
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45(param): 7(ptr) Variable Function
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46: 6(int) Load 18(dispatchId)
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Store 45(param) 46
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47: 11(ivec2) FunctionCall 15(testLoad(u1;block--u1[0]1;) 45(param) 44(g_input)
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Store 43(result) 47
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51: 48 Load 50(g_output)
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52: 6(int) Load 18(dispatchId)
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53: 11(ivec2) Load 43(result)
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ImageWrite 51 52 53
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Return
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FunctionEnd
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