glslang-zig/Test/baseResults/hlsl.structbuffer.fn2.comp.out
Matthew Moulton 5073d93ec4
Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
2024-08-28 17:46:16 -04:00

249 lines
12 KiB
Text

hlsl.structbuffer.fn2.comp
Shader version: 500
local_size = (256, 1, 1)
0:? Sequence
0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:5 Function Parameters:
0:5 'loc' ( in uint)
0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of uint)
0:6 'result' ( temp 2-component vector of uint)
0:? Sequence
0:6 move second child to first child ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 right-shift ( temp int)
0:6 'loc' ( in uint)
0:6 Constant:
0:6 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:6 indirect index ( temp uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'byteAddrTemp' ( temp int)
0:6 indirect index ( temp uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 add ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 Constant:
0:6 1 (const int)
0:7 Branch: Return with expression
0:7 'result' ( temp 2-component vector of uint)
0:12 Function Definition: @main(u1; ( temp void)
0:12 Function Parameters:
0:12 'dispatchId' ( in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of uint)
0:13 'result' ( temp 2-component vector of uint)
0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:13 'dispatchId' ( in uint)
0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:14 Sequence
0:14 imageStore ( temp void)
0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:14 'dispatchId' ( in uint)
0:14 'result' ( temp 2-component vector of uint)
0:14 'result' ( temp 2-component vector of uint)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'dispatchId' ( temp uint)
0:? Construct uint ( temp uint)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
0:12 Function Call: @main(u1; ( temp void)
0:? 'dispatchId' ( temp uint)
0:? Linker Objects
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (256, 1, 1)
0:? Sequence
0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:5 Function Parameters:
0:5 'loc' ( in uint)
0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of uint)
0:6 'result' ( temp 2-component vector of uint)
0:? Sequence
0:6 move second child to first child ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 right-shift ( temp int)
0:6 'loc' ( in uint)
0:6 Constant:
0:6 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:6 indirect index ( temp uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'byteAddrTemp' ( temp int)
0:6 indirect index ( temp uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 add ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 Constant:
0:6 1 (const int)
0:7 Branch: Return with expression
0:7 'result' ( temp 2-component vector of uint)
0:12 Function Definition: @main(u1; ( temp void)
0:12 Function Parameters:
0:12 'dispatchId' ( in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of uint)
0:13 'result' ( temp 2-component vector of uint)
0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:13 'dispatchId' ( in uint)
0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:14 Sequence
0:14 imageStore ( temp void)
0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:14 'dispatchId' ( in uint)
0:14 'result' ( temp 2-component vector of uint)
0:14 'result' ( temp 2-component vector of uint)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'dispatchId' ( temp uint)
0:? Construct uint ( temp uint)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
0:12 Function Call: @main(u1; ( temp void)
0:? 'dispatchId' ( temp uint)
0:? Linker Objects
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 63
Capability Shader
Capability ImageBuffer
Capability StorageImageExtendedFormats
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 57
ExecutionMode 4 LocalSize 256 1 1
Source HLSL 500
Name 4 "main"
Name 9 ""
MemberName 9 0 "@data"
Name 15 "testLoad(u1;block--u1[0]1;"
Name 13 "loc"
Name 14 "buffer"
Name 19 "@main(u1;"
Name 18 "dispatchId"
Name 22 "result"
Name 25 "byteAddrTemp"
Name 43 "result"
Name 44 "g_input"
Name 45 "param"
Name 50 "g_output"
Name 54 "dispatchId"
Name 57 "dispatchId"
Name 60 "param"
Decorate 8 ArrayStride 4
Decorate 9 BufferBlock
MemberDecorate 9 0 NonWritable
MemberDecorate 9 0 Offset 0
Decorate 14(buffer) NonWritable
Decorate 44(g_input) NonWritable
Decorate 44(g_input) Binding 0
Decorate 44(g_input) DescriptorSet 0
Decorate 50(g_output) Binding 1
Decorate 50(g_output) DescriptorSet 0
Decorate 57(dispatchId) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeRuntimeArray 6(int)
9: TypeStruct 8
10: TypePointer Uniform 9(struct)
11: TypeVector 6(int) 2
12: TypeFunction 11(ivec2) 7(ptr) 10(ptr)
17: TypeFunction 2 7(ptr)
21: TypePointer Function 11(ivec2)
23: TypeInt 32 1
24: TypePointer Function 23(int)
27: 23(int) Constant 2
29: 23(int) Constant 0
31: TypePointer Uniform 6(int)
35: 23(int) Constant 1
44(g_input): 10(ptr) Variable Uniform
48: TypeImage 6(int) Buffer nonsampled format:Rg32ui
49: TypePointer UniformConstant 48
50(g_output): 49(ptr) Variable UniformConstant
55: TypeVector 6(int) 3
56: TypePointer Input 55(ivec3)
57(dispatchId): 56(ptr) Variable Input
4(main): 2 Function None 3
5: Label
54(dispatchId): 7(ptr) Variable Function
60(param): 7(ptr) Variable Function
58: 55(ivec3) Load 57(dispatchId)
59: 6(int) CompositeExtract 58 0
Store 54(dispatchId) 59
61: 6(int) Load 54(dispatchId)
Store 60(param) 61
62: 2 FunctionCall 19(@main(u1;) 60(param)
Return
FunctionEnd
15(testLoad(u1;block--u1[0]1;): 11(ivec2) Function None 12
13(loc): 7(ptr) FunctionParameter
14(buffer): 10(ptr) FunctionParameter
16: Label
22(result): 21(ptr) Variable Function
25(byteAddrTemp): 24(ptr) Variable Function
26: 6(int) Load 13(loc)
28: 23(int) ShiftRightLogical 26 27
Store 25(byteAddrTemp) 28
30: 23(int) Load 25(byteAddrTemp)
32: 31(ptr) AccessChain 14(buffer) 29 30
33: 6(int) Load 32
34: 23(int) Load 25(byteAddrTemp)
36: 23(int) IAdd 34 35
37: 31(ptr) AccessChain 14(buffer) 29 36
38: 6(int) Load 37
39: 11(ivec2) CompositeConstruct 33 38
Store 22(result) 39
40: 11(ivec2) Load 22(result)
ReturnValue 40
FunctionEnd
19(@main(u1;): 2 Function None 17
18(dispatchId): 7(ptr) FunctionParameter
20: Label
43(result): 21(ptr) Variable Function
45(param): 7(ptr) Variable Function
46: 6(int) Load 18(dispatchId)
Store 45(param) 46
47: 11(ivec2) FunctionCall 15(testLoad(u1;block--u1[0]1;) 45(param) 44(g_input)
Store 43(result) 47
51: 48 Load 50(g_output)
52: 6(int) Load 18(dispatchId)
53: 11(ivec2) Load 43(result)
ImageWrite 51 52 53
Return
FunctionEnd