glslang-zig/glslang
steve-lunarg e741249b72 HLSL: pass tessellation execution modes through to SPIR-V
The SPIR-V generator had assumed tessellation modes such as
primitive type and vertex order would only appear in tess eval
(domain) shaders.  SPIR-V allows either, and HLSL allows and
possibly requires them to be in the hull shader.

This change:

1. Passes them through for either tessellation stage, and,

2. Does not set up defaults in the domain stage for HLSl compilation,
to avoid conflicting definitions.
2017-03-31 11:47:18 -06:00
..
GenericCodeGen Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Include Fix #809: smear scalar condition in OpSelect for selecting vector operands. 2017-03-30 10:16:22 -06:00
MachineIndependent HLSL: pass tessellation execution modes through to SPIR-V 2017-03-31 11:47:18 -06:00
OSDependent Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Public Merge branch 'semantic_handling' of https://github.com/TiemoJung/glslang into TiemoJung-semantic_handling 2017-03-14 21:49:42 -06:00
CMakeLists.txt Install headers 2017-01-29 17:46:44 -08:00
updateGrammar Bison: Non-functional: Move to revision 3.0.4. 2016-05-04 12:54:56 -06:00