glslang-zig/glslang/MachineIndependent
2016-05-14 14:21:16 +08:00
..
preprocessor Use strtoll, as stoll is unavailable on Android. 2016-05-05 13:46:51 -04:00
Constant.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
gl_types.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
glslang.y Parser: Precise: Recognize 'precise', tag types, and do related semantic checking. 2016-05-04 12:54:56 -06:00
glslang_tab.cpp Parser: Precise: Recognize 'precise', tag types, and do related semantic checking. 2016-05-04 12:54:56 -06:00
glslang_tab.cpp.h Bison: Non-functional: Move to revision 3.0.4. 2016-05-04 12:54:56 -06:00
InfoSink.cpp Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00
Initialize.cpp Parser: Add missing vector relational functions for double type. 2016-05-14 14:21:16 +08:00
Initialize.h SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
Intermediate.cpp Precise and noContraction propagation 2016-05-09 10:46:40 -04:00
intermOut.cpp Merge branch 'feature2' of https://github.com/amdrexu/glslang into amdrexu-feature2 2016-05-05 16:32:39 -06:00
IntermTraverse.cpp Comments only. 2016-05-06 13:06:11 -06:00
limits.cpp Array of Array prep: Turn a batch of 0's into nullptr or UnsizedArraySize. 2015-08-09 18:15:25 -06:00
linkValidate.cpp Parser: Precise: Recognize 'precise', tag types, and do related semantic checking. 2016-05-04 12:54:56 -06:00
localintermediate.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
parseConst.cpp glslang: Fix over 100 warnings from MSVC warning level 4. 2015-05-15 17:30:55 +00:00
ParseHelper.cpp Parser: Redeclare gl_ClipDistance/gl_CullDistance should update their array sizes. 2016-05-11 15:50:41 +08:00
ParseHelper.h Correct precision qualification on built-in functions. 2016-05-03 19:34:00 -06:00
parseVersions.h Vulkan: Add the #define VULKAN 100 when compiled for Vulkan. 2016-05-03 21:18:59 -06:00
PoolAlloc.cpp Support compilation via MinGW 2016-03-16 15:41:31 -04:00
propagateNoContraction.cpp Use strtoul instead of stoul for Android. 2016-05-10 13:38:08 -04:00
propagateNoContraction.h Precise and noContraction propagation 2016-05-09 10:46:40 -04:00
reflection.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
reflection.h Fix g++ build break (portibility problems with stl hash). This partly turns off the stl improvements. 2015-07-20 02:06:22 -06:00
RemoveTree.cpp Improvement to the AST traversal infrastructure. 2014-01-11 19:29:55 +00:00
RemoveTree.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
Scan.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
Scan.h add .err file for eof_missing test 2016-04-27 10:22:22 -04:00
ScanContext.h Refactor TParseContext into 3 level inheritance. 2016-03-12 19:08:55 -07:00
ShaderLang.cpp Vulkan: Add the #define VULKAN 100 when compiled for Vulkan. 2016-05-03 21:18:59 -06:00
SymbolTable.cpp Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
SymbolTable.h Front-end: Add specialization-constant subtrees for const variables/symbols. 2016-03-20 16:46:00 -06:00
Versions.cpp Merge branch 'feature2' of https://github.com/amdrexu/glslang into amdrexu-feature2 2016-05-05 16:32:39 -06:00
Versions.h Merge branch 'feature2' of https://github.com/amdrexu/glslang into amdrexu-feature2 2016-05-05 16:32:39 -06:00