glslang-zig/glslang/Include
Rex Xu 1e5d7b0b27 Implement the extension GL_AMD_gpu_shader_half_float_fetch
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
2018-03-02 16:48:03 +08:00
..
arrays.h Fix nondeterminism discussed in 258b700f59 2017-11-02 00:05:53 -06:00
BaseTypes.h Add implementation of SPV_EXT_fragment_fully_covered 2017-12-14 07:42:23 -07:00
Common.h GLSL: Implement GL_EXT_control_flow_attributes. 2018-02-01 00:55:08 -07:00
ConstantUnion.h HLSL: Refactor attribute implementation. 2018-02-01 00:30:34 -07:00
InfoSink.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
InitializeGlobals.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
intermediate.h HLSL: Fix #1249: Always execute both sides of ternary "?:". 2018-02-20 21:32:33 -07:00
PoolAlloc.h Memory: Non-Functional: Rationalize and improve encapsulation of TLS usage. 2017-11-12 15:28:58 -07:00
ResourceLimits.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
revision.h HLSL: Fix #770: implicitly convert bool operands to numeric operators. 2017-04-12 22:38:24 -06:00
revision.template Non-Functional: Whitespace, comments, replace accidentally deleted comment. 2017-01-06 11:24:14 -07:00
ShHandle.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
Types.h Implement the extension GL_AMD_gpu_shader_half_float_fetch 2018-03-02 16:48:03 +08:00