glslang-zig/glslang/Include
2013-01-28 23:52:49 +00:00
..
BaseTypes.h Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers. 2013-01-24 23:10:51 +00:00
Common.h Update copyrights to 2013 for files with real change in them. 2013-01-11 18:55:57 +00:00
ConstantUnion.h Support suffixes for floats and doubles (none were supported in 110). 2012-12-12 22:42:30 +00:00
InfoSink.h Bring up to date with VS 10 express. 2012-12-12 21:21:23 +00:00
InitializeGlobals.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
InitializeParseContext.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
intermediate.h Put in basic propagation algorithm for precision qualifiers. Some corner cases are document as TODO. 2013-01-28 23:52:49 +00:00
PoolAlloc.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
ResourceLimits.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
ShHandle.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Types.h Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers. 2013-01-24 23:10:51 +00:00