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preprocessor
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
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Constant.cpp
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Add the 6 hyperbolic trig functions.
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2013-06-24 22:40:19 +00:00 |
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glslang.l
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
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glslang.y
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
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InfoSink.cpp
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Pass 1 at building on linux: remove compile errors from machine independent.
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2013-02-11 22:36:01 +00:00 |
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Initialize.cpp
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Add the 6 hyperbolic trig functions.
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2013-06-24 22:40:19 +00:00 |
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Initialize.h
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Implement modern (130 and above) texturing. About 250 functions for 3.0, over 500 for 4.3, created programmatically. Handles all 3.0 functions, almost all 4.3 functions.
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2013-02-25 19:44:56 +00:00 |
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Intermediate.cpp
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Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
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2013-06-24 17:26:56 +00:00 |
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intermOut.cpp
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Add the 6 hyperbolic trig functions.
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2013-06-24 22:40:19 +00:00 |
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IntermTraverse.cpp
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Change warning to error for use of double underscore.
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2013-05-29 22:40:31 +00:00 |
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localintermediate.h
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Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
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2013-06-24 17:26:56 +00:00 |
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Makefile
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Add scanner that can find '#version' across an array of non-null terminated, length-based, strings. Handle the ES error where #version is not the first thing found, while still supporting desktop behavior, and more generally support length-based multiple strings for a single shader.
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2013-06-25 18:10:05 +00:00 |
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MMap.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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parseConst.cpp
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Unify constant floats and constant doubles; they can all be constant doubles.
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2013-06-10 21:56:23 +00:00 |
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ParseHelper.cpp
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
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ParseHelper.h
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
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PoolAlloc.cpp
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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QualifierAlive.cpp
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Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names.
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2013-04-10 20:15:16 +00:00 |
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QualifierAlive.h
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Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers.
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2013-01-24 23:10:51 +00:00 |
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RemoveTree.cpp
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Minor changes: remove use of 'auto', plug obscure memory leak, update copyright.
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2013-04-12 16:50:28 +00:00 |
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RemoveTree.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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Scan.cpp
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Add scanner that can find '#version' across an array of non-null terminated, length-based, strings. Handle the ES error where #version is not the first thing found, while still supporting desktop behavior, and more generally support length-based multiple strings for a single shader.
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2013-06-25 18:10:05 +00:00 |
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Scan.h
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Add scanner that can find '#version' across an array of non-null terminated, length-based, strings. Handle the ES error where #version is not the first thing found, while still supporting desktop behavior, and more generally support length-based multiple strings for a single shader.
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2013-06-25 18:10:05 +00:00 |
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ShaderLang.cpp
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
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SymbolTable.cpp
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Get all the scoping rules right for ES and non ES, name hiding, built-in overriding, etc.
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2013-06-12 06:13:17 +00:00 |
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SymbolTable.h
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Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
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2013-06-24 17:26:56 +00:00 |
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unistd.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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Versions.cpp
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Simply compile-time error handling: mostly removed the need to test an error occurred and the need to call recover().
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2013-06-12 22:41:21 +00:00 |
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Versions.h
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Update copyrights to 2013 for files with real change in them.
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2013-01-11 18:40:40 +00:00 |