glslang-zig/glslang/MachineIndependent
2013-06-26 05:54:40 +00:00
..
preprocessor Semantic checks for .length(), switch/case/default, and multidimensional arrays. 2013-06-26 05:54:40 +00:00
Constant.cpp Add the 6 hyperbolic trig functions. 2013-06-24 22:40:19 +00:00
glslang.l Semantic checks for .length(), switch/case/default, and multidimensional arrays. 2013-06-26 05:54:40 +00:00
glslang.y Semantic checks for .length(), switch/case/default, and multidimensional arrays. 2013-06-26 05:54:40 +00:00
InfoSink.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
Initialize.cpp Add the 6 hyperbolic trig functions. 2013-06-24 22:40:19 +00:00
Initialize.h Implement modern (130 and above) texturing. About 250 functions for 3.0, over 500 for 4.3, created programmatically. Handles all 3.0 functions, almost all 4.3 functions. 2013-02-25 19:44:56 +00:00
Intermediate.cpp Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID. 2013-06-24 17:26:56 +00:00
intermOut.cpp Add the 6 hyperbolic trig functions. 2013-06-24 22:40:19 +00:00
IntermTraverse.cpp Change warning to error for use of double underscore. 2013-05-29 22:40:31 +00:00
localintermediate.h Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID. 2013-06-24 17:26:56 +00:00
Makefile Add scanner that can find '#version' across an array of non-null terminated, length-based, strings. Handle the ES error where #version is not the first thing found, while still supporting desktop behavior, and more generally support length-based multiple strings for a single shader. 2013-06-25 18:10:05 +00:00
MMap.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
parseConst.cpp Unify constant floats and constant doubles; they can all be constant doubles. 2013-06-10 21:56:23 +00:00
ParseHelper.cpp Semantic checks for .length(), switch/case/default, and multidimensional arrays. 2013-06-26 05:54:40 +00:00
ParseHelper.h Semantic checks for .length(), switch/case/default, and multidimensional arrays. 2013-06-26 05:54:40 +00:00
PoolAlloc.cpp Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
QualifierAlive.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
QualifierAlive.h Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers. 2013-01-24 23:10:51 +00:00
RemoveTree.cpp Minor changes: remove use of 'auto', plug obscure memory leak, update copyright. 2013-04-12 16:50:28 +00:00
RemoveTree.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Scan.cpp Add scanner that can find '#version' across an array of non-null terminated, length-based, strings. Handle the ES error where #version is not the first thing found, while still supporting desktop behavior, and more generally support length-based multiple strings for a single shader. 2013-06-25 18:10:05 +00:00
Scan.h Add scanner that can find '#version' across an array of non-null terminated, length-based, strings. Handle the ES error where #version is not the first thing found, while still supporting desktop behavior, and more generally support length-based multiple strings for a single shader. 2013-06-25 18:10:05 +00:00
ShaderLang.cpp Semantic checks for .length(), switch/case/default, and multidimensional arrays. 2013-06-26 05:54:40 +00:00
SymbolTable.cpp Get all the scoping rules right for ES and non ES, name hiding, built-in overriding, etc. 2013-06-12 06:13:17 +00:00
SymbolTable.h Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID. 2013-06-24 17:26:56 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Versions.cpp Simply compile-time error handling: mostly removed the need to test an error occurred and the need to call recover(). 2013-06-12 22:41:21 +00:00
Versions.h Update copyrights to 2013 for files with real change in them. 2013-01-11 18:40:40 +00:00