glslang-zig/glslang/Include
2015-05-18 16:45:49 +00:00
..
BaseTypes.h glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.) 2015-05-18 16:45:49 +00:00
Common.h glslang: include 0 as not being a power of 2 2015-04-08 15:51:14 +00:00
ConstantUnion.h glslang: Fix over 100 warnings from MSVC warning level 4. 2015-05-15 17:30:55 +00:00
InfoSink.h Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h glslang: Fix over 100 warnings from MSVC warning level 4. 2015-05-15 17:30:55 +00:00
PoolAlloc.h glslang: Fix over 100 warnings from MSVC warning level 4. 2015-05-15 17:30:55 +00:00
ResourceLimits.h Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. 2014-08-13 16:54:02 +00:00
revision.h Use more modern bison %parse-param and %lex-param rather than #defined YYPARSE_PARAM and YYLEX_PARAM. This should make it build across a broader range of modern versions of bison, as well as avoid void* and type casting. 2014-03-08 00:17:27 +00:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h glslang: Fix over 100 warnings from MSVC warning level 4. 2015-05-15 17:30:55 +00:00
Types.h glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.) 2015-05-18 16:45:49 +00:00