glslang-zig/glslang/Include
2014-08-13 08:32:15 +00:00
..
BaseTypes.h Partial implementation of atomic counters. 2014-08-12 03:52:51 +00:00
Common.h GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done. 2014-01-28 21:13:59 +00:00
ConstantUnion.h Add missing matrix constructor test, and add a size() method for downstream consumers of constArrays. 2014-06-03 00:20:41 +00:00
InfoSink.h Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h Add ES 3.1 compatibility to 4.5 and the atomic memory functions (e.g. atomicAdd). 2014-08-13 08:32:15 +00:00
PoolAlloc.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
ResourceLimits.h Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). 2014-08-13 06:37:59 +00:00
revision.h Use more modern bison %parse-param and %lex-param rather than #defined YYPARSE_PARAM and YYLEX_PARAM. This should make it build across a broader range of modern versions of bison, as well as avoid void* and type casting. 2014-03-08 00:17:27 +00:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
Types.h Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection. 2014-08-13 01:04:28 +00:00