glslang-zig/glslang/Include
2014-08-10 18:19:36 +00:00
..
BaseTypes.h Implement implicit conversions of function-call arguments (both in and out) as explicit conversions in the AST, through handleArgumentConversions(). 2014-03-16 23:03:07 +00:00
Common.h GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done. 2014-01-28 21:13:59 +00:00
ConstantUnion.h Add missing matrix constructor test, and add a size() method for downstream consumers of constArrays. 2014-06-03 00:20:41 +00:00
InfoSink.h Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h 420Pack: Implement length() on vectors and matrices. Also, tweak line-continuation semantics to understand the extension. 2014-05-10 22:24:50 +00:00
PoolAlloc.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
ResourceLimits.h Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 2014-08-10 18:19:36 +00:00
revision.h Use more modern bison %parse-param and %lex-param rather than #defined YYPARSE_PARAM and YYLEX_PARAM. This should make it build across a broader range of modern versions of bison, as well as avoid void* and type casting. 2014-03-08 00:17:27 +00:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
Types.h Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 2014-08-10 18:19:36 +00:00