When processing Geometry and Tessellation Control/Evaluation shaders, the builtins defined by GL_ARB_shader_ballot were not processed by glslang. This specially a problem for gl_SubGroupSizeARB because, it is treated as shader input instead of uniform on Vulkan. Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> |
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| .. | ||
| GenericCodeGen | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| CMakeLists.txt | ||
| updateGrammar | ||