glslang-zig/glslang
Samuel Iglesias Gonsálvez dbe6b06dde Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellation shaders
When processing Geometry and Tessellation Control/Evaluation shaders,
the builtins defined by GL_ARB_shader_ballot were not processed by
glslang. This specially a problem for gl_SubGroupSizeARB because, it is
treated as shader input instead of uniform on Vulkan.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2019-06-15 12:55:50 +02:00
..
GenericCodeGen Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Include Fix subgroup support for ray tracing 2019-05-31 14:17:36 -04:00
MachineIndependent Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellation shaders 2019-06-15 12:55:50 +02:00
OSDependent Port Unix/ossource.cpp to Fuchsia 2019-01-30 15:15:11 -05:00
Public Bump version and revision. 2019-05-10 00:34:10 -06:00
CMakeLists.txt Fixed .dll install on MSVC. 2019-05-23 19:06:44 -05:00
updateGrammar Bison: Non-functional: Move to revision 3.0.4. 2016-05-04 12:54:56 -06:00