1) On some old versions of MSVC:
glslang\MachineIndependent\Constant.cpp(187): warning C4056: overflow in floating-point constant arithmetic
On this platform the definition of INFINITY is as follows:
#ifndef _HUGE_ENUF
#define _HUGE_ENUF 1e+300 // _HUGE_ENUF*_HUGE_ENUF must overflow
#endif
#define INFINITY ((float)(_HUGE_ENUF * _HUGE_ENUF))
Moving the negation outside the cast seems to resolve that issue.
2) Some Linux compilers were unhappy with lines 226/227
glslang/MachineIndependent/Constant.cpp: In member function 'virtual glslang::TIntermTyped* glslang::TIntermConstantUnion::fold(glslang::TOperator, const glslang::TIntermTyped*) const':
glslang/MachineIndependent/Constant.cpp:226:99: error: integer overflow in expression [-Werror=overflow]
else if (rightUnionArray[i].getIConst() == -1 && leftUnionArray[i].getIConst() == -(int)0x80000000)
^~~~~~~~~~~~~~~~
glslang/MachineIndependent/Constant.cpp:227:48: error: integer overflow in expression [-Werror=overflow]
newConstArray[i].setIConst(-(int)0x80000000);
^~~~~~~~~~~~~~~~
Moving the negation to the right side of the cast made those happy, but then some Windows compilers were unhappy:
glslang\MachineIndependent\Constant.cpp(226): warning C4146: unary minus operator applied to unsigned type, result still unsigned
glslang\MachineIndependent\Constant.cpp(227): warning C4146: unary minus operator applied to unsigned type, result still unsigned
which required adding on the "ll" suffix.
3) Android builds where unhappy with line 242:
glslang/MachineIndependent/Constant.cpp:242:100: error: comparison of integers of different signs: 'long long' and 'unsigned long long' [-Werror,-Wsign-compare]
else if (rightUnionArray[i].getI64Const() == -1 && leftUnionArray[i].getI64Const() == -0x8000000000000000ll)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Adding an explicit (long long) cast resolved this.
And the negation needs to be on the right side of the cast otherwise linux
builds are unhappy as in (2).
4) Android builds are unhappy with out of order initializers:
glslang/MachineIndependent/reflection.h:60:84: error: field 'type' will be initialized after field 'stages' [-Werror,-Wreorder]
glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1), type(pType.clone()), stages(EShLanguageMask(0)) { }
^
1 error generated.
Change-Id: Ic9a05fa7912498284885113d8b051f93f822f62b
179 lines
6.1 KiB
C++
179 lines
6.1 KiB
C++
//
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// Copyright (C) 2013-2016 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _REFLECTION_INCLUDED
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#define _REFLECTION_INCLUDED
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#include "../Public/ShaderLang.h"
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#include "../Include/Types.h"
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#include <list>
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#include <set>
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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namespace glslang {
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class TIntermediate;
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class TIntermAggregate;
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class TReflectionTraverser;
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// Data needed for just a single object at the granularity exchanged by the reflection API
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class TObjectReflection {
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public:
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TObjectReflection(const TString& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex) :
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name(pName), offset(pOffset),
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glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1), stages(EShLanguageMask(0)), type(pType.clone()) { }
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const TType* const getType() const { return type; }
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int getBinding() const
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{
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if (type == nullptr || !type->getQualifier().hasBinding())
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return -1;
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return type->getQualifier().layoutBinding;
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}
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void dump() const
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{
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printf("%s: offset %d, type %x, size %d, index %d, binding %d, stages %d",
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name.c_str(), offset, glDefineType, size, index, getBinding(), stages );
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if (counterIndex != -1)
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printf(", counter %d", counterIndex);
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printf("\n");
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}
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static TObjectReflection badReflection() { return TObjectReflection(); }
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TString name;
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int offset;
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int glDefineType;
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int size; // data size in bytes for a block, array size for a (non-block) object that's an array
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int index;
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int counterIndex;
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EShLanguageMask stages;
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protected:
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TObjectReflection() : offset(-1), glDefineType(-1), size(-1), index(-1), type(nullptr) { }
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const TType* type;
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};
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// The full reflection database
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class TReflection {
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public:
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TReflection() : badReflection(TObjectReflection::badReflection())
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{
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for (int dim=0; dim<3; ++dim)
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localSize[dim] = 0;
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}
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virtual ~TReflection() {}
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// grow the reflection stage by stage
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bool addStage(EShLanguage, const TIntermediate&);
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// for mapping a uniform index to a uniform object's description
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int getNumUniforms() { return (int)indexToUniform.size(); }
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const TObjectReflection& getUniform(int i) const
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{
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if (i >= 0 && i < (int)indexToUniform.size())
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return indexToUniform[i];
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else
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return badReflection;
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}
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// for mapping a block index to the block's description
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int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); }
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const TObjectReflection& getUniformBlock(int i) const
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{
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if (i >= 0 && i < (int)indexToUniformBlock.size())
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return indexToUniformBlock[i];
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else
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return badReflection;
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}
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// for mapping an attribute index to the attribute's description
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int getNumAttributes() { return (int)indexToAttribute.size(); }
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const TObjectReflection& getAttribute(int i) const
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{
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if (i >= 0 && i < (int)indexToAttribute.size())
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return indexToAttribute[i];
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else
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return badReflection;
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}
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// for mapping any name to its index (block names, uniform names and attribute names)
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int getIndex(const char* name) const
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{
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TNameToIndex::const_iterator it = nameToIndex.find(name);
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if (it == nameToIndex.end())
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return -1;
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else
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return it->second;
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}
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// see getIndex(const char*)
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int getIndex(const TString& name) const { return getIndex(name.c_str()); }
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// Thread local size
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unsigned getLocalSize(int dim) const { return dim <= 2 ? localSize[dim] : 0; }
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void dump();
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protected:
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friend class glslang::TReflectionTraverser;
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void buildCounterIndices(const TIntermediate&);
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void buildUniformStageMask(const TIntermediate& intermediate);
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void buildAttributeReflection(EShLanguage, const TIntermediate&);
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// Need a TString hash: typedef std::unordered_map<TString, int> TNameToIndex;
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typedef std::map<TString, int> TNameToIndex;
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typedef std::vector<TObjectReflection> TMapIndexToReflection;
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TObjectReflection badReflection; // return for queries of -1 or generally out of range; has expected descriptions with in it for this
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TNameToIndex nameToIndex; // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
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TMapIndexToReflection indexToUniform;
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TMapIndexToReflection indexToUniformBlock;
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TMapIndexToReflection indexToAttribute;
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unsigned int localSize[3];
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};
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} // end namespace glslang
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#endif // _REFLECTION_INCLUDED
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