glslang-zig/glslang/Include
Rex Xu cabbb788b4 Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
..
arrays.h GLSL: Fix #853: Only outer dimension of array can be specialization constant. 2017-06-08 12:26:49 -06:00
BaseTypes.h Implement extension GL_AMD_gpu_shader_int16 2017-06-09 17:11:23 +08:00
Common.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
ConstantUnion.h Add basic HS/DS implementation. 2017-02-10 16:59:09 -07:00
InfoSink.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
InitializeGlobals.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
intermediate.h Implement extension GL_AMD_gpu_shader_int16 2017-06-09 17:11:23 +08:00
PoolAlloc.h Memory/constructor/warning clean-up. Addresses issue #705. 2017-02-02 14:55:02 -07:00
ResourceLimits.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
revision.h HLSL: Fix #770: implicitly convert bool operands to numeric operators. 2017-04-12 22:38:24 -06:00
revision.template Non-Functional: Whitespace, comments, replace accidentally deleted comment. 2017-01-06 11:24:14 -07:00
ShHandle.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Types.h Implement extension GL_AMD_gpu_shader_int16 2017-06-09 17:11:23 +08:00