glslang-zig/glslang/MachineIndependent/Scan.h

115 lines
3.8 KiB
C++

//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2013 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#include "Versions.h"
namespace glslang {
//
// A character scanner that seamlessly, on read-only strings, reads across an
// array of strings without assuming null termination.
//
class TInputScanner {
public:
TInputScanner(int n, const char* const i[], size_t L[]) : numSources(n), sources(i), lengths(L), currentSource(0), currentChar(0) { }
// return of -1 means end of strings,
// anything else is the next character
// retrieve the next character and advance one character
char get()
{
if (currentSource >= numSources)
return -1;
char ret = sources[currentSource][currentChar];
advance();
return ret;
}
// advance one character
void advance()
{
++currentChar;
if (currentChar >= static_cast<int>(lengths[currentSource])) {
++currentSource;
currentChar = 0;
while (currentSource < numSources && lengths[currentSource] == 0)
++currentSource;
}
}
// retrieve the next character, no advance
char peek()
{
if (currentSource >= numSources)
return -1;
return sources[currentSource][currentChar];
}
// go back one character
void unget()
{
if (currentChar > 0)
--currentChar;
else {
do {
--currentSource;
} while (currentSource > 0 && lengths[currentSource] == 0);
currentChar = lengths[currentSource] - 1;
if (currentChar < 0)
currentChar = 0;
}
}
protected:
int numSources; // number of strings in source
const char* const *sources; // array of strings
const size_t *lengths; // length of each string
int currentSource;
int currentChar;
};
// TODO: The location of these is still pending a grand design for going to a singular
// scanner for version finding, preprocessing, and tokenizing:
void ConsumeWhiteSpace(TInputScanner& input, bool& foundNonSpaceTab);
bool ConsumeComment(TInputScanner& input);
void ConsumeWhitespaceComment(TInputScanner& input, bool& foundNonSpaceTab);
bool ScanVersion(TInputScanner& input, int& version, EProfile& profile);
} // end namespace glslang