Add support for GL_ARB_shading_language_include. Usage is identical to the way GL_GOOGLE_include_directive currently works glslang (since GL_ARB_shading_language_include is inherently a runtime feature and glslang is an offline compiler). Users can simulate their runtime environment by using a custom glslang::TShader::Includer or using filenames that match their GL runtime names. Closes #249. |
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| CInterface | ||
| ExtensionHeaders | ||
| GenericCodeGen | ||
| HLSL | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| ResourceLimits | ||
| CMakeLists.txt | ||
| updateGrammar | ||